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Triggers
Furbolg's Fight.w3x
Variables
Initialization
Melee Initialization
Quests Undiscovered
Quests Discovered
Quest Update
Quest Completed
Player Reaches Point A
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Quest1
quest
No
QuestRequirement1
questitem
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Trigger - Run Quests_Undiscovered <gen> (checking conditions)
Wait Campaign quest delay seconds
Trigger - Run Quests_Discovered <gen> (checking conditions)
Quests Undiscovered
Events
Conditions
Actions
Quest - Create a Required, undiscovered quest titled The Main Quest with the description Rawpaw, Voli, and Grizz must fight their way through the wilds, and defeat the enemy who brought all these foul intruders into their lands. Defeat the last boss to claim victory.- You control Rawpaw, Voli and Grizz, all of which their core abilties are hotkeyed to Q,W,E, and R, from Left to Right.- There are numerous Furbolg Medbays scattered throughout the map; use these revive dead heroes at the cost of a large sum of gold. Dying is expensive, so don't!- If you have not the amount of gold to revive your hero(es), you may need to restart the mission.- Gold, experience, and items are gained through defeating the creeps that stand in your way.- Keep a keen eye out for secrets.- Through trial and error, you will learn the various mechanics of each camp/fight; the further you venture, the tougher the fights become.- If you beat this map WITHOUT CHEATING, mad props are in order. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Set Variable Set Quest1 = (Last created quest)
Quests Discovered
Events
Conditions
Actions
Quest - Mark Quest1 as Discovered
Quest - Create a quest requirement for Quest1 with the description Fight your way through to the end of the wilds.
Set Variable Set Quest1 = (Last created quest)
Quest - Display to (All players) the Quest Discovered message: [|cffffcc00MAIN QUEST|r]Reach the edge of the wilderness, and slay the final boss.
Quest Update
Events
Conditions
Actions
Quest - Mark QuestRequirement1 as Completed
Quest - Display to (All players) the Quest Discovered message: [|cffffcc00MAIN QUEST|r]You have reached the end! Good fucking job.
Quest Completed
Events
Conditions
Actions
Quest - Mark QuestRequirement1 as Completed
Quest - Display to (All players) the Quest Completed message: [|cffffcc00MAIN QUEST|r]MISSION COMPLETE! GOOD FUCKING JOB.
Quest - Mark Quest1 as Completed
Player Reaches Point A
Events
Unit - A unit enters Region_A <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Trigger - Turn off (This trigger)
Trigger - Run Quest_Update <gen> (checking conditions)
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