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Triggers
The lost Temple RPG 1.0.w3x
Variables
Initialization
Melee Initialization
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 006
Untitled Trigger 007
Untitled Trigger 008
Untitled Trigger 009
Mapstart
Mapstart Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Graveyard at (Center of Graveyard <gen>) with Z offset 200.00 , using font size 30.00 , color ( 100 %, 100.00 %, 100.00 %), and 60.00 % transparency
Floating Text - Create floating text that reads Corridors at (Center of Region_002 <gen>) with Z offset 200.00 , using font size 30.00 , color ( 100 %, 100.00 %, 100.00 %), and 60.00 % transparency
Environment - Create at Region_003 <gen> the weather effect Ashenvale Rain (Heavy)
Environment - Create at Region_004 <gen> the weather effect Ashenvale Rain (Heavy)
Environment - Create at Region_005 <gen> the weather effect Ashenvale Rain (Heavy)
Environment - Create at Region_006 <gen> the weather effect Ashenvale Rain (Heavy)
Environment - Create at Region_007 <gen> the weather effect Ashenvale Rain (Heavy)
Environment - Create at Region_008 <gen> the weather effect Ashenvale Rain (Heavy)
Unit - Hide Bandit Lord 0016 <gen>
Unit - Hide Bandit 0022 <gen>
Unit - Hide Bandit 0019 <gen>
Unit - Hide Baron Ravenwing Returned 0047 <gen>
Destructible - Make Demonic Gate 1162 <gen> Invulnerable
Unit - Hide Mutanius the Devourer 0042 <gen>
Destructible - Make Demonic Gate 1163 <gen> Invulnerable
Visibility - Disable fog of war
Visibility - Disable black mask
Environment - Set fog to style Linear , z-start 4000.00 , z-end 5000.00 , density 1.00 and color ( 100 %, 100 %, 100 %)
Untitled Trigger 001
Events
Player - Player 1 (Red) types a chat message containing -1p (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Change ownership of Adventurer 0001 <gen> to Player 1 (Red) and Change color
Untitled Trigger 002
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Unhide Bandit Lord 0016 <gen>
Unit - Unhide Bandit 0022 <gen>
Unit - Unhide Bandit 0019 <gen>
Untitled Trigger 003
Events
Map initialization
Conditions
Actions
Unit - Hide Ghost 0036 <gen>
Unit - Hide Ghost 0037 <gen>
Unit - Hide Ghost 0038 <gen>
Unit - Hide Ghost 0039 <gen>
Unit - Hide Raging Ghost 0040 <gen>
Unit - Hide Raging Ghost 0041 <gen>
Unit - Hide Baroness Ravenwing 0020 <gen>
Unit - Hide Baron Ravenwing 0021 <gen>
Destructible - Open Demonic Gate 1161 <gen>
Untitled Trigger 004
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Wait 5.00 seconds
Destructible - Close Demonic Gate 1161 <gen>
Destructible - Make Demonic Gate 1161 <gen> Invulnerable
Wait 5.00 seconds
Unit - Unhide Ghost 0036 <gen>
Unit - Unhide Ghost 0037 <gen>
Unit - Unhide Ghost 0038 <gen>
Unit - Unhide Ghost 0039 <gen>
Wait 30.00 seconds
Unit - Unhide Raging Ghost 0040 <gen>
Unit - Unhide Raging Ghost 0041 <gen>
Wait 40.00 seconds
Unit - Unhide Baroness Ravenwing 0020 <gen>
Unit - Unhide Baron Ravenwing 0021 <gen>
Trigger - Turn off (This trigger)
Untitled Trigger 005
Events
Unit - Baron Ravenwing 0021 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 1161 <gen>
Unit - Unhide Mutanius the Devourer 0042 <gen>
Untitled Trigger 006
Events
Unit - Baron Ravenwing Returned 0047 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 1163 <gen>
Untitled Trigger 007
Events
Unit - Mutanius the Devourer 0042 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 1162 <gen>
Untitled Trigger 008
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Unhide Baron Ravenwing Returned 0047 <gen>
Cinematic - Send transmission to (All players) from Baron Ravenwing Returned 0047 <gen> named Baron Ravenwing : Play No sound and display Aagghh!You have defeated me once,but i have returned!Now more powerful!Defeat me and you may exit the temple! . Modify duration: Set to 5.00 seconds and Wait
Untitled Trigger 009
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Game - Set the time of day to 12.00
Visibility - Disable fog of war
Visibility - Disable black mask
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Mapstart
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 550.00 over 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to Adventurer 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 1 (Red) 's camera Angle of attack to 340.00 over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Height Offset to 300.00 over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Rotation to (Facing of Adventurer 0002 <gen>) over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Far Z to 5000.00 over 1.00 seconds
Camera - Set Player 1 (Red) 's camera Field of view to 1000.00 over 1.00 seconds
Mapstart Copy
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Distance to target to 550.00 over 1.00 seconds
Camera - Lock camera target for Player 2 (Blue) to Adventurer 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Set Player 2 (Blue) 's camera Angle of attack to 340.00 over 1.00 seconds
Camera - Set Player 2 (Blue) 's camera Height Offset to 300.00 over 1.00 seconds
Camera - Set Player 2 (Blue) 's camera Rotation to (Facing of Adventurer 0001 <gen>) over 1.00 seconds
Camera - Set Player 2 (Blue) 's camera Far Z to 5000.00 over 1.00 seconds
Camera - Set Player 2 (Blue) 's camera Field of view to 1000.00 over 1.00 seconds
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