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Triggers
Final war v4.7 AI.w3x
Variables
Initialization
Melee Initialization
War start
start
Creeps
Creeps
Item
AI
AI human
AI orc
AI undead
AI night elf
set AI
Untitled Trigger 011
Well of life
Anti 2 heros
No team attacks
anti team attacks
Anti Too much units
anti h
anti o
anti u
anti n
Spawn more
human spawn more
orc spawn more
undead spawn more
night elf spawn more
Human Copy
Orc Copy
Undead Copy
Night Elfs Copy
Hero Bounty
HeroBounty
Game modes
no human
more xp
no orc
no undead
no night elf
more Gold
Anti Cheat
Doodadds
Hero
show picked hero
attack
Untitled Trigger 002
Untitled Trigger 002 Copy
Untitled Trigger 002 Copy 2
Untitled Trigger 002 Copy 3
Untitled Trigger 002 Copy 3 Copy
Untitled Trigger 002 Copy 3 Copy 2
Untitled Trigger 002 Copy 3 Copy 2 Copy
Untitled Trigger 002 Copy 3 Copy 2 Copy Copy
Untitled Trigger 002 Copy 3 Copy 2 Copy Copy 2
Untitled Trigger 002 Copy 3 Copy 2 Copy 2
Untitled Trigger 002 Copy 3 Copy 2 Copy 2 Copy
Untitled Trigger 002 Copy 3 Copy 2 Copy 2 Copy 2
spawn
Human
Orc
Undead
Night Elfs
defeat
human defeat
orc defeat
undead defeat
night elf defeat
Egg
Egg
Ability
Rain of Fire
Use
Anti more heros
Fire
Water Wave
Wave
Stop Time
Terrain Breaker
Time for pushing
Start human
Start orc
Start undead
Start night elf
Push human
Push orc
Push undead
Push night elf
Name
Type
is_array
initial_value
Lightning
weathereffect
No
revive
timer
No
warstart
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
War start
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Game - Set the time of day to 6.00
Game - Display to (All players) the text: |cffff0000The War shall end Today!!|r
Countdown Timer - Destroy (Last created timer window)
Sound - Play ClanInvitation <gen>
Sound - Play ClanInvitation <gen>
Trigger - Turn off no_human <gen>
Trigger - Turn off no_night_elf <gen>
Trigger - Turn off no_orc <gen>
Trigger - Turn off no_undead <gen>
Trigger - Turn off more_Gold <gen>
Trigger - Turn off more_xp <gen>
start
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Turn Gives bounty Off for Neutral Hostile
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set (Picked player) . Current gold to 2000
Countdown Timer - Start warstart as a One-shot timer that will expire in 60.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title The war will start in...
Game - Display to (All players) for 30 seconds the text: |cff32cd32You have 30 seconds to pick a hero.|r
Camera - . Apply . gg_cam_h for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_h for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_o for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_o for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_u for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_u for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_n for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_n for Player 8 (Pink) over 0 seconds
Selection - Select Well of Life 0012 <gen> for Player 1 (Red)
Selection - Select Well of Life 0012 <gen> for Player 2 (Blue)
Selection - Select Well of Life 0028 <gen> for Player 3 (Teal)
Selection - Select Well of Life 0028 <gen> for Player 4 (Purple)
Selection - Select Well of Life 0035 <gen> for Player 5 (Yellow)
Selection - Select Well of Life 0035 <gen> for Player 6 (Orange)
Selection - Select Well of Life 0036 <gen> for Player 7 (Green)
Selection - Select Well of Life 0036 <gen> for Player 8 (Pink)
Player - Set name of Player 9 (Gray) to |cffff0000Human Forces|r
Player - Set name of Player 10 (Light Blue) to |cffffcc00Orc Forces|r
Player - Set name of Player 11 (Dark Green) to |cff995500Undead Forces|r
Player - Set name of Player 12 (Brown) to |cff32cd32NightElf Forces|r
Game - Display to (All players) for 60.00 seconds the text: There are GAME MODES in this game. no human -nh, no oc -no, no undead -nu, no night elf -nn, more exp -mx more gold -mm. these can only be entered for the next 60 seconds.
Unit - Hide Pit Lord 0104 <gen>
Unit - Pause Pit Lord 0104 <gen>
Unit - Remove Pit Lord 0104 <gen> from the game
Creeps
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Game - Display to (All players) for 10.00 seconds the text: Some one has killed a nutral Hero and got 300 gold.
