Name | Type | is_array | initial_value |
AA_A_Anthrax | unit | Yes | |
AA_A_OdinTimer | timer | No | |
AA_A_Raiken_Ultima | unit | No | |
AA_A_RaikenTimer | timer | No | |
AA_A_Sharnae_Ultimate | unit | No | |
AA_A_sPys_Dummy | unit | Yes | |
AA_Effect001 | effect | No | |
AA_Effect002 | effect | No | |
AA_Effect003 | effect | No | |
AA_Effect004 | effect | No | |
AA_Effect005 | effect | No | |
AA_Effect006 | effect | No | |
AA_Effect007 | effect | No | |
AA_Effect008 | effect | No | |
AA_Effect009 | effect | No | |
AA_Effect010 | effect | No | |
AA_Effect011 | effect | No | |
AA_Effect012 | effect | No | |
AA_Effect013 | effect | No | |
AA_Effect014 | effect | No | |
AA_Effect015 | effect | No | |
AA_Effect016 | effect | No | |
AA_Effect017 | effect | No | |
AA_Effect018 | effect | No | |
AAA_Hidden01 | group | No | |
ArrowPoint | location | No | |
ArrowPointOffset | location | No | |
BansheeLoc | location | No | |
BF_DefautInterval | integer | No | |
bloodmage | unit | No | |
Building | unit | Yes | |
ChanceofMovement | real | No | |
CityGold | integer | No | |
F_Integers | integer | Yes | |
F_ReachedFading | real | Yes | |
F_Time | real | Yes | |
F_Unit | unit | Yes | |
FA_Time | real | No | |
FA_Unit | unit | No | |
fallSpeed | real | No | |
FearandDeath_flying | unit | No | |
fi | integer | No | |
FI_Angle | real | Yes | |
FI_AnimSpeed | real | Yes | |
FI_DefaultHeight | real | No | |
FI_EffectA | string | No | |
FI_EffectB | string | No | |
FI_FallHeight | real | No | |
FI_Height | real | Yes | |
FI_Hero | unit | Yes | |
FI_Max | integer | No | |
FI_Sound | string | No | |
FI_Vp | real | Yes | |
FI_Vz | real | Yes | |
FI_z | real | Yes | |
g | real | No | |
group | group | No | |
grunt | unit | No | |
HumanGold | integer | No | |
HumanLumber | integer | No | |
IncomeGold | integer | No | |
Int | integer | No | |
item | item | No | |
JD_Angle | real | Yes | |
JD_Animations | string | Yes | |
JD_Counter | real | Yes | |
JD_Distances | real | Yes | |
JD_Effect | string | Yes | |
JD_Group | group | No | |
JD_HighSettings | real | Yes | |
JD_Integers | integer | Yes | |
JD_JumpHigh | real | Yes | |
JD_LevelOfAbility | integer | Yes | |
JD_PickGroup | group | No | |
JD_ReachedDistance | real | Yes | |
JD_RealTimer | real | Yes | |
JD_SpeedUnits | real | Yes | |
JD_TempPoint | location | Yes | |
JD_TreesDestroy | boolean | Yes | |
JD_Unit | unit | Yes | |
JDA_Animation | string | No | |
JDA_AnimationSpeed | real | No | |
JDA_Collusion | boolean | No | |
JDA_DestroyTrees_Dash | boolean | No | |
JDA_JumpHigh_Distance | real | No | |
JDA_LevelOfAbility | integer | No | |
JDA_SpecialEffect | string | No | |
JDA_Speed | real | No | |
JDA_TargetPoint | location | No | |
JDA_Unit | unit | No | |
kb | integer | No | |
KB_Angle | real | Yes | |
KB_Casters | unit | Yes | |
KB_CountBuffs | integer | No | |
KB_DestroyTrees | boolean | Yes | |
KB_Dist | real | Yes | |
KB_EffectCounter | integer | Yes | |
KB_EffectCounter2 | integer | Yes | |
KB_Effects_1 | string | Yes | |
KB_Effects_2 | string | Yes | |
KB_GeneralIntegers | integervar | Yes | |
KB_KnockbackedUnits | group | No | |
KB_Levels | integer | Yes | |
KB_Max | integer | No | |
KB_MaxDist | real | Yes | |
KB_MaxDistance | real | Yes | |
KB_ReachedDistance | real | Yes | |
KB_ReducedReal | real | No | |
KB_ReduceSpeedReal | real | Yes | |
KB_SpecificSpeed | real | Yes | |
KB_Speed | real | Yes | |
KB_StartPositions | location | Yes | |
KB_TempPoint | location | Yes | |
KB_TempReal | real | No | |
KB_TotalKnockUnits | integer | No | |
KB_Unit | unit | Yes | |
KB_Units | unit | Yes | |
KBA_Caster | unit | No | |
KBA_DestroyTrees | boolean | No | |
KBA_DistancePerLevel | real | No | |
KBA_Level | integer | No | |
KBA_SpecialEffects | string | Yes | |
KBA_Speed | real | No | |
KBA_StartingPosition | location | No | |
KBA_TargetUnit | unit | No | |
KnockbackUnit | unit | No | |
Loc | location | Yes | |
Lumber_Income | integer | No | |
MoreGold | integer | No | |
multiboard | multiboard | No | |
NarogogAntiLeak | location | No | |
NarogogAntiLeak2 | location | No | |
NarogogAntiSFXLeak | effect | Yes | |
PD_Angle | real | Yes | |
PD_Distances | real | Yes | |
PD_Integers | integer | Yes | |
PD_ReachedDistance | real | Yes | |
PD_RealTimer | real | Yes | |
PD_SpeedUnits | real | Yes | |
PD_TempPoint | location | Yes | |
PD_TestGroup | group | No | |
PD_TreesDestroy | boolean | Yes | |
PD_Unit | unit | Yes | |
Player | player | No | |
PlayerRandomize | integer | No | |
point | location | No | |
point2 | location | No | |
RagingStrike_Distance | real | No | |
RagingStrike_Distance_Inc | real | No | |
Raiken_Flying | unit | No | |
RandomNumber | integer | No | |
RandomUnit | unit | No | |
real | real | No | |
real2 | real | No | |
