Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Animation - Play the Decay animation for all doodads of type D031 (Unexpected type: 'doodadcode') within (Playable map area) .
Unit - Unhide Villager2 0003 <gen>
Unit - Hide Villager2 0061 <gen>
Unit - Hide Brigand 0089 <gen>
Unit - Hide Villager2 0106 <gen>
Unit - Hide Footman 0103 <gen>
Unit - Hide Footman 0104 <gen>
Unit - Hide Villager b form 0074 <gen>
Unit - Hide Villager2 0088 <gen>
Unit - Hide Villager1 (small) 0066 <gen>
Unit - Hide Villager3 (s form) 0063 <gen>
Unit - Hide Villager2 0006 <gen>
Unit - Hide Villager2 0007 <gen>
Unit - Hide Thief 0075 <gen>
Unit - Hide Thief 0072 <gen>
Unit - Hide Thief ( F form ) 0073 <gen>
Unit - Hide Spear 0090 <gen>
Unit Group - Pick every unit in (Units in Region_031 <gen>) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units in Region_029 <gen>) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units in Region_030 <gen>) and do (Hide (Picked unit))
Wait 1.00 seconds
Sound - Stop music Immediately
Sound - Stop the currently playing music theme
Wait 1.00 seconds
Player Group - Make (All players) treat (All players) as an Ally with shared vision
Trigger - Turn on Sound <gen>
Trigger - Run Cinematic1 <gen> (checking conditions)
Initialization Copy
Events
Map initialization
Conditions
Actions
Environment - Set sky to Dalaran Sky
Game - Turn the day/night cycle Off
Game - Set the time of day to 8.00
Unit - Hide Villager1 0107 <gen>
Unit - Hide Villager2 0108 <gen>
Unit - Hide Villager2 0106 <gen>
Cinematic Skip
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Credits and Intro
Events
Conditions
Actions
Camera - . Apply . gg_cam_Credits for Player 1 (Red) over 0 seconds
Floating Text - Create floating text that reads |c00FC4D12The Dragon's Call 1|r at (Center of Region_053 <gen>) with Z offset 0 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 2 seconds
Floating Text - Create floating text that reads |c007654DAModels by:|r at (Center of Region_053 <gen>) with Z offset 0 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 0.50 seconds
Floating Text - Create floating text that reads TranquilGeneral FrankThiefUltimate Terraining Map (UTM)The Hiveworkshopwww.hiveworkshop.com at (Center of Region_053 <gen>) with Z offset 0 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 0.50 seconds
Floating Text - Create floating text that reads If I forgot you in the CreditsJust pm me. at (Center of Region_053 <gen>) with Z offset 0 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Wait 0.50 seconds
Floating Text - Create floating text that reads Thanks for Watching!I hope you like it. at (Center of Region_053 <gen>) with Z offset 0 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Cinematic1
Events
Conditions
Actions
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Villager2 0005 <gen> named Kenneth Humbler : Play No sound and display Such a beutiful forest. So many trees and the grasses and flowers growth very well. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Villager2 0005 <gen> to Move To . (Center of Region_001 <gen>)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 8.00 seconds
Wait 12.00 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0.00 seconds
Unit - Order Villager2 0006 <gen> to Move To . (Center of Region_003 <gen>)
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 3.50 seconds
Cinematic - Send transmission to (All players) from Villager2 0005 <gen> named Kenneth Humbler : Play No sound and display The sign says that the Strawroof village is near. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Villager2 0006 <gen> to Move To . (Center of Region_004 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Unit - Hide Villager2 0006 <gen>
Unit - Unhide Villager2 0007 <gen>
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 3.00 seconds
Unit - Order Villager2 0007 <gen> to Move To . (Center of Region_005 <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Unit - Hide Villager2 0007 <gen>
Unit - Unhide Villager2 0061 <gen>
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Trigger - Turn off Sound <gen>