Player - Add 300 to (Owner of (Killing unit)) . Current gold
Game - Display to (Player group((Owner of (Killing unit)))) for 10.00 seconds the text: The hero will revive in 5 mins.
Wait 300.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Triggering unit)) , Show revival graphics
Item
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ankh of Reincarnation
Actions
Game - Display to (All players) for 10.00 seconds the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All players) for 10.00 seconds the text: has acquired the "Ankh of Reincarnation"
AI human
Events
Unit - A unit enters human_base <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to Computer
(Race of (Owner of (Triggering unit))) Equal to Human
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of undead <gen>)
AI orc
Events
Unit - A unit enters orc_base <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to Computer
(Race of (Owner of (Triggering unit))) Equal to Orc
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of night_elf <gen>)
AI undead
Events
Unit - A unit enters undead_base <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to Computer
(Race of (Owner of (Triggering unit))) Equal to Undead
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of human <gen>)
AI night elf
Events
Unit - A unit enters night_elf_base <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to Computer
(Race of (Owner of (Triggering unit))) Equal to Night Elf
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of orc <gen>)
set AI
Events
Time - Elapsed game time is 53.00 seconds
Conditions
Actions
If ((Player 1 (Red) controller) Equal to Computer) then do (Create 1.Mountain King for Player 1 (Red) at (Center of wh <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 2 (Blue) controller) Equal to Computer) then do (Create 1.Archmage for Player 2 (Blue) at (Center of wh <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 3 (Teal) controller) Equal to Computer) then do (Create 1.Tauren Chieftain for Player 3 (Teal) at (Center of wo <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 4 (Purple) controller) Equal to Computer) then do (Create 1.Shadow Hunter for Player 4 (Purple) at (Center of wo <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Create 1.Crypt Lord for Player 5 (Yellow) at (Center of wu <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 6 (Orange) controller) Equal to Computer) then do (Create 1.Lich for Player 6 (Orange) at (Center of wu <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 7 (Green) controller) Equal to Computer) then do (Create 1.Demon Hunter for Player 7 (Green) at (Center of wn <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 8 (Pink) controller) Equal to Computer) then do (Create 1.Keeper of the Grove for Player 8 (Pink) at (Center of wn <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Player 1 (Red) controller) Equal to Computer) then do (Set name of Player 1 (Red) to |cffff0000Mountain king|r) else do (Do nothing)
If ((Player 2 (Blue) controller) Equal to Computer) then do (Set name of Player 2 (Blue) to |cffff0000Archmage|r) else do (Do nothing)
If ((Player 3 (Teal) controller) Equal to Computer) then do (Set name of Player 3 (Teal) to |cffffcc00Taruen Chieftain|r) else do (Do nothing)
If ((Player 4 (Purple) controller) Equal to Computer) then do (Set name of Player 4 (Purple) to |cffffcc00Shadow Hunter|r) else do (Do nothing)
If ((Player 5 (Yellow) controller) Equal to Computer) then do (Set name of Player 5 (Yellow) to |ccff99500Crypt Lord|r) else do (Do nothing)
If ((Player 6 (Orange) controller) Equal to Computer) then do (Set name of Player 6 (Orange) to |ccff99500Lich|r) else do (Do nothing)
If ((Player 7 (Green) controller) Equal to Computer) then do (Set name of Player 7 (Green) to |cff32cd32Demon Hunter|r) else do (Do nothing)
If ((Player 8 (Pink) controller) Equal to Computer) then do (Set name of Player 8 (Pink) to |cff32cd32Keeper of the Grove|r) else do (Do nothing)
Untitled Trigger 011
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in wh <gen>) to Attack-Move To . (Center of undead <gen>)
Unit Group - Order (Units in wo <gen>) to Attack-Move To . (Center of night_elf <gen>)
Unit Group - Order (Units in wu <gen>) to Attack-Move To . (Center of human <gen>)
Unit Group - Order (Units in wn <gen>) to Attack-Move To . (Center of orc <gen>)
Anti 2 heros
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Unit - Replace Well of Life 0012 <gen> with a Well of Life using The new unit's max life and mana
Unit - Replace Well of Life 0028 <gen> with a Well of Life using The new unit's max life and mana
Unit - Replace Well of Life 0035 <gen> with a Well of Life using The new unit's max life and mana
Unit - Replace Well of Life 0036 <gen> with a Well of Life using The new unit's max life and mana
Sound - Play BattleNetDoorsStereo2 <gen>
anti team attacks
Events
Unit - A unit Is attacked
Conditions
Actions
Player Group - Pick every player in (All allies of (Owner of (Triggering unit)).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Attacking unit)) Equal to (Picked player)
Then - Actions
Unit - Order (Attacking unit) to Stop .
