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Triggers
The Great Adventure 1.2.w3x
Variables
Initialization
Melee Initialization
Cinematic
Interlude
Sky
Air
Hints/information
Hintsinformation
Hintsinformation 2
''Games''
Games 1
Games 1 end
Games 2
Kill by game 1
Kill by game 1
Kill by game 1 2e part
Kill by game 2
Kill by game 2 2e part
Revive system
Revive Spot 1
Revive Spot 2
Teleporting
Teleport 1
Bonusses
Bonusses 1
Bonusses 2
Sounds
Sound game 1
Sound game 2
Kill warnings
End Game 2 only Beta
Cinematic 2
Game 2
Ownerships
Disownings
Ownings
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Interlude
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Game - Display to (All players) for 5.00 seconds the text: 5 seconds for laggers
Wait 5.00 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_1e_Interlude_view for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_1e_Interlude_view for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_1e_Interlude_view for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_1e_Interlude_view for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_1e_Interlude_view for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_1e_Interlude_view for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_1e_Interlude_view for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_1e_Interlude_view for Player 8 (Pink) over 0 seconds
Wait 1.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 6.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 6.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 6.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 6.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 6.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 6.00
Camera - Shake the camera for Player 7 (Green) with magnitude 6.00
Camera - Shake the camera for Player 8 (Pink) with magnitude 6.00
Wait 2 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
Cinematic - Send transmission to (All players) from Priestess of the Moon 0001 <gen> named Tyrande : Play No sound and display What in earth... . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0011 <gen> named Arch Druid : Play No sound and display I dont know, but i'm going to find this out immediatly. . Modify duration: Add 4.00 seconds and Wait
Camera - . Apply . gg_cam_2e_Interlude_view for Player 1 (Red) over 4.00 seconds
Unit Group - Order (Units in Outgoing_1 <gen>) to Move To . (Center of Incoming_1 <gen>)
Unit Group - Order (Units in Incoming_1 <gen>) to Hold Position
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0011 <gen> named Arch Druid : Play No sound and display Hmmm.... . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0011 <gen> named Arch Druid : Play No sound and display I'll call my druids to aid me in this ''adventure''. . Modify duration: Add 3.00 seconds and Wait
Unit Group - Order (Units in Incoming_1 <gen>) to Hold Position
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play TheHornOfCenarius <gen>
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Forest_view for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Forest_view for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Forest_view for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Forest_view for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Forest_view for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Forest_view for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Forest_view for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Forest_view for Player 8 (Pink) over 0 seconds
Wait 2.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_After_Sound_1_a for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_After_Sound_1_a for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_After_Sound_1_a for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_After_Sound_1_a for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_After_Sound_1_a for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_After_Sound_1_a for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_After_Sound_1_a for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_After_Sound_1_a for Player 8 (Pink) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0012 <gen> named Arch Druid : Play No sound and display Now my brothers must have heard me! . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_After_Sound_1_b for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_After_Sound_1_b for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_After_Sound_1_b for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_After_Sound_1_b for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_After_Sound_1_b for Player 5 (Yellow) over 3.00 seconds
Camera - . Apply . gg_cam_After_Sound_1_b for Player 6 (Orange) over 3.00 seconds
Camera - . Apply . gg_cam_After_Sound_1_b for Player 7 (Green) over 3.00 seconds
Camera - . Apply . gg_cam_After_Sound_1_b for Player 8 (Pink) over 3.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0012 <gen> named Arch Druid : Play No sound and display I'll wait for them at the center... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Game - Display to (All players) for 2.50 seconds the text: Two hours later...
