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Triggers
The Haunted Mansion v1.0.w3x
Variables
lvl 0
Purparisien
intro
debut
debut Copier
cam debut
monstre
intro Vegeta
mam red
mam blue
mam cyan
mam violet
mam jaune
mam orange
loup1
loup1 Copier
loup1 Copier 2
anti-truck
anti joueur afk
anti joueur afk Copier
anti joueur afk Copier 2
anti joueur afk Copier Copier
anti joueur afk Copier Copier 2
anti joueur afk Copier Copier 3
leavers
observateur
leaver rouge
leaver bleu
leaver cyan
leaver violet
leaver jaune
leaver orange
lvl1
renom
mort lol
mort red
mort blue
mort cyan
mort violet
mort jaune
mort orange
cam mort 1
cam mort 1 Copier
cam mort 1 Copier 2
cam mort 1 Copier 3
cam mort 1 Copier 4
cam mort 1 Copier 5
lvl2
lvl2
spdier patrol
spider kil
cage1
cage1 Copier
suivez le guide
lol1
lol1 Copier 3
lol1 Copier 2
lol1 Copier
lol1 Copier 4
lol1 Copier 4 Copier 2
lol1 Copier 4 Copier Copier Copier
KILL
MR HALOWEEN
porte
lvl3
feu
gate glace
lvl4
CHECKPOINT
Diablo arrive
les araigne
ujnit enter region
VALA
VALA Copier 7
VALA Copier 6
VALA Copier 5
VALA Copier 4
VALA Copier 3
VALA Copier 2
VALA Copier 2 Copier
VALA Copier 2 Copier 2
VALA Copier 2 Copier 3
VALA Copier 2 Copier 4
VALA Copier 2 Copier 5
lvl5
cam rouge 19
cam rouge 19 Copier
cam rouge 20
cam rouge 20 Copier
cam rouge 21
cam rouge 21 Copier
cam rouge 25
cam rouge 25 Copier
cam rouge 26
cam rouge 26 Copier
cam rouge 24
cam rouge 24 Copier
cam rouge 18
cam rouge 18 Copier
cam rouge 10
cam rouge 10 Copier
cam rouge 16
cam rouge 16 Copier
cam rouge 17
cam rouge 17 Copier
Cam bleu 19
Cam bleu 19 Copier
Cam bleu 20
Cam bleu 20 Copier
Cam bleu 21
Cam bleu 21 Copier
Cam bleu 25
Cam bleu 25 Copier
Cam bleu 26
Cam bleu 26 Copier
Cam bleu 24
Cam bleu 24 Copier
Cam bleu 18
Cam bleu 18 Copier
Cam bleu 10
Cam bleu 10 Copier
Cam bleu 16
Cam bleu 16 Copier
Cam bleu 17
Cam bleu 17 Copier
Cam violet 19
Cam violet 19 Copier
Cam violet 20
Cam violet 20 Copier
Cam violet 21
Cam violet 21 Copier
Cam violet 25
Cam violet 25 Copier
Cam violet 24
Cam violet 24 Copier
Cam violet 26
Cam violet 26 Copier
Cam violet 18
Cam violet 18 Copier
Cam violet 10
Cam violet 10 Copier
Cam violet 16
Cam violet 16 Copier
Cam violet 17
Cam violet 17 Copier
Cam jaune 19
Cam jaune 19 Copier
Cam jaune 20
Cam jaune 20 Copier
Cam jaune 21
Cam jaune 21 Copier
Cam jaune 24
Cam jaune 24 Copier
Cam jaune 25
Cam jaune 25 Copier
Cam jaune 26
Cam jaune 26 Copier
Cam jaune 18
Cam jaune 18 Copier
Cam jaune 10
Cam jaune 10 Copier
Cam jaune 16
Cam jaune 16 Copier
Cam jaune 17
Cam jaune 17 Copier
Cam cyan 19
Cam cyan 19 Copier
Cam cyan 20
Cam cyan 20 Copier
Cam cyan 21
Cam cyan 21 Copier
Cam cyan 24
Cam cyan 24 Copier
Cam cyan 25
Cam cyan 25 Copier
Cam cyan 26
Cam cyan 26 Copier
Cam cyan 18
Cam cyan 18 Copier
Cam cyan 10
Cam cyan 10 Copier
Cam cyan 16
Cam cyan 16 Copier
Cam cyan 17
Cam cyan 17 Copier
cam orange 19
cam orange 19 Copier
cam orange 20
cam orange 20 Copier
cam orange 21
cam orange 21 Copier
cam orange 24
cam orange 24 Copier
cam orange 25
cam orange 25 Copier
cam orange 26
cam orange 26 Copier
cam orange 18
cam orange 18 Copier
cam orange 10
cam orange 10 Copier
cam orange 16
cam orange 16 Copier
cam orange 17
cam orange 17 Copier
lvl6
spider
spiderpatrollvl5
sortie
blque
blque Copier
blque Copier 2
blque Copier 3
blque Copier 4
blque Copier 5
blque2
blque2 Copier
blque2 Copier 2
blque2 Copier 3
blque2 Copier 4
blque2 Copier 5
MR HALOWEEN Copier
la mort semmerde
sang
lvl7
arrive egout
arrive egout Copier
arrive egout Copier Copier
arrive egout Copier Copier 2
arrive egout Copier Copier 3
arrive egout Copier Copier 4
arrive egout Copier Copier 5
cam2
MR HALOWEEN Copier 2 Copier
lvl8
ouvrir porte
attaque araignee
effet de vague 1
effet de vague 2
effet de vague 3
attaque de zombie
boss
cam boss araignee
boss revient
position boss
erf
lvl9
TP boss
cerbere move
cerbere move Copier
cerbere 2
defense
Purgatoire
kill ombre
vire la cam
vire la cam Copier
vire la cam Copier 2
lvl 10
mort cerbere
attaque chevalier
lvl11
mort chevalier
attaque fantome
mouvement fantome
rire fantome
lvl 12
grosse citrouille
fin
mort de mr haloween
cam fin
Name
Type
is_array
initial_value
Map made by purparisien.
You can copy triggers but plz don' t edit the map and copy the name =D
intro
Events
Player - Player 1 (Red) types a chat message containing intro (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off debut_Copier <gen>
Trigger - Turn off cam_debut <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_debut_0 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_debut_0 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_debut_0 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_debut_0 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_debut_0 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_debut_0 for Player 6 (Orange) over 0 seconds
Wait 1.00 seconds
Sound - Play DarkAgents <gen> at 100 % volume, located at (Center of loup1 <gen>) with Z offset 0
Camera - . Apply . gg_cam_debut_1 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_debut_1 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_debut_1 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_debut_1 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_debut_1 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_debut_1 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Sound - Play SpiritWolfYes1 <gen> at 100 % volume, located at (Center of loup1 <gen>) with Z offset 0
Camera - . Apply . gg_cam_debut_2 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_debut_2 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_debut_2 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_debut_2 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_debut_2 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_debut_2 for Player 6 (Orange) over 1.00 seconds
Sound - Play DarkAgents <gen> at 100 % volume, located at (Center of loup1 <gen>) with Z offset 0
Wait 1.00 seconds
Camera - . Apply . gg_cam_debut_3 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_debut_3 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_debut_3 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_debut_3 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_debut_3 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_debut_3 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_debut_4 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_debut_4 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_debut_4 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_debut_4 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_debut_4 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_debut_4 for Player 6 (Orange) over 1.00 seconds
Cinematic - Send transmission to (All players) from Explorer 0058 <gen> named |cff0000FFExplorer|r : Play No sound and display Some people say there is an ancient house not far. No one seems to go inside. We can see it behind the trees. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_maison_1 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_maison_1 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_maison_1 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_maison_1 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_maison_1 for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_maison_1 for Player 6 (Orange) over 0.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_maison_2 for Player 1 (Red) over 1.50 seconds
Camera - . Apply . gg_cam_maison_2 for Player 2 (Blue) over 1.50 seconds
Camera - . Apply . gg_cam_maison_2 for Player 3 (Teal) over 1.50 seconds
Camera - . Apply . gg_cam_maison_2 for Player 4 (Purple) over 1.50 seconds
Camera - . Apply . gg_cam_maison_2 for Player 5 (Yellow) over 1.50 seconds
Camera - . Apply . gg_cam_maison_2 for Player 6 (Orange) over 1.50 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_maison_3 for Player 1 (Red) over 1.50 seconds
Camera - . Apply . gg_cam_maison_3 for Player 2 (Blue) over 1.50 seconds
Camera - . Apply . gg_cam_maison_3 for Player 3 (Teal) over 1.50 seconds
Camera - . Apply . gg_cam_maison_3 for Player 4 (Purple) over 1.50 seconds
Camera - . Apply . gg_cam_maison_3 for Player 5 (Yellow) over 1.50 seconds
Camera - . Apply . gg_cam_maison_3 for Player 6 (Orange) over 1.50 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_maison_4 for Player 1 (Red) over 1.50 seconds
Camera - . Apply . gg_cam_maison_4 for Player 2 (Blue) over 1.50 seconds
Camera - . Apply . gg_cam_maison_4 for Player 3 (Teal) over 1.50 seconds
Camera - . Apply . gg_cam_maison_4 for Player 4 (Purple) over 1.50 seconds
Camera - . Apply . gg_cam_maison_4 for Player 5 (Yellow) over 1.50 seconds
Camera - . Apply . gg_cam_maison_4 for Player 6 (Orange) over 1.50 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_maison_5 for Player 1 (Red) over 6.00 seconds
Camera - . Apply . gg_cam_maison_5 for Player 2 (Blue) over 6.00 seconds
Camera - . Apply . gg_cam_maison_5 for Player 3 (Teal) over 6.00 seconds
Camera - . Apply . gg_cam_maison_5 for Player 4 (Purple) over 6.00 seconds
Camera - . Apply . gg_cam_maison_5 for Player 5 (Yellow) over 6.00 seconds
Camera - . Apply . gg_cam_maison_5 for Player 6 (Orange) over 6.00 seconds
Cinematic - Send transmission to (All players) from Explorer 0058 <gen> named |cff0000FFExplorer|r : Play No sound and display It's impressive. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_debut_4 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_debut_4 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_debut_4 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_debut_4 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_debut_4 for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_debut_4 for Player 6 (Orange) over 0.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_debut_5 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_debut_5 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_debut_5 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_debut_5 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_debut_5 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_debut_5 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_debut_6 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_debut_6 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_debut_6 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_debut_6 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_debut_6 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_debut_6 for Player 6 (Orange) over 1.00 seconds
Sound - Play SpiritWolfYes2 <gen> at 100 % volume, located at (Center of loup1 <gen>) with Z offset 0
Wait 1.00 seconds
Camera - . Apply . gg_cam_debut_7 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_debut_7 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_debut_7 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_debut_7 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_debut_7 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_debut_7 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_debut_8 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_debut_8 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_debut_8 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_debut_8 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_debut_8 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_debut_8 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_debut_9 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_debut_9 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_debut_9 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_debut_9 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_debut_9 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_debut_9 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Explorer 0058 <gen> named |cff0000FFExplorer|r : Play No sound and display I'm wondering what we can found inside. . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_tresor_1 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_tresor_1 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_tresor_1 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_tresor_1 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_tresor_1 for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_tresor_1 for Player 6 (Orange) over 0.00 seconds
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.00) and color ( 100.00 %, 100.00 %, 60.00 %)
Wait 1.00 seconds
Camera - . Apply . gg_cam_tresor_2 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_tresor_2 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_tresor_2 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_tresor_2 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_tresor_2 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_tresor_2 for Player 6 (Orange) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_tresor_3 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_tresor_3 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_tresor_3 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_tresor_3 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_tresor_3 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_tresor_3 for Player 6 (Orange) over 2.00 seconds
Cinematic - Send transmission to (All players) from Explorer 0058 <gen> named |cff0000FFExplorer|r : Play No sound and display Imagine... . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.05) and color ( 60.00 %, 60.00 %, 60.00 %)
Camera - . Apply . gg_cam_debut_10 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_debut_10 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_debut_10 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_debut_10 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_debut_10 for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_debut_10 for Player 6 (Orange) over 0.00 seconds
Sound - Play DragonPissed1 <gen> at 100 % volume, located at (Center of loup1 <gen>) with Z offset 0
Wait 1.00 seconds
Camera - . Apply . gg_cam_debut_11 for Player 1 (Red) over 0.50 seconds
Camera - . Apply . gg_cam_debut_11 for Player 2 (Blue) over 0.50 seconds
Camera - . Apply . gg_cam_debut_11 for Player 3 (Teal) over 0.50 seconds
Camera - . Apply . gg_cam_debut_11 for Player 4 (Purple) over 0.50 seconds
Camera - . Apply . gg_cam_debut_11 for Player 5 (Yellow) over 0.50 seconds
Camera - . Apply . gg_cam_debut_11 for Player 6 (Orange) over 0.50 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_debut_12 for Player 1 (Red) over 0.50 seconds
Camera - . Apply . gg_cam_debut_12 for Player 2 (Blue) over 0.50 seconds
Camera - . Apply . gg_cam_debut_12 for Player 3 (Teal) over 0.50 seconds
Camera - . Apply . gg_cam_debut_12 for Player 4 (Purple) over 0.50 seconds
Camera - . Apply . gg_cam_debut_12 for Player 5 (Yellow) over 0.50 seconds
Camera - . Apply . gg_cam_debut_12 for Player 6 (Orange) over 0.50 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_debut_13 for Player 1 (Red) over 0.50 seconds
Camera - . Apply . gg_cam_debut_13 for Player 2 (Blue) over 0.50 seconds
Camera - . Apply . gg_cam_debut_13 for Player 3 (Teal) over 0.50 seconds
Camera - . Apply . gg_cam_debut_13 for Player 4 (Purple) over 0.50 seconds
Camera - . Apply . gg_cam_debut_13 for Player 5 (Yellow) over 0.50 seconds
Camera - . Apply . gg_cam_debut_13 for Player 6 (Orange) over 0.50 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_debut_14 for Player 1 (Red) over 0.50 seconds
Camera - . Apply . gg_cam_debut_14 for Player 2 (Blue) over 0.50 seconds
Camera - . Apply . gg_cam_debut_14 for Player 3 (Teal) over 0.50 seconds
Camera - . Apply . gg_cam_debut_14 for Player 4 (Purple) over 0.50 seconds
Camera - . Apply . gg_cam_debut_14 for Player 5 (Yellow) over 0.50 seconds
Camera - . Apply . gg_cam_debut_14 for Player 6 (Orange) over 0.50 seconds
Wait 0.50 seconds
Sound - Play DragonWhat2 <gen> at 100 % volume, located at (Center of loup1 <gen>) with Z offset 0
Camera - . Apply . gg_cam_debut_15 for Player 1 (Red) over 0.50 seconds
Camera - . Apply . gg_cam_debut_15 for Player 2 (Blue) over 0.50 seconds
Camera - . Apply . gg_cam_debut_15 for Player 3 (Teal) over 0.50 seconds
Camera - . Apply . gg_cam_debut_15 for Player 4 (Purple) over 0.50 seconds
Camera - . Apply . gg_cam_debut_15 for Player 5 (Yellow) over 0.50 seconds
Camera - . Apply . gg_cam_debut_15 for Player 6 (Orange) over 0.50 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_debut_16 for Player 1 (Red) over 0.50 seconds
Camera - . Apply . gg_cam_debut_16 for Player 2 (Blue) over 0.50 seconds
Camera - . Apply . gg_cam_debut_16 for Player 3 (Teal) over 0.50 seconds
Camera - . Apply . gg_cam_debut_16 for Player 4 (Purple) over 0.50 seconds
Camera - . Apply . gg_cam_debut_16 for Player 5 (Yellow) over 0.50 seconds
Camera - . Apply . gg_cam_debut_16 for Player 6 (Orange) over 0.50 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Explorer 0058 <gen> named |cff0000FFExplorer|r : Play No sound and display That sounds very interesting. However, it is very cold here. Can we move out ? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off mam_jaune <gen>
Unit - Unpause Explorer 0001 <gen>
Unit - Unpause Explorer 0036 <gen>
Unit - Unpause Explorer 0008 <gen>
Unit - Unpause Explorer 0002 <gen>
Unit - Unpause Explorer 0035 <gen>
Unit - Unpause Explorer 0032 <gen>
Trigger - Turn on mam_blue <gen>
Trigger - Turn on mam_jaune <gen>
Trigger - Turn on mam_orange <gen>
Trigger - Turn on mam_red <gen>
Trigger - Turn on mam_cyan <gen>
Trigger - Turn on mam_violet <gen>
debut
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled The Haunted Mansion with the description During a Halloween night, a bunch of friends has decided to go to the forest. They have heard rumor about an haunted house. They want to investigate. , using icon path war3mappreview.tga
Quest - Create a Optional quest titled Credits with the description Map made by Purparisien.Models :Black DeathWILL THE ALMIGHTY donut3.5 Afronight_76 Thrikodius Music :Silent Hill2012 , using icon path Abilities\Spells\NightElf\Blink\Star11d.blp
Game - Display to (All players) the text: |cff6600FFRed player can watch the opening cinematic by tapping |cffFF0000intro|r |cff6600FFor skip it by tapping |cffFF0000skip|r|cff6600FF.
