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Game - Preload all files listed in scripts\NightElf06Interlude.pld (Unexpected type: 'preloadfile') .
Environment - Set fog to style 0 (Unexpected type: 'fogstyle') , z-start 800.00 , z-end 4700.00 , density 0 and color ( 0.00 %, 20.00 %, 50.00 %)
Environment - Set sky to Generic Sky
Game - Turn the day/night cycle Off
Game - Set the time of day to 24.00
Unit - Change color of Medivh 0011 <gen> to (Color of Neutral Passive)
Unit - Change color of Medivh 0029 <gen> to (Color of Neutral Passive)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Change camera smoothing factor to 0.00
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamSceneIntroWide for (Picked player) over 0 seconds
Wait 4.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Set Medivh 0018 <gen> movement speed to 370.00
Animation - Change Medivh 0018 <gen> flying height to 700.00 at 0.00
Unit - Turn collision for Medivh 0018 <gen> Off .
Unit - Order Medivh 0018 <gen> to Move To . (Center of RegionCrowStop <gen>)
Cinematic - Fade out over 0.30 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.30 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade in over 0.30 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamCrowFlyStart for (Picked player) over 0 seconds
Camera - . Apply . gg_cam_CamCrowFlyEnd for (Picked player) over 6.00 seconds
Wait 5.70 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 0.30 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade in over 0.30 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Set position of WaterWaterFallLoop1 <gen> to (Center of WaterfallConsistancySound <gen>) with Z offset 0
Sound - Set volume of WaterWaterFallLoop1 <gen> to 45.00 %
Sound - Play WaterWaterFallLoop1 <gen>
Unit - Move Medivh 0018 <gen> instantly to (Center of RegionCRowAway <gen>)
Animation - Play Keeper of the Grove 0000 <gen> 's stand animation, using only Common animations
Environment - Set fog to style 0 (Unexpected type: 'fogstyle') , z-start 600.00 , z-end 3200.00 , density 0 and color ( 0.00 %, 20.00 %, 50.00 %)
Environment - Create at Region_MoonBeams <gen> the weather effect Rays Of Moonlight
Environment - Turn (Last created weather effect) On
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamTalk1 for (Picked player) over 0 seconds
Cinematic - Play Dialogue to (All players) from Priestess of the Moon 0003 <gen> with type Priestess of the Moon . Play N06Tyrande29 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 4.80 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for (Last played sound) to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamCoolMaybe for (Picked player) over 0 seconds
Animation - Play Keeper of the Grove 0000 <gen> 's stand animation, using only Common animations
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamCoolMaybeB for (Picked player) over 6.00 seconds
Cinematic - Play Dialogue to (All players) from Keeper of the Grove 0000 <gen> with type Keeper of the Grove . Play N06Furion30 <gen> . Modify duration: Add 0 seconds and Don't wait
Animation - Play Keeper of the Grove 0000 <gen> 's stand animation, using only Common animations
Unit - Move Far Seer 0001 <gen> instantly to (Center of RegionThrallSpawn <gen>)
Unit - Move Archmage 0004 <gen> instantly to (Center of RegionJainaSpawn <gen>)
Unit - Set Archmage 0004 <gen> movement speed to 320.00
Unit - Set Far Seer 0001 <gen> movement speed to 340.00
Wait 4.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Order Archmage 0004 <gen> to Move To . (Center of RegionJainaWalk1 <gen>)
Unit - Order Far Seer 0001 <gen> to Move To . (Center of RegionThrallWalk1 <gen>)
Wait 2.60 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for (Last played sound) to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamTJIntro for (Picked player) over 0 seconds
Unit - Make Keeper of the Grove 0000 <gen> face Archmage 0004 <gen> over 0.30 seconds
Unit - Make Priestess of the Moon 0003 <gen> face Far Seer 0001 <gen> over 0.30 seconds
Wait 0.70 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Play Dialogue to (All players) from Far Seer 0001 <gen> with type Far Seer . Play N06Thrall31 <gen> . Modify duration: Add 0 seconds and Don't wait
Unit - Make Far Seer 0001 <gen> face Priestess of the Moon 0003 <gen> over 0.15 seconds
Unit - Make Archmage 0004 <gen> face Keeper of the Grove 0000 <gen> over 0.30 seconds