Wait 3.00 seconds
Sound - Play PeacefulVillage <gen>
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 7.00 seconds
Unit - Order Villager 0021 <gen> to Move To . (Center of Region_008 <gen>)
Unit - Order Child 0020 <gen> to Move To . (Center of Region_007 <gen>)
Unit - Order Villager 0019 <gen> to Move To . (Center of Region_006 <gen>)
Cinematic - Send transmission to (All players) from Villager2 0061 <gen> named Kenneth Humbler : Play No sound and display So this is it. The hidden Strawroof village. My day can be a peaceful day because of this village. I have to find Inn so that I can rest here. . Modify duration: Set to 7.00 seconds and Wait
Unit - Order Villager2 0061 <gen> to Move To . (Center of Region_009 <gen>)
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 8.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Order Villager 0028 <gen> to Move To . (Center of Region_010 <gen>)
Unit - Order Villager 0029 <gen> to Move To . (Center of Region_011 <gen>)
Wait 3.00 seconds
Sound - Play Knocking1 <gen>
Wait 1.50 seconds
Sound - Play PeacefulVillage <gen>
Unit - Order High Elf 0014 <gen> to Move To . (Center of Region_012 <gen>)
Unit - Order Pack Horse 0013 <gen> to Move To . (Center of Region_013 <gen>)
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 5.00 seconds
Unit - Unhide Villager3 (s form) 0063 <gen>
Cinematic - Send transmission to (All players) from Villager2 (small 0062 <gen> named Kenneth Humbler : Play No sound and display Hello, can i have some rest here? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager3 (s form) 0063 <gen> named Christopher Jackson : Play No sound and display Yes, you can. Come in. . Modify duration: Set to 2.00 seconds and Wait
Unit - Make Villager3 (s form) 0063 <gen> face (Center of Region_014 <gen>) over 0 seconds
Wait 1.00 seconds
Unit - Hide Villager3 (s form) 0063 <gen>
Unit - Order Villager2 (small 0062 <gen> to Move To . (Center of Region_014 <gen>)
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Sound - Stop music Immediately
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager2 0064 <gen> named Kenneth Humbler : Play No sound and display A quite big room. I must take some rest so that I can spend my day tomorrow. . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Villager2 0064 <gen> to Move To . (Center of Region_019 <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Cinematic2 <gen> (checking conditions)
Cinematic2
Events
Conditions
Actions
Game - Display to (All players) the text: The second day...
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Sound - Play Knocking1 <gen>
Wait 2.00 seconds
Unit - Unhide Villager1 (small) 0066 <gen>
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Unit - Order Riderless Horse 0026 <gen> to Move To . (Center of Region_020 <gen>)
Unit - Order Footman2 0027 <gen> to Move To . (Center of Region_021 <gen>)
Cinematic - Send transmission to (All players) from Villager1 (small) 0066 <gen> named James Smith : Play No sound and display Hello. Who are you? What can I do for you? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager2 (small 0065 <gen> named Kenneth Humbler : Play No sound and display Are you James Smith? Can I talk with you? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager1 (small) 0066 <gen> named James Smith : Play No sound and display Yes. Come in. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Environment - Set fog to style Linear , z-start 3000.00 , z-end 20000.00 , density 50.00 and color ( 100 %, 100 %, 100 %)
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Animation - Play the Morph animation for all doodads of type D00Z (Unexpected type: 'doodadcode') within (Playable map area) .
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Unit - Order Villager1 0067 <gen> to Move To . (Center of Region_022 <gen>)
Wait 0.50 seconds
Unit - Order Villager2 0068 <gen> to Move To . (Center of Region_023 <gen>)
Wait 1.00 seconds
Animation - Play the Morph Alternate animation for all doodads of type D00Z (Unexpected type: 'doodadcode') within (Playable map area) .
