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Triggers
King and the destruction.w3x
Variables
effects
enter4
enter3
enter2
enter
enter tent
enter cave
UD leader
green power thingy
start
start part
start part
part2
part 2
Part 3 the attack
part 3
part 4
part 4
king destroy gate
destroyed gate
king meet his people
in forrest
Talk to the General
last part
Its the end lol!
the end
ally
ally
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
enter4
Events
Unit - A unit enters Region_063 <gen>
Conditions
(Triggering unit) Equal to Footman 0374 <gen>
Actions
Unit - Order Footman 0374 <gen> to Attack . Footman 0373 <gen>
enter3
Events
Unit - A unit enters Region_066 <gen>
Conditions
(Triggering unit) Equal to Footman 0374 <gen>
Actions
Unit - Order Footman 0374 <gen> to Move To . (Center of Region_063 <gen>)
enter2
Events
Unit - A unit enters Region_065 <gen>
Conditions
(Triggering unit) Equal to Footman 0374 <gen>
Actions
Unit - Order Footman 0374 <gen> to Move To . (Center of Region_066 <gen>)
enter
Events
Unit - A unit enters Region_064 <gen>
Conditions
(Triggering unit) Equal to Footman 0374 <gen>
Actions
Unit - Order Footman 0374 <gen> to Move To . (Center of Region_065 <gen>)
enter tent
Events
Unit - A unit enters Region_058 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
enter cave
Events
Unit - A unit enters Region_050 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Its his effect when he spawns the green ball thingy lol.
green power thingy
Events
Time - Every 0.70 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_020 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
King talks
start part
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Game - Display to (All players) the text: Map made by Tunerband, hope you enjoy it.
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Talk cube 0301 <gen> named : Play No sound and display I controll a city.. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Talk cube 0301 <gen> named : Play No sound and display The city Daronath.. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Talk cube 0301 <gen> named : Play No sound and display We are well known for our good archers protecting the walls.. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Talk cube 0301 <gen> named : Play No sound and display We did never loose a war against any barbarian or other enemies. . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Talk cube 0301 <gen> named : Play No sound and display We never lost hope. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Talk cube 0301 <gen> named : Play No sound and display Until.. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Talk cube 0301 <gen> named : Play No sound and display Until.. The day we never thought was gonna end so bloody.. . Modify duration: Add 1.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Talk cube 0301 <gen> named : Play No sound and display You maybe wonder who I am? . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play HeroicVictory <gen>
Camera - . Apply . gg_cam_Throne_with_king for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Throne_with_king for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Throne_with_king for Player 3 (Teal) over 0 seconds
Cinematic - Send transmission to (All players) from Leader 0300 <gen> named : Play No sound and display I'm, King Therenor! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Leader 0300 <gen> named King Therenor : Play No sound and display I have promised to protect this city and keep my people safe! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_city for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_city for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_city for Player 3 (Teal) over 0 seconds
Wait 1.00 seconds
Unit - Order Villager 0223 <gen> to Move To . (Center of Region_000 <gen>)
Wait 2.50 seconds
Unit - Make Villager 0223 <gen> face Villager 0216 <gen> over 1.00 seconds
Unit - Make Villager 0216 <gen> face Villager 0223 <gen> over 1.00 seconds
Wait 2.50 seconds
Camera - . Apply . gg_cam_Fountain for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Fountain for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Fountain for Player 3 (Teal) over 0 seconds
Wait 2.50 seconds
Unit - Order Footman 0007 <gen> to Attack . Footman 0006 <gen>
Unit - Order Footman 0006 <gen> to Attack . Footman 0007 <gen>
Cinematic - Send transmission to (All players) from Leader 0300 <gen> named King Therenor : Play No sound and display We got a small arena, that people can show their skills to other about fighting. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_duel_arena for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_duel_arena for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_duel_arena for Player 3 (Teal) over 0 seconds
Wait 3.50 seconds
Unit - Order Footman 0006 <gen> to Move To . (Center of Region_003 <gen>)
Wait 1.00 seconds