Unit - Pause Explorer 0001 <gen>
Unit - Pause Explorer 0036 <gen>
Unit - Pause Explorer 0008 <gen>
Unit - Pause Explorer 0002 <gen>
Unit - Pause Explorer 0035 <gen>
Unit - Pause Explorer 0001 <gen>
debut Copier
Events
Player - Player 1 (Red) types a chat message containing skip (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off cam_debut <gen>
Trigger - Turn on debut_Copier <gen>
Trigger - Turn off intro <gen>
Unit - Unpause Explorer 0001 <gen>
Unit - Unpause Explorer 0036 <gen>
Unit - Unpause Explorer 0008 <gen>
Unit - Unpause Explorer 0002 <gen>
Unit - Unpause Explorer 0035 <gen>
Unit - Unpause Explorer 0032 <gen>
Trigger - Turn on mam_blue <gen>
Trigger - Turn on mam_jaune <gen>
Trigger - Turn on mam_orange <gen>
Trigger - Turn on mam_red <gen>
Trigger - Turn on mam_cyan <gen>
Trigger - Turn on mam_violet <gen>
cam debut
Events
Map initialization
Time - Every 0.20 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_intro for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_intro for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_intro for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_intro for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_intro for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_intro for Player 6 (Orange) over 0 seconds
monstre
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
intro Vegeta
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on mam_blue <gen>
Trigger - Turn on mam_jaune <gen>
Trigger - Turn on mam_orange <gen>
Trigger - Turn on mam_red <gen>
Trigger - Turn on mam_cyan <gen>
Trigger - Turn on mam_violet <gen>
mam red
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Explorer 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
mam blue
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 2 (Blue) over 0.00 seconds
Camera - Lock camera target for Player 2 (Blue) to Explorer 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
mam cyan
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 3 (Teal) over 0.00 seconds
Camera - Lock camera target for Player 3 (Teal) to Explorer 0008 <gen> , offset by ( 0 , 0 ) using Default rotation
mam violet
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 4 (Purple) over 0.00 seconds
Camera - Lock camera target for Player 4 (Purple) to Explorer 0032 <gen> , offset by ( 0 , 0 ) using Default rotation
mam jaune
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 5 (Yellow) over 0.00 seconds
Camera - Lock camera target for Player 5 (Yellow) to Explorer 0035 <gen> , offset by ( 0 , 0 ) using Default rotation
mam orange
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 6 (Orange) over 0.00 seconds
Camera - Lock camera target for Player 6 (Orange) to Explorer 0036 <gen> , offset by ( 0 , 0 ) using Default rotation
loup1
Events
Unit - A unit enters loupcri1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play SpiritWolfYes2 <gen> at 100 % volume, located at (Center of loupcri1 <gen>) with Z offset 0
loup1 Copier
Events
Unit - A unit enters loupcri2 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play DragonPissed1 <gen> at 100 % volume, located at (Center of loupcri2 <gen>) with Z offset 0
loup1 Copier 2
Events
Unit - A unit enters loupcri3 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play SpiritWolfYes2 <gen> at 100 % volume, located at (Center of loupcri3 <gen>) with Z offset 0
anti joueur afk
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Not equal to Is playing
Actions
Unit - Remove Explorer 0001 <gen> from the game
anti joueur afk Copier
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Not equal to Is playing
Actions
Unit - Remove Explorer 0008 <gen> from the game
anti joueur afk Copier 2
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Actions
Unit - Remove Explorer 0002 <gen> from the game
anti joueur afk Copier Copier
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Not equal to Is playing
Actions
Unit - Remove Explorer 0032 <gen> from the game
anti joueur afk Copier Copier 2
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Not equal to Is playing
Actions
Unit - Remove Explorer 0035 <gen> from the game
anti joueur afk Copier Copier 3
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Not equal to Is playing
Actions
Unit - Remove Explorer 0036 <gen> from the game
observateur
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Not equal to Shade
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of players in (All players)) Equal to 0
Then - Actions
Game - Display to (All players) the text: |cffCC0000Fin de la partie, tous les joueurs sont morts !|r
Wait 2 seconds
Game - Display to (All players) the text: |cffCC0000Tout le monde dehors dans 30 secondes.|r
Wait 30.00 seconds
Game - Defeat Player 1 (Red) with the message: Vous etes tous morts !
Game - Defeat Player 2 (Blue) with the message: Vous etes tous morts !
Game - Defeat Player 3 (Teal) with the message: Vous etes tous morts !
Game - Defeat Player 4 (Purple) with the message: Vous etes tous morts !
Game - Defeat Player 5 (Yellow) with the message: Vous etes tous morts !
Game - Defeat Player 6 (Orange) with the message: Vous etes tous morts !
Game - Defeat Player 7 (Green) with the message: Vous etes tous morts !
Game - Defeat Player 8 (Pink) with the message: Vous etes tous morts !
Game - Defeat Player 9 (Gray) with the message: Vous etes tous morts !
Game - Defeat Player 10 (Light Blue) with the message: Vous etes tous morts !
Else - Actions
Do nothing
leaver rouge
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Player Group - Remove (Triggering player) from Player Group - Player 1 (Red) .
Game - Display to (All players) the text: ((|cffCC0000 + ((Name of (Triggering player)) + |r)) + |cffFFFF00didn't survive in the house.|r)
Unit - Remove Explorer 0001 <gen> from the game
Sound - Play O04Mannoroth38 <gen>
leaver bleu
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Player Group - Remove (Triggering player) from Player Group - Player 2 (Blue) .
Game - Display to (All players) the text: ((|cffCC0000 + ((Name of (Triggering player)) + |r)) + |cffFFFF00didn't survive in the house.|r)
Unit - Remove Explorer 0002 <gen> from the game
Sound - Play O04Mannoroth38 <gen>
leaver cyan
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Player Group - Remove (Triggering player) from Player Group - Player 3 (Teal) .
Game - Display to (All players) the text: ((|cffCC0000 + ((Name of (Triggering player)) + |r)) + |cffFFFF00didn't survive in the house.|r)
Unit - Remove Explorer 0008 <gen> from the game
Sound - Play O04Mannoroth38 <gen>
leaver violet
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Player Group - Remove (Triggering player) from Player Group - Player 4 (Purple) .
Game - Display to (All players) the text: ((|cffCC0000 + ((Name of (Triggering player)) + |r)) + |cffFFFF00didn't survive in the house.|r)
Unit - Remove Explorer 0032 <gen> from the game
Sound - Play O04Mannoroth38 <gen>
leaver jaune
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Player Group - Remove (Triggering player) from Player Group - Player 5 (Yellow) .
Game - Display to (All players) the text: ((|cffCC0000 + ((Name of (Triggering player)) + |r)) + |cffFFFF00didn't survive in the house.|r)
Unit - Remove Explorer 0035 <gen> from the game
Sound - Play O04Mannoroth38 <gen>
leaver orange
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Player Group - Remove (Triggering player) from Player Group - Player 6 (Orange) .
Game - Display to (All players) the text: ((|cffCC0000 + ((Name of (Triggering player)) + |r)) + |cffFFFF00didn't survive in the house.|r)
Unit - Remove Explorer 0036 <gen> from the game
Sound - Play O04Mannoroth38 <gen>
renom
Events
Map initialization
Conditions
Actions
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.05) and color ( 60.00 %, 60.00 %, 60.00 %)
Environment - Change water tinting color to ( 100.00 %, 10.00 %, 10.00 %) with 0 % transparency
Unit - Make |cffFF0000Mr Halloween 0010 <gen> Invulnerable
Unit - Make |cffFF0000Mr Halloween 0000 <gen> Invulnerable
Sound - Set music volume to 0.00 %
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Unit - Make Skeleton Warrior 0055 <gen> Invulnerable
Unit - Make Skeleton Warrior 0043 <gen> Invulnerable
Unit - Make |cffFF0000Mr Halloween 0045 <gen> Invulnerable
mort lol
Events
Unit - Explorer 0001 <gen> Dies
Unit - Explorer 0002 <gen> Dies
Unit - Explorer 0032 <gen> Dies
Unit - Explorer 0008 <gen> Dies
Unit - Explorer 0035 <gen> Dies
Unit - Explorer 0036 <gen> Dies
Conditions
Actions
Sound - Play O04Mannoroth38 <gen>
mort red
Events
Unit - Explorer 0001 <gen> Dies
Conditions
Actions
Trigger - Turn off mam_red <gen>
Trigger - Turn off cam_rouge_19_Copier <gen>
Trigger - Turn off cam_rouge_10_Copier <gen>
Trigger - Turn off cam_rouge_25_Copier <gen>
Trigger - Turn off cam_rouge_20_Copier <gen>
Trigger - Turn off cam_rouge_21_Copier <gen>
Trigger - Turn off cam_rouge_17_Copier <gen>
Trigger - Turn off cam_rouge_18_Copier <gen>
Trigger - Turn off cam_rouge_26_Copier <gen>
Trigger - Turn off cam_rouge_24_Copier <gen>
Trigger - Turn off cam_rouge_16_Copier <gen>
Wait 1.20 seconds
Trigger - Turn on cam_mort_1 <gen>
Floating Text - Hide (Last created floating text) for (All players)
Unit - Create 1 Shade for Player 1 (Red) at (Center of purgatoire <gen>) facing (Position of (Triggering unit))
Wait 1.20 seconds
Floating Text - Create floating text that reads |cffFF0000Hostess:|r Welcome to Purgatory. at (Center of message <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
Wait 1.20 seconds
Floating Text - Create floating text that reads |cffFF0000Hostess:|r Here, souls are waiting their Judgment. at (Center of message <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 6.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
mort blue
Events
Unit - Explorer 0002 <gen> Dies
Conditions
Actions
Trigger - Turn off mam_blue <gen>
Trigger - Turn off Cam_bleu_25_Copier <gen>
Trigger - Turn off Cam_bleu_10_Copier <gen>
Trigger - Turn off Cam_bleu_19_Copier <gen>
Trigger - Turn off Cam_bleu_20_Copier <gen>
Trigger - Turn off Cam_bleu_17_Copier <gen>
Trigger - Turn off Cam_bleu_18_Copier <gen>
Trigger - Turn off Cam_bleu_16_Copier <gen>
Trigger - Turn off Cam_bleu_24_Copier <gen>
Trigger - Turn off Cam_bleu_26_Copier <gen>
Trigger - Turn off Cam_bleu_21_Copier <gen>
Wait 1.20 seconds
Trigger - Turn on cam_mort_1_Copier <gen>
Floating Text - Hide (Last created floating text) for (All players)
Unit - Create 1 Shade for Player 2 (Blue) at (Center of purgatoire <gen>) facing (Position of (Triggering unit))
Wait 1.20 seconds
Floating Text - Create floating text that reads |cffFF0000Hostess:|r Welcome to Purgatory. at (Center of message <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
Wait 1.20 seconds
Floating Text - Create floating text that reads |cffFF0000Hostess:|r Here, souls are waiting their Judgment. at (Center of message <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 6.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
mort cyan
Events
Unit - Explorer 0008 <gen> Dies
Conditions
Actions
Trigger - Turn off mam_cyan <gen>
Trigger - Turn off Cam_cyan_10_Copier <gen>
Trigger - Turn off Cam_cyan_16_Copier <gen>
Trigger - Turn off Cam_cyan_17_Copier <gen>
Trigger - Turn off Cam_cyan_18_Copier <gen>
Trigger - Turn off Cam_cyan_19_Copier <gen>
Trigger - Turn off Cam_cyan_20_Copier <gen>
Trigger - Turn off Cam_cyan_21_Copier <gen>
Trigger - Turn off Cam_cyan_24_Copier <gen>
Trigger - Turn off Cam_cyan_26_Copier <gen>
Trigger - Turn off Cam_cyan_25_Copier <gen>
Wait 1.20 seconds
Trigger - Turn on cam_mort_1_Copier_2 <gen>
Floating Text - Hide (Last created floating text) for (All players)
Unit - Create 1 Shade for Player 3 (Teal) at (Center of purgatoire <gen>) facing (Position of (Triggering unit))
Wait 1.20 seconds
Floating Text - Create floating text that reads |cffFF0000Hostess:|r Welcome to Purgatory. at (Center of message <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
Wait 1.20 seconds
Floating Text - Create floating text that reads |cffFF0000Hostess:|r Here, souls are waiting their Judgment. at (Center of message <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 6.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
mort violet
Events
Unit - Explorer 0032 <gen> Dies
Conditions
Actions
Trigger - Turn off mam_violet <gen>
Trigger - Turn off Cam_violet_10_Copier <gen>
Trigger - Turn off Cam_violet_21_Copier <gen>
Trigger - Turn off Cam_violet_25_Copier <gen>
Trigger - Turn off Cam_violet_26_Copier <gen>
Trigger - Turn off Cam_violet_19_Copier <gen>
Trigger - Turn off Cam_violet_16_Copier <gen>
Trigger - Turn off Cam_violet_25_Copier <gen>
Trigger - Turn off Cam_violet_20_Copier <gen>
Trigger - Turn off Cam_violet_18_Copier <gen>
Trigger - Turn off Cam_violet_17_Copier <gen>
Wait 1.20 seconds
Trigger - Turn on cam_mort_1_Copier_3 <gen>
Floating Text - Hide (Last created floating text) for (All players)
Unit - Create 1 Shade for Player 4 (Purple) at (Center of purgatoire <gen>) facing (Position of (Triggering unit))
Wait 1.20 seconds
Floating Text - Create floating text that reads |cffFF0000Hostess:|r Welcome to Purgatory. at (Center of message <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
Wait 1.20 seconds
Floating Text - Create floating text that reads |cffFF0000Hostess:|r Here, souls are waiting their Judgment. at (Center of message <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 6.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
mort jaune
Events
Unit - Explorer 0035 <gen> Dies
Conditions
Actions
Trigger - Turn off mam_jaune <gen>
Trigger - Turn off Cam_jaune_10_Copier <gen>
Trigger - Turn off Cam_jaune_16_Copier <gen>
Trigger - Turn off Cam_jaune_17_Copier <gen>
Trigger - Turn off Cam_jaune_18_Copier <gen>
Trigger - Turn off Cam_jaune_19_Copier <gen>