Wait 4.00 seconds
Sound - Play PeacefulVillage <gen>
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Unit - Make Villager1 0067 <gen> face Villager2 0068 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Villager2 0068 <gen> named Kenneth Humbler : Play No sound and display This house was too big for you. Are you lonely here? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager1 0067 <gen> named James Smith : Play No sound and display Actually not. But my father and mother... . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 2000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Unit - Unhide Thief 0075 <gen>
Cinematic - Fade in over 1.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Hide Villager2 0068 <gen>
Unit - Hide Villager1 0067 <gen>
Sound - Stop the currently playing music theme
Sound - Play LastStand <gen>
Unit - Order Thief 0075 <gen> to Move To . (Center of Region_024 <gen>)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Villager1 (small) named James Smith at (Center of (Playable map area)) : Play No sound and display It was a night... . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Hide Thief 0075 <gen>
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Unhide Thief ( F form ) 0073 <gen>
Unit - Order Thief ( F form ) 0073 <gen> to Move To . (Center of Region_025 <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Unhide Thief 0072 <gen>
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Order Thief 0072 <gen> to Attack . Villager3 (s form) 0070 <gen>
Cinematic3
Events
Conditions
Actions
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Unit - Hide Thief 0072 <gen>
Unit - Unhide Villager2 0068 <gen>
Unit - Unhide Villager1 0067 <gen>
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Sound - Stop the currently playing music theme
Sound - Play PeacefulVillage <gen>
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 11.00 seconds
Cinematic - Send transmission to (All players) from Villager2 0068 <gen> named Kenneth Humbler : Play No sound and display Hmm.. That... was so.. bad. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager1 0067 <gen> named James Smith : Play No sound and display Yes, That's so bad. And you? What's your story? . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Villager2 0068 <gen> to Move To . (Center of Region_026 <gen>)
Animation - Lock Villager1 0067 <gen> 's Head to face Villager2 0068 <gen> , offset by ( 0 , 0 , 120.00 )
Cinematic - Send transmission to (All players) from Villager2 0068 <gen> named Kenneth Humbler : Play No sound and display I live in The village of Macotah. That's quite peaceful but sadly,we've been attack by the bandits. My mother, father and my friend was died. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 8000 , density 0 and color ( 50.00 %, 50.00 %, 50.00 %)
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 6.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 9.00 seconds
Cinematic - Send transmission to (All players) from Villager2 M form 0002 <gen> named Kenneth Humbler : Play No sound and display This was so bad. We have a bad weather. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager b form 0076 <gen> named Wilson Johnson : Play No sound and display Yes your right. Because of the bad weather, we must rest now. Let's go! . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Villager b form 0076 <gen> to Move To . (Center of Region_028 <gen>)
Unit - Order Villager2 M form 0002 <gen> to Move To . (Center of Region_027 <gen>)
Unit - Unhide Bandit 0083 <gen>
Unit - Unhide Bandit 0082 <gen>
Unit - Unhide Bandit 0081 <gen>
Unit - Unhide Brigand 0084 <gen>
Unit - Unhide Bandit Lord 0087 <gen>
Unit - Unhide Enforcer 0086 <gen>
Unit - Unhide Enforcer 0085 <gen>
Unit - Unhide Bandit 0078 <gen>
Unit - Unhide Bandit 0079 <gen>
Unit - Unhide Bandit 0080 <gen>
Unit - Unhide Brigand 0077 <gen>
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager2 M form 0002 <gen> named Kenneth Humbler : Play No sound and display Oh no. We can't run here. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 5.00 seconds
Sound - Play LastStand <gen>
Cinematic - Send transmission to (All players) from Villager2 M form 0002 <gen> named Kenneth Humbler : Play No sound and display I know magics. We have to fly! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 0 seconds
Unit - Add Crow Form to Villager2 M form 0002 <gen>
Unit - Turn collision for Villager2 M form 0002 <gen> Off .
Animation - Play Villager2 M form 0002 <gen> 's Spell Slam animation
Cinematic - Send transmission to (All players) from Villager2 M form 0002 <gen> named Kenneth Humbler : Play No sound and display Thrysta vindr. . Modify duration: Set to 2.00 seconds and Wait
Animation - Change Villager2 M form 0002 <gen> flying height to 700.00 at 200.00
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 0 seconds
Unit - Make Villager2 M form 0002 <gen> face Villager b form 0076 <gen> over 0 seconds
Animation - Play Villager2 M form 0002 <gen> 's Spell animation
Cinematic - Send transmission to (All players) from Villager2 M form 0002 <gen> named Kenneth Humbler : Play No sound and display Reisa. . Modify duration: Set to 1.00 seconds and Wait
Unit - Add Crow Form to Villager b form 0076 <gen>
Unit - Turn collision for Villager b form 0076 <gen> Off .