Animation - Play Footman 0006 <gen> 's death animation
Unit - Order Footman 0007 <gen> to Move To . (Center of Region_001 <gen>)
Wait 2.00 seconds
Unit - Make Footman 0007 <gen> face Footman 0006 <gen> over 0.60 seconds
Wait 1.00 seconds
Animation - Play Footman 0007 <gen> 's victory animation
Wait 1.00 seconds
Animation - Play Priest 0005 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 1.00 seconds
Animation - Play Footman 0006 <gen> 's stand animation
Wait 0.30 seconds
Unit - Order Footman 0006 <gen> to Attack . Footman 0007 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Footman 0006 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Footman 0007 <gen> using Objects\RandomObject\RandomObject.mdl
Wait 1.20 seconds
Animation - Play Footman 0007 <gen> 's death animation
Unit - Order Footman 0006 <gen> to Move To . (Center of Region_070 <gen>)
Wait 0.40 seconds
Animation - Play Footman 0006 <gen> 's victory animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_duel_arena for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_duel_arena for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_park_in_city for Player 3 (Teal) over 0 seconds
Wait 2.50 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Footman 0006 <gen> to Move To . (Center of Region_002 <gen>)
Cinematic - Send transmission to (All players) from Leader 0300 <gen> named King Therenor : Play No sound and display All started after we had just won a war against barbarians from the mountain. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_At_the_balcony for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_At_the_balcony for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_At_the_balcony for Player 3 (Teal) over 0 seconds
Wait 2.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Make Leader 0001 <gen> face Emissary 0002 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Leader 0001 <gen> named King Therenor : Play No sound and display Hurray! A cheers for our great victory of the barbarions from the mountain. Cheers! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Make Leader 0001 <gen> face Blood Elf Lieutenant 0004 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Blood Elf Lieutenant 0004 <gen> named General Johnsen : Play No sound and display Cheers! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Sound - Play BuildingDeathLargeHuman <gen>
Wait 1.00 seconds
Sound - Play NecromancerYesAttack2 <gen>
Wait 1.40 seconds
Cinematic - Send transmission to (All players) from Emissary 0002 <gen> named Lord Bieres : Play No sound and display What was that! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Leader 0300 <gen> named King Therenor : Play No sound and display I l go see what that could be, stay here. . Modify duration: Add 0 seconds and Wait
Unit - Order Leader 0001 <gen> to Move To . (Center of Region_004 <gen>)
Wait 0.90 seconds
Sound - Play DoorSlam1 <gen>
Wait 1.00 seconds
Unit - Remove Leader 0001 <gen> from the game
Unit - Order Leader 0307 <gen> to Move To . (Center of Region_005 <gen>)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
War starts
part 2
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Triggering unit) Equal to Leader 0307 <gen>
Actions
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_attack for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_attack for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_attack for Player 3 (Teal) over 0 seconds
Wait 1.00 seconds
Unit - Order Leader 0307 <gen> to Move To . (Center of Region_007 <gen>)
Wait 1.50 seconds
Unit - Order Leader 0307 <gen> to Move To . (Center of Region_006 <gen>)
Wait 5.50 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 3 (Teal) over 0 seconds
Cinematic - Send transmission to (All players) from Leader 0307 <gen> named King Therenor : Play No sound and display What is going on!? . Modify duration: Add 0 seconds and Wait
Unit - Make Leader 0307 <gen> face Footman 0308 <gen> over 1.00 seconds
Wait 1.00 seconds
Unit - Make Footman 0308 <gen> face Leader 0307 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Footman 0308 <gen> named Captain Georg : Play No sound and display King?! What are you doing here, go to safety! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Leader 0307 <gen> named King Therenor : Play No sound and display I'm not going before i know whats going on! . Modify duration: Add 0 seconds and Wait
Sound - Play DarkAgents <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0308 <gen> named Captain Georg : Play No sound and display Sir.. We are being attacked by living dead.. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Leader 0307 <gen> named King Therenor : Play No sound and display WHAT! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 3 (Teal) over 4.00 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 3 (Teal) over 3.00 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 3 (Teal) over 3.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 3 (Teal) over 0 seconds