Trigger - Turn off Cam_jaune_20_Copier <gen>
Trigger - Turn off Cam_jaune_21_Copier <gen>
Trigger - Turn off Cam_jaune_24_Copier <gen>
Trigger - Turn off Cam_jaune_25_Copier <gen>
Trigger - Turn off Cam_jaune_26_Copier <gen>
Wait 1.20 seconds
Trigger - Turn on cam_mort_1_Copier_4 <gen>
Floating Text - Hide (Last created floating text) for (All players)
Unit - Create 1 Shade for Player 5 (Yellow) at (Center of purgatoire <gen>) facing (Position of (Triggering unit))
Wait 1.20 seconds
Floating Text - Create floating text that reads |cffFF0000Hostess:|r Welcome to Purgatory. at (Center of message <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
Wait 1.20 seconds
Floating Text - Create floating text that reads |cffFF0000Hostess:|r Here, souls are waiting their Judgment. at (Center of message <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 6.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
mort orange
Events
Unit - Explorer 0036 <gen> Dies
Conditions
Actions
Trigger - Turn off mam_orange <gen>
Trigger - Turn off cam_orange_10_Copier <gen>
Trigger - Turn off cam_orange_16_Copier <gen>
Trigger - Turn off cam_orange_17_Copier <gen>
Trigger - Turn off cam_orange_18_Copier <gen>
Trigger - Turn off cam_orange_19_Copier <gen>
Trigger - Turn off cam_orange_20_Copier <gen>
Trigger - Turn off cam_orange_21_Copier <gen>
Trigger - Turn off cam_orange_24_Copier <gen>
Trigger - Turn off cam_orange_25_Copier <gen>
Trigger - Turn off cam_orange_26_Copier <gen>
Wait 1.20 seconds
Trigger - Turn on cam_mort_1_Copier_5 <gen>
Floating Text - Hide (Last created floating text) for (All players)
Unit - Create 1 Shade for Player 6 (Orange) at (Center of purgatoire <gen>) facing (Position of (Triggering unit))
Wait 1.20 seconds
Floating Text - Create floating text that reads |cffFF0000Hostess:|r Welcome to Purgatory. at (Center of message <gen>) with Z offset 0 , using font size 10.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
Wait 1.20 seconds
Floating Text - Create floating text that reads |cffFF0000Hostess:|r Here, souls are waiting their Judgment. at (Center of message <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 6.00 seconds
Floating Text - Hide (Last created floating text) for (All players)
cam mort 1
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_30 for Player 1 (Red) over 0 seconds
cam mort 1 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_30 for Player 2 (Blue) over 0 seconds
cam mort 1 Copier 2
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_30 for Player 3 (Teal) over 0 seconds
cam mort 1 Copier 3
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_30 for Player 4 (Purple) over 0 seconds
cam mort 1 Copier 4
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_30 for Player 5 (Yellow) over 0 seconds
cam mort 1 Copier 5
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_30 for Player 6 (Orange) over 0 seconds
lvl2
Events
Unit - A unit enters ENTRER_DAN_LA_MAISON <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Explorer
Actions
Unit - Move (Triggering unit) instantly to (Center of Mr_Haloween_nou_previent <gen>)
spdier patrol
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Unit - Order Crypt Fiend 0012 <gen> to Patrol To . (Center of patrole_spdier_1 <gen>)
Unit - Order Crypt Fiend 0006 <gen> to Patrol To . (Center of patrol_spider2 <gen>)
Destructible - Open Iron Gate 0488 <gen>
Unit - Make |cffFF0000Mr Halloween 0009 <gen> Invulnerable
spider kil
Events
Unit - A unit comes within 100.00 of Crypt Fiend 0006 <gen>
Unit - A unit comes within 100.00 of Crypt Fiend 0012 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
cage1
Events
Destructible - Cage 0065 <gen> dies
Conditions
Actions
Unit - Create 1 . |CFFFF0000Fire Golem for Player 12 (Brown) at (Position of Cage 0065 <gen>) facing Default building facing degrees
cage1 Copier
Events
Destructible - Cage 0066 <gen> dies
Conditions
Actions
Unit - Create 1 . |CFFFF0000Fire Golem for Player 12 (Brown) at (Position of Cage 0066 <gen>) facing Default building facing degrees
suivez le guide
Events
Destructible - Cage 0067 <gen> dies
Conditions
Actions
Unit - Create 1 . Golem de feu for Neutral Passive at (Position of Cage 0067 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of lol1 <gen>)
lol1
Events
Unit - A unit enters lol1 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Golem de feu
Actions
Unit - Order (Triggering unit) to Move To . (Center of lol2 <gen>)
lol1 Copier 3
Events
Unit - A unit enters lol2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Golem de feu
Actions
Unit - Order (Triggering unit) to Move To . (Center of lol3 <gen>)
lol1 Copier 2
Events
Unit - A unit enters lol3 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Golem de feu
Actions
Unit - Order (Triggering unit) to Move To . (Center of lol4 <gen>)
lol1 Copier
Events
Unit - A unit enters lol4 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Golem de feu
Actions
Unit - Order (Triggering unit) to Move To . (Center of lol5 <gen>)
lol1 Copier 4
Events
Unit - A unit enters lol5 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Golem de feu
Actions
Unit - Order (Triggering unit) to Move To . (Center of lol6 <gen>)
lol1 Copier 4 Copier 2
Events
Unit - A unit enters lol6 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Golem de feu
Actions
Unit - Order (Triggering unit) to Move To . (Center of lol9 <gen>)
lol1 Copier 4 Copier Copier Copier
Events
Unit - A unit enters lol9 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Golem de feu
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Hide (Triggering unit)
KILL
Events
Unit - A unit enters kill1 <gen>
Unit - A unit enters kill3 <gen>
Unit - A unit enters kill2 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Undead\Impale\ImpaleMissTarget.mdl
MR HALOWEEN
Events
Unit - A unit enters Mr_Haloween_nou_previent <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off mam_orange <gen>
Trigger - Turn off mam_jaune <gen>
Trigger - Turn off mam_violet <gen>
Trigger - Turn off mam_cyan <gen>
Trigger - Turn off mam_blue <gen>
Trigger - Turn off mam_red <gen>
Destructible - Close Iron Gate 0488 <gen>
Sound - Play Switch <gen> at 100 % volume, located at (Center of Mr_Haloween_nou_previent <gen>) with Z offset 0
Environment - Reset fog to default values
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.05) and color ( 100.00 %, 0.00 %, 0.00 %)
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Owner of (Matching unit)) Not equal to Player 12 (Brown)) and (((Owner of (Matching unit)) Not equal to Player 11 (Dark Green)) and (((Unit-type of (Matching unit)) Not equal to h009) and (((Unit-type of (Matching unit)) Not equal to Goblin Land Mine) and ((Owner of (Matching unit)) Not equal to Player 11 (Dark Green))))))) and do (Move (Picked unit) instantly to (Center of Mr_Haloween_nou_previent <gen>))
Camera - Run camera for (Picked player) through cinematic.mdl cinematic camera
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 0 seconds
Unit - Pause Explorer 0001 <gen>
Unit - Pause Explorer 0036 <gen>
Unit - Pause Explorer 0008 <gen>
Unit - Pause Explorer 0002 <gen>
Unit - Pause Explorer 0035 <gen>
Unit - Pause Explorer 0001 <gen>
Cinematic - Send transmission to (All players) from |cffFF0000Mr Halloween 0009 <gen> named |cffff0000Mr Halloween|r : Play No sound and display Welcome in my house, young adventurers ! I haven't seen visitors since a long time. . Modify duration: Add 0 seconds and Don't wait
Wait 10.00 seconds
Unit - Unpause Explorer 0001 <gen>
Unit - Unpause Explorer 0036 <gen>
Unit - Unpause Explorer 0008 <gen>
Unit - Unpause Explorer 0002 <gen>
Unit - Unpause Explorer 0035 <gen>
Unit - Unpause Explorer 0032 <gen>
Cinematic - Send transmission to (All players) from |cffFF0000Mr Halloween 0009 <gen> named |cffff0000Mr Halloween|r : Play No sound and display If you want to go outside alive, you should do what I say. Do you agree ? So let's play ! Solve the two problems in the following rooms. . Modify duration: Add 0 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from |cffFF0000Mr Halloween 0009 <gen> named |cffff0000Mr Halloween|r : Play O04Mannoroth38 <gen> and display When you'll be done, come back here. I have so much to show you... . Modify duration: Add 0 seconds and Don't wait
Wait 10.00 seconds
Unit - Explode |cffFF0000Mr Halloween 0009 <gen> .
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Open Dungeon Gate 0487 <gen>
Destructible - Open Dungeon Gate 0486 <gen>
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.05) and color ( 100.00 %, 0.00 %, 0.00 %)
Trigger - Turn on mam_blue <gen>
Trigger - Turn on mam_jaune <gen>
Trigger - Turn on mam_orange <gen>
Trigger - Turn on mam_red <gen>
Trigger - Turn on mam_cyan <gen>
Trigger - Turn on mam_violet <gen>
porte
Events
Unit - A unit enters R__gion_020 <gen>
Conditions
(Item carried by (Triggering unit) of type Ghost Key) Equal to gg_item_kygh_0018
(Item carried by (Triggering unit) of type Blood Key) Equal to gg_item_kybl_0050
Actions
Item - Remove gg_item_kygh_0018
Item - Remove gg_item_kybl_0050
Destructible - Open Dungeon Gate 0483 <gen>
feu
Events
Unit - Ghoul 0053 <gen> Dies
Unit - Ghoul 0052 <gen> Dies
Unit - Ghoul 0020 <gen> Dies
Unit - Ghoul 0051 <gen> Dies
Conditions
Actions
Destructible - Open Dungeon Gate 2435 <gen>
gate glace
Events
Unit - A unit enters gate_glace <gen>
Conditions
(Item carried by (Triggering unit) of type Moon Key) Equal to gg_item_kymn_0040
Actions
Destructible - Open Icy Gate 0076 <gen>
Item - Remove gg_item_kymn_0040
CHECKPOINT
Events
Unit - A unit enters CHECKPOINT <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off mam_orange <gen>
Trigger - Turn off mam_jaune <gen>
Trigger - Turn off mam_violet <gen>
Trigger - Turn off mam_cyan <gen>
Trigger - Turn off mam_blue <gen>
Trigger - Turn off mam_red <gen>
Trigger - Turn off mort_red <gen>
Trigger - Turn off mort_violet <gen>
Trigger - Turn off mort_jaune <gen>
Trigger - Turn off mort_orange <gen>
Trigger - Turn off mort_cyan <gen>
Trigger - Turn off mort_blue <gen>
Trigger - Turn off cam_mort_1 <gen>
Trigger - Turn off cam_mort_1_Copier_2 <gen>
Trigger - Turn off cam_mort_1_Copier_3 <gen>
Trigger - Turn off cam_mort_1_Copier_4 <gen>
Trigger - Turn off cam_mort_1_Copier_5 <gen>
Trigger - Turn off cam_mort_1_Copier <gen>
Unit - Move Explorer 0001 <gen> instantly to (Center of CHECKPOINTC_BON <gen>)
Unit - Move Explorer 0002 <gen> instantly to (Center of CHECKPOINTC_BON <gen>)
Unit - Move Explorer 0032 <gen> instantly to (Center of CHECKPOINTC_BON <gen>)
Unit - Move Explorer 0008 <gen> instantly to (Center of CHECKPOINTC_BON <gen>)
Unit - Move Explorer 0035 <gen> instantly to (Center of CHECKPOINTC_BON <gen>)
Unit - Move Explorer 0036 <gen> instantly to (Center of CHECKPOINTC_BON <gen>)
Hero - Set Explorer 0002 <gen> Hero-level to 3 , Show level-up graphics
Hero - Set Explorer 0032 <gen> Hero-level to 3 , Show level-up graphics
Hero - Set Explorer 0008 <gen> Hero-level to 3 , Show level-up graphics
Hero - Set Explorer 0035 <gen> Hero-level to 3 , Show level-up graphics
Hero - Set Explorer 0036 <gen> Hero-level to 3 , Show level-up graphics
Hero - Set Explorer 0001 <gen> Hero-level to 3 , Show level-up graphics
Hero - Instantly revive Explorer 0001 <gen> at (Center of CHECKPOINTC_BON <gen>) , Show revival graphics
Hero - Instantly revive Explorer 0002 <gen> at (Center of CHECKPOINTC_BON <gen>) , Show revival graphics
Hero - Instantly revive Explorer 0032 <gen> at (Center of CHECKPOINTC_BON <gen>) , Show revival graphics
Hero - Instantly revive Explorer 0008 <gen> at (Center of CHECKPOINTC_BON <gen>) , Show revival graphics
Hero - Instantly revive Explorer 0035 <gen> at (Center of CHECKPOINTC_BON <gen>) , Show revival graphics
Hero - Instantly revive Explorer 0036 <gen> at (Center of CHECKPOINTC_BON <gen>) , Show revival graphics
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 6 (Orange) over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Explorer 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Explorer 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Explorer 0008 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Explorer 0032 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Explorer 0035 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 6 (Orange) to Explorer 0036 <gen> , offset by ( 0 , 0 ) using Default rotation
Destructible - Close Dungeon Gate 0079 <gen>
Trigger - Turn on mort_red <gen>
Trigger - Turn on mort_violet <gen>
Trigger - Turn on mort_orange <gen>
Trigger - Turn on mort_jaune <gen>
Trigger - Turn on mort_cyan <gen>
Trigger - Turn on mort_blue <gen>
Diablo arrive
Events
Destructible - Lever 0082 <gen> dies
Conditions
Actions
Destructible - Open Dungeon Gate 0077 <gen>
Special Effect - Create a special effect at (Center of le_monstre_arrivce <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Wait 4.00 seconds
Unit - Move Diablo 0046 <gen> instantly to (Center of le_monstre_arrivce <gen>)
Sound - Play NecropolisUpgrade1 <gen> at 100 % volume, located at (Center of cri_dla_bete <gen>) with Z offset 0
Unit - Order Diablo 0046 <gen> to Move To . (Center of VALA1 <gen>)
Wait 2.00 seconds
Sound - Play HPitLordWhat1 <gen> at 100 % volume, located at (Center of cam_17 <gen>) with Z offset 0
les araigne
Events
Unit - A unit enters spiderman <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Destructible - Pick every destructible in spiderman <gen> and do (Kill (Picked destructible))
Unit - Create 2 . Spider for Player 12 (Brown) at (Position of Egg Sack 0092 <gen>) facing Default building facing degrees
Unit - Create 2 . Spider for Player 12 (Brown) at (Position of Egg Sack 0095 <gen>) facing Default building facing degrees
ujnit enter region
Events
Unit - A unit enters tension <gen>
Conditions
Actions
Sound - Play Tension .
