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Triggers
Icy battle.w3x
Variables
Cinematic
Melee Initialization
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 005
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Abui
group
No
Arc
unit
No
Footman
group
No
Goal
group
No
Illidan
unit
No
Knig
group
No
Rifle
group
No
Shimmer
destructablecode
No
Spider
group
No
Undead
group
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Set Variable Set Undead = (Units in Region_000 <gen>)
Unit - Make Death Knight 0005 <gen> Invulnerable
Unit - Make Lich King 0000 <gen> Invulnerable
Unit - Order Frost Wyrm 0003 <gen> to Patrol To . (Center of Region_006 <gen>)
Unit - Order Frost Wyrm 0004 <gen> to Patrol To . (Center of Region_007 <gen>)
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Pause (Picked unit))
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Pause (Picked unit))
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Pause (Picked unit))
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Pause (Picked unit))
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Acolyte 0023 <gen> named Acolyte : Play No sound and display OH no, the humans are coming. I must tell my master about it. . Modify duration: Add 3.00 seconds and Don't wait
Wait 4.00 seconds
Unit - Order Acolyte 0023 <gen> to Move To . (Center of Region_004 <gen>)
Camera - Rotate camera 90 degrees around (Center of Region_005 <gen>) for Player 1 (Red) over 4.00 seconds
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2 seconds
Cinematic - Hide filter
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Wait 9.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 14.00 seconds
Untitled Trigger 001
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Acolyte
Actions
Wait 2 seconds
Cinematic - Send transmission to (All players) from Acolyte 0023 <gen> named Acolyte : Play No sound and display My lord, the humans are coming. We should be ready. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0023 <gen> named Acolyte : Play No sound and display And my lord, the orcs have betrayed us. . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Lich King 0000 <gen> named Lich King : Play No sound and display Oh those son of bit...s. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lich King 0000 <gen> named Lich King : Play No sound and display Death Knight, go slaughter them all. I will order some men for you. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lich King 0000 <gen> named Lich King : Play No sound and display And you, I hate bad news. Now go ......... forever. . Modify duration: Add 4.00 seconds and Wait
Unit - Explode Acolyte 0023 <gen> .
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2 seconds
Cinematic - Hide filter
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 2.00 seconds
Camera - Lock camera target for Player 1 (Red) to Blademaster 0007 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Paladin : Play No sound and display I can't wait to kick Undead ass. Lets go kill them and take their head to my master. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0007 <gen> named Blademaster : Play No sound and display We are powerful enough to destroy the undead without an army. . Modify duration: Add 3.00 seconds and Wait
Unit - Order Blademaster 0007 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Paladin 0001 <gen> to Move To . (Center of Region_005 <gen>)
Untitled Trigger 002
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Paladin
Actions
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 5.00 seconds
Special Effect - Create a special effect at (Center of Region_009 <gen>) using Doodads\Cinematic\ShimmeringPortal\ShimmeringPortal.mdl
Set Variable Set Shimmer = (Destructible-type of (Last created destructible))
Wait 10.00 seconds
Unit - Create 1 . Demon Hunter (Evil) for Player 1 (Red) at (Center of Region_009 <gen>) facing Default building facing degrees
Set Variable Set Illidan = (Last created unit)
Unit - Make Illidan face Paladin 0001 <gen> over 0 seconds
Unit - Make Illidan Invulnerable
Unit - Make Paladin 0001 <gen> face Illidan over 0 seconds
Hero - Set Illidan Hero-level to 10 , Hide level-up graphics
Unit - Add Metamorphosis (Evil Illidan) to Illidan
Unit - Pause Illidan
Unit - Pause Blademaster 0007 <gen>
Unit - Pause Paladin 0001 <gen>
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Paladin : Play No sound and display Illidan....... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Illidan named Illidan : Play No sound and display Yes, Illidan. You can't destroy Lich King. I have got to get power by destroying him. If you want to kill him now, prepare to die. . Modify duration: Add 8.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Illidan named Illidan : Play No sound and display Do you want to feel the wrath of my power ? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Paladin : Play No sound and display HA HA HA, You think you can kill both of us, don't you? . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Illidan named Illidan : Play No sound and display I not only think so, but I am sure about it. Prepare youself human dog. Now I'll show you what I am made up of. . Modify duration: Add 6.00 seconds and Wait
Unit - Make Paladin 0001 <gen> face Illidan over 0 seconds
Animation - Play Blademaster 0007 <gen> 's stand ready animation
Animation - Play Paladin 0001 <gen> 's stand ready animation
Wait 2 seconds
Unit - Unpause Illidan
Camera - Rotate camera 360.00 degrees around (Target of gg_cam_Camera_007) for Player 1 (Red) over 10.00 seconds
Unit - Order Illidan to Night Elf Demon Hunter - Metamorphosis .