Game - Display to (Player group((Owner of (Attacking unit)))) the text: |cffff0000You can not attack your allys.|r
Sound - Play Error <gen>
Else - Actions
anti h
Events
Unit - A unit enters human_base <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Kill (Triggering unit))
anti o
Events
Unit - A unit enters undead_base <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Kill (Triggering unit))
anti u
Events
Unit - A unit enters night_elf_base <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Kill (Triggering unit))
anti n
Events
Unit - A unit enters orc_base <gen>
Conditions
Actions
If (((Triggering unit) is A Hero) Equal to True) then do (Do nothing) else do (Kill (Triggering unit))
human spawn more
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Trigger - Turn on Human_Copy <gen>
orc spawn more
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Trigger - Turn on Orc_Copy <gen>
undead spawn more
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Trigger - Turn on Undead_Copy <gen>
night elf spawn more
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Trigger - Turn on Night_Elfs_Copy <gen>
Human Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Footman for Player 9 (Gray) at (Center of ht <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 9 (Gray) at (Center of ht <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 9 (Gray) at (Center of ht <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 9 (Gray) at (Center of hm <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 9 (Gray) at (Center of hm <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 9 (Gray) at (Center of hm <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 9 (Gray) at (Center of hb <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 9 (Gray) at (Center of hb <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 9 (Gray) at (Center of hb <gen>) facing Default building facing degrees
Orc Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Grunt for Player 10 (Light Blue) at (Center of ob <gen>) facing Default building facing degrees
Unit - Create 5 . Grunt for Player 10 (Light Blue) at (Center of om <gen>) facing Default building facing degrees
Unit - Create 5 . Grunt for Player 10 (Light Blue) at (Center of ot <gen>) facing Default building facing degrees
Unit - Create 2 . Troll Headhunter for Player 10 (Light Blue) at (Center of ob <gen>) facing Default building facing degrees
Unit - Create 2 . Troll Headhunter for Player 10 (Light Blue) at (Center of om <gen>) facing Default building facing degrees
Unit - Create 2 . Troll Headhunter for Player 10 (Light Blue) at (Center of ot <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher for Player 10 (Light Blue) at (Center of ob <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher for Player 10 (Light Blue) at (Center of om <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher for Player 10 (Light Blue) at (Center of ot <gen>) facing Default building facing degrees
Undead Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Ghoul for Player 11 (Dark Green) at (Center of ub <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 11 (Dark Green) at (Center of um <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 11 (Dark Green) at (Center of ut <gen>) facing Default building facing degrees
Unit - Create 2 . Necromancer for Player 11 (Dark Green) at (Center of ub <gen>) facing Default building facing degrees
Unit - Create 2 . Necromancer for Player 11 (Dark Green) at (Center of um <gen>) facing Default building facing degrees
Unit - Create 2 . Necromancer for Player 11 (Dark Green) at (Center of ut <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 11 (Dark Green) at (Center of um <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 11 (Dark Green) at (Center of ub <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 11 (Dark Green) at (Center of ut <gen>) facing Default building facing degrees
Night Elfs Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Treant for Player 12 (Brown) at (Center of nb <gen>) facing Default building facing degrees
Unit - Create 5 . Treant for Player 12 (Brown) at (Center of nm <gen>) facing Default building facing degrees
Unit - Create 5 . Treant for Player 12 (Brown) at (Center of nt <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 12 (Brown) at (Center of nb <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 12 (Brown) at (Center of nm <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 12 (Brown) at (Center of nt <gen>) facing Default building facing degrees
Unit - Create 1 . Glaive Thrower for Player 12 (Brown) at (Center of nb <gen>) facing Default building facing degrees
Unit - Create 1 . Glaive Thrower for Player 12 (Brown) at (Center of nm <gen>) facing Default building facing degrees
Unit - Create 1 . Glaive Thrower for Player 12 (Brown) at (Center of nt <gen>) facing Default building facing degrees
HeroBounty
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Team number of (Triggering player)) Not equal to (Team number of (Owner of (Killing unit)))
Actions
Sound - Play Warning <gen>
Player - Add 300 to (Owner of (Killing unit)) . Current gold
Player - Add -200 to (Owner of (Triggering unit)) . Current gold
Game - Display to (Player group((Owner of (Triggering unit)))) for 40.00 seconds the text: |cff995500Your hero will revive in 40 seconds|r
Game - Display to (All players) for 30 seconds the text: (Name of (Triggering player))
Game - Display to (All players) for 30 seconds the text: |cff7777aahas been slain by|r
Game - Display to (All players) for 30 seconds the text: (Name of (Owner of (Killing unit)))
Game - Display to (Player group((Owner of (Killing unit)))) the text: You earned |cffffcc00300|r gold for that.