VALA
Events
Unit - A unit enters VALA1 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Diablo
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of VALA2 <gen>)
VALA Copier 7
Events
Unit - A unit enters VALA2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Diablo
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of VALA3 <gen>)
VALA Copier 6
Events
Unit - A unit enters VALA3 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Diablo
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of VALA4 <gen>)
VALA Copier 5
Events
Unit - A unit enters VALA4 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Diablo
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of VALA5 <gen>)
VALA Copier 4
Events
Unit - A unit enters VALA5 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Diablo
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of vala6 <gen>)
VALA Copier 3
Events
Unit - A unit enters vala6 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Diablo
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of vala7 <gen>)
VALA Copier 2
Events
Unit - A unit enters vala7 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Diablo
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of vala8 <gen>)
VALA Copier 2 Copier
Events
Unit - A unit enters vala8 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Diablo
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of vala9 <gen>)
VALA Copier 2 Copier 2
Events
Unit - A unit enters vala9 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Diablo
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of vala10 <gen>)
VALA Copier 2 Copier 3
Events
Unit - A unit enters vala10 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Diablo
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of vala11 <gen>)
VALA Copier 2 Copier 4
Events
Unit - A unit enters vala11 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Diablo
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of vala12 <gen>)
VALA Copier 2 Copier 5
Events
Unit - A unit enters vala12 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Diablo
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of vala13 <gen>)
cam rouge 19
Events
Unit - A unit enters cam_19 <gen>
Conditions
(Triggering unit) Equal to Explorer 0001 <gen>
Actions
Trigger - Turn on cam_rouge_19_Copier <gen>
Trigger - Turn off cam_rouge_10_Copier <gen>
cam rouge 19 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
cam rouge 20
Events
Unit - A unit enters cam_20 <gen>
Conditions
(Triggering unit) Equal to Explorer 0001 <gen>
Actions
Trigger - Turn on cam_rouge_20_Copier <gen>
Trigger - Turn off cam_rouge_19_Copier <gen>
cam rouge 20 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
cam rouge 21
Events
Unit - A unit enters cam_21 <gen>
Conditions
(Triggering unit) Equal to Explorer 0001 <gen>
Actions
Trigger - Turn on cam_rouge_21_Copier <gen>
Trigger - Turn off cam_rouge_25_Copier <gen>
cam rouge 21 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_21 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Explorer 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across lumiere <gen>
cam rouge 25
Events
Unit - A unit enters cam_25 <gen>
Conditions
(Triggering unit) Equal to Explorer 0001 <gen>
Actions
Trigger - Turn on cam_rouge_25_Copier <gen>
Trigger - Turn off cam_rouge_20_Copier <gen>
cam rouge 25 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_25 for Player 1 (Red) over 0 seconds
cam rouge 26
Events
Unit - A unit enters cam_26 <gen>
Conditions
(Triggering unit) Equal to Explorer 0001 <gen>
Actions
Trigger - Turn on cam_rouge_26_Copier <gen>
Trigger - Turn off cam_rouge_25_Copier <gen>
cam rouge 26 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_26 for Player 1 (Red) over 0 seconds
cam rouge 24
Events
Unit - A unit enters cam_24 <gen>
Conditions
(Triggering unit) Equal to Explorer 0001 <gen>
Actions
Trigger - Turn on cam_rouge_24_Copier <gen>
Trigger - Turn off cam_rouge_21_Copier <gen>
cam rouge 24 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_24 for Player 1 (Red) over 0 seconds
cam rouge 18
Events
Unit - A unit enters cam_18 <gen>
Conditions
(Triggering unit) Equal to Explorer 0001 <gen>
Actions
Trigger - Turn on cam_rouge_18_Copier <gen>
cam rouge 18 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_018 for Player 1 (Red) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across cam_18 <gen>
cam rouge 10
Events
Unit - A unit enters retour_lock <gen>
Conditions
(Triggering unit) Equal to Explorer 0001 <gen>
Actions
Trigger - Turn on cam_rouge_10_Copier <gen>
Trigger - Turn off cam_rouge_17_Copier <gen>
cam rouge 10 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Explorer 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
cam rouge 16
Events
Unit - A unit enters cam_16 <gen>
Conditions
(Triggering unit) Equal to Explorer 0001 <gen>
Actions
Trigger - Turn on cam_rouge_16_Copier <gen>
Trigger - Turn off cam_rouge_17_Copier <gen>
cam rouge 16 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
cam rouge 17
Events
Unit - A unit enters cam_17 <gen>
Conditions
(Triggering unit) Equal to Explorer 0001 <gen>
Actions
Trigger - Turn on cam_rouge_17_Copier <gen>
Trigger - Turn off cam_rouge_18_Copier <gen>
cam rouge 17 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Cam bleu 19
Events
Unit - A unit enters cam_19 <gen>
Conditions
(Triggering unit) Equal to Explorer 0002 <gen>
Actions
Trigger - Turn on Cam_bleu_19_Copier <gen>
Trigger - Turn off Cam_bleu_10_Copier <gen>
Cam bleu 19 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_019 for Player 2 (Blue) over 0 seconds
Cam bleu 20
Events
Unit - A unit enters cam_20 <gen>
Conditions
(Triggering unit) Equal to Explorer 0002 <gen>
Actions
Trigger - Turn on Cam_bleu_20_Copier <gen>
Trigger - Turn off Cam_bleu_19_Copier <gen>
Cam bleu 20 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_020 for Player 2 (Blue) over 0 seconds
Cam bleu 21
Events
Unit - A unit enters cam_21 <gen>
Conditions
(Triggering unit) Equal to Explorer 0002 <gen>
Actions
Trigger - Turn on Cam_bleu_21_Copier <gen>
Trigger - Turn off Cam_bleu_25_Copier <gen>
Cam bleu 21 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_21 for Player 2 (Blue) over 0 seconds
Camera - Lock camera target for Player 2 (Blue) to Explorer 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across lumiere <gen>
Cam bleu 25
Events
Unit - A unit enters cam_25 <gen>
Conditions
(Triggering unit) Equal to Explorer 0002 <gen>
Actions
Trigger - Turn on Cam_bleu_25_Copier <gen>
Trigger - Turn off Cam_bleu_20_Copier <gen>
Cam bleu 25 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_25 for Player 2 (Blue) over 0 seconds
Cam bleu 26
Events
Unit - A unit enters cam_26 <gen>
Conditions
(Triggering unit) Equal to Explorer 0002 <gen>
Actions
Trigger - Turn on Cam_bleu_26_Copier <gen>
Trigger - Turn off Cam_bleu_25_Copier <gen>
Cam bleu 26 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_26 for Player 2 (Blue) over 0 seconds
Cam bleu 24
Events
Unit - A unit enters cam_24 <gen>
Conditions
(Triggering unit) Equal to Explorer 0002 <gen>
Actions
Trigger - Turn on Cam_bleu_24_Copier <gen>
Trigger - Turn off Cam_bleu_21_Copier <gen>
Cam bleu 24 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_24 for Player 2 (Blue) over 0 seconds
Cam bleu 18
Events
Unit - A unit enters cam_18 <gen>
Conditions
(Triggering unit) Equal to Explorer 0002 <gen>
Actions
Trigger - Turn on Cam_bleu_18_Copier <gen>
Cam bleu 18 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_018 for Player 2 (Blue) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across cam_18 <gen>
Cam bleu 10
Events
Unit - A unit enters retour_lock <gen>
Conditions
(Triggering unit) Equal to Explorer 0002 <gen>
Actions
Trigger - Turn on Cam_bleu_10_Copier <gen>
Trigger - Turn off Cam_bleu_17_Copier <gen>
Cam bleu 10 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 2 (Blue) over 0 seconds
Camera - Lock camera target for Player 2 (Blue) to Explorer 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
Cam bleu 16
Events
Unit - A unit enters cam_16 <gen>
Conditions
(Triggering unit) Equal to Explorer 0002 <gen>
Actions
Trigger - Turn on Cam_bleu_16_Copier <gen>
Trigger - Turn off Cam_bleu_17_Copier <gen>
Cam bleu 16 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_016 for Player 2 (Blue) over 0 seconds
Cam bleu 17
Events
Unit - A unit enters cam_17 <gen>
Conditions
(Triggering unit) Equal to Explorer 0002 <gen>
Actions
Trigger - Turn on Cam_bleu_17_Copier <gen>
Trigger - Turn off Cam_bleu_18_Copier <gen>
Cam bleu 17 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_017 for Player 2 (Blue) over 0 seconds
Cam violet 19
Events
Unit - A unit enters cam_19 <gen>
Conditions
(Triggering unit) Equal to Explorer 0032 <gen>
Actions
Trigger - Turn on Cam_violet_19_Copier <gen>
Trigger - Turn off Cam_violet_10_Copier <gen>
Cam violet 19 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_019 for Player 4 (Purple) over 0 seconds
Cam violet 20
Events
Unit - A unit enters cam_20 <gen>
Conditions
(Triggering unit) Equal to Explorer 0032 <gen>
Actions
Trigger - Turn on Cam_violet_20_Copier <gen>
Trigger - Turn off Cam_violet_19_Copier <gen>
Cam violet 20 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_020 for Player 4 (Purple) over 0 seconds
Cam violet 21
Events
Unit - A unit enters cam_21 <gen>
Conditions
(Triggering unit) Equal to Explorer 0032 <gen>
Actions
Trigger - Turn on Cam_violet_21_Copier <gen>
Trigger - Turn off Cam_violet_25_Copier <gen>
Cam violet 21 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_21 for Player 4 (Purple) over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Explorer 0032 <gen> , offset by ( 0 , 0 ) using Default rotation
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across lumiere <gen>
Cam violet 25
Events
Unit - A unit enters cam_25 <gen>
Conditions
(Triggering unit) Equal to Explorer 0032 <gen>
Actions
Trigger - Turn on Cam_violet_25_Copier <gen>
Trigger - Turn off Cam_violet_20_Copier <gen>
Cam violet 25 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_25 for Player 4 (Purple) over 0 seconds
Cam violet 24
Events
Unit - A unit enters cam_24 <gen>
Conditions
(Triggering unit) Equal to Explorer 0032 <gen>
Actions
Trigger - Turn on Cam_violet_24_Copier <gen>
Trigger - Turn off Cam_violet_21_Copier <gen>
Cam violet 24 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_24 for Player 4 (Purple) over 0 seconds
Cam violet 26
Events
Unit - A unit enters cam_26 <gen>
Conditions
(Triggering unit) Equal to Explorer 0032 <gen>
Actions
Trigger - Turn on Cam_violet_26_Copier <gen>
Trigger - Turn off Cam_violet_25_Copier <gen>
Cam violet 26 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_26 for Player 4 (Purple) over 0 seconds
Cam violet 18
Events
Unit - A unit enters cam_18 <gen>
Conditions
(Triggering unit) Equal to Explorer 0032 <gen>
Actions
Trigger - Turn on Cam_violet_18_Copier <gen>
Cam violet 18 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_018 for Player 4 (Purple) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across cam_18 <gen>
Cam violet 10
Events
Unit - A unit enters retour_lock <gen>
Conditions
(Triggering unit) Equal to Explorer 0032 <gen>
Actions
Trigger - Turn on Cam_violet_10_Copier <gen>
Trigger - Turn off Cam_violet_17_Copier <gen>
Cam violet 10 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 4 (Purple) over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Explorer 0032 <gen> , offset by ( 0 , 0 ) using Default rotation
Cam violet 16
Events
Unit - A unit enters cam_16 <gen>
Conditions
(Triggering unit) Equal to Explorer 0032 <gen>
Actions
Trigger - Turn on Cam_violet_16_Copier <gen>
Trigger - Turn off Cam_violet_17_Copier <gen>
Cam violet 16 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_016 for Player 4 (Purple) over 0 seconds
Cam violet 17
Events
Unit - A unit enters cam_17 <gen>
Conditions
(Triggering unit) Equal to Explorer 0032 <gen>
Actions
Trigger - Turn on Cam_violet_17_Copier <gen>
Trigger - Turn off Cam_violet_18_Copier <gen>
Cam violet 17 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_017 for Player 4 (Purple) over 0 seconds
Cam jaune 19
Events
Unit - A unit enters cam_19 <gen>
Conditions
(Triggering unit) Equal to Explorer 0035 <gen>
Actions
Trigger - Turn on Cam_jaune_19_Copier <gen>
Trigger - Turn off Cam_jaune_10_Copier <gen>
Cam jaune 19 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_019 for Player 5 (Yellow) over 0 seconds
Cam jaune 20
Events
Unit - A unit enters cam_20 <gen>
Conditions
(Triggering unit) Equal to Explorer 0035 <gen>
Actions
Trigger - Turn on Cam_jaune_20_Copier <gen>
Trigger - Turn off Cam_jaune_19_Copier <gen>
Cam jaune 20 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_020 for Player 5 (Yellow) over 0 seconds
Cam jaune 21
Events
Unit - A unit enters cam_21 <gen>
Conditions
(Triggering unit) Equal to Explorer 0035 <gen>
Actions
Trigger - Turn on Cam_jaune_21_Copier <gen>
Trigger - Turn off Cam_jaune_25_Copier <gen>
Cam jaune 21 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_21 for Player 5 (Yellow) over 0 seconds
Camera - Lock camera target for Player 5 (Yellow) to Explorer 0035 <gen> , offset by ( 0 , 0 ) using Default rotation
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across lumiere <gen>
Cam jaune 24
Events
Unit - A unit enters cam_24 <gen>
Conditions
(Triggering unit) Equal to Explorer 0035 <gen>
Actions
Trigger - Turn on Cam_jaune_24_Copier <gen>
Trigger - Turn off Cam_jaune_21_Copier <gen>
Cam jaune 24 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_24 for Player 5 (Yellow) over 0 seconds
Cam jaune 25
Events
Unit - A unit enters cam_25 <gen>
Conditions
(Triggering unit) Equal to Explorer 0035 <gen>
Actions
Trigger - Turn on Cam_jaune_25_Copier <gen>
Trigger - Turn off Cam_jaune_20_Copier <gen>
Cam jaune 25 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_25 for Player 5 (Yellow) over 0 seconds
Cam jaune 26
Events
Unit - A unit enters cam_26 <gen>
Conditions
(Triggering unit) Equal to Explorer 0035 <gen>
Actions
Trigger - Turn on Cam_jaune_26_Copier <gen>
Trigger - Turn off Cam_jaune_25_Copier <gen>
Cam jaune 26 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_26 for Player 5 (Yellow) over 0 seconds
Cam jaune 18
Events
Unit - A unit enters cam_18 <gen>
Conditions
(Triggering unit) Equal to Explorer 0035 <gen>
Actions
Trigger - Turn on Cam_jaune_18_Copier <gen>
Cam jaune 18 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_018 for Player 5 (Yellow) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across cam_18 <gen>
Cam jaune 10
Events