Animation - Change Villager b form 0076 <gen> flying height to 700.00 at 200.00
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 2.00 seconds
Unit - Order Villager2 M form 0002 <gen> to Move To . (Center of Region_033 <gen>)
Unit - Order Villager b form 0076 <gen> to Move To . (Center of Region_032 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 5600.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Game - Set the time of day to 23.00
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Unhide Villager2 0003 <gen>
Sound - Stop the currently playing music theme
Trigger - Turn on Sound3 <gen>
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 7.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 23.00 seconds
Cinematic - Send transmission to (All players) from Villager b form 0004 <gen> named Wilson Johnson : Play No sound and display So tell me, how did you know about magics? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager2 0003 <gen> named Kenneth Humbler : Play No sound and display Do you know about my father? He's a magician. Sometimes I watch him. But this was the first time I try it. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager b form 0004 <gen> named Wilson Johnson : Play No sound and display Hmmm... That sounds so cool. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager2 0003 <gen> named Kenneth Humbler : Play No sound and display I getting cold. We must build fire pit. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager b form 0004 <gen> named Wilson Johnson : Play No sound and display How? It's raining. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager2 0003 <gen> named Kenneth Humbler : Play No sound and display I can make fire but I can't make it for too long especially even it's raining. I will try so that we can feel hot for a while. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Unit - Unhide Villager2 0088 <gen>
Unit - Unhide Villager b form 0074 <gen>
Unit - Hide Villager2 0003 <gen>
Unit - Hide Villager b form 0004 <gen>
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Villager2 0088 <gen> named Kenneth Humbler : Play No sound and display Boetk istalrí. . Modify duration: Set to 1.50 seconds and Wait
Wait 1.00 seconds
Animation - Play the Stand animation for all doodads of type D031 (Unexpected type: 'doodadcode') within (Playable map area) .
Animation - Play Villager2 0088 <gen> 's Spell Slam animation
Special Effect - Create a special effect attached to the left Hand (Unexpected type: 'attachpoint') of Villager2 0088 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the right Hand (Unexpected type: 'attachpoint') of Villager2 0088 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Wait 1.50 seconds
Unit - Pause Villager2 0088 <gen>
Cinematic - Send transmission to (All players) from Villager b form 0074 <gen> named Wilson Johnson : Play No sound and display Woahh. That's.... That's so cool! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager2 0088 <gen> named Kenneth Humbler : Play No sound and display Silence! . Modify duration: Set to 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 0 seconds
Unit - Unhide Brigand 0089 <gen>
Cinematic - Send transmission to (All players) from Brigand 0089 <gen> named Bandit : Play No sound and display Hahahaha. I have a chance to kill them. . Modify duration: Set to 3.00 seconds and Wait
Animation - Play Brigand 0089 <gen> 's Attack - 1 animation, using only Common animations
Wait 0.90 seconds
Unit - Unhide Spear 0090 <gen>
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 6.00 seconds
Unit - Order Spear 0090 <gen> to Attack . Villager b form 0074 <gen>
Animation - Change Spear 0090 <gen> flying height to 700.00 at 200.00
Wait 4.00 seconds
Animation - Change Spear 0090 <gen> flying height to 110.00 at 200.00
Unit - Make Villager2 0088 <gen> face Spear 0090 <gen> over 0 seconds
Animation - Play Villager2 0088 <gen> 's Spell animation
Animation - Play the Decay animation for all doodads of type D031 (Unexpected type: 'doodadcode') within (Playable map area) .