Game - Display to (Player group((Owner of (Triggering unit)))) the text: You have lost |cffff0000200 gold.|r
Camera - Lock camera target for (Owner of (Triggering unit)) to (Killing unit) , offset by ( 0 , 0 ) using The unit's rotation
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Owner of (Triggering unit))) Equal to Human
Then - Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 40
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 39
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 38
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 37
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 36
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 35
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 34
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 33
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 32
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 31
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 30
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 29
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 28
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 27
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 26
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 25
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 24
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 23
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 22
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 21
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 20
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 19
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 18
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 17
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 16
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 15
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 14
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 13
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 12
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 11
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff000010|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00009|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00008|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00007|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00006|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00005|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00004|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00003|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00002|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00001|r
Wait 1.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of wh <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of wh <gen>) over 0 seconds
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All players) the text: has revived.
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cff995500You hero has revived.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Owner of (Triggering unit))) Equal to Orc
Then - Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 40
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 39
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 38
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 37
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 36
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 35
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 34
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 33
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 32
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 31
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 30
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 29
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 28
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 27
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 26
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 25
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 24
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 23
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 22
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 21
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 20
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 19
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 18
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 17
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 16
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 15
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 14
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 13
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 12
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 11
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff000010|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00009|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00008|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00007|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00006|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00005|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00004|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00003|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00002|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00001|r
Wait 1.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of wo <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of wo <gen>) over 0 seconds
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All players) the text: has revived.
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cff995500You hero has revived.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Owner of (Triggering unit))) Equal to Undead
Then - Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 40
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 39
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 38
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 37
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 36
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 35
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 34
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 33
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 32
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 31
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 30
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 29
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 28
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 27
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 26
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 25
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 24
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 23
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 22
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 21
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 20
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 19
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 18
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 17
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 16
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 15
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 14
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 13
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 12
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 11
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff000010|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00009|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00008|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00007|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00006|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00005|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00004|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00003|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00002|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00001|r
Wait 1.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of wu <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of wu <gen>) over 0 seconds
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All players) the text: has revived.
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cff995500You hero has revived.|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Owner of (Triggering unit))) Equal to Night Elf
Then - Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 40
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 39
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 38
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 37
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 36
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 35
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 34
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 33
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 32
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 31
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 30
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 29
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 28
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 27
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 26
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 25
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 24
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 23
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 22
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 21
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 20
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 19
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 18
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 17
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 16
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 15
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 14
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 13
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 12
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: 11
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff000010|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00009|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00008|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00007|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00006|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00005|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00004|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00003|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00002|r
Wait 1.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cffff00001|r
Wait 1.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of wn <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of wn <gen>) over 0 seconds
Game - Display to (All players) the text: (Name of (Owner of (Triggering unit)))
Game - Display to (All players) the text: has revived.