Cinematic - Send transmission to (All players) from Leader 0307 <gen> named King Therenor : Play No sound and display How.. how Is this possible.. Well.. do what you must captain. . Modify duration: Add 1.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0308 <gen> named Captain Georg : Play No sound and display Yes my lord. Captain Jack, shoot the undead! . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 3 (Teal) over 0 seconds
Wait 1.00 seconds
Animation - Play Captain 0093 <gen> 's attack animation
Cinematic - Send transmission to (All players) from Captain 0093 <gen> named Captain Jack : Play No sound and display Fire! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit Group - Order (Units in Region_010 <gen>) to Attack Ground . (Random point in Region_016 <gen>)
Unit Group - Order (Units in Region_009 <gen>) to Attack Ground . (Random point in Region_015 <gen>)
Unit Group - Order (Units in Region_008 <gen>) to Attack Ground . (Random point in Region_014 <gen>)
Unit Group - Order (Units in Region_011 <gen>) to Attack Ground . (Center of Region_017 <gen>)
Unit Group - Order (Units in Region_012 <gen>) to Attack Ground . (Random point in Region_018 <gen>)
Unit Group - Order (Units in Region_013 <gen>) to Attack Ground . (Random point in Region_019 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 3 (Teal) over 0 seconds
Wait 1.00 seconds
Animation - Play Kel'Thuzad 0154 <gen> 's channel animation
Wait 1.00 seconds
Sound - Play NecromancerYesAttack3 <gen>
Animation - Play Kel'Thuzad 0154 <gen> 's spell animation
Wait 1.00 seconds
Unit Group - Order (Units in Region_014 <gen>) to Attack Ground . (Random point in Region_008 <gen>)
Unit Group - Order (Units in Region_018 <gen>) to Attack Ground . (Random point in Region_012 <gen>)
Unit Group - Order (Units in Region_019 <gen>) to Attack Ground . (Random point in Region_013 <gen>)
Unit Group - Order (Units in Region_016 <gen>) to Attack Ground . (Random point in Region_010 <gen>)
Unit Group - Order (Units in Region_017 <gen>) to Attack Ground . (Random point in Region_011 <gen>)
Unit Group - Order (Units in Region_015 <gen>) to Attack Ground . (Random point in Region_009 <gen>)
Wait 1.50 seconds
Sound - Stop (Last played sound) Immediately
Wait 1.00 seconds
Sound - Play 103761_BurdenEdited_mp3 <gen>
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 2 (Blue) over 0 seconds
Unit - Kill Archer(with Siege) 0081 <gen>
Camera - . Apply . gg_cam_Camera_012 for Player 3 (Teal) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 1.50 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 2 (Blue) over 1.50 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 3 (Teal) over 1.50 seconds
Wait 2.50 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 3 (Teal) over 0 seconds
Animation - Play Kel'Thuzad 0154 <gen> 's channel animation
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn on green_power_thingy <gen>
Wait 3.00 seconds
Lightning - Create a Drain Life lightning effect from source (Position of Kel'Thuzad 0154 <gen>) to target (Center of Region_021 <gen>)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Captain 0093 <gen> using Abilities\Spells\Human\ManaShield\ManaShieldCaster.mdl
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 3 (Teal) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 3 (Teal) over 1.00 seconds
Wait 1.00 seconds
Sound - Play NecromancerYesAttack1 <gen>
Special Effect - Create a special effect at (Center of Region_021 <gen>) using Objects\Spawnmodels\Undead\UDeathSmall\UDeathSmall.mdl
Wait 0.50 seconds
Unit - Explode Captain 0093 <gen> .
Trigger - Turn off green_power_thingy <gen>
Lightning - Destroy (Last created lightning effect)
Unit - Make Footman 0308 <gen> face Archer(with Siege) 0069 <gen> over 0 seconds
Wait 1.00 seconds
Unit - Make Leader 0307 <gen> face Captain 0093 <gen> over 0.50 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 3 (Teal) over 0 seconds
Cinematic - Send transmission to (All players) from Footman 0308 <gen> named Captain Georg : Play No sound and display Captain jack! Oh no.. Damn it! strike full attack archers kill them! . Modify duration: Add 1.00 seconds and Wait
Animation - Play Footman 0308 <gen> 's attack animation
Unit - Order Footman 0308 <gen> to Move To . (Center of Region_022 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Leader 0307 <gen> named King Therenor : Play No sound and display Oh dear! Living dead.. cant be! How can dead live!? . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Leader 0307 <gen> named King Therenor : Play No sound and display Oh no.. the front gate! I must go warn villagers! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order Leader 0307 <gen> to Move To . (Center of Region_023 <gen>)
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: The king warns villagers as fast as he can.. But is it good eanouth..