Unit - A unit enters retour_lock <gen>
Conditions
(Triggering unit) Equal to Explorer 0035 <gen>
Actions
Trigger - Turn on Cam_jaune_10_Copier <gen>
Trigger - Turn off Cam_jaune_17_Copier <gen>
Cam jaune 10 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 5 (Yellow) over 0 seconds
Camera - Lock camera target for Player 5 (Yellow) to Explorer 0035 <gen> , offset by ( 0 , 0 ) using Default rotation
Cam jaune 16
Events
Unit - A unit enters cam_16 <gen>
Conditions
(Triggering unit) Equal to Explorer 0035 <gen>
Actions
Trigger - Turn on Cam_jaune_16_Copier <gen>
Trigger - Turn off Cam_jaune_17_Copier <gen>
Cam jaune 16 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_016 for Player 5 (Yellow) over 0 seconds
Cam jaune 17
Events
Unit - A unit enters cam_17 <gen>
Conditions
(Triggering unit) Equal to Explorer 0035 <gen>
Actions
Trigger - Turn on Cam_jaune_17_Copier <gen>
Trigger - Turn off Cam_jaune_18_Copier <gen>
Cam jaune 17 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_017 for Player 5 (Yellow) over 0 seconds
Cam cyan 19
Events
Unit - A unit enters cam_19 <gen>
Conditions
(Triggering unit) Equal to Explorer 0008 <gen>
Actions
Trigger - Turn on Cam_cyan_19_Copier <gen>
Trigger - Turn off Cam_cyan_10_Copier <gen>
Cam cyan 19 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_019 for Player 3 (Teal) over 0 seconds
Cam cyan 20
Events
Unit - A unit enters cam_20 <gen>
Conditions
(Triggering unit) Equal to Explorer 0008 <gen>
Actions
Trigger - Turn on Cam_cyan_20_Copier <gen>
Trigger - Turn off Cam_cyan_19_Copier <gen>
Cam cyan 20 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_020 for Player 3 (Teal) over 0 seconds
Cam cyan 21
Events
Unit - A unit enters cam_21 <gen>
Conditions
(Triggering unit) Equal to Explorer 0008 <gen>
Actions
Trigger - Turn on Cam_cyan_21_Copier <gen>
Trigger - Turn off Cam_cyan_25_Copier <gen>
Cam cyan 21 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_21 for Player 3 (Teal) over 0 seconds
Camera - Lock camera target for Player 5 (Yellow) to Explorer 0008 <gen> , offset by ( 0 , 0 ) using Default rotation
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across lumiere <gen>
Cam cyan 24
Events
Unit - A unit enters cam_24 <gen>
Conditions
(Triggering unit) Equal to Explorer 0008 <gen>
Actions
Trigger - Turn on Cam_cyan_24_Copier <gen>
Trigger - Turn off Cam_cyan_21_Copier <gen>
Cam cyan 24 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_24 for Player 3 (Teal) over 0 seconds
Cam cyan 25
Events
Unit - A unit enters cam_25 <gen>
Conditions
(Triggering unit) Equal to Explorer 0008 <gen>
Actions
Trigger - Turn on Cam_cyan_25_Copier <gen>
Trigger - Turn off Cam_cyan_20_Copier <gen>
Cam cyan 25 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_25 for Player 3 (Teal) over 0 seconds
Cam cyan 26
Events
Unit - A unit enters cam_26 <gen>
Conditions
(Triggering unit) Equal to Explorer 0008 <gen>
Actions
Trigger - Turn on Cam_cyan_26_Copier <gen>
Trigger - Turn off Cam_cyan_25_Copier <gen>
Cam cyan 26 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_26 for Player 3 (Teal) over 0 seconds
Cam cyan 18
Events
Unit - A unit enters cam_18 <gen>
Conditions
(Triggering unit) Equal to Explorer 0008 <gen>
Actions
Trigger - Turn on Cam_cyan_18_Copier <gen>
Cam cyan 18 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_018 for Player 3 (Teal) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across cam_18 <gen>
Cam cyan 10
Events
Unit - A unit enters retour_lock <gen>
Conditions
(Triggering unit) Equal to Explorer 0008 <gen>
Actions
Trigger - Turn on Cam_cyan_10_Copier <gen>
Trigger - Turn off Cam_cyan_17_Copier <gen>
Cam cyan 10 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 3 (Teal) over 0 seconds
Camera - Lock camera target for Player 5 (Yellow) to Explorer 0008 <gen> , offset by ( 0 , 0 ) using Default rotation
Cam cyan 16
Events
Unit - A unit enters cam_16 <gen>
Conditions
(Triggering unit) Equal to Explorer 0008 <gen>
Actions
Trigger - Turn on Cam_cyan_16_Copier <gen>
Trigger - Turn off Cam_cyan_17_Copier <gen>
Cam cyan 16 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_016 for Player 3 (Teal) over 0 seconds
Cam cyan 17
Events
Unit - A unit enters cam_17 <gen>
Conditions
(Triggering unit) Equal to Explorer 0008 <gen>
Actions
Trigger - Turn on Cam_cyan_17_Copier <gen>
Trigger - Turn off Cam_cyan_18_Copier <gen>
Cam cyan 17 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_017 for Player 3 (Teal) over 0 seconds
cam orange 19
Events
Unit - A unit enters cam_19 <gen>
Conditions
(Triggering unit) Equal to Explorer 0036 <gen>
Actions
Trigger - Turn on cam_orange_19_Copier <gen>
Trigger - Turn off cam_orange_10_Copier <gen>
cam orange 19 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_019 for Player 6 (Orange) over 0 seconds
cam orange 20
Events
Unit - A unit enters cam_20 <gen>
Conditions
(Triggering unit) Equal to Explorer 0036 <gen>
Actions
Trigger - Turn on cam_orange_20_Copier <gen>
Trigger - Turn off cam_orange_19_Copier <gen>
cam orange 20 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_020 for Player 6 (Orange) over 0 seconds
cam orange 21
Events
Unit - A unit enters cam_21 <gen>
Conditions
(Triggering unit) Equal to Explorer 0036 <gen>
Actions
Trigger - Turn on cam_orange_21 <gen>
Trigger - Turn off cam_orange_25_Copier <gen>
cam orange 21 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_21 for Player 6 (Orange) over 0 seconds
Camera - Lock camera target for Player 6 (Orange) to Explorer 0036 <gen> , offset by ( 0 , 0 ) using Default rotation
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across lumiere <gen>
cam orange 24
Events
Unit - A unit enters cam_24 <gen>
Conditions
(Triggering unit) Equal to Explorer 0036 <gen>
Actions
Trigger - Turn on cam_orange_24_Copier <gen>
Trigger - Turn off cam_orange_21_Copier <gen>
cam orange 24 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_24 for Player 6 (Orange) over 0 seconds
cam orange 25
Events
Unit - A unit enters cam_25 <gen>
Conditions
(Triggering unit) Equal to Explorer 0036 <gen>
Actions
Trigger - Turn on cam_orange_25_Copier <gen>
Trigger - Turn off cam_orange_20_Copier <gen>
cam orange 25 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_25 for Player 6 (Orange) over 0 seconds
cam orange 26
Events
Unit - A unit enters cam_26 <gen>
Conditions
(Triggering unit) Equal to Explorer 0036 <gen>
Actions
Trigger - Turn on cam_orange_26_Copier <gen>
Trigger - Turn off cam_orange_25_Copier <gen>
cam orange 26 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_26 for Player 6 (Orange) over 0 seconds
cam orange 18
Events
Unit - A unit enters cam_18 <gen>
Conditions
(Triggering unit) Equal to Explorer 0036 <gen>
Actions
Trigger - Turn on cam_orange_18_Copier <gen>
cam orange 18 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_camera_018 for Player 6 (Orange) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across cam_18 <gen>
cam orange 10
Events
Unit - A unit enters retour_lock <gen>
Conditions
(Triggering unit) Equal to Explorer 0036 <gen>
Actions
Trigger - Turn on cam_orange_10_Copier <gen>
Trigger - Turn off cam_orange_17_Copier <gen>
cam orange 10 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 6 (Orange) over 0 seconds
Camera - Lock camera target for Player 6 (Orange) to Explorer 0036 <gen> , offset by ( 0 , 0 ) using Default rotation
cam orange 16
Events
Unit - A unit enters cam_16 <gen>
Conditions
(Triggering unit) Equal to Explorer 0036 <gen>
Actions
Trigger - Turn on cam_orange_16_Copier <gen>
Trigger - Turn off cam_orange_17_Copier <gen>
cam orange 16 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_016 for Player 6 (Orange) over 0 seconds
cam orange 17
Events
Unit - A unit enters cam_17 <gen>
Conditions
(Triggering unit) Equal to Explorer 0036 <gen>
Actions
Trigger - Turn on cam_orange_17_Copier <gen>
Trigger - Turn off cam_orange_18_Copier <gen>
cam orange 17 Copier
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_017 for Player 6 (Orange) over 0 seconds
spider
Events
Unit - A unit comes within 100.00 of Crypt Fiend 0041 <gen>
Unit - A unit comes within 100.00 of Crypt Fiend 0042 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
spiderpatrollvl5
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Order Crypt Fiend 0042 <gen> to Patrol To . (Center of spider_2 <gen>)
Unit - Order Crypt Fiend 0041 <gen> to Patrol To . (Center of spider_1 <gen>)
Unit - Order Crypt Fiend 0006 <gen> to Patrol To . (Center of patrol_spider2 <gen>)
Unit - Order Crypt Fiend 0012 <gen> to Patrol To . (Center of patrole_spdier_1 <gen>)
sortie
Events
Destructible - Lever 1636 <gen> dies
Conditions
Actions
Destructible - Open Dungeon Gate 0064 <gen>
blque
Events
Unit - A unit enters bloque <gen>
Time - Every 0.01 seconds of game time
Conditions
(bloque <gen> contains Explorer 0001 <gen>) Equal to True
Actions
Unit - Move Explorer 0001 <gen> instantly to (Center of bloque <gen>)
blque Copier
Events
Unit - A unit enters bloque <gen>
Time - Every 0.01 seconds of game time
Conditions
(bloque <gen> contains Explorer 0032 <gen>) Equal to True
Actions
Unit - Move Explorer 0032 <gen> instantly to (Center of bloque <gen>)
blque Copier 2
Events
Unit - A unit enters bloque <gen>
Time - Every 0.01 seconds of game time
Conditions
(bloque <gen> contains Explorer 0036 <gen>) Equal to True
Actions
Unit - Move Explorer 0036 <gen> instantly to (Center of bloque <gen>)
blque Copier 3
Events
Unit - A unit enters bloque <gen>
Time - Every 0.01 seconds of game time
Conditions
(bloque <gen> contains Explorer 0008 <gen>) Equal to True
Actions
Unit - Move Explorer 0008 <gen> instantly to (Center of bloque <gen>)
blque Copier 4
Events
Unit - A unit enters bloque <gen>
Time - Every 0.01 seconds of game time
Conditions
(bloque <gen> contains Explorer 0002 <gen>) Equal to True
Actions
Unit - Move Explorer 0002 <gen> instantly to (Center of bloque <gen>)
blque Copier 5
Events
Unit - A unit enters bloque <gen>
Time - Every 0.01 seconds of game time
Conditions
(bloque <gen> contains Explorer 0035 <gen>) Equal to True
Actions
Unit - Move Explorer 0035 <gen> instantly to (Center of bloque <gen>)
blque2
Events
Unit - A unit enters bloque_Copier <gen>
Time - Every 0.01 seconds of game time
Conditions
(bloque_Copier <gen> contains Explorer 0001 <gen>) Equal to True
Actions
Unit - Move Explorer 0001 <gen> instantly to (Center of bloque_Copier <gen>)
blque2 Copier
Events
Unit - A unit enters bloque_Copier <gen>
Time - Every 0.01 seconds of game time
Conditions
(bloque_Copier <gen> contains Explorer 0032 <gen>) Equal to True
Actions
Unit - Move Explorer 0032 <gen> instantly to (Center of bloque_Copier <gen>)
blque2 Copier 2
Events
Unit - A unit enters bloque_Copier <gen>
Time - Every 0.01 seconds of game time
Conditions
(bloque_Copier <gen> contains Explorer 0036 <gen>) Equal to True
Actions
Unit - Move Explorer 0036 <gen> instantly to (Center of bloque_Copier <gen>)
blque2 Copier 3
Events
Unit - A unit enters bloque_Copier <gen>
Time - Every 0.01 seconds of game time
Conditions
(bloque_Copier <gen> contains Explorer 0008 <gen>) Equal to True
Actions
Unit - Move Explorer 0008 <gen> instantly to (Center of bloque_Copier <gen>)
blque2 Copier 4
Events
Unit - A unit enters bloque_Copier <gen>
Time - Every 0.01 seconds of game time
Conditions
(bloque_Copier <gen> contains Explorer 0002 <gen>) Equal to True
Actions
Unit - Move Explorer 0002 <gen> instantly to (Center of bloque_Copier <gen>)
blque2 Copier 5
Events
Unit - A unit enters bloque_Copier <gen>
Time - Every 0.01 seconds of game time
Conditions
(bloque_Copier <gen> contains Explorer 0035 <gen>) Equal to True
Actions
Unit - Move Explorer 0035 <gen> instantly to (Center of bloque_Copier <gen>)
MR HALOWEEN Copier
Events
Unit - A unit enters enfer <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off mam_orange <gen>
Trigger - Turn off mam_jaune <gen>
Trigger - Turn off mam_violet <gen>
Trigger - Turn off mam_cyan <gen>
Trigger - Turn off mam_blue <gen>
Trigger - Turn off mam_red <gen>
Trigger - Turn off cam_mort_1 <gen>
Trigger - Turn off cam_mort_1_Copier_2 <gen>
Trigger - Turn off cam_mort_1_Copier_3 <gen>
Trigger - Turn off cam_mort_1_Copier_4 <gen>
Trigger - Turn off cam_mort_1_Copier_5 <gen>
Trigger - Turn off cam_mort_1_Copier <gen>
Destructible - Close Dungeon Gate 0483 <gen>
Camera - Run camera for (Picked player) through cinematic.mdl cinematic camera
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 6 (Orange) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 6 (Orange) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 6 (Orange) over 0 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from |cffFF0000Mr Halloween 0000 <gen> named |cffff0000Mr Halloween|r : Play No sound and display It is hot here, isn't it ? . Modify duration: Add 0 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from |cffFF0000Mr Halloween 0000 <gen> named |cffff0000Mr Halloween|r : Play No sound and display By the way, the only exit is the big hole in front of me. . Modify duration: Add 0 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from |cffFF0000Mr Halloween 0000 <gen> named |cffff0000Mr Halloween|r : Play O04Mannoroth38 <gen> and display Unless you want to burn here, there is no other ways. . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Unit - Explode |cffFF0000Mr Halloween 0000 <gen> .
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Move Explorer 0032 <gen> instantly to (Center of meeting_2 <gen>)
Unit - Move Explorer 0035 <gen> instantly to (Center of meeting_2 <gen>)
Unit - Move Explorer 0036 <gen> instantly to (Center of meeting_2 <gen>)
Unit - Move Explorer 0008 <gen> instantly to (Center of meeting_2 <gen>)
Unit - Move Explorer 0002 <gen> instantly to (Center of meeting_2 <gen>)
Unit - Move Explorer 0001 <gen> instantly to (Center of meeting_2 <gen>)
Trigger - Turn on mam_blue <gen>
Trigger - Turn on mam_jaune <gen>
Trigger - Turn on mam_orange <gen>
Trigger - Turn on mam_red <gen>
Trigger - Turn on mam_cyan <gen>
Trigger - Turn on mam_violet <gen>
la mort semmerde
Events
Unit - A unit enters R__gion_066 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cff000000The Death:|r Hello mortals ! I need some animal blood's to complete my ritual.
sang
Events
Unit - A unit enters la_Mort <gen>
Conditions
(Item carried by (Triggering unit) of type A rat) Equal to gg_item_I002_0017
Actions
Trigger - Turn off (This trigger)
Item - Remove gg_item_I002_0017
Item - Move gg_item_kybl_0050 to (Center of R__gion_066 <gen>)
Game - Display to (All players) the text: |cff000000The Death:|r That can be good. Take this. It's for you.
