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Triggers
The Fallen king( Assassins City ).w3x
Variables
Freind back up
yae
yae Copy
Quest optional
guy at gate
Equiptment
Timmer it
Time down
Club ravver
Rve dance
Rve dance Copy
Rve dance Copy Copy
Rve dance Copy Copy Copy
Game Half Time
King talks
King talks Copy
King talks Copy Copy Copy Copy
Quest complete
quest complete
quest complete Copy
Game Strats options
quest 1
Begin sreen
Begin sreen Copy Copy 2
Begin sreen Copy Copy
Begin sreen Copy Copy Copy
Begin sreen Copy Copy Copy Copy
Begin sreen Copy Copy Copy Copy Copy
quest 1 Copy
quest 1 Copy Copy
quest 1 Copy Copy Copy
quest 1 Copy Copy Copy Copy
Up keep
Under cover blone
Alarm
Club meeting
GO
Optional Quest
Bear
local Shop
shop sign local
King Bate
King sleep time
King sleep time Copy
Unit undercover
Assains blend
Villager chat
cahar village
cahar village Copy
Initialization
Guards chat
Monks
poeple
poeple Copy
Monks Copy 3
Monks Copy 2
Monks Copy
Monks Copy Copy
Melee Initialization
Hero maoutnan
has
Gurads
gurd lazy
MEN IN MACHINES
tas
Club Cam
Club Alarm
Club Alarm Copy
Club Alarm Close
Club Sign
Cam
Cam Copy
Cub Open time
open
open Copy
Thief Hidden move
Hidden move
Hidden move Copy
Win
sleep
unit enter strat point
win
win Copy
Follow
Follow tim Copy
Guards on wacth
patrol
cam
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
freind of aid
meeting up
meeting up Copy
CAmo flase
caom on
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
oerder
ordercode
No
yae
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Thief silencer 0088 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
yae Copy
Events
Unit - A unit comes within 256 of Thief silencer 0088 <gen>
Conditions
(Triggering unit) Equal to Blood Mage 0000 <gen>
Actions
Cinematic - Ping minimap for (All players) at (Center of Region_007 <gen>) for 15.00 seconds
Cinematic - Flash a speech indicator for Thief silencer 0088 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Thief silencer 0088 <gen> named Samu'Ry X : Play No sound and display Great your here good to see your still alive.....ok right about now the king should be going to his room were there should be less guards hurry and take him out u can get his son tommorow.....on till then go now!! . Modify duration: Add 16.00 seconds and Don't wait
guy at gate
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Chaplain 0099 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Equiptment
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Villager (Male 2) on fire blud 0146 <gen> using war3mapImported\BambooSwordLQ.mdx
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Villager (Male 2) on fire blud 0146 <gen> using war3mapImported\Thrallshoulder by Sunchips.mdx
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Villager (Male 2) on fire blud 0146 <gen> using war3mapImported\Demonmask.mdx
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Villager (Male 2) on fire blud 0146 <gen> using war3mapImported\UtilityBelt.mdx
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Villager (Male 2) on fire blud 0146 <gen> using war3mapImported\Demonscarf.mdx
Time down
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
AI - Start melee AI script for Player 1 (Red) : map.ai (Unexpected type: 'aiscript')
Countdown Timer - Start (Expiring timer) as a One-shot timer that will expire in 30 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Time Before King Tim Attacks
Countdown Timer - Show (Last created timer window)
Rve dance
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Animation - Play Paladin 0062 <gen> 's stand victory animation
Rve dance Copy
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Animation - Play Warden 0064 <gen> 's stand victory animation
Rve dance Copy Copy
Events
Time - Every 18.00 seconds of game time
Conditions
Actions
Sound - Play RiflemanWarcry1 <gen> at 91.00 % volume, attached to Blademaster 0065 <gen>
Animation - Play Blademaster 0065 <gen> 's stand victory animation
Rve dance Copy Copy Copy
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Sound - Play MuradinWarcry1 <gen> at 89.00 % volume, attached to Blademaster 0065 <gen>
Animation - Play Shadow Hunter 0066 <gen> 's stand victory animation
King talks
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 6.00 seconds
King talks Copy
Events