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |cff995500You hero has revived.|r
Else - Actions
no human
Events
Player - Player 3 (Teal) types a chat message containing -nh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -nh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -nh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -nh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -nh (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -nh (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 1 (Red) slot status) Equal to Is unused
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Trigger - Run human_defeat <gen> (ignoring conditions)
Game - Display to (All players) for 30 seconds the text: NO HUMAN MODE
Trigger - Turn off (This trigger)
more xp
Events
Player - Player 1 (Red) types a chat message containing -mx (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -mx (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -mx (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -mx (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -mx (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -mx (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -mx (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -mx (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: MORE EXP MODE
Sound - Play Warning <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Hero - Make (Picked player) Heroes gain 200.00 % experience from future kills
Trigger - Turn off (This trigger)
no orc
Events
Player - Player 1 (Red) types a chat message containing -no (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -no (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -no (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -no (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -no (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -no (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Trigger - Run orc_defeat <gen> (ignoring conditions)
Game - Display to (All players) for 30 seconds the text: NO ORC MODE
Sound - Play Warning <gen>
Trigger - Turn off (This trigger)
no undead
Events
Player - Player 1 (Red) types a chat message containing -nu (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -nu (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -nu (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -nu (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -nu (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -nu (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Trigger - Run undead_defeat <gen> (ignoring conditions)
Game - Display to (All players) for 30 seconds the text: NO UNDEAD MODE
Sound - Play Warning <gen>
Trigger - Turn off (This trigger)
no night elf
Events
Player - Player 1 (Red) types a chat message containing -nn (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -nn (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -nn (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -nn (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -nn (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -nn (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 7 (Green) slot status) Equal to Is unused
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Trigger - Run night_elf_defeat <gen> (ignoring conditions)
Game - Display to (All players) for 30 seconds the text: NO NIGHT ELF MODE
Sound - Play Warning <gen>
Trigger - Turn off (This trigger)
more Gold
Events
Player - Player 1 (Red) types a chat message containing -mm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -mm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -mm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -mm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -mm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -mm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -mm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -mm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 8000 to (Picked player) . Current gold
Sound - Play Warning <gen>
Game - Display to (All players) for 30 seconds the text: MORE GOLD MODE
Trigger - Turn off (This trigger)
Doodadds
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (Resurrect (Picked destructible) with (Max life of (Picked destructible)) life and Show birth animation)
show picked hero
Events
Unit - A unit Sells a unit
Conditions
((Sold unit) is A Hero) Equal to True
Actions
Game - Display to (All players) for 30 seconds the text: Some one has chosen
Sound - Play Warning <gen>
Game - Display to (All players) for 30.00 seconds the text: (Name of (Sold unit))
Untitled Trigger 002
Events
Unit - A unit enters ht <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of night_elf <gen>)
Untitled Trigger 002 Copy
Events
Unit - A unit enters hm <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of undead <gen>)
Untitled Trigger 002 Copy 2
Events
Unit - A unit enters hb <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of orc <gen>)
Untitled Trigger 002 Copy 3
Events
Unit - A unit enters ob <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of human <gen>)
Untitled Trigger 002 Copy 3 Copy
Events
Unit - A unit enters om <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of night_elf <gen>)
Untitled Trigger 002 Copy 3 Copy 2
Events
Unit - A unit enters ot <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of undead <gen>)
Untitled Trigger 002 Copy 3 Copy 2 Copy
Events
Unit - A unit enters ut <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of night_elf <gen>)
Untitled Trigger 002 Copy 3 Copy 2 Copy Copy
Events
Unit - A unit enters um <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of human <gen>)
Untitled Trigger 002 Copy 3 Copy 2 Copy Copy 2
Events
Unit - A unit enters ub <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of orc <gen>)
Untitled Trigger 002 Copy 3 Copy 2 Copy 2
Events
Unit - A unit enters nb <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of human <gen>)
Untitled Trigger 002 Copy 3 Copy 2 Copy 2 Copy
Events
Unit - A unit enters nm <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of orc <gen>)
Untitled Trigger 002 Copy 3 Copy 2 Copy 2 Copy 2
Events
Unit - A unit enters nt <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of undead <gen>)
Human