Sound - Play RollingThunder1 <gen>
arrive egout
Events
Unit - A unit enters TP <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of TP_2 <gen>)
arrive egout Copier
Events
Unit - A unit enters TP_2 <gen>
Conditions
(Triggering unit) Equal to Explorer 0001 <gen>
Actions
Trigger - Turn off (This trigger)
Animation - Play Explorer 0001 <gen> 's death animation
arrive egout Copier Copier
Events
Unit - A unit enters TP_2 <gen>
Conditions
(Triggering unit) Equal to Explorer 0032 <gen>
Actions
Trigger - Turn off (This trigger)
Animation - Play Explorer 0032 <gen> 's death animation
arrive egout Copier Copier 2
Events
Unit - A unit enters TP_2 <gen>
Conditions
(Triggering unit) Equal to Explorer 0036 <gen>
Actions
Trigger - Turn off (This trigger)
Animation - Play Explorer 0036 <gen> 's death animation
arrive egout Copier Copier 3
Events
Unit - A unit enters TP_2 <gen>
Conditions
(Triggering unit) Equal to Explorer 0008 <gen>
Actions
Trigger - Turn off (This trigger)
Animation - Play Explorer 0008 <gen> 's death animation
arrive egout Copier Copier 4
Events
Unit - A unit enters TP_2 <gen>
Conditions
(Triggering unit) Equal to Explorer 0002 <gen>
Actions
Trigger - Turn off (This trigger)
Animation - Play Explorer 0002 <gen> 's death animation
arrive egout Copier Copier 5
Events
Unit - A unit enters TP_2 <gen>
Conditions
(Triggering unit) Equal to Explorer 0035 <gen>
Actions
Trigger - Turn off (This trigger)
Animation - Play Explorer 0035 <gen> 's death animation
cam2
Events
Unit - A unit enters TP_2 <gen>
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Explorer 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Explorer 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Explorer 0008 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Explorer 0032 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Explorer 0035 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 6 (Orange) to Explorer 0036 <gen> , offset by ( 0 , 0 ) using Default rotation
Hero - Set Explorer 0002 <gen> Hero-level to 2 , Show level-up graphics
Hero - Set Explorer 0032 <gen> Hero-level to 2 , Show level-up graphics
Hero - Set Explorer 0008 <gen> Hero-level to 2 , Show level-up graphics
Hero - Set Explorer 0035 <gen> Hero-level to 2 , Show level-up graphics
Hero - Set Explorer 0036 <gen> Hero-level to 2 , Show level-up graphics
Hero - Set Explorer 0001 <gen> Hero-level to 2 , Show level-up graphics
MR HALOWEEN Copier 2 Copier
Events
Unit - A unit enters Le_voila <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off mam_orange <gen>
Trigger - Turn off mam_jaune <gen>
Trigger - Turn off mam_violet <gen>
Trigger - Turn off mam_cyan <gen>
Trigger - Turn off mam_blue <gen>
Trigger - Turn off mam_red <gen>
Trigger - Turn off cam_mort_1 <gen>
Trigger - Turn off cam_mort_1_Copier_2 <gen>
Trigger - Turn off cam_mort_1_Copier_3 <gen>
Trigger - Turn off cam_mort_1_Copier_4 <gen>
Trigger - Turn off cam_mort_1_Copier_5 <gen>
Trigger - Turn off cam_mort_1_Copier <gen>
Camera - Run camera for (Picked player) through cinematic.mdl cinematic camera
Cinematic - Turn cinematic mode On for (All players)
Sound - Stop the currently playing music theme
Wait 0.05 seconds
Camera - Set the camera bounds for (Picked player) to (Entire map)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0.50 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 0.50 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 3 (Teal) over 0.50 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 4 (Purple) over 0.50 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 5 (Yellow) over 0.50 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 6 (Orange) over 0.50 seconds
Cinematic - Send transmission to (All players) from |cffFF0000Mr Halloween 0010 <gen> named |cffff0000Mr Halloween|r : Play No sound and display You're still alive !? That's impressive ! . Modify duration: Add 0 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from |cffFF0000Mr Halloween 0010 <gen> named |cffff0000Mr Halloween|r : Play O04Mannoroth38 <gen> and display I'm pretty sure that my friend will enjoy to meet you. . Modify duration: Add 0 seconds and Don't wait
Wait 10.00 seconds
Unit - Explode |cffFF0000Mr Halloween 0010 <gen> .
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on mam_blue <gen>
Trigger - Turn on mam_jaune <gen>
Trigger - Turn on mam_orange <gen>
Trigger - Turn on mam_red <gen>
Trigger - Turn on mam_cyan <gen>
Trigger - Turn on mam_violet <gen>
Destructible - Open Dungeon Gate 0079 <gen>
ouvrir porte
Events
Unit - Demon 0034 <gen> Dies
Conditions
Actions
Destructible - Open Frozen Throne Gate 1427 <gen>
attaque araignee
Events
Unit - A unit enters coucou_les_araignees <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off mam_orange <gen>
Trigger - Turn off mam_jaune <gen>
Trigger - Turn off mam_violet <gen>
Trigger - Turn off mam_cyan <gen>
Trigger - Turn off mam_blue <gen>
Trigger - Turn off mam_red <gen>
Trigger - Turn on mam_jaune <gen>
Unit - Move Explorer 0001 <gen> instantly to (Center of coucou_les_araignees <gen>)
Unit - Move Explorer 0032 <gen> instantly to (Center of coucou_les_araignees <gen>)
Unit - Move Explorer 0036 <gen> instantly to (Center of coucou_les_araignees <gen>)
Unit - Move Explorer 0008 <gen> instantly to (Center of coucou_les_araignees <gen>)
Unit - Move Explorer 0002 <gen> instantly to (Center of coucou_les_araignees <gen>)
Unit - Move Explorer 0035 <gen> instantly to (Center of coucou_les_araignees <gen>)
Camera - . Apply . gg_cam_Camera_arai for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_arai for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_arai for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_arai for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_arai for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_arai for Player 6 (Orange) over 0 seconds
Wait 0.30 seconds
Sound - Play Switch <gen> at 100 % volume, located at (Center of tp_araignee <gen>) with Z offset 0
Destructible - Close Frozen Throne Gate 1427 <gen>
Wait 2.00 seconds
Trigger - Turn on cam_boss_araignee <gen>
Sound - Play ScarabPissed1 <gen> at 100 % volume, located at (Center of coucou_les_araignees <gen>) with Z offset 0
Wait 7.00 seconds
Unit - Move Nerubian's Lord 0047 <gen> instantly to (Center of R__gion_104 <gen>)
Trigger - Turn on effet_de_vague_1 <gen>
Trigger - Turn on effet_de_vague_2 <gen>
Trigger - Turn on effet_de_vague_3 <gen>
Trigger - Turn on boss_revient <gen>
effet de vague 1
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Scarab for Player 12 (Brown) at (Center of araignee_1 <gen>) facing Default building facing degrees
effet de vague 2
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Scarab for Player 12 (Brown) at (Center of araignee_2 <gen>) facing Default building facing degrees
effet de vague 3
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Scarab for Player 12 (Brown) at (Center of araignee_3 <gen>) facing Default building facing degrees
attaque de zombie
Events
Unit - A unit enters araignee_1 <gen>
Unit - A unit enters araignee_2 <gen>
Unit - A unit enters araignee_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of tp_araignee <gen>)
boss
Events
Unit - Nerubian's Lord 0047 <gen> Dies
Conditions
Actions
Item - Move gg_item_kymn_0040 to (Position of Nerubian's Lord 0047 <gen>)
Destructible - Open Frozen Throne Gate 1427 <gen>
Trigger - Turn off cam_boss_araignee <gen>
Trigger - Turn off effet_de_vague_1 <gen>
Trigger - Turn off effet_de_vague_2 <gen>
Trigger - Turn off effet_de_vague_3 <gen>
Trigger - Turn off position_boss <gen>
Trigger - Turn on mam_blue <gen>
Trigger - Turn on mam_jaune <gen>
Trigger - Turn on mam_orange <gen>
Trigger - Turn on mam_red <gen>
Trigger - Turn on mam_cyan <gen>
Trigger - Turn on mam_violet <gen>
cam boss araignee
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_spider for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_spider for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_spider for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_spider for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_spider for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_spider for Player 6 (Orange) over 0 seconds
boss revient
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Nerubian's Lord 0047 <gen> instantly to (Center of coucou_les_araignees <gen>)
position boss
Events
Time - Every 1.00 seconds of game time
Conditions
(coucou_les_araignees <gen> contains Nerubian's Lord 0047 <gen>) Equal to True
Actions
Animation - Play Nerubian's Lord 0047 <gen> 's attack animation
erf
Events
Unit - A unit enters R__gion_104 <gen>
Conditions
Actions
Unit - Order Nerubian's Lord 0047 <gen> to Move To . (Center of coucou_les_araignees <gen>)
TP boss
Events
Destructible - Lever 1775 <gen> dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off cam_orange_10_Copier <gen>
Trigger - Turn off cam_orange_16_Copier <gen>
Trigger - Turn off cam_orange_17_Copier <gen>
Trigger - Turn off cam_orange_18_Copier <gen>
Trigger - Turn off cam_orange_19_Copier <gen>
Trigger - Turn off cam_orange_20_Copier <gen>
Trigger - Turn off cam_orange_21_Copier <gen>
Trigger - Turn off cam_orange_24_Copier <gen>
Trigger - Turn off cam_orange_25_Copier <gen>
Trigger - Turn off cam_orange_26_Copier <gen>
Trigger - Turn off cam_rouge_10_Copier <gen>
Trigger - Turn off cam_rouge_16_Copier <gen>
Trigger - Turn off cam_rouge_17_Copier <gen>
Trigger - Turn off cam_rouge_18_Copier <gen>
Trigger - Turn off cam_rouge_19_Copier <gen>
Trigger - Turn off cam_rouge_20_Copier <gen>
Trigger - Turn off cam_rouge_21_Copier <gen>
Trigger - Turn off cam_rouge_24_Copier <gen>
Trigger - Turn off cam_rouge_25_Copier <gen>
Trigger - Turn off cam_rouge_26_Copier <gen>
Trigger - Turn off Cam_bleu_10_Copier <gen>
Trigger - Turn off Cam_bleu_16_Copier <gen>
Trigger - Turn off Cam_bleu_17_Copier <gen>
Trigger - Turn off Cam_bleu_18_Copier <gen>
Trigger - Turn off Cam_bleu_19_Copier <gen>
Trigger - Turn off Cam_bleu_20_Copier <gen>
Trigger - Turn off Cam_bleu_21_Copier <gen>
Trigger - Turn off Cam_bleu_24_Copier <gen>
Trigger - Turn off Cam_bleu_25_Copier <gen>
Trigger - Turn off Cam_bleu_26_Copier <gen>
Trigger - Turn off Cam_cyan_10_Copier <gen>
Trigger - Turn off Cam_cyan_16_Copier <gen>
Trigger - Turn off Cam_cyan_17_Copier <gen>
Trigger - Turn off Cam_cyan_18_Copier <gen>
Trigger - Turn off Cam_cyan_19_Copier <gen>
Trigger - Turn off Cam_cyan_20_Copier <gen>
Trigger - Turn off Cam_cyan_21_Copier <gen>
Trigger - Turn off Cam_cyan_24_Copier <gen>
Trigger - Turn off Cam_cyan_25_Copier <gen>
Trigger - Turn off Cam_cyan_26_Copier <gen>
Trigger - Turn off Cam_jaune_10_Copier <gen>
Trigger - Turn off Cam_jaune_16_Copier <gen>
Trigger - Turn off Cam_jaune_17_Copier <gen>
Trigger - Turn off Cam_jaune_18_Copier <gen>
Trigger - Turn off Cam_jaune_19_Copier <gen>
Trigger - Turn off Cam_jaune_20_Copier <gen>
Trigger - Turn off Cam_jaune_21_Copier <gen>
Trigger - Turn off Cam_jaune_24_Copier <gen>
Trigger - Turn off Cam_jaune_25_Copier <gen>
Trigger - Turn off Cam_jaune_26_Copier <gen>
Trigger - Turn off Cam_violet_10_Copier <gen>
Trigger - Turn off Cam_violet_16_Copier <gen>
Trigger - Turn off Cam_violet_17_Copier <gen>
Trigger - Turn off Cam_violet_18_Copier <gen>
Trigger - Turn off Cam_violet_19_Copier <gen>
Trigger - Turn off Cam_violet_20_Copier <gen>
Trigger - Turn off Cam_violet_21_Copier <gen>
Trigger - Turn off Cam_violet_24_Copier <gen>
Trigger - Turn off Cam_violet_25_Copier <gen>
Trigger - Turn off Cam_violet_26_Copier <gen>
Trigger - Turn off cam_mort_1 <gen>
Trigger - Turn off cam_mort_1_Copier_2 <gen>
Trigger - Turn off cam_mort_1_Copier_3 <gen>
Trigger - Turn off cam_mort_1_Copier_4 <gen>
Trigger - Turn off cam_mort_1_Copier_5 <gen>
Trigger - Turn off cam_mort_1_Copier <gen>
Trigger - Turn off mort_red <gen>
Trigger - Turn off mort_violet <gen>
Trigger - Turn off mort_jaune <gen>
Trigger - Turn off mort_orange <gen>
Trigger - Turn off mort_cyan <gen>
Trigger - Turn off mort_blue <gen>
Trigger - Turn off mam_orange <gen>
Trigger - Turn off mam_jaune <gen>
Trigger - Turn off mam_violet <gen>
Trigger - Turn off mam_cyan <gen>
Trigger - Turn off mam_blue <gen>
Trigger - Turn off mam_red <gen>
Trigger - Turn off cam_mort_1 <gen>
Trigger - Turn off cam_mort_1_Copier_2 <gen>
Trigger - Turn off cam_mort_1_Copier_3 <gen>
Trigger - Turn off cam_mort_1_Copier_4 <gen>
Trigger - Turn off cam_mort_1_Copier_5 <gen>
Trigger - Turn off cam_mort_1_Copier <gen>
Camera - . Apply . gg_cam_camera_24 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_camera_24 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_camera_24 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_camera_24 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_camera_24 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_camera_24 for Player 6 (Orange) over 0 seconds
Wait 0.30 seconds
Sound - Set volume of Doom <gen> to 0.00 %
Destructible - Remove Short Stone Bridge 2431 <gen>
Destructible - Remove Short Stone Bridge 2432 <gen>
Destructible - Remove Short Stone Bridge 2433 <gen>
Destructible - Remove Short Stone Bridge 2434 <gen>
Unit - Kill Diablo 0046 <gen>
Sound - Play BridgeDeath <gen> at 100 % volume, located at (Center of bruit <gen>) with Z offset 0
Sound - Play SargerasRoar <gen> at 100 % volume, located at (Center of bruit <gen>) with Z offset 0
Wait 2.20 seconds
Sound - Play UndeadDissipate2 <gen> at 100 % volume, located at (Center of bruit <gen>) with Z offset 0
Wait 2.00 seconds
Sound - Play UndeadDissipate2 <gen> at 100 % volume, located at (Center of bruit <gen>) with Z offset 0
Wait 2.00 seconds
Unit - Move Explorer 0032 <gen> instantly to (Center of boss <gen>)
Unit - Move Explorer 0001 <gen> instantly to (Center of boss <gen>)
Unit - Move Explorer 0035 <gen> instantly to (Center of boss <gen>)
Unit - Move Explorer 0002 <gen> instantly to (Center of boss <gen>)
Unit - Move Explorer 0036 <gen> instantly to (Center of boss <gen>)
Unit - Move Explorer 0032 <gen> instantly to (Center of boss <gen>)
Hero - Set Explorer 0002 <gen> Hero-level to 4 , Show level-up graphics
Hero - Set Explorer 0032 <gen> Hero-level to 4 , Show level-up graphics
Hero - Set Explorer 0008 <gen> Hero-level to 4 , Show level-up graphics
Hero - Set Explorer 0035 <gen> Hero-level to 4 , Show level-up graphics
Hero - Set Explorer 0036 <gen> Hero-level to 4 , Show level-up graphics
Hero - Set Explorer 0001 <gen> Hero-level to 4 , Show level-up graphics
Hero - Instantly revive Explorer 0001 <gen> at (Center of boss <gen>) , Show revival graphics
Hero - Instantly revive Explorer 0002 <gen> at (Center of boss <gen>) , Show revival graphics
Hero - Instantly revive Explorer 0032 <gen> at (Center of boss <gen>) , Show revival graphics
Hero - Instantly revive Explorer 0008 <gen> at (Center of boss <gen>) , Show revival graphics
Hero - Instantly revive Explorer 0036 <gen> at (Center of boss <gen>) , Show revival graphics
Hero - Instantly revive Explorer 0035 <gen> at (Center of boss <gen>) , Show revival graphics
Trigger - Turn on mort_red <gen>
Trigger - Turn on mort_violet <gen>
Trigger - Turn on mort_orange <gen>
Trigger - Turn on mort_jaune <gen>
Trigger - Turn on mort_cyan <gen>
Trigger - Turn on mort_blue <gen>
Camera - . Apply . gg_cam_Camera_boss2 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_boss for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_boss for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_boss for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_boss for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_boss for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_boss for Player 6 (Orange) over 1.00 seconds
Cinematic - Send transmission to (All players) from |cffFF0000Mr Halloween 0045 <gen> named |cffff0000Mr Halloween|r : Play No sound and display YOU... . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from |cffFF0000Mr Halloween 0045 <gen> named |cffff0000Mr Halloween|r : Play No sound and display YOU HAVE... . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from |cffFF0000Mr Halloween 0045 <gen> named |cffff0000Mr Halloween|r : Play No sound and display YOU HAVE KILLED... . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from |cffFF0000Mr Halloween 0045 <gen> named |cffff0000Mr Halloween|r : Play No sound and display YOU HAVE KILL DIABLO ?! . Modify duration: Add 0 seconds and Don't wait
Wait 2.20 seconds
Cinematic - Send transmission to (All players) from |cffFF0000Mr Halloween 0045 <gen> named |cffff0000Mr Halloween|r : Play No sound and display IT'S... . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from |cffFF0000Mr Halloween 0045 <gen> named |cffff0000Mr Halloween|r : Play No sound and display IT'S UNACCEPTABLE ! . Modify duration: Add 0 seconds and Don't wait
Wait 2.20 seconds
Cinematic - Send transmission to (All players) from |cffFF0000Mr Halloween 0045 <gen> named |cffff0000Mr Halloween|r : Play No sound and display PREPARE TO PAY OFF ! . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from |cffFF0000Mr Halloween 0045 <gen> named |cffff0000Mr Halloween|r : Play No sound and display CERBERUS, ATTACK ! . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_camera_boss_3 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_camera_boss_3 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_camera_boss_3 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_camera_boss_3 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_camera_boss_3 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_camera_boss_3 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of gros_monstre <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Wait 1.00 seconds
Sound - Play NecropolisUpgrade1 <gen> at 100 % volume, located at (Center of cri_dla_bete <gen>) with Z offset 0
Wait 1.00 seconds
Unit - Move Cerberus 0048 <gen> instantly to (Center of gros_monstre <gen>)
Animation - Play Cerberus 0048 <gen> 's attack animation
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on mam_blue <gen>
Trigger - Turn on mam_jaune <gen>
Trigger - Turn on mam_orange <gen>
Trigger - Turn on mam_red <gen>
Trigger - Turn on mam_cyan <gen>
Trigger - Turn on mam_violet <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across boss <gen>
Trigger - Turn on cerbere_move <gen>
Wait 2.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Order Cerberus 0048 <gen> to Attack-Move To . (Center of viens_la <gen>)
cerbere move
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: |cffFF0000Cerbère|r : ROAR !