Wait 1.00 seconds
Unit - Order Illidan to Attack . Blademaster 0007 <gen>
Wait 2 seconds
Unit - Kill Blademaster 0007 <gen>
Unit - Order Illidan to Attack . Paladin 0001 <gen>
Wait 2 seconds
Unit - Kill Paladin 0001 <gen>
Cinematic - Send transmission to (All players) from Illidan named Illidan : Play No sound and display farewell friends. . Modify duration: Add 2.00 seconds and Wait
Special Effect - Create a special effect at (Center of Region_009 <gen>) using Doodads\Cinematic\ShimmeringPortal\ShimmeringPortal.mdl
Wait 10.00 seconds
Unit - Move Illidan instantly to (Center of Region_008 <gen>)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Trigger - Run Untitled_Trigger_003 <gen> (ignoring conditions)
Untitled Trigger 003
Events
Conditions
Actions
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2 seconds
Cinematic - Hide filter
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0.00 seconds
Unit - Make Death Knight 0005 <gen> face Lich King 0000 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Lich King 0000 <gen> named Lich King : Play No sound and display Go and bring my scrouge army, Death Knight. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2 seconds
Cinematic - Hide filter
Unit - Move Death Knight 0005 <gen> instantly to (Center of Region_011 <gen>)
Unit - Create 1 . Archmage for Player 2 (Blue) at (Center of Region_014 <gen>) facing Default building facing degrees
Set Variable Set Arc = (Last created unit)
Hero - Set Arc Hero-level to 10 , Hide level-up graphics
Hero - Set Death Knight 0005 <gen> Hero-level to 10 , Hide level-up graphics
Unit - Make Arc Invulnerable
Unit - Create 6 . Footman for Player 2 (Blue) at (Center of Region_014 <gen>) facing Default building facing degrees
Set Variable Set Footman = (Last created unit group)
Unit - Create 4 . Rifleman for Player 2 (Blue) at (Center of Region_014 <gen>) facing Default building facing degrees
Set Variable Set Rifle = (Last created unit group)
Unit - Create 2 . Knight for Player 2 (Blue) at (Center of Region_014 <gen>) facing Default building facing degrees
Set Variable Set Knig = (Last created unit group)
Unit - Create 6 . Ghoul for Player 1 (Red) at (Center of Region_013 <gen>) facing Default building facing degrees
Set Variable Set Goal = (Last created unit group)
Unit - Create 4 . Crypt Fiend for Player 1 (Red) at (Center of Region_013 <gen>) facing Default building facing degrees
Set Variable Set Spider = (Last created unit group)
Unit - Create 4 . Abomination for Player 1 (Red) at (Center of Region_013 <gen>) facing Default building facing degrees
Set Variable Set Abui = (Last created unit group)
Unit - Order Death Knight 0005 <gen> to Move To . (Center of Region_015 <gen>)
Camera - Lock camera target for Player 1 (Red) to Death Knight 0005 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0005 <gen> named Death Knight : Play No sound and display Come on men, Lich King sent me to take you to him. You have to help me protect him from the forces of human. . Modify duration: Add 5.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Unit - Order Arc to Move To . (Center of Region_018 <gen>)
Unit Group - Order Footman to Attack-Move To . (Center of Region_016 <gen>)
Unit Group - Order Rifle to Attack-Move To . (Center of Region_016 <gen>)
Unit Group - Order Knig to Move To . (Center of Region_016 <gen>)
Unit - Order Death Knight 0005 <gen> to Move To . (Center of Region_019 <gen>)
Unit Group - Order Goal to Attack-Move To . (Center of Region_016 <gen>)
Unit Group - Order Spider to Attack-Move To . (Center of Region_016 <gen>)
Unit Group - Order Abui to Move To . (Center of Region_016 <gen>)
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 2.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 6.00 seconds
Wait 8.00 seconds
Unit - Pause Death Knight 0005 <gen>
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 4.00 seconds
Wait 8.00 seconds
Unit - Pause Arc
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 6.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0005 <gen> named Death Knight : Play No sound and display Looks like my Undead army won your pitiful Human army. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Arc named Archmage : Play No sound and display You won this one. But let's see who will win in the battlefield. . Modify duration: Add 5.00 seconds and Wait
Unit - Move Illidan instantly to (Center of Region_020 <gen>)
Wait 2 seconds
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2 seconds
Cinematic - Hide filter
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Illidan named Illidan : Play No sound and display Now I must hunt everybody down. . Modify duration: Add 3.00 seconds and Wait
Unit - Move Arc instantly to (Center of Region_023 <gen>)
Unit - Move Death Knight 0005 <gen> instantly to (Center of Region_022 <gen>)
Unit - Order Illidan to Move To . (Center of Region_021 <gen>)