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Footman for Player 9 (Gray) at (Center of ht <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 9 (Gray) at (Center of ht <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 9 (Gray) at (Center of ht <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 9 (Gray) at (Center of hm <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 9 (Gray) at (Center of hm <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 9 (Gray) at (Center of hm <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 9 (Gray) at (Center of hb <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 9 (Gray) at (Center of hb <gen>) facing Default building facing degrees
Unit - Create 1 . Mortar Team for Player 9 (Gray) at (Center of hb <gen>) facing Default building facing degrees
Orc
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Grunt for Player 10 (Light Blue) at (Center of ob <gen>) facing Default building facing degrees
Unit - Create 5 . Grunt for Player 10 (Light Blue) at (Center of om <gen>) facing Default building facing degrees
Unit - Create 5 . Grunt for Player 10 (Light Blue) at (Center of ot <gen>) facing Default building facing degrees
Unit - Create 2 . Troll Headhunter for Player 10 (Light Blue) at (Center of ob <gen>) facing Default building facing degrees
Unit - Create 2 . Troll Headhunter for Player 10 (Light Blue) at (Center of om <gen>) facing Default building facing degrees
Unit - Create 2 . Troll Headhunter for Player 10 (Light Blue) at (Center of ot <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher for Player 10 (Light Blue) at (Center of ob <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher for Player 10 (Light Blue) at (Center of om <gen>) facing Default building facing degrees
Unit - Create 1 . Demolisher for Player 10 (Light Blue) at (Center of ot <gen>) facing Default building facing degrees
Undead
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Ghoul for Player 11 (Dark Green) at (Center of ub <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 11 (Dark Green) at (Center of um <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 11 (Dark Green) at (Center of ut <gen>) facing Default building facing degrees
Unit - Create 2 . Necromancer for Player 11 (Dark Green) at (Center of ub <gen>) facing Default building facing degrees
Unit - Create 2 . Necromancer for Player 11 (Dark Green) at (Center of um <gen>) facing Default building facing degrees
Unit - Create 2 . Necromancer for Player 11 (Dark Green) at (Center of ut <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 11 (Dark Green) at (Center of um <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 11 (Dark Green) at (Center of ub <gen>) facing Default building facing degrees
Unit - Create 1 . Meat Wagon for Player 11 (Dark Green) at (Center of ut <gen>) facing Default building facing degrees
Night Elfs
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Treant for Player 12 (Brown) at (Center of nb <gen>) facing Default building facing degrees
Unit - Create 5 . Treant for Player 12 (Brown) at (Center of nm <gen>) facing Default building facing degrees
Unit - Create 5 . Treant for Player 12 (Brown) at (Center of nt <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 12 (Brown) at (Center of nb <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 12 (Brown) at (Center of nm <gen>) facing Default building facing degrees
Unit - Create 2 . Archer for Player 12 (Brown) at (Center of nt <gen>) facing Default building facing degrees
Unit - Create 1 . Glaive Thrower for Player 12 (Brown) at (Center of nb <gen>) facing Default building facing degrees
Unit - Create 1 . Glaive Thrower for Player 12 (Brown) at (Center of nm <gen>) facing Default building facing degrees
Unit - Create 1 . Glaive Thrower for Player 12 (Brown) at (Center of nt <gen>) facing Default building facing degrees
human defeat
Events
Unit - Castle 0019 <gen> Dies
Conditions
Actions
Unit - Kill Town Hall 0017 <gen>
Sound - Play Warning <gen>
Unit - Kill Town Hall 0018 <gen>
Unit - Kill Goblin Merchant 0013 <gen>
Unit - Kill Marketplace 0014 <gen>
Unit - Kill Well of Life 0012 <gen>
Unit - Kill Goblin Laboratory 0015 <gen>
Unit - Kill Arcane Vault 0016 <gen>
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Turn off Human <gen>
Game - Display to (All players) the text: Human |cff995500has been defeated.|r
Trigger - Turn off Human_Copy <gen>
Trigger - Turn off human_spawn_more <gen>
Trigger - Turn on anti_h <gen>
Game - Defeat Player 1 (Red) with the message: You have been defeated.....
Game - Defeat Player 2 (Blue) with the message: You have been defeated.....
Game - Defeat Player 9 (Gray) with the message: You have been defeated.....
orc defeat
Events
Unit - Fortress 0049 <gen> Dies
Conditions
Actions
Unit - Kill Great Hall 0009 <gen>
Unit - Kill Great Hall 0053 <gen>
Sound - Play Warning <gen>
Unit - Kill Voodoo Lounge 0048 <gen>
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit - Kill Goblin Laboratory 0039 <gen>
Unit - Kill Well of Life 0028 <gen>
Unit - Kill Goblin Merchant 0042 <gen>
Unit - Kill Marketplace 0043 <gen>
Trigger - Turn off Orc <gen>
Game - Display to (All players) the text: Orc |cff995500has been defeated.|r
Trigger - Turn off Orc_Copy <gen>
Trigger - Turn on anti_n <gen>
Trigger - Turn off orc_spawn_more <gen>
Game - Defeat Player 3 (Teal) with the message: You have been defeated.....
Game - Defeat Player 4 (Purple) with the message: You have been defeated.....
Game - Defeat Player 10 (Light Blue) with the message: You have been defeated.....
undead defeat
Events
Unit - Black Citadel 0050 <gen> Dies
Conditions
Actions
Unit - Kill Necropolis 0054 <gen>
Unit - Kill Necropolis 0055 <gen>
Unit - Kill Tomb of Relics 0047 <gen>
Sound - Play Warning <gen>
Unit - Kill Goblin Laboratory 0038 <gen>
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit - Kill Well of Life 0035 <gen>
Unit - Kill Goblin Merchant 0041 <gen>
Unit - Kill Marketplace 0044 <gen>
Trigger - Turn off Undead <gen>
Game - Display to (All players) the text: Undead |cff995500has been defeated.|r
Trigger - Turn off Undead_Copy <gen>
Trigger - Turn on anti_o <gen>
Trigger - Turn off undead_spawn_more <gen>
Game - Defeat Player 5 (Yellow) with the message: You have been defeated.....