Trigger - Turn on cerbere_move_Copier <gen>
Trigger - Turn on cerbere_2 <gen>
Wait 10.00 seconds
Trigger - Turn off cerbere_move_Copier <gen>
Trigger - Turn off cerbere_2 <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 0.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 0.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 0.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 0.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 0.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 0.00
cerbere move Copier
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Unit - Order Cerberus 0048 <gen> to Stop .
Animation - Play Cerberus 0048 <gen> 's death animation
cerbere 2
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of R__gion_089 <gen>) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Center of R__gion_091 <gen>) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Center of R__gion_092 <gen>) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Center of R__gion_090 <gen>) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Special Effect - Create a special effect at (Center of viens_la <gen>) using Abilities\Spells\Orc\EarthQuake\EarthQuakeTarget.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 15.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 15.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 15.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 15.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 15.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 15.00
defense
Events
Unit - Cerberus 0048 <gen> Is attacked
Conditions
Actions
Unit - Order Cerberus 0048 <gen> to Attack . (Attacking unit)
kill ombre
Events
Conditions
Actions
vire la cam
Events
Player - Player 1 (Red) types a chat message containing enlever (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off mam_red <gen>
vire la cam Copier
Events
Player - Player 1 (Red) types a chat message containing arctique (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove |cffFF0000Mr Halloween 0010 <gen> from the game
Unit - Remove |cffFF0000Mr Halloween 0009 <gen> from the game
Trigger - Turn off MR_HALOWEEN <gen>
Unit - Move Explorer 0001 <gen> instantly to (Center of CHECKPOINTC_BON <gen>)
Unit - Move Explorer 0002 <gen> instantly to (Center of CHECKPOINTC_BON <gen>)
Unit - Move Explorer 0008 <gen> instantly to (Center of CHECKPOINTC_BON <gen>)
Unit - Move Explorer 0032 <gen> instantly to (Center of CHECKPOINTC_BON <gen>)
Unit - Move Explorer 0035 <gen> instantly to (Center of CHECKPOINTC_BON <gen>)
Unit - Move Explorer 0036 <gen> instantly to (Center of CHECKPOINTC_BON <gen>)
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.05) and color ( 100.00 %, 0.00 %, 0.00 %)
vire la cam Copier 2
Events
Player - Player 1 (Red) types a chat message containing antarctique (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove |cffFF0000Mr Halloween 0009 <gen> from the game
Trigger - Turn off MR_HALOWEEN <gen>
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.05) and color ( 100.00 %, 0.00 %, 0.00 %)
Unit - Move Explorer 0001 <gen> instantly to (Center of la_conneri_death <gen>)
Unit - Move Explorer 0002 <gen> instantly to (Center of la_conneri_death <gen>)
Unit - Move Explorer 0008 <gen> instantly to (Center of la_conneri_death <gen>)
Unit - Move Explorer 0032 <gen> instantly to (Center of la_conneri_death <gen>)
Unit - Move Explorer 0035 <gen> instantly to (Center of la_conneri_death <gen>)
Unit - Move Explorer 0036 <gen> instantly to (Center of la_conneri_death <gen>)
mort cerbere
Events
Unit - Cerberus 0048 <gen> Dies
Conditions
Actions
Unit - Add Stampede to 0004 <gen>
Trigger - Turn off cerbere_move <gen>
Trigger - Turn off cerbere_move_Copier <gen>
Trigger - Turn off cerbere_2 <gen>
Trigger - Turn off mam_orange <gen>
Trigger - Turn off mam_jaune <gen>
Trigger - Turn off mam_violet <gen>
Trigger - Turn off mam_cyan <gen>
Trigger - Turn off mam_blue <gen>
Trigger - Turn off mam_red <gen>
Trigger - Turn off cam_mort_1 <gen>
Trigger - Turn off cam_mort_1_Copier_2 <gen>
Trigger - Turn off cam_mort_1_Copier_3 <gen>
Trigger - Turn off cam_mort_1_Copier_4 <gen>
Trigger - Turn off cam_mort_1_Copier_5 <gen>
Trigger - Turn off cam_mort_1_Copier <gen>
Trigger - Turn off mort_red <gen>
Trigger - Turn off mort_violet <gen>
Trigger - Turn off mort_jaune <gen>
Trigger - Turn off mort_orange <gen>
Trigger - Turn off mort_cyan <gen>
Trigger - Turn off mort_blue <gen>
Hero - Instantly revive Explorer 0008 <gen> at (Center of boss <gen>) , Show revival graphics
Camera - Shake the camera for Player 1 (Red) with magnitude 0.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 0.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 0.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 0.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 0.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 0.00
Wait 2.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Hero - Set Explorer 0002 <gen> Hero-level to 5 , Show level-up graphics
Hero - Set Explorer 0032 <gen> Hero-level to 5 , Show level-up graphics
Hero - Set Explorer 0008 <gen> Hero-level to 5 , Show level-up graphics
Hero - Set Explorer 0035 <gen> Hero-level to 5 , Show level-up graphics
Hero - Set Explorer 0036 <gen> Hero-level to 5 , Show level-up graphics
Hero - Set Explorer 0001 <gen> Hero-level to 5 , Show level-up graphics
Hero - Instantly revive Explorer 0001 <gen> at (Center of boss <gen>) , Show revival graphics
Hero - Instantly revive Explorer 0002 <gen> at (Center of boss <gen>) , Show revival graphics
Hero - Instantly revive Explorer 0032 <gen> at (Center of boss <gen>) , Show revival graphics
Hero - Instantly revive Explorer 0008 <gen> at (Center of boss <gen>) , Show revival graphics
Hero - Instantly revive Explorer 0036 <gen> at (Center of boss <gen>) , Show revival graphics
Hero - Instantly revive Explorer 0035 <gen> at (Center of boss <gen>) , Show revival graphics
Unit - Move Explorer 0032 <gen> instantly to (Center of on_recule <gen>)
Unit - Move Explorer 0035 <gen> instantly to (Center of on_recule <gen>)
Unit - Move Explorer 0036 <gen> instantly to (Center of on_recule <gen>)
Unit - Move Explorer 0008 <gen> instantly to (Center of on_recule <gen>)
Unit - Move Explorer 0002 <gen> instantly to (Center of on_recule <gen>)
Unit - Move Explorer 0001 <gen> instantly to (Center of on_recule <gen>)
Unit - Make Explorer 0032 <gen> Invulnerable
Unit - Make Explorer 0001 <gen> Invulnerable
Unit - Make Explorer 0035 <gen> Invulnerable
Unit - Make Explorer 0002 <gen> Invulnerable
Unit - Make Explorer 0008 <gen> Invulnerable
Unit - Make Explorer 0036 <gen> Invulnerable
Unit - Make 0004 <gen> Invulnerable
Camera - . Apply . gg_cam_Camera_boss for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_boss for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_boss for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_boss for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_boss for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_boss for Player 6 (Orange) over 0.00 seconds
Cinematic - Send transmission to (All players) from |cffFF0000Mr Halloween 0045 <gen> named |cffff0000Mr Halloween|r : Play No sound and display ... . Modify duration: Add 0 seconds and Don't wait
Wait 8.00 seconds
Cinematic - Send transmission to (All players) from |cffFF0000Mr Halloween 0045 <gen> named |cffff0000Mr Halloween|r : Play No sound and display Vous ne me laissez pas d'autres choix. . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Unit - Add Carrion Swarm to 0059 <gen>
Trigger - Turn on attaque_chevalier <gen>
Unit - Explode |cffFF0000Mr Halloween 0045 <gen> .
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 6 (Orange) over 2.00 seconds
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of t3 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of t1 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of t2 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of t4 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of t5 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of t6 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of t7 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Move 0059 <gen> instantly to (Center of t3 <gen>)
Cinematic - Send transmission to (All players) from 0059 <gen> named |cffff0000Mr Halloween|r : Play No sound and display In guard ! . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Turn cinematic mode Off for (All players)
Unit - Make Explorer 0032 <gen> Vulnerable
Unit - Make Explorer 0008 <gen> Vulnerable
Unit - Make Explorer 0002 <gen> Vulnerable
Unit - Make Explorer 0001 <gen> Vulnerable
Unit - Make Explorer 0036 <gen> Vulnerable
Unit - Make Explorer 0035 <gen> Vulnerable
Trigger - Turn on mort_red <gen>
Trigger - Turn on mort_violet <gen>
Trigger - Turn on mort_orange <gen>
Trigger - Turn on mort_jaune <gen>
Trigger - Turn on mort_cyan <gen>
Trigger - Turn on mort_blue <gen>
Trigger - Turn on mam_blue <gen>
Trigger - Turn on mam_jaune <gen>
Trigger - Turn on mam_orange <gen>
Trigger - Turn on mam_red <gen>
Trigger - Turn on mam_cyan <gen>
Trigger - Turn on mam_violet <gen>
attaque chevalier
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Wait 1.50 seconds
Animation - Play 0059 <gen> 's attack animation
Unit - Order 0059 <gen> to Undead Dreadlord - Carrion Swarm . (Center of t4 <gen>)
Wait 1.50 seconds
Animation - Play 0059 <gen> 's attack animation
Unit - Order 0059 <gen> to Undead Dreadlord - Carrion Swarm . (Center of t6 <gen>)
Wait 1.50 seconds
Animation - Play 0059 <gen> 's attack animation
Unit - Order 0059 <gen> to Undead Dreadlord - Carrion Swarm . (Center of t7 <gen>)
Wait 1.50 seconds
Animation - Play 0059 <gen> 's attack animation
Unit - Order 0059 <gen> to Undead Dreadlord - Carrion Swarm . (Center of t5 <gen>)
Animation - Play 0059 <gen> 's attack animation
Unit - Order 0059 <gen> to Undead Dreadlord - Carrion Swarm . (Center of t9 <gen>)
Wait 1.50 seconds
Animation - Play 0059 <gen> 's attack animation
Unit - Order 0059 <gen> to Undead Dreadlord - Carrion Swarm . (Center of t1 <gen>)
Wait 1.50 seconds
Animation - Play 0059 <gen> 's attack animation
Unit - Order 0059 <gen> to Undead Dreadlord - Carrion Swarm . (Center of t8 <gen>)
Wait 1.50 seconds
Animation - Play 0059 <gen> 's attack animation
Unit - Order 0059 <gen> to Undead Dreadlord - Carrion Swarm . (Center of t2 <gen>)
Wait 1.50 seconds
Animation - Play 0059 <gen> 's attack animation
Sound - Play O04Mannoroth38 <gen>
mort chevalier
Events
Unit - 0059 <gen> Dies
Conditions
Actions
Trigger - Turn off mam_orange <gen>
Trigger - Turn off mam_jaune <gen>
Trigger - Turn off mam_violet <gen>
Trigger - Turn off mam_cyan <gen>
Trigger - Turn off mam_blue <gen>
Trigger - Turn off mam_red <gen>
Trigger - Turn off cam_mort_1 <gen>
Trigger - Turn off cam_mort_1_Copier_2 <gen>
Trigger - Turn off cam_mort_1_Copier_3 <gen>
Trigger - Turn off cam_mort_1_Copier_4 <gen>
Trigger - Turn off cam_mort_1_Copier_5 <gen>
Trigger - Turn off cam_mort_1_Copier <gen>
Trigger - Turn off attaque_chevalier <gen>
Hero - Set Explorer 0002 <gen> Hero-level to 6 , Show level-up graphics
Hero - Set Explorer 0032 <gen> Hero-level to 6 , Show level-up graphics
Hero - Set Explorer 0008 <gen> Hero-level to 6 , Show level-up graphics
Hero - Set Explorer 0035 <gen> Hero-level to 6 , Show level-up graphics
Hero - Set Explorer 0036 <gen> Hero-level to 6 , Show level-up graphics
Hero - Set Explorer 0001 <gen> Hero-level to 6 , Show level-up graphics
Camera - Shake the camera for Player 1 (Red) with magnitude 0.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 0.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 0.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 0.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 0.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 0.00
Wait 2.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Unit - Move Explorer 0032 <gen> instantly to (Center of on_recule <gen>)
Unit - Move Explorer 0035 <gen> instantly to (Center of on_recule <gen>)
Unit - Move Explorer 0036 <gen> instantly to (Center of on_recule <gen>)
Unit - Move Explorer 0008 <gen> instantly to (Center of on_recule <gen>)
Unit - Move Explorer 0002 <gen> instantly to (Center of on_recule <gen>)
Unit - Move Explorer 0001 <gen> instantly to (Center of on_recule <gen>)
Unit - Make Explorer 0032 <gen> Invulnerable
Unit - Make Explorer 0001 <gen> Invulnerable
Unit - Make Explorer 0035 <gen> Invulnerable
Unit - Make Explorer 0002 <gen> Invulnerable
Unit - Make Explorer 0008 <gen> Invulnerable
Unit - Make Explorer 0036 <gen> Invulnerable
Unit - Make 0004 <gen> Invulnerable
Camera - . Apply . gg_cam_Camera_boss2 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 4 (Purple) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 5 (Yellow) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 6 (Orange) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_055 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_055 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_055 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_055 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_055 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_058 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_058 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_058 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_058 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_058 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_059 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_059 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_059 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_059 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_059 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_060 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_060 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_060 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_060 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_060 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_061 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_061 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_061 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_061 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_061 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_063 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_063 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_063 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_063 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_063 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 1 (Red) over 0.20 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 2 (Blue) over 0.20 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 3 (Teal) over 0.20 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 4 (Purple) over 0.20 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 5 (Yellow) over 0.20 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 6 (Orange) over 0.20 seconds
Special Effect - Create a special effect at (Center of t3 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Unit - Move 0004 <gen> instantly to (Center of t3 <gen>)
Sound - Play BansheeDeath <gen> at 100 % volume, located at (Center of t3 <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from 0004 <gen> named |cffff0000Mr Halloween|r : Play No sound and display Now, let's see what you can really do. . Modify duration: Add 0 seconds and Don't wait
Wait 10.00 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Turn cinematic mode Off for (All players)
Unit - Make Explorer 0032 <gen> Vulnerable
Unit - Make Explorer 0001 <gen> Vulnerable
Unit - Make Explorer 0035 <gen> Vulnerable
Unit - Make Explorer 0002 <gen> Vulnerable
Unit - Make Explorer 0008 <gen> Vulnerable
Unit - Make Explorer 0036 <gen> Vulnerable
Unit - Make 0004 <gen> Vulnerable
Trigger - Turn on attaque_fantome <gen>
Trigger - Turn on mouvement_fantome <gen>
Trigger - Turn on rire_fantome <gen>
Trigger - Turn on mam_blue <gen>
Trigger - Turn on mam_jaune <gen>
Trigger - Turn on mam_orange <gen>
Trigger - Turn on mam_red <gen>
Trigger - Turn on mam_cyan <gen>
Trigger - Turn on mam_violet <gen>
attaque fantome
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Order 0004 <gen> to Neutral Beastmaster - Stampede . (Center of t3 <gen>)
mouvement fantome
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Animation - Play 0004 <gen> 's attack animation
rire fantome
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Sound - Play O04Mannoroth38 <gen>
grosse citrouille
Events
Unit - 0004 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Hero - Set Explorer 0002 <gen> Hero-level to 7 , Show level-up graphics
Hero - Set Explorer 0032 <gen> Hero-level to 7 , Show level-up graphics