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 0 seconds
Sound - Play LastStand <gen>
Cinematic - Send transmission to (All players) from Villager2 0088 <gen> named Kenneth Humbler : Play No sound and display Noo! Reisa! . Modify duration: Set to 2.00 seconds and Wait
Unit - Pause Spear 0090 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Bandit Lord 0091 <gen> named Bandit Lord Gerald : Play No sound and display Attack them! . Modify duration: Set to 1.25 seconds and Wait
Unit Group - Pick every unit in (Units in Region_034 <gen>) and do (Order (Picked unit) to Attack.Villager b form 0074 <gen>)
Unit Group - Pick every unit in (Units in Region_035 <gen>) and do (Order (Picked unit) to Attack.Villager b form 0074 <gen>)
Cinematic4
Events
Conditions
Actions
Trigger - Turn off Special_Effect2 <gen>
Unit - Order Villager2 0088 <gen> to Move To . (Center of Rect_038 <gen>)
Sound - Stop the currently playing music theme
Wait 2.00 seconds
Unit - Make Villager b form 0074 <gen> face Villager b form 0074 <gen> over 0.00 seconds
Cinematic - Send transmission to (All players) from Villager2 0088 <gen> named Kenneth Humbler : Play No sound and display No! . Modify duration: Set to 0.50 seconds and Wait
Cinematic - Send transmission to (All players) from Villager2 0088 <gen> named Kenneth Humbler : Play No sound and display Waise heill! . Modify duration: Set to 4.00 seconds and Don't wait
Animation - Play Villager2 0088 <gen> 's Spell animation
Trigger - Turn on Special_Effect <gen>
Wait 2.00 seconds
Animation - Play Villager2 0088 <gen> 's Spell Slam animation
Trigger - Turn off Special_Effect <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager b form 0074 <gen> using Abilities\Spells\Orc\SpiritLink\SpiritLinkZapTarget.mdl
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Villager b form 0074 <gen> named Wilson Johnson : Play No sound and display Your not powerful enough to heal me. Ahhhh..! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager2 0088 <gen> named Kenneth Humbler : Play No sound and display Nooo!! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Sound - Stop (Last played sound) After fading
Sound - Play PeacefulVillage <gen>
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Villager1 0067 <gen> named James Smith : Play No sound and display That was so bad unlike me. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager2 0068 <gen> named Kenneth Humbler : Play No sound and display Don't say that. We have the same experience. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager2 0068 <gen> named Kenneth Humbler : Play No sound and display Okay I'll meet you tomorrow at the inn. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Villager2 0068 <gen> to Move To . (Center of Rect_039 <gen>)
Cinematic - Send transmission to (All players) from Villager1 0067 <gen> named James Smith : Play No sound and display Wait! . Modify duration: Set to 0.50 seconds and Don't wait
Unit - Order Villager2 0068 <gen> to Stop .
Unit - Make Villager2 0068 <gen> face Villager1 0067 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Villager1 0067 <gen> named James Smith : Play No sound and display How did you know me? Later on, you know me. And I almost forgot, what's your name? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager2 0068 <gen> named Kenneth Humbler : Play No sound and display I am Kenneth Humbler. I know you because my father tells me about your father and you. He said that your a great warrior, Isn't right? . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager1 0067 <gen> named James Smith : Play No sound and display Okay, you can go now. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Villager2 0068 <gen> to Move To . (Center of Rect_040 <gen>)
Wait 1.00 seconds
Animation - Play the Morph animation for all doodads of type D00Z (Unexpected type: 'doodadcode') within (Playable map area) .
Unit - Order Villager2 0068 <gen> to Move To . (Center of Rect_040 <gen>)
Wait 2.00 seconds
Animation - Play the Morph Alternate animation for all doodads of type D00Z (Unexpected type: 'doodadcode') within (Playable map area) .
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Sound - Stop the currently playing music theme
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 5.00 seconds the text: The third day.....