Game - Defeat Player 6 (Orange) with the message: You have been defeated.....
Game - Defeat Player 11 (Dark Green) with the message: You have been defeated.....
night elf defeat
Events
Unit - Tree of Eternity 0051 <gen> Dies
Conditions
Actions
Unit - Kill Tree of Life 0057 <gen>
Unit - Kill Tree of Life 0056 <gen>
Unit - Kill Marketplace 0045 <gen>
Sound - Play Warning <gen>
Unit - Kill Goblin Merchant 0040 <gen>
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit - Kill Well of Life 0036 <gen>
Unit - Kill Goblin Laboratory 0037 <gen>
Unit - Kill Ancient of Wonders 0046 <gen>
Trigger - Turn off Night_Elfs <gen>
Game - Display to (All players) the text: Night Elf |cff995500has been defeated.|r
Trigger - Turn off Night_Elfs_Copy <gen>
Trigger - Turn on anti_u <gen>
Trigger - Turn off night_elf_spawn_more <gen>
Game - Defeat Player 7 (Green) with the message: You have been defeated.....
Game - Defeat Player 8 (Pink) with the message: You have been defeated.....
Game - Defeat Player 12 (Brown) with the message: You have been defeated.....
Egg
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Thunder Phoenix Egg
Actions
Player Group - Pick every player in (Player group((Owner of (Triggering unit)))) and do (Actions)
Loop - Actions
Hero - Drop (Item being manipulated) from (Picked unit) .
Unit - Create 3 . Phoenix Egg for (Picked player) at (Position of (Triggering unit)) facing Default building facing degrees
Sound - Play LightningBolt1 <gen>
Default melee game initialization for all players
Rain of Fire
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Rain of fire(B)
Actions
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Camera - Lock camera target for Player 1 (Red) to (Casting unit) , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Camera - Rotate camera 1080.00 degrees around (Center of (Region centered at (Position of (Casting unit)) with size (2.00, 2.00))) for Player 1 (Red) over 15.00 seconds
Wait 1.00 seconds
Unit - Pause (Casting unit)
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Environment - Create a 15.00 second Temporary crater deformation at (Center of (Region centered at (Position of (Triggering unit)) with size (600.00, 600.00))) with radius 600.00 and depth 20.00
Special Effect - Create a special effect at (Random point in (Region centered at (Position of (Casting unit)) with size (400.00, 400.00))) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Trigger - Turn on Fire <gen>
Wait 15.00 seconds
Trigger - Turn off Fire <gen>
Cinematic - Enable user control for (All players) .
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Unit - Unpause (Triggering unit)
Wait 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Use
Events
Player - Player 1 (Red) types a chat message containing -shinji (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Unhide Pit Lord 0104 <gen>
Unit - Unpause Pit Lord 0104 <gen>
Camera - Lock camera target for Player 1 (Red) to Pit Lord 0104 <gen> , offset by ( 0 , 0 ) using Default rotation
Selection - Select Pit Lord 0104 <gen> for Player 1 (Red)
Trigger - Turn off (This trigger)
Anti more heros
Events
Time - Elapsed game time is 18.00 seconds
Conditions
Actions
Trigger - Turn off Use <gen>
Fire
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Wait (Random real number between 0.20 and 0.90) seconds
Special Effect - Create a special effect at (Random point in (Region centered at (Position of Pit Lord 0104 <gen>) with size (600.00, 600.00))) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of Pit Lord 0104 <gen>) with size (600.00, 600.00))) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit Group - Pick every unit in (Units in (Region centered at (Position of Pit Lord 0104 <gen>) with size (600.00, 600.00))) and do (Actions)
Loop - Actions
Unit - Cause Pit Lord 0104 <gen> to damage (Picked unit) , dealing 200.00 damage of attack type Spells and damage type Magic
Water Wave
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Water Wave(W)
Actions
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Camera - Lock camera target for Player 1 (Red) to (Casting unit) , offset by ( 0 , 0 ) using Default rotation
Wait 0.02 seconds
Unit - Pause (Casting unit)
Wait 1.00 seconds
Trigger - Turn on Wave <gen>
Wait 15.00 seconds
Trigger - Turn off Wave <gen>
Unit - Unpause (Triggering unit)
Cinematic - Enable user control for (All players) .