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Order (Units in Region_024 <gen>) to Attack-Move To . (Center of Region_025 <gen>)
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Wait 2 seconds
Unit - Make Meat Wagon 0264 <gen> Invulnerable
Unit - Order Meat Wagon 0264 <gen> to Attack . City Entrance 0534 <gen>
Unit - Order Meat Wagon 0265 <gen> to Attack . Archer 0305 <gen>
Sound - Play FootmanYesAttack2 <gen>
The undead strike the city
part 3
Events
Destructible - City Entrance 0534 <gen> dies
Conditions
Actions
Unit - Make Meat Wagon 0264 <gen> Vulnerable
Special Effect - Create a special effect at (Center of Region_029 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Region_030 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Region_031 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 1 . Abomination for Player 4 (Purple) at (Center of Region_029 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 4 (Purple) at (Center of Region_030 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 4 (Purple) at (Center of Region_031 <gen>) facing Default building facing degrees
Wait 2 seconds
Camera - . Apply . gg_cam_in_city_abonation for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_in_city_abonation for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_in_city_abonation for Player 3 (Teal) over 0 seconds
Unit - Create 1 . Abomination for Player 4 (Purple) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 4 (Purple) at (Center of Region_032 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 4 (Purple) at (Center of Region_033 <gen>) facing Default building facing degrees
Wait 4.50 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_park_in_city for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_park_in_city for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_park_in_city for Player 2 (Blue) over 0 seconds
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Wait 1.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Leader 0121 <gen> to Move To . (Center of Region_034 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Leader 0121 <gen> named King Therenor : Play No sound and display Hurry people follow me! We are being attacked, we got to escape! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0033 <gen> named Linda : Play No sound and display What! oh noo! how could this happend! . Modify duration: Add 0 seconds and Wait
Sound - Play H06VillagerF61 <gen>
Wait 1.00 seconds
Unit - Make Leader 0121 <gen> face Villager 0033 <gen> over 0.50 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Leader 0121 <gen> named King Therenor : Play No sound and display I know its hard but.. It will get okey trust me. . Modify duration: Add 0 seconds and Wait
Unit - Make Leader 0121 <gen> face Villager 0024 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Leader 0121 <gen> named King Therenor : Play No sound and display Follow me people! . Modify duration: Add 0 seconds and Wait
Unit Group - Order (Units in Region_036 <gen>) to Move To . (Center of Region_035 <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_at_wagon for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_at_wagon for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_at_wagon for Player 1 (Red) over 0 seconds
Animation - Play Acolyte 0115 <gen> 's attack animation
Sound - Play AcolytePissed1 <gen>
Wait 1.00 seconds
Animation - Play Meat wagon(big) 0114 <gen> 's attack animation
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 3 (Teal) over 0 seconds
Unit - Create 1 . Dummy meat wagon for Player 1 (Red) at (Center of Region_038 <gen>) facing Default building facing degrees
Camera - Lock camera target for Player 1 (Red) to (Random unit from (Units of type Dummy meat wagon)) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to (Random unit from (Units of type Dummy meat wagon)) , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to (Random unit from (Units of type Dummy meat wagon)) , offset by ( 0 , 0 ) using Default rotation
Unit - Create 1 . Abomination for Neutral Hostile at (Center of Region_073 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Neutral Hostile at (Center of Region_072 <gen>) facing Default building facing degrees
Wait 0.01 seconds
Unit - Order (Random unit from (Units of type Dummy meat wagon)) to Move To . (Center of Region_069 <gen>)
Wait 0.01 seconds
Animation - Change (Random unit from (Units of type Dummy meat wagon)) flying height to 300.00 at 400.00
Wait 1.00 seconds
Animation - Change (Random unit from (Units of type Dummy meat wagon)) flying height to 350.00 at 400.00
Wait 10.00 seconds
Animation - Change (Random unit from (Units of type Dummy meat wagon)) flying height to 200.00 at 400.00
Wait 2.00 seconds
Animation - Change (Random unit from (Units of type Dummy meat wagon)) flying height to 200.00 at 400.00
part 4
Events
Unit - A unit enters Region_069 <gen>
Conditions
(Triggering unit) Equal to (Random unit from (Units of type Dummy meat wagon))
Actions
Camera - . Apply . gg_cam_Attack_by_cata for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Attack_by_cata for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Attack_by_cata for Player 3 (Teal) over 0 seconds
Unit - Explode (Random unit from (Units of type Dummy meat wagon)) .
Special Effect - Create a special effect at (Center of Region_041 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of Region_040 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of Region_039 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Animation - Play Emissary 0002 <gen> 's death animation
Animation - Play Blood Elf Lieutenant 0004 <gen> 's death animation
Wait 0.40 seconds
Special Effect - Create a special effect at (Center of Region_041 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: King Therenor tried rescue as many people as possible. But now he couldnt find anymore, so he figured a way out.