Trigger - Run Cinematic5 <gen> (checking conditions)
Cinematic5
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end 20000.00 , density 0 and color ( 100 %, 100 %, 100 %)
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play Medieval_tavern <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager1 0099 <gen> named James Smith : Play No sound and display This is it. The Bowman Inn. Let's go! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Villager2 0100 <gen> to Move To . (Center of Rect_042 <gen>)
Unit - Order Villager1 0099 <gen> to Move To . (Center of Rect_042 <gen>)
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 0 seconds
Unit - Unhide Villager1 F form 0101 <gen>
Unit - Unhide Villager1 F form 0101 <gen>
Unit - Unhide Villager2 F form 0102 <gen>
Unit - Hide Villager2 0100 <gen>
Unit - Hide Villager1 0099 <gen>
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 16.00 seconds
Cinematic - Send transmission to (All players) from Villager2 F form 0102 <gen> named Kenneth Humbler : Play No sound and display I want a village like this but I have to leave after this because I have so many things to do. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager1 F form 0101 <gen> named James Smith : Play No sound and display It was too bad. I am thinking that you will live here forever. Where will you go? . Modify duration: Set to 6.00 seconds and Wait
Unit - Unhide Footman 0103 <gen>
Unit - Unhide Footman 0104 <gen>
Unit - Order Footman 0103 <gen> to Move To . (Center of Rect_043 <gen>)
Unit - Order Footman 0104 <gen> to Move To . (Center of Rect_043 <gen>)
Cinematic - Send transmission to (All players) from Villager2 F form 0102 <gen> named Kenneth Humbler : Play No sound and display In the ruined village of Macotah. I will see if my father and mother is alive. . Modify duration: Set to 5.00 seconds and Wait
Unit - Unhide Villager f form 0105 <gen>
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Animation - Play the Morph animation for all doodads of type D00Z (Unexpected type: 'doodadcode') within (Playable map area) .
Unit - Order Villager f form 0105 <gen> to Move To . (Center of Rect_045 <gen>)
Wait 1.00 seconds
Animation - Play the Morph Alternate animation for all doodads of type D00Z (Unexpected type: 'doodadcode') within (Playable map area) .
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Villager1 F form 0101 <gen> named James Smith : Play No sound and display But if you don't find your family, where will you go? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager2 F form 0102 <gen> named Kenneth Humbler : Play No sound and display In a peaceful village like this. No attacking bandits, demons or anything like that. I will try to find myself. . Modify duration: Set to 11.00 seconds and Wait
Unit - Order Villager2 F form 0102 <gen> to Move To . (Center of Rect_044 <gen>)
Wait 2 seconds
Unit - Order Villager2 F form 0102 <gen> to Stop .
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager1 F form 0101 <gen> named James Smith : Play No sound and display Wait! Where will you go? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager2 F form 0102 <gen> named Kenneth Humbler : Play No sound and display I will leave in this village. I'm wasting my time here. . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Villager2 F form 0102 <gen> to Move To . (Center of Rect_044 <gen>)
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 0 seconds
Sound - Stop music Immediately
Trigger - Turn on Sound3 <gen>
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Environment - Set fog to style Linear , z-start 0.00 , z-end 7000.00 , density 0 and color ( 100 %, 100 %, 100 %)
Unit - Unhide Villager2 0106 <gen>
Destructible - Show Hiding Stormsphere 5859 <gen>
Environment - Create at Rect_047 <gen> the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Wait 4.00 seconds
Unit - Unhide Villager2 0106 <gen>
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 3.00 seconds
Unit - Order Villager2 0106 <gen> to Move To . (Center of Region_048 <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Villager2 0108 <gen> to Move To . (Center of Region_049 <gen>)
Unit - Unhide Villager2 0108 <gen>
Unit - Unhide Villager1 0107 <gen>
Trigger - Run Running_trigger <gen> (checking conditions)
Cinematic6
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Villager1 0107 <gen> named James Smith : Play No sound and display Do you think I will just let you leave in our village? I will come with you. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager2 0108 <gen> named Kenneth Humbler : Play No sound and display Sure. If you want! . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Villager2 0108 <gen> to Move To . (Center of Region_050 <gen>)