Wait 3.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for (Last played sound) to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamFTalk for (Picked player) over 0 seconds
Animation - Play Keeper of the Grove 0000 <gen> 's stand animation, using only Common animations
Cinematic - Play Dialogue to (All players) from Keeper of the Grove 0000 <gen> with type Keeper of the Grove . Play N06Furion32 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 2.60 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for (Last played sound) to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamThrallTalk for (Picked player) over 0 seconds
Camera - . Apply . gg_cam_CamTyPissed for (Picked player) over 10.00 seconds
Cinematic - Play Dialogue to (All players) from Far Seer 0001 <gen> with type Far Seer . Play N06Thrall33 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 6.40 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for (Last played sound) to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Play Dialogue to (All players) from Archmage 0004 <gen> with type Archmage . Play N06Jaina34 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 6.10 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Change Medivh 0018 <gen> flying height to -10.00 at 0.00
Wait for (Last played sound) to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Medivh 0018 <gen> 's Walk alternate animation
Unit - Order Medivh 0018 <gen> to Move To . (Center of RegionMedSpawn <gen>)
Cinematic - Play Dialogue to (All players) from Priestess of the Moon 0003 <gen> with type Priestess of the Moon . Play N06Tyrande35 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 4.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for (Last played sound) to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Order Medivh 0018 <gen> to Special Medivh - Human Form .
Unit - Make Medivh 0018 <gen> face Priestess of the Moon 0003 <gen> over 0.20 seconds
Wait 0.70 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Move Medivh 0018 <gen> instantly to (Center of RegionCRowAway <gen>)
Special Effect - Create a special effect at (Center of RegionMedSpawn <gen>) using Abilities\Spells\NightElf\Rejuvenation\RejuvenationTarget.mdl
Unit - Move Medivh 0011 <gen> instantly to (Center of RegionMedSpawn <gen>)
Animation - Play Medivh 0011 <gen> 's morph alternate animation
Sound - Attach DruidOfTheTalonMorph1 <gen> to Medivh 0011 <gen>
Sound - Play DruidOfTheTalonMorph1 <gen>
Unit - Make Keeper of the Grove 0000 <gen> face (Center of RegionMedSpawn <gen>) over 0.40 seconds
Unit - Make Archmage 0004 <gen> face (Center of RegionMedSpawn <gen>) over 0.40 seconds
Unit - Make Far Seer 0001 <gen> face (Center of RegionMedSpawn <gen>) over 0.50 seconds
Unit - Make Priestess of the Moon 0003 <gen> face (Center of RegionMedSpawn <gen>) over 0.30 seconds
Wait 1.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Special Effect - Destroy (Last created special effect)
Unit - Make Medivh 0011 <gen> face Priestess of the Moon 0003 <gen> over 0.30 seconds
Wait 0.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Medivh 0011 <gen> 's Stand Second animation
Cinematic - Play Dialogue to (All players) from Medivh 0018 <gen> with type Medivh (Raven Form) . Play N06Medivh36 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 1.40 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Medivh 0011 <gen> 's Stand animation
Wait 4.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for (Last played sound) to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Play Dialogue to (All players) from Keeper of the Grove 0000 <gen> with type Keeper of the Grove . Play N06Furion37 <gen> . Modify duration: Add 0 seconds and Don't wait
Animation - Play Keeper of the Grove 0000 <gen> 's stand animation, using only Common animations
Wait 5.60 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for (Last played sound) to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Play Dialogue to (All players) from Medivh 0011 <gen> with type Medivh . Play N06Medivh38 <gen> . Modify duration: Add 0 seconds and Don't wait
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamMedTalk for (Picked player) over 0.00 seconds
Wait 5.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for (Last played sound) to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Sound - Stop the currently playing music theme
Sound - Play Tragic Confrontation .
