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Triggers
ah lv 1000.w3x
Variables
Initialization
The big quest
Melee Initialization
gold
spawn
Arthas
Magicial
Magicial Ghost
Canarius
Arthas Evil
Paladin
Jaina
Kael
Black Knight
Mountai King
Ranger
Sir Valiant
Uther
Samuro Black Khan
Tuaren Chieftain
Fell Orc Warrior
Pandi
Drek Thar
Grom
Rexxar
Rokhan
Samuro
Thrall
Ghost
Anub arak
Arthas undead
Balnazzar
Maiev
Lich
Sylvanas
Lich King
Tigrera
Ilidan
Malfurion
Ilidan Evil
Purpule Spawn
Spawn
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
The big quest
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Hi player with the description In this map you must take Level 1000 with your 3 heroes and HAVE FUN! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
gold
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 4000
Arthas
Events
Unit - A unit enters Arthas <gen>
Conditions
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Magicial
Events
Unit - A unit enters Magicial <gen>
Conditions
Actions
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Magicial Ghost
Events
Unit - A unit enters Magicial_Copy <gen>
Conditions
Actions
Unit - Create 1 . Ghostly Archmage for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Canarius
Events
Unit - A unit enters Kentavar <gen>
Conditions
Actions
Unit - Create 1 . Demigod for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Arthas Evil
Events
Unit - A unit enters Arhats_evil <gen>
Conditions
Actions
Unit - Create 1 . Paladin (wielding Frostmourne) for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Paladin
Events
Unit - A unit enters Paladin <gen>
Conditions
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Jaina
Events
Unit - A unit enters Jaina <gen>
Conditions
Actions
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Kael
Events
Unit - A unit enters Kael <gen>
Conditions
Actions
Unit - Create 1 . Blood Mage for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Black Knight
Events
Unit - A unit enters Black_Knight <gen>
Conditions
Actions
Unit - Create 1 . Dark Knight for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Mountai King
Events
Unit - A unit enters Mountain_King <gen>
Conditions
Actions
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Ranger
Events
Unit - A unit enters Ranger <gen>
Conditions
Actions
Unit - Create 1 . Ranger for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Sir Valiant
Events
Unit - A unit enters Sir_Valiant <gen>
Conditions
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Uther
Events
Unit - A unit enters Uther <gen>
Conditions
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Samuro Black Khan
Events
Unit - A unit enters Samuro_Blaxk_Khan <gen>
Conditions
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Tuaren Chieftain
Events
Unit - A unit enters Tuaren_Chieftain <gen>
Conditions
Actions
Unit - Create 1 . Tauren Chieftain for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Fell Orc Warrior
Events
Unit - A unit enters Fell_Orc_Warrior <gen>
Conditions
Actions
Unit - Create 1 . Best's Orc Warrior for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Pandi
Events
Unit - A unit enters Pandi <gen>
Conditions
Actions
Unit - Create 1 . Brewmaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Drek Thar
Events
Unit - A unit enters Drek_Thar <gen>
Conditions
Actions
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Grom
Events
Unit - A unit enters Grom <gen>
Conditions
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Rexxar
Events
Unit - A unit enters Rexxar <gen>
Conditions
Actions
Unit - Create 1 . Beastmaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Rokhan
Events
Unit - A unit enters Rokhan <gen>
Conditions
Actions
Unit - Create 1 . Shadow Hunter for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Samuro
Events
Unit - A unit enters Samuro <gen>
Conditions
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Thrall
Events
Unit - A unit enters Thrall <gen>
Conditions
Actions
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Ghost
Events
Unit - A unit enters Kentavar_Copy <gen>
Conditions
Actions
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Anub arak
Events
Unit - A unit enters Anub_arak <gen>
Conditions
Actions
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Arthas undead
Events
Unit - A unit enters Undead_Arthas <gen>
Conditions
Actions
Unit - Create 1 . Death Knight (Evil) for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Balnazzar
Events
Unit - A unit enters Balnazzar <gen>
Conditions
Actions
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Maiev
Events
Unit - A unit enters Maiev <gen>
Conditions
Actions
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Lich
Events
Unit - A unit enters Lich <gen>
Conditions
Actions
Unit - Create 1 . Lich (Lich) for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Sylvanas
Events
Unit - A unit enters Sylvanas <gen>
Conditions
Actions
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Lich King
Events
Unit - A unit enters Lich_King <gen>
Conditions
Actions
Unit - Create 1 . Lich King for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Tigrera
Events
Unit - A unit enters Tigrera <gen>
Conditions
Actions
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Ilidan
Events
Unit - A unit enters Ilidan <gen>
Conditions
Actions
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Malfurion
Events
Unit - A unit enters Old_Man <gen>
Conditions
Actions
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Ilidan Evil
Events
Unit - A unit enters Ilidan_Copy <gen>
Conditions
Actions
Unit - Create 1 . Demon Hunter (Evil) for (Owner of (Triggering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Spawn
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Death Knight for Player 4 (Purple) at (Center of Spawn_Region <gen>) facing Default building facing degrees
Unit - Create 3 . Blademaster (Possessed) for Player 4 (Purple) at (Center of Spawn_Region <gen>) facing Default building facing degrees
Unit - Create 10 . Hydromancer for Player 4 (Purple) at (Center of Spawn_Region <gen>) facing Default building facing degrees
Unit - Create 10 . Captain for Player 4 (Purple) at (Center of Spawn_Region <gen>) facing Default building facing degrees
Unit - Create 20 . Archer for Player 4 (Purple) at (Center of Spawn_Region <gen>) facing Default building facing degrees
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