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 6.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 4.00 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Arc named Arcmage : Play No sound and display Get ready men. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0005 <gen> named Death Knight : Play No sound and display It is a feast of human flesh, men. It will be fun. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Arc named Arcmage : Play No sound and display Now you will go down, Death Knight. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0005 <gen> named Death Knight : Play No sound and display No, It is you who will lose, meddlesome human. . Modify duration: Add 5.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_001 <gen>))
Unit Group - Pick every unit in (Units in Region_001 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_000 <gen>))
Camera - Rotate camera 360.00 degrees around (Target of gg_cam_Camera_019) for Player 1 (Red) over 10.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Arc named Arcmage : Play No sound and display Death Knight, don't you think we should fly around now ? . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0005 <gen> named Death Knight : Play No sound and display Yeah. My frost whyms are ready. . Modify duration: Add 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Arc named Arcmage : Play No sound and display You have also brought some flying shits. Damn, I thought I was the only one to bring flying units. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0005 <gen> named Death Knight : Play No sound and display Come on |cffffcc00pussy|r. Don't you think we need air units in a battle ?i think the battle at air has already begunn.. . Modify duration: Add 6.00 seconds and Wait
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units in Region_002 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_003 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - Rotate camera 360.00 degrees around (Target of gg_cam_Camera_026) for Player 1 (Red) over 10.00 seconds
Wait 15.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0005 <gen> named Death Knight : Play No sound and display Hey, Is that all you have got ? Come on, You cannot just win an Undead army with such an army. . Modify duration: Add 6.00 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Arc named Arcmage : Play No sound and display I don't care if we win or lose but you are not going alive. . Modify duration: Add 5.00 seconds and Wait
Animation - Play Arc 's stand channel animation
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0.00 seconds
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
Wait 2 seconds
Cinematic - Send transmission to (All players) from Death Knight 0005 <gen> named Death Knight : Play No sound and display Such a pity. No way you are gonna win. . Modify duration: Add 4.00 seconds and Wait
Unit Group - Pick every unit in Abui and do (Kill (Picked unit))
Unit Group - Pick every unit in Footman and do (Kill (Picked unit))
Unit Group - Pick every unit in Goal and do (Kill (Picked unit))
Unit Group - Pick every unit in Knig and do (Kill (Picked unit))
Unit Group - Pick every unit in Rifle and do (Kill (Picked unit))
Unit Group - Pick every unit in Spider and do (Kill (Picked unit))
Cinematic - Send transmission to (All players) from Death Knight 0005 <gen> named Death Knight : Play No sound and display Now see why Undeads are so dominating. . Modify duration: Add 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 2.00 seconds
Wait 2 seconds
Animation - Play Death Knight 0005 <gen> 's spell - 1 animation
Wait 1.50 seconds
Special Effect - Create a special effect at (Center of Region_023 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit - Kill Arc
Untitled Trigger 004
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Archmage
Actions
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Death Knight 0005 <gen> named Death Knight : Play No sound and display Now I must go to my master. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2 seconds
Cinematic - Hide filter
Unit - Move Death Knight 0005 <gen> instantly to (Center of Region_004 <gen>)
Unit - Make Death Knight 0005 <gen> face Lich King 0000 <gen> over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0005 <gen> named Death Knight : Play No sound and display Master, I have killed all the humans as you ordered. . Modify duration: Add 4.00 seconds and Wait
Unit - Move Illidan instantly to (Center of Region_024 <gen>)
Unit - Make Illidan face 147.01 over 0 seconds
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2 seconds
Cinematic - Hide filter
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Illidan , offset by ( 0 , 0 ) using Default rotation
Unit - Order Illidan to Move To . (Center of Region_026 <gen>)
Wait 18.00 seconds
Animation - Play Illidan 's Spell Channel animation
Cinematic - Send transmission to (All players) from Illidan named Illidan : Play No sound and display Darkness, hear my call. Help me. Give me the power to kill them all. . Modify duration: Add 6.00 seconds and Wait
Wait 4.00 seconds
Unit Group - Pick every unit in Undead and do (Explode (Picked unit).)