Wait 2.50 seconds
Camera - . Apply . gg_cam_Gathering for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Gathering for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Gathering for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Gathering for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Gathering for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Gathering for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Gathering for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Gathering for Player 8 (Pink) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Arch Druid 0023 <gen> named Arch Druid : Play No sound and display Welcome, my bretheren. Now, there is no time to talk, follow me! . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Unit - Make Arch Druid 0023 <gen> face (Center of Trees <gen>) over 1.00 seconds
Sound - Play FrostmourneChant1 <gen>
Cinematic - Send transmission to (All players) from Arch Druid 0023 <gen> named Arch Druid : Play No sound and display Handorash má, trea es platola! . Modify duration: Add 2.00 seconds and Wait
Wait 0.50 seconds
Camera - . Apply . gg_cam_Inzoming_Trees for Player 1 (Red) over 1.50 seconds
Camera - . Apply . gg_cam_Inzoming_Trees for Player 2 (Blue) over 1.50 seconds
Camera - . Apply . gg_cam_Inzoming_Trees for Player 3 (Teal) over 1.50 seconds
Camera - . Apply . gg_cam_Inzoming_Trees for Player 4 (Purple) over 1.50 seconds
Camera - . Apply . gg_cam_Inzoming_Trees for Player 5 (Yellow) over 1.50 seconds
Camera - . Apply . gg_cam_Inzoming_Trees for Player 6 (Orange) over 1.50 seconds
Camera - . Apply . gg_cam_Inzoming_Trees for Player 7 (Green) over 1.50 seconds
Camera - . Apply . gg_cam_Inzoming_Trees for Player 8 (Pink) over 1.50 seconds
Wait 1.80 seconds
Destructible - Kill Ashenvale Tree Wall 1891 <gen>
Destructible - Kill Ashenvale Tree Wall 1890 <gen>
Destructible - Kill Ashenvale Tree Wall 1896 <gen>
Destructible - Kill Ashenvale Tree Wall 1892 <gen>
Destructible - Kill Ashenvale Tree Wall 1900 <gen>
Destructible - Kill Ashenvale Tree Wall 1892 <gen>
Destructible - Kill Ashenvale Tree Wall 1897 <gen>
Destructible - Kill Ashenvale Tree Wall 1895 <gen>
Wait 2.00 seconds
Cinematic - Fade out over 0.25 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Game - Display to (All players) for 4.00 seconds the text: When the Arch druids reached the holy planes, were the sorce of the earth quake was they really ran into trouble...
Wait 1.00 seconds
Cinematic - Fade in over 0.25 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Desperate for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Desperate for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Desperate for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Desperate for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Desperate for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Desperate for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Desperate for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Desperate for Player 8 (Pink) over 0 seconds
Sound - Play TragicConfrontation <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Arch Druid 0036 <gen> named Arch Druid : Play No sound and display O, my god... What could possibly did this... This was not the work of a natural earth quake! . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Unit Group - Order (Units in Desperate_Outgoing <gen>) to Move To . (Center of Desperate_Incoming <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.50 seconds
Sound - Stop TragicConfrontation <gen> After fading
Camera - . Apply . gg_cam_Confersation for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Confersation for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Confersation for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Confersation for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Confersation for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Confersation for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Confersation for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Confersation for Player 8 (Pink) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play Doom <gen>
Sound - Set volume of Doom <gen> to 65.00 %
Wait 2.25 seconds
Cinematic - Send transmission to (All players) from Arch Druid 0033 <gen> named Arch Druid : Play No sound and display Hmm... Somehow i feal an immense dark power around me... . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Unit - Make Arch Druid 0033 <gen> face (Center of Kiljaeden_Confersation <gen>) over 0.20 seconds