Hero - Set Explorer 0008 <gen> Hero-level to 7 , Show level-up graphics
Hero - Set Explorer 0035 <gen> Hero-level to 7 , Show level-up graphics
Hero - Set Explorer 0036 <gen> Hero-level to 7 , Show level-up graphics
Hero - Set Explorer 0001 <gen> Hero-level to 7 , Show level-up graphics
Unit - Make Explorer 0032 <gen> Invulnerable
Unit - Make Explorer 0001 <gen> Invulnerable
Unit - Make Explorer 0035 <gen> Invulnerable
Unit - Make Explorer 0002 <gen> Invulnerable
Unit - Make Explorer 0008 <gen> Invulnerable
Unit - Make Explorer 0036 <gen> Invulnerable
Unit - Make |cffFF0000Mr Halloween 0056 <gen> Invulnerable
Trigger - Turn off mouvement_fantome <gen>
Trigger - Turn off attaque_fantome <gen>
Trigger - Turn off rire_fantome <gen>
Trigger - Turn off mam_orange <gen>
Trigger - Turn off mam_jaune <gen>
Trigger - Turn off mam_violet <gen>
Trigger - Turn off mam_cyan <gen>
Trigger - Turn off mam_blue <gen>
Trigger - Turn off mam_red <gen>
Trigger - Turn off cam_mort_1 <gen>
Trigger - Turn off cam_mort_1_Copier_2 <gen>
Trigger - Turn off cam_mort_1_Copier_3 <gen>
Trigger - Turn off cam_mort_1_Copier_4 <gen>
Trigger - Turn off cam_mort_1_Copier_5 <gen>
Trigger - Turn off cam_mort_1_Copier <gen>
Camera - . Apply . gg_cam_Camera_boss2 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_boss2 for Player 6 (Orange) over 0.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Explorer 0058 <gen> named |cff0000FFExploror|r : Play No sound and display Is he dead ? . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 10.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 10.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 10.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 10.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 10.00
Camera - . Apply . gg_cam_camera_boss4 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_camera_boss4 for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_camera_boss4 for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_camera_boss4 for Player 4 (Purple) over 4.00 seconds
Camera - . Apply . gg_cam_camera_boss4 for Player 5 (Yellow) over 4.00 seconds
Camera - . Apply . gg_cam_camera_boss4 for Player 6 (Orange) over 4.00 seconds
Unit - Order Explorer 0036 <gen> to Move To . (Center of on_recule <gen>)
Unit - Order Explorer 0035 <gen> to Move To . (Center of on_recule <gen>)
Unit - Order Explorer 0032 <gen> to Move To . (Center of on_recule <gen>)
Unit - Order Explorer 0008 <gen> to Move To . (Center of on_recule <gen>)
Unit - Order Explorer 0002 <gen> to Move To . (Center of on_recule <gen>)
Unit - Order Explorer 0001 <gen> to Move To . (Center of on_recule <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Explorer 0058 <gen> named |cff0000FFExplorateur|r : Play No sound and display Qu'est ce qui se passe ?! . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Center of t1 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Special Effect - Create a special effect at (Center of t2 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Special Effect - Create a special effect at (Center of t3 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Special Effect - Create a special effect at (Center of t4 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Special Effect - Create a special effect at (Center of t5 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Special Effect - Create a special effect at (Center of t6 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Special Effect - Create a special effect at (Center of t7 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Special Effect - Create a special effect at (Center of t8 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Special Effect - Create a special effect at (Center of t9 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Camera - . Apply . gg_cam_camera_boss5 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_camera_boss5 for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_camera_boss5 for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_camera_boss5 for Player 4 (Purple) over 4.00 seconds
Camera - . Apply . gg_cam_camera_boss5 for Player 5 (Yellow) over 4.00 seconds
Camera - . Apply . gg_cam_camera_boss5 for Player 6 (Orange) over 4.00 seconds
Wait 4.00 seconds
Wait 3.00 seconds
Unit - Move |cffFF0000Mr Halloween 0056 <gen> instantly to (Center of t3 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from |cffFF0000Mr Halloween 0056 <gen> named |cffff0000Mr Halloween|r : Play O04Mannoroth38 <gen> and display I hope you like giant pumpkin's juice ! . Modify duration: Add 0 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn on mam_blue <gen>
Trigger - Turn on mam_jaune <gen>
Trigger - Turn on mam_orange <gen>
Trigger - Turn on mam_red <gen>
Trigger - Turn on mam_cyan <gen>
Trigger - Turn on mam_violet <gen>
Unit - Make Explorer 0032 <gen> Vulnerable
Unit - Make Explorer 0001 <gen> Vulnerable
Unit - Make Explorer 0035 <gen> Vulnerable
Unit - Make Explorer 0002 <gen> Vulnerable
Unit - Make Explorer 0008 <gen> Vulnerable
Unit - Make Explorer 0036 <gen> Vulnerable
Unit - Make |cffFF0000Mr Halloween 0056 <gen> Vulnerable
mort de mr haloween
Events
Unit - |cffFF0000Mr Halloween 0056 <gen> Dies
Conditions
Actions
Wait 2.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off cam_mort_1 <gen>
Trigger - Turn off cam_mort_1_Copier_2 <gen>
Trigger - Turn off cam_mort_1_Copier_3 <gen>
Trigger - Turn off cam_mort_1_Copier_4 <gen>
Trigger - Turn off cam_mort_1_Copier_5 <gen>
Trigger - Turn off cam_mort_1_Copier <gen>
Trigger - Turn off mam_orange <gen>
Trigger - Turn off mam_jaune <gen>
Trigger - Turn off mam_violet <gen>
Trigger - Turn off mam_cyan <gen>
Trigger - Turn off mam_blue <gen>
Trigger - Turn off mam_red <gen>
Sound - Play TheHornOfCenarius <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 50.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 50.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 50.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 50.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 50.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 50.00
Camera - . Apply . gg_cam_camera_boss5 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_camera_boss5 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_camera_boss5 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_camera_boss5 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_camera_boss5 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_camera_boss5 for Player 6 (Orange) over 1.00 seconds
Wait 5.00 seconds
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.10) and color ( 100.00 %, 10.00 %, 10.00 %)
Camera - Shake the camera for Player 1 (Red) with magnitude 45.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 45.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 45.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 45.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 45.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 45.00
Wait 0.50 seconds
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.20) and color ( 100.00 %, 20.00 %, 20.00 %)
Camera - Shake the camera for Player 1 (Red) with magnitude 40.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 40.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 40.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 40.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 40.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 40.00
Wait 0.50 seconds
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.30) and color ( 100.00 %, 30.00 %, 30.00 %)
Camera - Shake the camera for Player 1 (Red) with magnitude 35.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 35.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 35.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 35.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 35.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 35.00
Wait 0.50 seconds
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.40) and color ( 100.00 %, 40.00 %, 40.00 %)
Camera - Shake the camera for Player 1 (Red) with magnitude 30.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 30.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 30.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 30.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 30.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 30.00
Wait 0.50 seconds
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.50) and color ( 100.00 %, 50.00 %, 50.00 %)
Camera - Shake the camera for Player 1 (Red) with magnitude 25.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 25.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 25.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 25.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 25.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 25.00
Wait 0.50 seconds
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.60) and color ( 100.00 %, 60.00 %, 60.00 %)
Camera - Shake the camera for Player 1 (Red) with magnitude 20.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 20.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 20.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 20.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 20.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 20.00
Wait 0.50 seconds
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.70) and color ( 100.00 %, 70.00 %, 70.00 %)
Camera - Shake the camera for Player 1 (Red) with magnitude 15.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 15.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 15.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 15.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 15.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 15.00
Wait 0.50 seconds
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.80) and color ( 100.00 %, 80.00 %, 80.00 %)
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 10.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 10.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 10.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 10.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 10.00
Wait 0.50 seconds
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.90) and color ( 100.00 %, 90.00 %, 90.00 %)
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 5.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 5.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 5.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 5.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 5.00
Wait 0.50 seconds
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 1.00) and color ( 100.00 %, 100.00 %, 100.00 %)
Animation - Play Explorer 0001 <gen> 's death animation
Animation - Play Explorer 0032 <gen> 's death animation
Animation - Play Explorer 0036 <gen> 's death animation
Animation - Play Explorer 0008 <gen> 's death animation
Animation - Play Explorer 0002 <gen> 's death animation
Animation - Play Explorer 0035 <gen> 's death animation
Wait 3.00 seconds
Destructible - Close Dungeon Gate 0487 <gen>
Destructible - Close Dungeon Gate 0486 <gen>
Destructible - Close Dungeon Gate 0483 <gen>
Destructible - Open Iron Gate 0488 <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 0.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 0.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 0.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 0.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 0.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 0.00
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 0.00 seconds
Unit - Move Explorer 0001 <gen> instantly to (Center of soleil_fin_3 <gen>)
Unit - Move Explorer 0032 <gen> instantly to (Center of soleil_fin_3 <gen>)
Unit - Move Explorer 0036 <gen> instantly to (Center of soleil_fin_3 <gen>)
Unit - Move Explorer 0008 <gen> instantly to (Center of soleil_fin_3 <gen>)
Unit - Move Explorer 0002 <gen> instantly to (Center of soleil_fin_3 <gen>)
Unit - Move Explorer 0035 <gen> instantly to (Center of soleil_fin_3 <gen>)
Sound - Set volume of Track01 <gen> to 0.00 %
Trigger - Turn on cam_fin <gen>
Wait 0.10 seconds
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.90) and color ( 100.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.80) and color ( 100.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.70) and color ( 100.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.60) and color ( 100.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.50) and color ( 100.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.40) and color ( 100.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.30) and color ( 100.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.20) and color ( 100.00 %, 100.00 %, 100.00 %)
Wait 0.50 seconds
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.10) and color ( 100.00 %, 100.00 %, 100.00 %)
Wait 0.10 seconds
Environment - Create at soleil_fin_2 <gen> the weather effect Rays Of Light
Environment - Create at soleil_fin_1 <gen> the weather effect Rays Of Light
Environment - Create at soleil_fin_3 <gen> the weather effect Rays Of Light
Environment - Create at feu_1 <gen> the weather effect Rays Of Light
Game - Set the time of day to 6.00
Wait 1.00 seconds
Sound - Play Track04 <gen>
Cinematic - Send transmission to (All players) from Explorer 0058 <gen> named |cff0000FFExploror|r : Play No sound and display Ah, my head ! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Animation - Play Explorer 0001 <gen> 's stand animation
Animation - Play Explorer 0032 <gen> 's stand animation
Animation - Play Explorer 0036 <gen> 's stand animation
Animation - Play Explorer 0008 <gen> 's stand animation
Animation - Play Explorer 0002 <gen> 's stand animation
Animation - Play Explorer 0035 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Explorer 0058 <gen> named |cff0000FFExploror|r : Play No sound and display What's happened ? Where am I ? . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Explorer 0058 <gen> named |cff0000FFExploror|r : Play No sound and display Anyway, I don't stay here ! . Modify duration: Add 0 seconds and Wait
Unit - Order Explorer 0036 <gen> to Move To . (Center of sortir_dla_maison <gen>)
Unit - Order Explorer 0032 <gen> to Move To . (Center of sortir_dla_maison <gen>)
Unit - Order Explorer 0008 <gen> to Move To . (Center of sortir_dla_maison <gen>)
Unit - Order Explorer 0002 <gen> to Move To . (Center of sortir_dla_maison <gen>)
Unit - Order Explorer 0035 <gen> to Move To . (Center of sortir_dla_maison <gen>)
Unit - Order Explorer 0001 <gen> to Move To . (Center of sortir_dla_maison <gen>)
Wait 6.00 seconds
Destructible - Close Iron Gate 0488 <gen>
Sound - Play Switch <gen> at 100 % volume, located at (Center of Mr_Haloween_nou_previent <gen>) with Z offset 0
Environment - Set fog to style Exponential 1 , z-start 0.00 , z-end 8000 , density (0.01 x 0.05) and color ( 100.00 %, 0.00 %, 0.00 %)
Cinematic - Send transmission to (All players) from Explorer 0058 <gen> named |cff0000FFExploror|r : Play No sound and display What ? . Modify duration: Add 0 seconds and Wait
Unit - Move |cffFF0000Mr Halloween 0057 <gen> instantly to (Center of apparait <gen>)
Unit - Order |cffFF0000Mr Halloween 0057 <gen> to Move To . (Center of se_montre <gen>)
Wait 4.00 seconds
Unit - Order Explorer 0036 <gen> to Move To . (Center of Mr_Haloween_nou_previent <gen>)
Unit - Order Explorer 0035 <gen> to Move To . (Center of Mr_Haloween_nou_previent <gen>)
Unit - Order Explorer 0032 <gen> to Move To . (Center of Mr_Haloween_nou_previent <gen>)
Unit - Order Explorer 0008 <gen> to Move To . (Center of Mr_Haloween_nou_previent <gen>)
Unit - Order Explorer 0002 <gen> to Move To . (Center of Mr_Haloween_nou_previent <gen>)
Unit - Order Explorer 0001 <gen> to Move To . (Center of Mr_Haloween_nou_previent <gen>)
Cinematic - Send transmission to (All players) from |cffFF0000Mr Halloween 0057 <gen> named |cffff0000Mr Halloween|r : Play O04Mannoroth38 <gen> and display MOUHAHAHAHAHA ! . Modify duration: Add 0 seconds and Don't wait
Wait 16.00 seconds
Game - Defeat Player 1 (Red) with the message: |cffFF0000You can't survive at the haunted mansion !
Game - Defeat Player 2 (Blue) with the message: |cffFF0000You can't survive at the haunted mansion !
Game - Defeat Player 3 (Teal) with the message: |cffFF0000You can't survive at the haunted mansion !
Game - Defeat Player 4 (Purple) with the message: |cffFF0000You can't survive at the haunted mansion !
Game - Defeat Player 5 (Yellow) with the message: |cffFF0000You can't survive at the haunted mansion !
Game - Defeat Player 6 (Orange) with the message: |cffFF0000You can't survive at the haunted mansion !
cam fin
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 0 seconds
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