Cinematic - Play Dialogue to (All players) from Medivh 0011 <gen> with type Medivh . Play N06Medivh39 <gen> . Modify duration: Add 0 seconds and Don't wait
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Visibility - Enable fog of war
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Cam2DarkPortal for (Picked player) over 0 seconds
Sound - Set position of CityScapeMagicRunesLoop1 <gen> to (Center of GateSound <gen>) with Z offset 0
Sound - Play CityScapeMagicRunesLoop1 <gen>
Game - Set the time of day to 24.00
Environment - Set fog to style 0 (Unexpected type: 'fogstyle') , z-start 0.00 , z-end 2000.00 , density 0 and color ( 80.00 %, 60.00 %, 40.00 %)
Wait 1.20 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Special Effect - Create a special effect at (Center of RegionOrcSpawn <gen>) using Abilities\Spells\Human\ReviveHuman\revivehuman.mdl
Sound - Attach ReviveOrc <gen> to Medivh 0029 <gen>
Sound - Play ReviveOrc <gen>
Unit - Move Grunt 0023 <gen> instantly to (Center of RegionOrcSpawn <gen>)
Animation - Play Medivh 0029 <gen> 's Stand First animation
Unit - Order Grunt 0023 <gen> to Move To . (Center of RegionOrcEnd <gen>)
Wait 0.60 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Move Grunt 0024 <gen> instantly to (Center of RegionOrcSpawn <gen>)
Unit - Order Grunt 0024 <gen> to Move To . (Center of RegionOrcEnd <gen>)
Wait 0.60 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Medivh 0029 <gen> 's Stand Second animation
Unit - Move Raider 0027 <gen> instantly to (Center of RegionOrcSpawn <gen>)
Unit - Order Raider 0027 <gen> to Move To . (Center of RegionOrcEnd <gen>)
Sound - Attach WolfriderYes2 <gen> to Raider 0027 <gen>
Sound - Set volume of WolfriderYes2 <gen> to 40.00 %
Sound - Play WolfriderYes2 <gen>
Wait 0.60 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Move Grunt 0022 <gen> instantly to (Center of RegionOrcSpawn <gen>)
Unit - Order Grunt 0022 <gen> to Move To . (Center of RegionOrcEnd <gen>)
Wait 1.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Move Raider 0026 <gen> instantly to (Center of RegionOrcSpawn <gen>)
Unit - Order Raider 0026 <gen> to Move To . (Center of RegionOrcEnd <gen>)
Wait 0.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Medivh 0029 <gen> 's Stand Third animation
Unit - Move Grunt 0025 <gen> instantly to (Center of RegionOrcSpawn <gen>)
Unit - Order Grunt 0025 <gen> to Move To . (Center of RegionOrcEnd <gen>)
Sound - Attach GruntYes2 <gen> to Grunt 0025 <gen>
Sound - Set volume of GruntYes2 <gen> to 40.00 %
Sound - Play GruntYes2 <gen>
Wait 0.70 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Move Raider 0028 <gen> instantly to (Center of RegionOrcSpawn <gen>)
Unit - Order Raider 0028 <gen> to Move To . (Center of RegionOrcEnd <gen>)
Sound - Attach WolfriderYes3 <gen> to Raider 0028 <gen>
Sound - Set volume of WolfriderYes3 <gen> to 40.00 %
Sound - Play WolfriderYes3 <gen>
Wait 0.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Move Grunt 0022 <gen> instantly to (Center of RegionOrcSpawn <gen>)
Unit - Order Grunt 0022 <gen> to Move To . (Center of RegionOrcEnd <gen>)
Wait 1.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Move Raider 0026 <gen> instantly to (Center of RegionOrcSpawn <gen>)
Unit - Order Raider 0026 <gen> to Move To . (Center of RegionOrcEnd <gen>)
Wait 0.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Medivh 0029 <gen> 's Stand First animation
Unit - Move Grunt 0025 <gen> instantly to (Center of RegionOrcSpawn <gen>)
Unit - Order Grunt 0025 <gen> to Move To . (Center of RegionOrcEnd <gen>)
Wait 0.70 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for (Last played sound) to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop CityScapeMagicRunesLoop1 <gen> After fading