Camera - . Apply . gg_cam_Inzoming_Kiljaeden for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Inzoming_Kiljaeden for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Inzoming_Kiljaeden for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Inzoming_Kiljaeden for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Inzoming_Kiljaeden for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_Inzoming_Kiljaeden for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_Inzoming_Kiljaeden for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_Inzoming_Kiljaeden for Player 8 (Pink) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Warlock 0030 <gen> named Kil'jaeden : Play No sound and display Hello, whise druid... I was expecting you... . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Arch Druid 0033 <gen> named Arch Druid : Play No sound and display What...you! This... can't be! . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0030 <gen> named Kil'jaeden : Play No sound and display Oh, it is possible young one... . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Arch Druid 0033 <gen> named Arch Druid : Play No sound and display H..h..ho..how did you forsaw i came... . Modify duration: Add 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0030 <gen> named Kil'jaeden : Play No sound and display I can do much, young one... Now, there is no time for talk... . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Arch Druid 0033 <gen> named Arch Druid : Play No sound and display ? . Modify duration: Add 1.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Warlock 0030 <gen> named Kil'jaeden : Play No sound and display Soon, i Kil'jaeden will rule this pitty and cursed world when i have found the stone of ''life essence''. When i have it i will let you Night Elfs pay for what you all did to the legion... . Modify duration: Add 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0030 <gen> named Kil'jaeden : Play No sound and display But you, you i will give one chance... Join with my armies and i will grant you more power then you can immiganation... . Modify duration: Add 3.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Warlock 0030 <gen> named Kil'jaeden : Play No sound and display I only ask you to leave your men and join with me... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Arch Druid 0033 <gen> named Arch Druid : Play No sound and display Never! I will never join you you monster! I will not betray my people so easly as Illidan did! I will hunt you down to stop you, or die trying! . Modify duration: Add 3.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Warlock 0030 <gen> named Kil'jaeden : Play No sound and display Hmm... So... be it... . Modify duration: Add 1.25 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0030 <gen> named Kil'jaeden : Play No sound and display Soon i will give you a recall... That is for surtain little weakling... good by... for ever... . Modify duration: Add 2.50 seconds and Wait
Wait 0.50 seconds
Unit - Kill Warlock 0031 <gen>
Sound - Stop Doom <gen> After fading
Wait 0.50 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Start_camera for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Start_camera for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Start_camera for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Start_camera for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Start_camera for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Start_camera for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Start_camera for Player 8 (Pink) over 0 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0.50 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0.50 seconds
Wait 1.00 seconds
Trigger - Run Hintsinformation <gen> (checking conditions)
Air
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Environment - Set sky to Lordaeron Winter Sky
Hintsinformation
Events
Conditions
Actions
Game - Display to (All players) for 4.00 seconds the text: - All players got 1 hero, each hero is identic. In this Beta version you will play 2 ''games'' of the 3 ''games''. In the full version all 3 games will be available.
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: - When your player dies and one other player steps on the cirle of power your dead hero and maybe other dead heroes will be revive at that spot.
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: - When one of the heros reach the end of the field first that hero will get 500 more exp. points
Wait 5.00 seconds
Game - Display to (All players) for 3.00 seconds the text: - When you reach the end of the field you must run trough the fire walls to get further!
Wait 5.00 seconds
Game - Display to (All players) for 2.00 seconds the text: - The great adventure made by Nazghul_Master Have fun and good luck!
Hintsinformation 2
Events
Conditions
Actions
Game - Display to (All players) for 4.00 seconds the text: - No revive spots this time! You got only one resurrection stone to survive the horror that awaits you!
Games 1
Events
Unit - A unit enters Game_1 <gen>
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Game 1- easy (anyone how really focusses on the game can make it out here!!)
Trigger - Turn off (This trigger)
Games 1 end
Events
Unit - A unit enters End_Game_1 <gen>
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: - End Game 1
Trigger - Turn off (This trigger)
Games 2
Events
Unit - A unit enters Game_2 <gen>
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: Game 2 - medium/hard (THIS WILL BE A BLOODY ROAD!)
Trigger - Turn off (This trigger)
Kill by game 1
Events
Unit - A unit comes within 50.00 of Blade 0044 <gen>
Unit - A unit comes within 50.00 of Blade 0049 <gen>
Unit - A unit comes within 50.00 of Blade 0042 <gen>
Unit - A unit comes within 50.00 of Blade 0043 <gen>
Unit - A unit comes within 50.00 of Blade 0045 <gen>
Unit - A unit comes within 50.00 of Blade 0046 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill (Entering unit)
Kill by game 1 2e part
Events
Unit - A unit comes within 75.00 of Blade 0055 <gen>
Unit - A unit comes within 75.00 of Blade 0058 <gen>