Time - Elapsed game time is 61.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from King Tee'long 0102 <gen> named King Tim norther : Play No sound and display I will attack the village After the next 3 days when my Troops have finished trainning......mean while's i get the feeling that someone is after me please my men I call for more security now!!! . Modify duration: Add 15.00 seconds and Don't wait
Cinematic - Turn cinematic mode On for (All players) over 15.20 seconds
King talks Copy Copy Copy Copy
Events
Time - Elapsed game time is 75.00 seconds
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Blood Mage 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
quest complete
Events
Unit - Dies
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: Well Done u have saved meany
quest complete Copy
Events
Unit - Paladin 0031 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: Well Done his son will no longer destroy the village
quest 1
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Sound - Play QuestActivateWhat1 <gen>
Quest - Display to (All players) the Quest Update message: Quest update: u must assasinate the King and his son
Begin sreen
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_start_off for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Dream and color ( 0.00 %, 0.00 %, 0.00 %) with 5.00 % transparency
Cinematic - Fade in over 10.00 seconds using texture Haze And Fog and color ( 24.00 %, 40.00 %, 49.00 %) with 10.00 % transparency
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 20.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Blood Mage 0000 <gen> named DarkMage Assassin : Play BloodElfMagePissed6 <gen> and display I need to take out the king and his son before its to late for my village but first i must wait untill its night . Modify duration: Add 10.00 seconds and Don't wait
Begin sreen Copy Copy 2
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Thief silencer 0030 <gen> named Samu'RI' X Hunter : Play BloodElfMagePissed6 <gen> and display Perfect ill be waiting out side mean whiles look around i hear there's a club around find it because i will be there at 22PM at night to give u Aid in the assassination . Modify duration: Add 15.00 seconds and Don't wait
Begin sreen Copy Copy
Events
Time - Elapsed game time is 21.00 seconds
Conditions
Actions
Begin sreen Copy Copy Copy
Events
Time - Elapsed game time is 22.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Begin sreen Copy Copy Copy Copy
Events
Time - Elapsed game time is 22.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_game_on for Player 1 (Red) over 2.00 seconds
Unit - Order Thief silencer 0030 <gen> to Move To . (Center of Region_015 <gen>)
Begin sreen Copy Copy Copy Copy Copy
Events
Time - Elapsed game time is 22.00 seconds
Conditions
Actions
Cinematic - Fade in over 10.00 seconds using texture Scope and color ( 24.00 %, 40.00 %, 49.00 %) with 10.00 % transparency
Camera - Lock camera target for Player 1 (Red) to Blood Mage 0000 <gen> , offset by ( 0.00 , 0.00 ) using Default rotation
quest 1 Copy
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Sound - Play QuestLog <gen>
Quest - Display to (All players) the Hint message: Quest Hint: u cant be seen by the Guards unless u go close so stay away
quest 1 Copy Copy
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Sound - Play QuestLog <gen>
Quest - Display to (All players) the Quest Update message: Quest Hint : The king is located in the throne room protected by his guards
quest 1 Copy Copy Copy
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Quest - Change the title of (Last created quest) to Assinate the King and his son
Quest - Create a defeat condition with the description get the king whiles he's not being secured
Quest - Display to (All players) the Quest Requirement message: In order to assasinate the king and his son u must attack at night when there sleeping
Sound - Play QuestActivateWhat1 <gen>
quest 1 Copy Copy Copy Copy
Events
Time - Elapsed game time is 190.00 seconds
Conditions
Actions
Sound - Play QuestActivateWhat1 <gen>
Up keep
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Sound - Play UpkeepRing <gen>
Alarm
Events
Unit - A unit comes within 90.00 of Lazy Footman 0015 <gen>
Unit - A unit comes within 90.00 of Lazy Footman 0014 <gen>
Unit - A unit comes within 90.00 of Lazy Footman 0011 <gen>
Unit - A unit comes within 90.00 of Lazy Footman 0013 <gen>
Unit - A unit comes within 90.00 of Lazy Footman 0023 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Medivh
Actions
Sound - Play FootmanYesAttack3 <gen> at 90.00 % volume, located at (Center of Region_004 <gen>) with Z offset 0