Cinematic - Send transmission to (All players) from Illidan named Illidan : Play No sound and display This is what I will do to you, Lich King. Hope you are ready. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Wait 2 seconds
Cinematic - Hide filter
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Lich King 0000 <gen> named Lich King : Play No sound and display You served well, Death Knight. You may rest for now. . Modify duration: Add 5.00 seconds and Wait
Wait 2 seconds
Unit - Move Illidan instantly to (Center of Region_027 <gen>)
Unit - Change ownership of Illidan to Player 3 (Teal) and Change color
Unit - Order Illidan to Move To . (Center of Region_028 <gen>)
Camera - Lock camera target for Player 1 (Red) to Illidan , offset by ( 0 , 0 ) using Default rotation
Wait 15.00 seconds
Unit - Make Illidan face Death Knight 0005 <gen> over 0 seconds
Unit - Make Death Knight 0005 <gen> face Illidan over 0 seconds
Cinematic - Send transmission to (All players) from Illidan named Illidan : Play No sound and display You don't have to worry about rest now because you are going to rest forever now. . Modify duration: Add 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 3.00 seconds
Camera - Lock camera target for Player 1 (Red) to Illidan , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Death Knight 0005 <gen> named Death Knight : Play No sound and display How dare you say that to me ? . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Death Knight 0005 <gen> named Death Knight : Play No sound and display You will pay. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Illidan named Illidan : Play No sound and display No, you have got it all wrong. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Illidan named Illidan : Play No sound and display It is you who is going to pay.... . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Illidan named Illidan : Play No sound and display for getting in my way. . Modify duration: Add 3.00 seconds and Wait
Animation - Play Illidan 's Spell animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Death Knight 0005 <gen>) using Abilities\Weapons\CryptFiendMissile\CryptFiendMissile.mdl
Wait 2 seconds
Unit - Explode Death Knight 0005 <gen> .
Wait 0.80 seconds
Special Effect - Destroy (Last created special effect)
Untitled Trigger 005
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Death Knight
Actions
Cinematic - Send transmission to (All players) from Illidan named Illidan : Play No sound and display Now it's your turn......................................... . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Illidan named Illidan : Play No sound and display to die. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lich King 0000 <gen> named Lich King : Play No sound and display Do you think that the lord of undead is so weak ? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lich King 0000 <gen> named Lich King : Play No sound and display Go frost whyms. . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Illidan named Illidan : Play No sound and display I thought you'd do that. . Modify duration: Add 4.00 seconds and Wait
Unit - Order Illidan to Night Elf Demon Hunter - Metamorphosis .
Wait 2 seconds
Cinematic - Send transmission to (All players) from Illidan named Illidan : Play No sound and display I am prepared for your tricks. . Modify duration: Add 4.00 seconds and Wait
Unit - Order Frost Wyrm 0003 <gen> to Attack . Illidan
Unit - Order Frost Wyrm 0004 <gen> to Attack . Illidan
Unit - Order Illidan to Attack . Frost Wyrm 0003 <gen>
Wait 3.00 seconds
Unit - Kill Frost Wyrm 0003 <gen>
Unit - Order Illidan to Attack . Frost Wyrm 0004 <gen>
Wait 3.00 seconds
Unit - Kill Frost Wyrm 0004 <gen>
Cinematic - Send transmission to (All players) from Illidan named Illidan : Play No sound and display How pathetic !!! . Modify duration: Add 2.00 seconds and Wait
Special Effect - Create a special effect at (Center of Region_029 <gen>) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Cinematic - Send transmission to (All players) from Illidan named Illidan : Play No sound and display Now die. . Modify duration: Add 2.00 seconds and Wait
Unit - Order Illidan to Attack . Lich King 0000 <gen>
Wait 3.00 seconds
Unit - Explode Lich King 0000 <gen> .
Cinematic - Send transmission to (All players) from Illidan named Illidan : Play No sound and display Now its all over. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Apply a filter over 2 seconds using Normal blending on texture Black Mask , starting with color ( 100 %, 100 %, 100 %) and 100 % transparency and ending with color ( 0 %, 0 %, 0 %) and 0 % transparency
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
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