Unit - A unit comes within 75.00 of Blade 0054 <gen>
Unit - A unit comes within 75.00 of Blade 0053 <gen>
Unit - A unit comes within 75.00 of Blade 0057 <gen>
Unit - A unit comes within 75.00 of Blade 0056 <gen>
Unit - A unit comes within 75.00 of Blade 0052 <gen>
Unit - A unit comes within 75.00 of Blade 0060 <gen>
Unit - A unit comes within 75.00 of Blade 0051 <gen>
Unit - A unit comes within 75.00 of Blade 0059 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill (Entering unit)
Kill by game 2
Events
Unit - A unit comes within 55.00 of Blade 0065 <gen>
Unit - A unit comes within 55.00 of Blade 0067 <gen>
Unit - A unit comes within 55.00 of Blade 0078 <gen>
Unit - A unit comes within 55.00 of Blade 0076 <gen>
Unit - A unit comes within 55.00 of Blade 0077 <gen>
Unit - A unit comes within 55.00 of Blade 0083 <gen>
Unit - A unit comes within 55.00 of Blade 0082 <gen>
Unit - A unit comes within 55.00 of Blade 0079 <gen>
Unit - A unit comes within 55.00 of Blade 0081 <gen>
Unit - A unit comes within 55.00 of Blade 0085 <gen>
Unit - A unit comes within 55.00 of Gigantic Blade 0080 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill (Entering unit)
Kill by game 2 2e part
Events
Unit - A unit comes within 75.00 of Voidwalker 0086 <gen>
Unit - A unit comes within 75.00 of Voidwalker 0089 <gen>
Unit - A unit comes within 75.00 of Voidwalker 0087 <gen>
Unit - A unit comes within 75.00 of Voidwalker 0090 <gen>
Unit - A unit comes within 75.00 of Voidwalker 0088 <gen>
Unit - A unit comes within 75.00 of Voidwalker 0092 <gen>
Unit - A unit comes within 75.00 of Gigantic Blade 0091 <gen>
Unit - A unit comes within 75.00 of Blade 0093 <gen>
Unit - A unit comes within 75.00 of Blade 0094 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Kill (Entering unit)
Revive Spot 1
Events
Unit - A unit enters Reviving_spot_1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive Arch Druid 0034 <gen> at (Center of Reviving_spot_1 <gen>) , Show revival graphics
Hero - Instantly revive Arch Druid 0035 <gen> at (Center of Reviving_spot_1 <gen>) , Show revival graphics
Hero - Instantly revive Arch Druid 0032 <gen> at (Center of Reviving_spot_1 <gen>) , Show revival graphics
Hero - Instantly revive Arch Druid 0037 <gen> at (Center of Reviving_spot_1 <gen>) , Show revival graphics
Hero - Instantly revive Arch Druid 0041 <gen> at (Center of Reviving_spot_1 <gen>) , Show revival graphics
Hero - Instantly revive Arch Druid 0040 <gen> at (Center of Reviving_spot_1 <gen>) , Show revival graphics
Hero - Instantly revive Arch Druid 0039 <gen> at (Center of Reviving_spot_1 <gen>) , Show revival graphics
Hero - Instantly revive Arch Druid 0038 <gen> at (Center of Reviving_spot_1 <gen>) , Show revival graphics
Revive Spot 2
Events
Unit - A unit enters Reviving_Spot_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Instantly revive Arch Druid 0034 <gen> at (Center of Reviving_spot_1 <gen>) , Show revival graphics
Hero - Instantly revive Arch Druid 0035 <gen> at (Center of Reviving_spot_1 <gen>) , Show revival graphics
Hero - Instantly revive Arch Druid 0032 <gen> at (Center of Reviving_spot_1 <gen>) , Show revival graphics
Hero - Instantly revive Arch Druid 0037 <gen> at (Center of Reviving_spot_1 <gen>) , Show revival graphics
Hero - Instantly revive Arch Druid 0041 <gen> at (Center of Reviving_spot_1 <gen>) , Show revival graphics
Hero - Instantly revive Arch Druid 0040 <gen> at (Center of Reviving_spot_1 <gen>) , Show revival graphics
Hero - Instantly revive Arch Druid 0039 <gen> at (Center of Reviving_spot_1 <gen>) , Show revival graphics
Hero - Instantly revive Arch Druid 0038 <gen> at (Center of Reviving_spot_1 <gen>) , Show revival graphics
Teleport 1
Events
Unit - A unit enters Teleport_1 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Incoming_Teleport_1 <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Incoming_Teleport_1 <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Incoming_Teleport_1 <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Incoming_Teleport_1 <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Incoming_Teleport_1 <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Incoming_Teleport_1 <gen>) over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Incoming_Teleport_1 <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Incoming_Teleport_1 <gen>) over 0 seconds
Unit - Move (Entering unit) instantly to (Center of Incoming_Teleport_1 <gen>)
Sound - Set volume of PursuitTheme <gen> to 85.00 %
Wait 15.00 seconds
Sound - Stop PursuitTheme <gen> After fading
Trigger - Turn off (This trigger)
Sound game 2
Events
Unit - A unit enters Game_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Sound - Play SargerasLaugh <gen>
Sound - Set volume of SargerasLaugh <gen> to 85.00 %
Wait 6.00 seconds
Sound - Stop SargerasLaugh <gen> After fading
Trigger - Turn off (This trigger)
Kill warnings
Events
Unit - Arch Druid 0034 <gen> Dies
Unit - Arch Druid 0032 <gen> Dies
Unit - Arch Druid 0035 <gen> Dies
Unit - Arch Druid 0037 <gen> Dies
Unit - Arch Druid 0038 <gen> Dies
Unit - Arch Druid 0039 <gen> Dies
Unit - Arch Druid 0040 <gen> Dies
Unit - Arch Druid 0041 <gen> Dies
Conditions
Actions
Wait 0.50 seconds
Game - Display to (All players) for 3.00 seconds the text: Ouch! One of your team heroes died! That wasn't to professional!