GO
Events
Game - The in-game time of day becomes Equal to 22.00
Conditions
Actions
Unit - Order Thief silencer 0030 <gen> to Move To . (Center of Region_017 <gen>)
Bear
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Brewmaster 0076 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
shop sign local
Events
Time - Every 2 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads Local Shop ( Item ) at (Center of Region_013 <gen>) with Z offset 10.00 , using font size 10 , color ( 100 %, 51.00 %, 91.00 %), and 45.00 % transparency
King sleep time
Events
Game - The in-game time of day becomes Equal to 24.00
Conditions
Actions
Unit - Order King Tee'long 0102 <gen> to Move To . (Center of Region_007 <gen>)
King sleep time Copy
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Unit - Order King Tee'long 0102 <gen> to Move To . (Center of Region_010 <gen>)
Assains blend
Events
Time - Elapsed game time is 23.00 seconds
Conditions
Actions
Unit - Change ownership of Blood Mage 0000 <gen> to Player 1 (Red) and Retain color
Unit - Change color of Blood Mage 0000 <gen> to (Color of Neutral Passive)
cahar village
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Sound - Play VillagerMAWhat6 <gen> at 90.00 % volume, attached to Villager 0041 <gen>
cahar village Copy
Events
Time - Every 18.00 seconds of game time
Conditions
Actions
Sound - Play VillagerMAWhat1 <gen> at 80.00 % volume, attached to Villager 0041 <gen>
Guards chat
Events
Time - Every 59.00 seconds of game time
Conditions
Actions
Sound - Play H08Captain01 <gen> at 90.00 % volume, attached to Emissary 0084 <gen>
Monks
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Sound - Play magi <gen> at 90.00 % volume, attached to Medivh 0069 <gen>
poeple
Events
Time - Every 26.00 seconds of game time
Conditions
Actions
Sound - Play H01VillagerF22 <gen> at 90.00 % volume, attached to Villager 0001 <gen>
poeple Copy
Events
Time - Every 36.00 seconds of game time
Conditions
Actions
Sound - Play H01VillagerC37 <gen> at 90.00 % volume, attached to Child 0081 <gen>
Monks Copy 3
Events
Time - Every 19.00 seconds of game time
Conditions
Actions
Sound - Play PriestPissed6 <gen> at 90.00 % volume, attached to Medivh 0057 <gen>
Monks Copy 2
Events
Time - Every 61.00 seconds of game time
Conditions
Actions
Sound - Play BloodElfMagePissed4 <gen> at 100 % volume, attached to Medivh 0054 <gen>
Monks Copy
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Order Medivh 0077 <gen> to Move To . (Center of Region_004_Copy <gen>)
Monks Copy Copy
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Order Medivh 0077 <gen> to Move To . (Center of Region_016 <gen>)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit - Set Rally-Point for Spellbreaker 0009 <gen> to
AI - Ignore Captain 0002 <gen> 's guard position
Melee Game - Use melee time of day (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
has
Events
Time - Every 24.00 seconds of game time
Conditions
Actions
Sound - Play HeroMountainKingPissed5 <gen> at 100.00 % volume, attached to Mountain King 0056 <gen>
gurd lazy
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Unit - Order Lazy Footman 0011 <gen> to Attack-Move To . (Center of Region_001 <gen>)
tas
Events
Time - Every 28.00 seconds of game time
Conditions
Actions
Sound - Play RiflemanPissed7 <gen> at 90.00 % volume, attached to
Club Alarm
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Send transmission to (All players) from Thief silencer 0030 <gen> named Club Owner : Play WitchDoctorPissed4 <gen> and display Club is now open!!! meet me there now!! . Modify duration: Add 5.00 seconds and Don't wait
Club Alarm Copy
Events
Game - The in-game time of day becomes Equal to 18.05
Conditions
Actions
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 1.00 seconds
Club Alarm Close
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Cinematic - Send transmission to (All players) from Thief silencer 0030 <gen> named Club Owner : Play MapPing <gen> and display Club is Closing!! . Modify duration: Add 5.00 seconds and Don't wait
Club Sign
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads Club Opens (From)18pm to 6am at (Center of Sign <gen>) with Z offset 0 , using font size 10.00 , color ( 53.00 %, 100 %, 100 %), and 25.00 % transparency
Cam
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Triggering unit) Equal to Blood Mage 0000 <gen>
Actions
Sound - Play war3mapImported\Dub Rust.mp3 (Unexpected type: 'musictheme') .