replayable | boolean | No | |
Sample_Group | group | No | |
Sample_Point | location | No | |
Scene06_BlackSpirits | unit | Yes | |
Scene06_BlackSpirits_angINC | real | No | |
Scene06_BlackSpirits_Count | integer | No | |
Scene06_BlackSpirits_Counter | integer | No | |
Scene06_BlackSpirits_disDEC | real | No | |
Scene06_BlackSpirits_heightINC | real | No | |
SceneTimer | timer | No | |
SFX_liftFromGround | unit | No | |
Shake | real | No | |
Shockwave_Angle | real | No | |
Shockwave_Group | group | Yes | |
Shockwave_Point | location | Yes | |
Skill_BattleFurrySpeed | abilcode | No | |
Skill_BattleFury | abilcode | No | |
Skill_Bonebreaker | abilcode | No | |
Skill_FeralImpact | abilcode | No | |
Skill_Tornado | abilcode | No | |
T_point1 | location | No | |
T_point2 | location | No | |
T_point3 | location | No | |
Team6_TeamFIVE | force | No | |
Team6_TeamFOUR | force | No | |
Team6_TeamONE | force | No | |
Team6_TeamSIX | force | No | |
Team6_TeamTHREE | force | No | |
Team6_TeamTWO | force | No | |
tempCurrentLocation | location | No | |
tempNewLocation | location | No | |
TempPoint | rect | No | |
Temvariable | integer | No | |
Timer | timer | No | |
tmpCasterZ | real | No | |
tmpDiffHeight | real | No | |
tmpDistance | real | No | |
tmpHeight | real | No | |
tmpSound | sound | No | |
tmpTargetZ | real | No | |
tmpTime | real | No | |
ToshiiMeada | unit | Yes | |
ToshiiMeada_Position | location | Yes | |
UC_Counter | integer | Yes | |
UC_Groups | group | Yes | |
UC_Inv | boolean | Yes | |
UC_SETTINGS_AreaOfEffect | real | Yes | |
UC_SETTINGS_Collosion | boolean | No | |
UC_SETTINGS_DestroyTrees_Dash | boolean | No | |
UC_SETTINGS_Invulnerable | boolean | No | |
UC_SETTINGS_Speed | real | No | |
UC_Target | unit | No | |
UC_TempPoint | location | Yes | |
ugd_tempUnit | unit | No | |
UnitGroups | group | Yes |
//TESH.scrollpos=0
//TESH.alwaysfold=0
This is the Advanced Shockwave Spell by Paladon.
I´ll try to comment my triggering as far as i´m able to.
You may need triggering basics to understand what i´m doing exactly,
but i´m sure that this documentation will be helpful to those who want to
learn some advanced features of GUI triggering.
Thanks for testing this spell.
Paladon
PS:
This spell is created due to a request and uses my Knockback System.
If you need further informations and examples about this system, please search for it in the spell section of //www.hiveworkshop.com
Changelog:
Added the Knockback System readmes and fixed a minor flaw concerning the balance of the spell.
I additionally added some more detailed comments at several places since someone asked me to do so.
I´d be glad if you credit me if you´re using this spell, or the systems it uses, in your very own map.
//TESH.scrollpos=0
//TESH.alwaysfold=0
Paladon presents
Unexpected Charge in GUI
1)How to import this spell into your very own map?
Before importing, keep sure that you´ve tested this spell ;)
Then enable "Create unknown variables while pasting trigger editor data automatically".
It is located under File->Presettings->General
Import the "DUMMY" model (Import Editor) into your map.
Copy the "Unexpected Charge Spell" category as well as the "Unexpected Charge" Spell (Object Editor) and the "DUMMY" unit (Object Editor)into your map.
All required variables will be automatically created.
After importing, check the "Cast Charge" trigger and modify the marked variables to your own wishes.
Done! You have sucessfully imported the Unexpected Charge Spell.
2)The spell doe not work. I´ve read everything and tried to solve the problem on my own. Heeeeeelp!
Keep sure that you followed the instructions of part 1).
Keep sure that you applied the Condition of the Cast Charge trigger to "(Ability being cast) Equal To Unexpected Charge".
If nothing helps, please post your problem in the spell´s thread at "http://www.hiveworkshop.com/forums/spells.php"
I´d be glad if you honour my work by giving me credits if you use this or another part of my systems / spells for your own project.
Thanks and greetings,
Paladon
//TESH.scrollpos=2
//TESH.alwaysfold=0
ADDITIONAL INFORMATION
This spell was created due to a request.
This spell is a product of the "Spell Factory" of Dynasti & Paladon.
If you´d like to support the "Spell Factory", please send one of us a PM with your application.
This spell is created by Paladon.
This spell is based on a modified version of the Projectile Dash System.
This spell uses the Fade Dummy Effects System.
This spell uses Paladon´s Indexing System.
Keep sure that you credit Paladon if you´re using one of the systems.
If you have any questions, feedback, further suggestions, whatever,
please register at http://www.hiveworkshop.com
and post your message in the spell´s thread
or send Paladon a PM (Personal Mail).