End Game 2 only Beta
Events
Unit - A unit enters End_game_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.25 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Game - Display to (All players) for 3.00 seconds the text: To be continued...
Wait 4.00 game-time seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game 2
Events
Unit - A unit enters Teleport_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Set the time of day to 24.00
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Infront_of_Temple for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Infront_of_Temple for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Infront_of_Temple for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Infront_of_Temple for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Infront_of_Temple for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Infront_of_Temple for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Infront_of_Temple for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Infront_of_Temple for Player 8 (Pink) over 0 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Arch Druid 0066 <gen> named Arch Druid : Play No sound and display Hmmm... The road led us to here... The dark temple of Aszahara's priests... I thought it was destroyed already... . Modify duration: Add 4.50 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Inzoming_Temple for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Inzoming_Temple for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_Inzoming_Temple for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_Inzoming_Temple for Player 4 (Purple) over 4.00 seconds
Camera - . Apply . gg_cam_Inzoming_Temple for Player 5 (Yellow) over 4.00 seconds
Camera - . Apply . gg_cam_Inzoming_Temple for Player 6 (Orange) over 4.00 seconds
Camera - . Apply . gg_cam_Inzoming_Temple for Player 7 (Green) over 4.00 seconds
Camera - . Apply . gg_cam_Inzoming_Temple for Player 8 (Pink) over 4.00 seconds
Cinematic - Send transmission to (All players) from Arch Druid 0066 <gen> named Arch Druid : Play No sound and display Hmmm.... i wonder what kind of terror awaits us in here... . Modify duration: Add 3.00 seconds and Wait
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Camera - . Apply . gg_cam_Start_Camera_2 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Start_Camera_2 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Start_Camera_2 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Start_Camera_2 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Start_Camera_2 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Start_Camera_2 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Start_Camera_2 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Start_Camera_2 for Player 8 (Pink) over 0 seconds
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 6 (Orange) to standard game-view over 0 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Trigger - Run Hintsinformation_2 <gen> (checking conditions)
Disownings
Events
Unit - A unit enters Teleport_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Arch Druid 0034 <gen> to Neutral Passive and Change color
Unit - Change ownership of Arch Druid 0032 <gen> to Neutral Passive and Change color
Unit - Change ownership of Arch Druid 0035 <gen> to Neutral Passive and Change color
Unit - Change ownership of Arch Druid 0037 <gen> to Neutral Passive and Change color
Unit - Change ownership of Arch Druid 0038 <gen> to Neutral Passive and Change color
Unit - Change ownership of Arch Druid 0039 <gen> to Neutral Passive and Change color
Unit - Change ownership of Arch Druid 0040 <gen> to Neutral Passive and Change color
Unit - Change ownership of Arch Druid 0041 <gen> to Neutral Passive and Change color
Trigger - Turn off (This trigger)
Ownings
Events
Unit - A unit enters Teleport_2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Arch Druid 0068 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Arch Druid 0069 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Arch Druid 0071 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Arch Druid 0070 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Arch Druid 0075 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Arch Druid 0072 <gen> to Player 6 (Orange) and Change color
Unit - Change ownership of Arch Druid 0073 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Arch Druid 0074 <gen> to Player 8 (Pink) and Change color
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