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Camera - . Apply . gg_cam_Shake_bake for Player 1 (Red) over 2.00 seconds
Cam Copy
Events
Unit - A unit leaves Region_008 <gen>
Conditions
(Triggering unit) Equal to Blood Mage 0000 <gen>
Actions
Sound - Play Human 1 .
Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
open
Events
Game - The in-game time of day becomes Equal to 18.00
Conditions
Actions
Destructible - Kill Gate 0033 <gen>
open Copy
Events
Game - The in-game time of day becomes Equal to 6.00
Conditions
Actions
Destructible - Create a (Destructible-type of Gate 0033 <gen>) at (Center of Region_012 <gen>) facing (Random angle) with scale 0.70 and variation 0
Hidden move
Events
Unit - A unit comes within 256.00 of Captain 0003 <gen>
Conditions
(Ability being cast) Equal to Divine Shield
Actions
Unit - Make Blood Mage 0000 <gen> Vulnerable
Hidden move Copy
Events
Unit - A unit comes within 256 of Captain 0003 <gen>
Conditions
Actions
Unit - Make Blood Mage 0000 <gen> Vulnerable
sleep
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Make Captain 0002 <gen> Sleep when unprovoked at night
Unit - Make Sleep when unprovoked at night
Unit - Make Spellbreaker 0012 <gen> Sleep when unprovoked at night
unit enter strat point
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Triggering unit) Equal to Blood Mage 0000 <gen>
Actions
Quest - Display to (All players) the Quest Update message: Assasinate the king and his monk
Quest - Mark (Last created quest) as Completed
win
Events
Unit - King Tee'long 0102 <gen> Dies
Conditions
King Tee'long 0102 <gen> Equal to (Dying unit)
Actions
Quest - Display to (All players) the Quest Completed message: Well done but your Job has just began
win Copy
Events
Unit - A unit leaves Region_000 <gen>
Conditions
King Tee'long 0102 <gen> Equal to (Dying unit)
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Follow tim Copy
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Order Dark Hammer ( The Great assasin ) 0083 <gen> to Follow . Blood Mage 0000 <gen>
patrol
Events
Time - Every 13.00 seconds of game time
Conditions
Actions
Unit - Order Lazy Footman 0079 <gen> to Patrol To . (Center of Region_021 <gen>)
Untitled Trigger 001
Events
Unit - A unit enters Region_018 <gen>
Conditions
(Triggering unit) Equal to Blood Mage 0000 <gen>
Actions
Camera - . Apply . gg_cam_game_on_Copy_Copy for Player 1 (Red) over 2.00 seconds
Untitled Trigger 001 Copy
Events
Unit - A unit enters Region_019 <gen>
Conditions
(Triggering unit) Equal to Blood Mage 0000 <gen>
Actions
Camera - . Apply . gg_cam_game_on_Copy for Player 1 (Red) over 2.00 seconds
Untitled Trigger 001 Copy 2
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Triggering unit) Equal to Blood Mage 0000 <gen>
Actions
Camera - . Apply . gg_cam_game_on_Copy_Copy_Copy for Player 1 (Red) over 2.00 seconds
meeting up
Events
Unit - A unit comes within 100.00 of Dark Hammer ( The Great assasin ) 0083 <gen>
Conditions
(Triggering unit) Equal to Blood Mage 0000 <gen>
Actions
Unit - Change ownership of Dark Hammer ( The Great assasin ) 0083 <gen> to Player 1 (Red) and Retain color
Trigger - Turn off (This trigger)
meeting up Copy
Events
Unit - A unit comes within 100.00 of Dark Hammer ( The Great assasin ) 0083 <gen>
Conditions
(Triggering unit) Equal to Blood Mage 0000 <gen>
Actions
Trigger - Turn on Follow_tim_Copy <gen>
Unit - Change ownership of Dark Hammer ( The Great assasin ) 0083 <gen> to Player 1 (Red) and Retain color
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