Unit - Order Villager1 0107 <gen> to Move To . (Center of Region_050 <gen>)
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 6.00 seconds
Trigger - Run Credits_and_Intro <gen> (checking conditions)
Special Effect
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Villager2 0088 <gen> using Abilities\Spells\Human\Heal\HealTarget.mdl
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Villager2 0088 <gen> using Abilities\Spells\Human\Heal\HealTarget.mdl
Special Effect2
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Villager2 0088 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Villager2 0088 <gen> using Environment\SmallBuildingFire\SmallBuildingFire0.mdl
Sound
Events
Time - Every 9.00 seconds of game time
Conditions
Actions
Sound - Play SentinelsGlueScreen <gen>
Sound2
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Sound - Play OrcGlueScreenLoop1 <gen>
Sound3
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Sound - Play RainAmbience <gen>
Fading
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Unit - Hide Villager2 0005 <gen>
Unit - Unhide Villager2 0006 <gen>
Hiding
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Hide Villager 0019 <gen>
Unit - Hide Child 0020 <gen>
Unit - Hide Villager 0021 <gen>
Hiding2
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Triggering unit) Equal to Villager 0028 <gen>
Actions
Unit - Hide Villager 0028 <gen>
Unit - Hide Villager 0029 <gen>
Kill
Events
Unit - Villager3 (s form) 0070 <gen> Takes damage
Conditions
Actions
Unit - Kill Villager3 (s form) 0070 <gen>
Cinematic - Send transmission to (All players) from Villager 0069 <gen> named James' Mother : Play No sound and display Noooo! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Thief 0072 <gen> to Attack . Villager 0069 <gen>
Kill Copy
Events
Unit - Villager 0069 <gen> Takes damage
Conditions
Actions
Unit - Kill Villager 0069 <gen>
Trigger - Run Cinematic3 <gen> (checking conditions)
Kill Copy Copy
Events
Unit - Villager b form 0074 <gen> Takes damage
Conditions
Actions
Unit - Kill Villager b form 0074 <gen>
Unit - Make Villager2 0088 <gen> face Bandit Lord 0091 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Villager2 0088 <gen> named Kenneth Humbler : Play No sound and display Noo! F*** you! Brisingr! . Modify duration: Set to 2.00 seconds and Don't wait
Special Effect - Create a special effect attached to the Left hand (Unexpected type: 'attachpoint') of Villager2 0088 <gen> using Abilities\Spells\Human\Heal\HealTarget.mdl
Trigger - Turn on Special_Effect2 <gen>
Animation - Play Villager2 0088 <gen> 's Spell Slam animation
Special Effect - Create a special effect at (Center of Rect_037 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit Group - Pick every unit in (Units in Rect_036 <gen>) and do (Kill (Picked unit))
Wait 1.00 seconds
Trigger - Run Cinematic4 <gen> (checking conditions)
Leaving room
Events
Unit - A unit enters Rect_045 <gen>
Conditions
(Triggering unit) Equal to Villager f form 0105 <gen>
Actions
Unit - Order (Triggering unit) to Move To . (Center of Rect_044 <gen>)
Animation - Change (Triggering unit) flying height to 0.00 at 0.00
Leaving room Copy
Events
Unit - A unit enters Rect_044 <gen>
Conditions
(Triggering unit) Equal to Villager f form 0105 <gen>
Actions
Unit - Order (Triggering unit) to Move To . (Center of Rect_046 <gen>)
Running trigger
Events
Unit - A unit enters Region_049 <gen>
Conditions
(Triggering unit) Equal to Villager2 0108 <gen>
Actions
Animation - Lock Villager1 0107 <gen> 's Head to face Villager1 0107 <gen> , offset by ( 0 , 0 , 140.00 )
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Villager2 0108 <gen> named Kenneth Humbler : Play No sound and display Ohhh... See who was there. Why are you here? . Modify duration: Set to 4.00 seconds and Wait
Trigger - Run Cinematic6 <gen> (checking conditions)
Region
Events
Unit - A unit enters Region_050 <gen>
Conditions
(Triggering unit) Equal to Villager2 0108 <gen>
Actions
Unit - Order Villager2 0108 <gen> to Move To . (Center of Region_051 <gen>)
Wait 2 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Trigger - Run Credits_and_Intro <gen> (checking conditions)
Region Copy
Events
Unit - A unit enters Region_050 <gen>
Conditions
(Triggering unit) Equal to Villager1 0107 <gen>
Actions
Unit - Order Villager1 0107 <gen> to Move To . (Center of Region_052 <gen>)
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