Wait 0.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Environment - Set fog to style 0 (Unexpected type: 'fogstyle') , z-start 450.00 , z-end 4500.00 , density 0 and color ( 60.00 %, 10.00 %, 10.00 %)
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Set the time of day to 21.00
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamDungeonStart for (Picked player) over 0 seconds
Unit - Order Footman 0033 <gen> to Move To . (Center of RegionFootmanEnd <gen>)
Unit - Order Footman 0035 <gen> to Attack-Move To . (Center of RegionFootmanEnd <gen>)
Unit - Order Footman 0034 <gen> to Move To . (Center of RegionFootmanEnd <gen>)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamDungeonEnd for (Picked player) over 7.00 seconds
Wait 1.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Play Dialogue to (All players) from Medivh 0030 <gen> with type Medivh . Play N06Medivh40 <gen> . Modify duration: Add 0 seconds and Don't wait
Wait 2.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Order Captain 0037 <gen> to Attack . Medivh 0030 <gen>
Unit - Order Footman 0035 <gen> to Attack . Medivh 0030 <gen>
Unit - Order Footman 0034 <gen> to Attack . Medivh 0030 <gen>
Unit - Order Footman 0031 <gen> to Attack . Medivh 0030 <gen>
Wait 1.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Medivh 0030 <gen> 's Stand Second animation
Wait 3.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for (Last played sound) to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Footman 0098 <gen> instantly to (Center of RegionHumanArmy_Copy_3 <gen>)
Unit - Move Knight 0110 <gen> instantly to (Center of RegionHumanArmy_Copy_3 <gen>)
Unit - Move Footman 0099 <gen> instantly to (Center of RegionHumanArmy_Copy_4 <gen>)
Unit - Move Knight 0111 <gen> instantly to (Center of RegionHumanArmy_Copy_4 <gen>)
Unit - Move Footman 0100 <gen> instantly to (Center of RegionHumanArmy_Copy_5 <gen>)
Unit - Move Footman 0101 <gen> instantly to (Center of RegionHumanArmy_Copy_8 <gen>)
Unit - Move Knight 0112 <gen> instantly to (Center of RegionHumanArmy_Copy_5 <gen>)
Unit - Move Footman 0102 <gen> instantly to (Center of RegionHumanArmy_Copy_6 <gen>)
Unit - Move Knight 0113 <gen> instantly to (Center of RegionHumanArmy_Copy_6 <gen>)
Unit - Move Flying Machine 0109 <gen> instantly to (Center of RegionHumanArmy_Copy_5 <gen>)
Unit - Move Flying Machine 0109 <gen> instantly to (Center of RegionHumanArmy_Copy_4 <gen>)
Unit - Move Gryphon Rider 0106 <gen> instantly to (Center of RegionHumanArmy_Copy_5 <gen>)
Unit - Move Gryphon Rider 0107 <gen> instantly to (Center of RegionHumanArmy_Copy_11 <gen>)
Unit - Move Gryphon Rider 0108 <gen> instantly to (Center of RegionHumanArmy_Copy_11 <gen>)
Unit - Create 1 . (Unit-type(orcjuggernaut)) for Player 6 (Orange) at (Center of RegionJugSpawn1_Copy <gen>) facing Default building facing degrees
Unit - Create 1 . (Unit-type(orcjuggernaut)) for Player 6 (Orange) at (Center of RegionJugSpawn1 <gen>) facing Default building facing degrees
Wait 0.70 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Game - Set the time of day to 11.00
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamSnowWar2 for (Picked player) over 0 seconds
Camera - . Apply . gg_cam_CamSnowWar2End for (Picked player) over 10.00 seconds
Environment - Set fog to style 0 (Unexpected type: 'fogstyle') , z-start 800.00 , z-end 4000.00 , density 0 and color ( 50.00 %, 50.00 %, 50.00 %)
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Visibility - Disable fog of war
Cinematic - Play Dialogue to (All players) from Medivh 0030 <gen> with type Medivh . Play N06Medivh41 <gen> . Modify duration: Add 0 seconds and Don't wait
Environment - Create at RegionSnow <gen> the weather effect Northrend Snow (Light)
Environment - Turn (Last created weather effect) On
Environment - Set sky to Lordaeron Winter Sky