Wait 3.00 seconds
Camera - . Apply . gg_cam_destroyed_city for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_destroyed_city for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_destroyed_city for Player 3 (Teal) over 0 seconds
Wait 3.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Footman 0123 <gen> to Move To . (Center of Region_043 <gen>)
Unit - Order Footman 0123 <gen> to Move To . (Center of Region_044 <gen>)
Unit - Order Leader 0122 <gen> to Move To . (Center of Region_042 <gen>)
Cinematic - Send transmission to (All players) from Leader 0122 <gen> named King Therenor : Play No sound and display Hurry its a gate here! . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Unit - Order Abomination 0266 <gen> to Move To . (Center of Region_045 <gen>)
Camera - . Apply . gg_cam_destroyed_city_gate for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_destroyed_city_gate for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_destroyed_city_gate for Player 3 (Teal) over 0 seconds
Wait 1.00 seconds
Unit - Make Footman 0123 <gen> face Abomination 0266 <gen> over 0.50 seconds
Unit - Make Footman 0124 <gen> face Abomination 0266 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Footman 0123 <gen> named Guard : Play No sound and display Sir! destroy the gate we will defend! . Modify duration: Add 0 seconds and Wait
Unit - Order Footman 0124 <gen> to Attack . Abomination 0266 <gen>
Unit - Order Footman 0123 <gen> to Attack . Abomination 0266 <gen>
Unit - Order Abomination 0266 <gen> to Attack . Footman 0123 <gen>
Unit - Order Leader 0122 <gen> to Attack . Gate 0553 <gen>
Wait 3.50 seconds
Unit - Explode Footman 0123 <gen> .
Unit - Order Abomination 0266 <gen> to Attack . Footman 0124 <gen>
Cinematic - Send transmission to (All players) from Footman 0124 <gen> named Guard : Play No sound and display Sir!! hurry! I cant hold he much longer! . Modify duration: Add 0 seconds and Wait
destroyed gate
Events
Destructible - Gate 0553 <gen> dies
Conditions
Actions
Camera - . Apply . gg_cam_outside for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_outside for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_outside for Player 3 (Teal) over 0 seconds
Cinematic - Send transmission to (All players) from Leader 0122 <gen> named King Therenor : Play No sound and display There! Lets go! fast! . Modify duration: Add 0 seconds and Wait
Unit - Order Leader 0122 <gen> to Move To . (Center of Region_046 <gen>)
Unit - Order Footman 0124 <gen> to Move To . (Center of Region_047 <gen>)
Unit - Remove Footman 0124 <gen> from the game
Wait 1.30 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Footman 0124 <gen> using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Unit - Make Leader 0122 <gen> face Footman 0124 <gen> over 0.50 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Leader 0122 <gen> named King Therenor : Play No sound and display No! Ah.. damnit! must flee! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order Leader 0122 <gen> to Move To . (Center of Region_048 <gen>)
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) the text: The king walked and walked longer and longer into the forrest, to meet some of his people that escaped throgh a secret tunnel.
Wait 10.00 seconds
Game - Display to (All players) the text: Before while the city was under siege King Therenor managed to get some people to safety. He walked around in the city to find more but there were no more to be saved..
Wait 20.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_at_cave for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_at_cave for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_at_cave for Player 3 (Teal) over 0 seconds
Wait 5.00 seconds
Unit Group - Order (Units in Region_049 <gen>) to Move To . (Center of Region_050 <gen>)
Wait 5.50 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_behind for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_behind for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_behind for Player 3 (Teal) over 0 seconds
Game - Display to (All players) the text: The king walked into the forrest to the meeting spot.
