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Triggers
Hunger Games.w3x
Variables
Init
InitRelog
InitPrincipal
Nevada
Visibilidad
Human 1
Human 2
Human 3
Human 4
Teleport
Efecto init
Humano 1
Humano 2
Humano 3
Humano 4
Victory/defeat
Proceso de derrota 1
Proceso de derrota 2
Proceso de derrota 3
Proceso de derrota 4
Victory 1
Victory 2
Victory 3
Victory 4
defeat 1
defeat 2
defeat 3
defeat 4
Tips
Tips
Comand
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
relog
timer
No
ventanaRelog
timerdialog
No
InitRelog
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Create a timer window for relog with title TheGamesStartedIn:
Countdown Timer - Show ventanaRelog
Countdown Timer - Start relog as a One-shot timer that will expire in 40.00 seconds
Wait 40.00 seconds
Countdown Timer - Hide (Last created timer window)
Countdown Timer - Destroy (Last created timer window)
InitPrincipal
Events
Map initialization
Conditions
Actions
Game - Turn the day/night cycle Off
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - Rotate camera 225.00 degrees around (Center of Regi__n_000 <gen>) for Player 1 (Red) over 9.00 seconds
Camera - Rotate camera 225.00 degrees around (Center of Regi__n_000 <gen>) for Player 2 (Blue) over 9.00 seconds
Camera - Rotate camera 225.00 degrees around (Center of Regi__n_000 <gen>) for Player 3 (Teal) over 9.00 seconds
Camera - Rotate camera 225.00 degrees around (Center of Regi__n_000 <gen>) for Player 4 (Purple) over 9.00 seconds
Unit - Make Human 0000 <gen> Invulnerable
Unit - Make Human 0002 <gen> Invulnerable
Unit - Make Human 0003 <gen> Invulnerable
Unit - Make Human 0004 <gen> Invulnerable
Unit - Make Gnoll Poacher 0009 <gen> Invulnerable
Unit - Make Gnoll 0010 <gen> Invulnerable
Unit - Make Gnoll Brute 0014 <gen> Invulnerable
Unit - Make Gnoll Poacher 0016 <gen> Invulnerable
Unit - Make Gnoll Poacher 0015 <gen> Invulnerable
Unit - Make Gnoll Brute 0029 <gen> Invulnerable
Unit - Make Gnoll Poacher 0030 <gen> Invulnerable
Unit - Make Gnoll Poacher 0031 <gen> Invulnerable
Unit - Make Gnoll Overseer 0028 <gen> Invulnerable
Unit - Make Gnoll Overseer 0027 <gen> Invulnerable
Unit - Make Gnoll 0032 <gen> Invulnerable
Unit - Make Gnoll 0021 <gen> Invulnerable
Unit - Make Gnoll Poacher 0022 <gen> Invulnerable
Unit - Make Gnoll Poacher 0023 <gen> Invulnerable
Unit - Make Gnoll Poacher 0033 <gen> Invulnerable
Unit - Make Gnoll Brute 0019 <gen> Invulnerable
Unit - Make Gnoll 0018 <gen> Invulnerable
Unit - Make Gnoll 0017 <gen> Invulnerable
Unit - Make Gnoll Poacher 0020 <gen> Invulnerable
Unit - Make Gnoll 0042 <gen> Invulnerable
Unit - Make Gnoll 0041 <gen> Invulnerable
Unit - Make Gnoll 0043 <gen> Invulnerable
Unit - Make Gnoll Overseer 0024 <gen> Invulnerable
Unit - Make Gnoll Poacher 0026 <gen> Invulnerable
Unit - Make Gnoll 0025 <gen> Invulnerable
Unit - Make Gnoll 0040 <gen> Invulnerable
Unit - Make Gnoll Brute 0038 <gen> Invulnerable
Unit - Make Gnoll 0039 <gen> Invulnerable
Unit - Make Gnoll Overseer 0034 <gen> Invulnerable
Unit - Make Gnoll 0035 <gen> Invulnerable
Unit - Make Gnoll Poacher 0036 <gen> Invulnerable
Unit - Make Gnoll 0037 <gen> Invulnerable
Unit - Make Gnoll 0012 <gen> Invulnerable
Unit - Make Gnoll Poacher 0013 <gen> Invulnerable
Unit - Make Gnoll 0011 <gen> Invulnerable
Unit - Make Gnoll 0057 <gen> Invulnerable
Unit - Make Gnoll 0056 <gen> Invulnerable
Unit - Make Gnoll Assassin 0067 <gen> Invulnerable
Unit - Make Gnoll Assassin 0066 <gen> Invulnerable
Unit - Make Gnoll Assassin 0053 <gen> Invulnerable