Wave
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Wait (Random real number between 0.10 and 0.30) seconds
Special Effect - Create a special effect at (Random point in (Region centered at (Position of Pit Lord 0104 <gen>) with size (800.00, 800.00))) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of Pit Lord 0104 <gen>) with size (800.00, 800.00))) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of Pit Lord 0104 <gen>) with size (800.00, 800.00))) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of Pit Lord 0104 <gen>) with size (800.00, 800.00))) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of Pit Lord 0104 <gen>) with size (800.00, 800.00))) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of Pit Lord 0104 <gen>) with size (800.00, 800.00))) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of Pit Lord 0104 <gen>) with size (800.00, 800.00))) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of Pit Lord 0104 <gen>) with size (800.00, 800.00))) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of Pit Lord 0104 <gen>) with size (800.00, 800.00))) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of Pit Lord 0104 <gen>) with size (800.00, 800.00))) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of Pit Lord 0104 <gen>) with size (800.00, 800.00))) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of Pit Lord 0104 <gen>) with size (800.00, 800.00))) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of Pit Lord 0104 <gen>) with size (800.00, 800.00))) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Random point in (Region centered at (Position of Pit Lord 0104 <gen>) with size (800.00, 800.00))) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Unit Group - Pick every unit in (Units in (Region centered at (Position of Pit Lord 0104 <gen>) with size (800.00, 800.00))) and do (Actions)
Loop - Actions
Unit - Cause Pit Lord 0104 <gen> to damage (Picked unit) , dealing 250.00 damage of attack type Spells and damage type Magic
Wait 0.10 seconds
Special Effect - Destroy (Last created special effect)
Stop Time
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Stop Time(T)
Actions
Unit Group - Pick every unit in (Units in (Region centered at (Position of (Triggering unit)) with size (1000.00, 1000.00))) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Unit - Unpause (Triggering unit)
Wait 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 20.00 seconds
Unit Group - Pick every unit in (Units in (Region centered at (Position of (Triggering unit)) with size (100000000.00, 1000000000.00))) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Terrain Breaker
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Terrain Breaker(E)
Actions
Special Effect - Create a special effect at (Center of (Region centered at (Position of (Triggering unit)) with size (1000.00, 1000.00))) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Environment - Create a 0.5 second Permanent crater deformation at (Center of (Region centered at (Target point of issued order) with size (400.00, 400.00))) with radius 800.00 and depth 150.00
Wait 30.00 seconds
Environment - Stop (Last created terrain deformation) over 2.00 seconds
Start human
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Trigger - Turn on Push_human <gen>
Trigger - Run Push_human <gen> (checking conditions)
Start orc
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Trigger - Turn on Push_human <gen>
Trigger - Run Push_human <gen> (checking conditions)
Start undead
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Trigger - Turn on Push_human <gen>
Trigger - Run Push_human <gen> (checking conditions)
Start night elf
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Trigger - Turn on Push_human <gen>
Trigger - Run Push_human <gen> (checking conditions)
Push human
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Strong creeps has been spawned for human in the middle lane.
Unit - Create 1 . Green Dragon for Player 9 (Gray) at (Center of hm <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient Hydra for Player 9 (Gray) at (Center of hm <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient Wendigo for Player 9 (Gray) at (Center of hm <gen>) facing Default building facing degrees
Push orc
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Strong creeps has been spawned for human in the middle lane.
Unit - Create 1 . Green Dragon for Player 10 (Light Blue) at (Center of om <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient Hydra for Player 10 (Light Blue) at (Center of om <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient Wendigo for Player 10 (Light Blue) at (Center of om <gen>) facing Default building facing degrees
Push undead
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Strong creeps has been spawned for human in the middle lane.
Unit - Create 1 . Green Dragon for Player 11 (Dark Green) at (Center of um <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient Hydra for Player 11 (Dark Green) at (Center of um <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient Wendigo for Player 11 (Dark Green) at (Center of um <gen>) facing Default building facing degrees
Push night elf
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: Strong creeps has been spawned for human in the middle lane.
Unit - Create 1 . Green Dragon for Player 12 (Brown) at (Center of nm <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient Hydra for Player 12 (Brown) at (Center of nm <gen>) facing Default building facing degrees
Unit - Create 1 . Ancient Wendigo for Player 12 (Brown) at (Center of nm <gen>) facing Default building facing degrees
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