Wait 6.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Leader 0152 <gen> named King Therenor : Play No sound and display There they are! Good they are safe. . Modify duration: Add 0 seconds and Wait
Camera - Lock camera target for Player 1 (Red) to Leader 0152 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Leader 0152 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Leader 0152 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Leader 0152 <gen> to Move To . (Center of Region_051 <gen>)
in forrest
Events
Unit - A unit enters Region_051 <gen>
Conditions
(Triggering unit) Equal to Leader 0152 <gen>
Actions
Sound - Play SentinelsGlueScreen <gen>
Unit - Order Leader 0371 <gen> to Move To . (Center of Region_058 <gen>)
Camera - . Apply . gg_cam_cave_outside for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_cave_outside for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_cave_outside for Player 3 (Teal) over 0 seconds
Cinematic - Send transmission to (All players) from Leader 0152 <gen> named King Therenor : Play No sound and display Thank god you all are safe. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Leader 0152 <gen> named King Therenor : Play No sound and display My people, I know this is hard but we can manage to do this. Follow me and I will get you to safety. I promise. . Modify duration: Add 0 seconds and Wait
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Villager 0140 <gen> named Carl : Play No sound and display Well.. Alright I m with you! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Talk cube 0301 <gen> named Villagers : Play No sound and display We will too. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0145 <gen> named Linda : Play No sound and display But.. Promise our children will live a good life, and not wandring around in these forrests. . Modify duration: Add 1.00 seconds and Wait
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Leader 0152 <gen> named King Therenor : Play No sound and display Ofcourse I will! We will find a good spot where we can start over again. . Modify duration: Add 1.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0145 <gen> named Linda : Play No sound and display Okey.. I am with you too. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Leader 0152 <gen> named King Therenor : Play No sound and display Alright, lets go! follow me. . Modify duration: Add 0 seconds and Wait
Unit Group - Order (Units in Region_052 <gen>) to Move To . (Center of Region_053 <gen>)
Unit - Order Leader 0152 <gen> to Move To . (Center of Region_053 <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Game - Display to (All players) the text: The king and his people walked longer into the forrest, the king didnt realy know where to go. But he couldnt say that to his people.
Wait 15.00 seconds
Game - Display to (All players) the text: Then suddenly, they saw a campfire and some tents. They started to move forwards to it.
Camera - . Apply . gg_cam_at_the_tents for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_at_the_tents for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_at_the_tents for Player 3 (Teal) over 0 seconds
Wait 7.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Villager 0359 <gen> named Bob : Play No sound and display We are saved! Its a camp over there. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Leader 0153 <gen> named King Therenor : Play No sound and display That isnt our.. Could be anyone could be bandits maybe.. Wait here i l go talk to them, If they attack me run as fast as you can people. . Modify duration: Add 1.00 seconds and Wait
Wait 2.00 seconds
Unit - Order Leader 0153 <gen> to Move To . (Center of Region_054 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_talk_to_guard for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_talk_to_guard for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_talk_to_guard for Player 3 (Teal) over 0 seconds
Wait 1.00 seconds
Unit - Make Footman 0285 <gen> face Leader 0153 <gen> over 0 seconds
Unit - Make Leader 0153 <gen> face Footman 0285 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Footman 0285 <gen> named Guard : Play No sound and display Halt! Who are you, and the people. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Leader 0152 <gen> named King Therenor : Play No sound and display I am King Therenor, we are from the city Daronath, we were attacked by living dead. We tried to defend uss but our arrows dont affect them so good.. And now the whole city is in flames... . Modify duration: Add 8.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Footman 0285 <gen> named Guard : Play No sound and display Oh.. That is horrible living dead you said? How can that be. . Modify duration: Add 1.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Leader 0152 <gen> named King Therenor : Play No sound and display I know.. Its strange but is it a leader here or some high in rank? . Modify duration: Add 1.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Footman 0285 <gen> named Guard : Play No sound and display Yes, our general is here you can talk to him if you want too I see this is very serious. He is a bit more to the north west in the forrest, I will show you. . Modify duration: Add 6.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Leader 0152 <gen> named King Therenor : Play No sound and display Thank you. . Modify duration: Add 0 seconds and Wait
Unit Group - Order (Units in Region_055 <gen>) to Move To . (Center of Region_054 <gen>)
Camera - . Apply . gg_cam_in_tent_camp for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_in_tent_camp for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_in_tent_camp for Player 3 (Teal) over 0 seconds
Unit - Order Footman 0285 <gen> to Move To . (Center of Region_056 <gen>)
Unit - Order Leader 0153 <gen> to Move To . (Center of Region_056 <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_leader_tent for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_leader_tent for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_leader_tent for Player 3 (Teal) over 0 seconds
Wait 0.50 seconds
Cinematic - Fade in over 0.30 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Leader 0371 <gen> to Move To . (Center of Region_059 <gen>)
Unit - Order Footman 0372 <gen> to Move To . (Center of Region_057 <gen>)
last part
Events
Unit - A unit enters Region_057 <gen>
Conditions
(Triggering unit) Equal to Footman 0372 <gen>
Actions
Cinematic - Send transmission to (All players) from Footman 0372 <gen> named Guard : Play No sound and display His in there. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Leader 0371 <gen> named King Therenor : Play No sound and display Alright. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Order Leader 0371 <gen> to Move To . (Center of Region_058 <gen>)
Wait 2 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: The king enters the tent and explains everything to the General what has happend.