Unit - Make Gnoll Assassin 0054 <gen> Invulnerable
Unit - Make Gnoll Assassin 0069 <gen> Invulnerable
Unit - Make Gnoll Assassin 0068 <gen> Invulnerable
Nevada
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Sound - Play NightElfGlueScreenLoop1 <gen>
Sound - Play OrcGlueScreenLoop1 <gen>
Visibilidad
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Regi__n_000 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Regi__n_000 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Regi__n_000 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Regi__n_000 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Fog of war across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Fog of war across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Fog of war across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Fog of war across (Playable map area)
Human 1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Is unused Equal to (Player 1 (Red) slot status)
Actions
Unit - Kill Human 0000 <gen>
Human 2
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Is unused Equal to (Player 2 (Blue) slot status)
Actions
Unit - Kill Human 0002 <gen>
Human 3
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Is unused Equal to (Player 3 (Teal) slot status)
Actions
Unit - Kill Human 0003 <gen>
Human 4
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Is unused Equal to (Player 4 (Purple) slot status)
Actions
Unit - Kill Human 0004 <gen>
Efecto init
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 5.00 seconds
Game - Display to (All players) the text: Usa este tiempo para alejarte de la zona de spawn!
Wait 30.00 seconds
Sound - Play ArrangedTeamInvitation <gen>
Game - Display to (All players) the text: Se acabo la invencibilidad ¡A PELEAR!
Unit - Make Human 0000 <gen> Vulnerable
Unit - Make Human 0002 <gen> Vulnerable
Unit - Make Human 0003 <gen> Vulnerable
Unit - Make Human 0004 <gen> Vulnerable
Unit - Make Gnoll Brute 0014 <gen> Vulnerable
Unit - Make Gnoll Brute 0019 <gen> Vulnerable
Unit - Make Gnoll Brute 0029 <gen> Vulnerable
Unit - Make Gnoll Brute 0038 <gen> Vulnerable
Unit - Make Gnoll Poacher 0009 <gen> Vulnerable
Unit - Make Gnoll Poacher 0015 <gen> Vulnerable
Unit - Make Gnoll Poacher 0016 <gen> Vulnerable
Unit - Make Gnoll Poacher 0020 <gen> Vulnerable
Unit - Make Gnoll Poacher 0022 <gen> Vulnerable
Unit - Make Gnoll Poacher 0023 <gen> Vulnerable
Unit - Make Gnoll Poacher 0026 <gen> Vulnerable
Unit - Make Gnoll Poacher 0030 <gen> Vulnerable
Unit - Make Gnoll Poacher 0031 <gen> Vulnerable
Unit - Make Gnoll Poacher 0033 <gen> Vulnerable
Unit - Make Gnoll Poacher 0036 <gen> Vulnerable
Unit - Make Gnoll 0010 <gen> Vulnerable
Unit - Make Gnoll 0017 <gen> Vulnerable
Unit - Make Gnoll 0018 <gen> Vulnerable
Unit - Make Gnoll 0021 <gen> Vulnerable
Unit - Make Gnoll 0025 <gen> Vulnerable
Unit - Make Gnoll 0032 <gen> Vulnerable
Unit - Make Gnoll 0035 <gen> Vulnerable
Unit - Make Gnoll 0037 <gen> Vulnerable
Unit - Make Gnoll 0039 <gen> Vulnerable
Unit - Make Gnoll 0040 <gen> Vulnerable
Unit - Make Gnoll 0041 <gen> Vulnerable
Unit - Make Gnoll 0042 <gen> Vulnerable
Unit - Make Gnoll 0043 <gen> Vulnerable
Unit - Make Gnoll Overseer 0024 <gen> Vulnerable
Unit - Make Gnoll Overseer 0027 <gen> Vulnerable
Unit - Make Gnoll Overseer 0028 <gen> Vulnerable
Unit - Make Gnoll Overseer 0034 <gen> Vulnerable
Unit - Make Gnoll 0012 <gen> Vulnerable
Unit - Make Gnoll Poacher 0013 <gen> Vulnerable
Unit - Make Gnoll 0011 <gen> Vulnerable