Wait 10.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for (Last played sound) to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in RegionSnow <gen>) and do (Pause (Picked unit))
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Play Dialogue to (All players) from Medivh 0030 <gen> with type Medivh . Play N06Medivh42 <gen> . Modify duration: Add 0 seconds and Don't wait
Game - Set the time of day to 24.00
Sound - Set Combat Sounds to 0.00 %
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamMedIntro for (Picked player) over 0 seconds
Environment - Turn (Last created weather effect) Off
Environment - Set sky to Generic Sky
Environment - Set fog to style 0 (Unexpected type: 'fogstyle') , z-start 600.00 , z-end 3200.00 , density 0 and color ( 0.00 %, 20.00 %, 50.00 %)
Wait 5.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CamMedEnding for (Picked player) over 0 seconds
Camera - . Apply . gg_cam_CamMedEndingPanEnd for (Picked player) over (Length of N06Medivh42 <gen>) seconds
Wait 8.00 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Medivh 0011 <gen> 's stand Third animation
Wait 1.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Medivh 0011 <gen> 's stand animation
Wait 1.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Medivh 0011 <gen> 's stand First animation
Wait 1.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Medivh 0011 <gen> 's stand animation
Wait 1.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait for (Last played sound) to be 0 seconds from finished playing
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop WaterWaterFallLoop1 <gen> After fading
Wait 1.50 seconds
If (Escape Equal to True) then do (Skip remaining actions) else do (Do nothing)
Trigger - Run VICTORY <gen> (checking conditions)
Start Music
Events
Map initialization
Conditions
Actions
Sound - Clear the music list
Wait 0.01 seconds
Sound - Play Sad Mystery .
Sound - Set the music list to Music , starting with song 2
Escape
Events
Player - Player 1 (Red) skips a cinematic sequence
Player - Player 2 (Blue) skips a cinematic sequence
Player - Player 3 (Teal) skips a cinematic sequence
Player - Player 4 (Purple) skips a cinematic sequence
Player - Player 5 (Yellow) skips a cinematic sequence
Player - Player 6 (Orange) skips a cinematic sequence
Player - Player 7 (Green) skips a cinematic sequence
Player - Player 8 (Pink) skips a cinematic sequence
Player - Player 9 (Gray) skips a cinematic sequence
Player - Player 10 (Light Blue) skips a cinematic sequence
Player - Player 11 (Dark Green) skips a cinematic sequence
Player - Player 12 (Brown) skips a cinematic sequence
Player - Player 13 (Maroon) skips a cinematic sequence
Player - Player 14 (Navy) skips a cinematic sequence
Player - Player 15 (Turquoise) skips a cinematic sequence
Player - Player 16 (Violet) skips a cinematic sequence
Player - Player 17 (Wheat) skips a cinematic sequence
Player - Player 18 (Peach) skips a cinematic sequence
Player - Player 19 (Mint) skips a cinematic sequence
Player - Player 20 (Lavender) skips a cinematic sequence
Player - Player 21 (Coal) skips a cinematic sequence
Player - Player 22 (Snow) skips a cinematic sequence
Player - Player 23 (Emerald) skips a cinematic sequence
Player - Player 24 (Peanut) skips a cinematic sequence
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
skipped[(Player number of (Triggering player))] Equal to 0
Then - Actions
Set Variable Set skipped[(Player number of (Triggering player))] = "1"
Game - Display to (Player group((Triggering player))) the text: Press |cffffff00[Escape]|r again to skip the cinematic. This will |cffffff00not|r end it for the other players.
Else - Actions
Game - Victory (Triggering player) ( Show dialogs, Skip scores)
VICTORY
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Skip dialogs, Skip scores)
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