Wait 6.00 seconds
Camera - . Apply . gg_cam_in_leader_tent for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_in_leader_tent for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_in_leader_tent for Player 3 (Teal) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Camp leader 0290 <gen> named General John : Play No sound and display Hm so its true living dead is striking.. . Modify duration: Add 1.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Leader(in Tent) 0289 <gen> named King Therenor : Play No sound and display Yes! I dont know what I shal do.. I just hate those scum so much.. They have destroyed so much.. I just managed to get few people! . Modify duration: Add 7.00 seconds and Wait
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Leader(in Tent) 0289 <gen> named King Therenor : Play No sound and display I will revenge my people! In some way, so I ask you, can your armies assist uss assaulting the living dead and slaughter them out of this world! . Modify duration: Add 10.00 seconds and Wait
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Camp leader 0290 <gen> named General John : Play No sound and display Well..We got more armies at our main base but I m not sure.. . Modify duration: Add 4.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Leader(in Tent) 0289 <gen> named King Therenor : Play No sound and display Please! I beg you! If you dont help more people will get killed! Even yours! . Modify duration: Add 4.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Camp leader 0290 <gen> named General John : Play No sound and display Well... You have a point there.. Alright! We will help you King. We will gather our army and follow your command. . Modify duration: Add 7.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Camp leader 0290 <gen> named General John : Play No sound and display But this is just while the undead still exist in these lands. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Leader(in Tent) 0289 <gen> named King Therenor : Play No sound and display Yes ofcourse, thank you general, thank you very much. . Modify duration: Add 2.00 seconds and Wait
Sound - Play HumanDefeat <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Leader(in Tent) 0289 <gen> named King Therenor : Play No sound and display But I fear.. This wont be easy.. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Talk cube 0301 <gen> named : Play No sound and display Will the king and the general succed? Is the city burnt all upp?Does the general like war?Are the undeads chickens in disguise?Who knows.. To be Continued. . Modify duration: Add 10.00 seconds and Wait
Unit - Order Footman 0376 <gen> to Move To . (Center of Region_071 <gen>)
the end
Events
Unit - A unit enters Region_071 <gen>
Conditions
(Triggering unit) Equal to Footman 0376 <gen>
Actions
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop (Last played sound) Immediately
Wait 1.00 seconds
Floating Text - Create floating text that reads To be Continued. at (Center of Region_063 <gen>) with Z offset 0 , using font size 10 , color ( 30.00 %, 90.00 %, 40.00 %), and 0 % transparency
Floating Text - Create floating text that reads Thanks for the Gtrees I couldnt find maker the wc3 campaign site was off that time. at (Center of Region_062 <gen>) with Z offset 0 , using font size 10 , color ( 80.00 %, 90.00 %, 40.00 %), and 0 % transparency
Floating Text - Create floating text that reads Thanks for the Hexagon tree model by : Nasrudin at (Center of Region_061 <gen>) with Z offset 0 , using font size 10 , color ( 60.00 %, 50.00 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Thanks for Sorceror Model By Dionesiist at (Center of Region_060 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 60.00 %, 70.00 %), and 0 % transparency
Camera - . Apply . gg_cam_the_end for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_the_end for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_the_end for Player 3 (Teal) over 0 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Footman 0374 <gen> using Objects\RandomObject\RandomObject.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Footman 0373 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Sound - Play MADNESS__true <gen>
Unit - Order Footman 0373 <gen> to Attack . Footman 0374 <gen>
Unit - Order Footman 0374 <gen> to Move To . (Center of Region_064 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_the_end2 for Player 1 (Red) over 20.00 seconds
Camera - . Apply . gg_cam_the_end2 for Player 2 (Blue) over 20.00 seconds
Camera - . Apply . gg_cam_the_end2 for Player 3 (Teal) over 20.00 seconds
Wait 15.00 seconds
Game - Victory Player 2 (Blue) ( Skip dialogs, Skip scores)
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Game - Victory Player 3 (Teal) ( Skip dialogs, Skip scores)
ally
Events
Map initialization
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally
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