Unit - Make Gnoll Assassin 0068 <gen> Vulnerable
Unit - Make Gnoll Assassin 0069 <gen> Vulnerable
Unit - Make Gnoll Assassin 0054 <gen> Vulnerable
Unit - Make Gnoll Assassin 0053 <gen> Vulnerable
Unit - Make Gnoll Assassin 0066 <gen> Vulnerable
Unit - Make Gnoll Assassin 0067 <gen> Vulnerable
Unit - Make Gnoll 0057 <gen> Vulnerable
Unit - Make Gnoll 0056 <gen> Vulnerable
Humano 1
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Unit - Set mana of Human 0000 <gen> to 100.00 %
Camera - Pan camera for Player 1 (Red) to (Center of Regi__n_003 <gen>) over 0 seconds
Unit - Move Human 0000 <gen> instantly to (Center of Regi__n_003 <gen>)
Humano 2
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Unit - Move Human 0002 <gen> instantly to (Center of Regi__n_002 <gen>)
Camera - Pan camera for Player 2 (Blue) to (Center of Regi__n_003 <gen>) over 0 seconds
Unit - Set mana of Human 0002 <gen> to 100.00 %
Humano 3
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Unit - Move Human 0003 <gen> instantly to (Center of Regi__n_004 <gen>)
Camera - Pan camera for Player 3 (Teal) to (Center of Regi__n_003 <gen>) over 0 seconds
Unit - Set mana of Human 0003 <gen> to 100.00 %
Humano 4
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Unit - Move Human 0004 <gen> instantly to (Center of Regi__n_005 <gen>)
Camera - Pan camera for Player 4 (Purple) to (Center of Regi__n_003 <gen>) over 0 seconds
Unit - Set mana of Human 0004 <gen> to 100.00 %
Proceso de derrota 1
Events
Unit - Human 0000 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Proceso de derrota 2
Events
Unit - Human 0002 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Proceso de derrota 3
Events
Unit - Human 0003 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Proceso de derrota 4
Events
Unit - Human 0004 <gen> Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Victory 1
Events
Player - Player 1 (Red) 's Current lumber becomes Equal to 3.00
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Victory 2
Events
Player - Player 2 (Blue) 's Current lumber becomes Equal to 3.00
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Victory 3
Events
Player - Player 3 (Teal) 's Current lumber becomes Equal to 3.00
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Victory 4
Events
Player - Player 4 (Purple) 's Current lumber becomes Equal to 3.00
Conditions
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
defeat 1
Events
Unit - Human 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: ¡Derrota!
defeat 2
Events
Unit - Human 0002 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: ¡Derrota!
defeat 3
Events
Unit - Human 0003 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: ¡Derrota!
defeat 4
Events
Unit - Human 0004 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: ¡Derrota!
Tips
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Use el comando -Help para obtener ayuda.
Comand
Events
Player - Player 1 (Red) types a chat message containing -Help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: The camps of the Gnoll objects always have very useful that you will aid in the fight.
Wait 1.00 seconds
Game - Display to (All players) the text: If you have no life or mana just sit and wait for a little while will regenerate quickly.
Wait 1.00 seconds
Game - Display to (All players) the text: In some places, there are also hidden objects that will help you to combat but unlike the Gnoll camps not fight you will need to obtain them
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