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Triggers
Defender War 1.08.w3x
Variables
Initialization
Melee Initialization
Spawning
Soldier Spawn 1
Soldier spawn 2
Soldier Spawn 3
Soldier spawn stop 1
Soldier spawn stop 2
Soldier spawn stop 3
Bandit Spawn 1
Bandit Spawn 2
Bandit Spawn 3
Bandit Spawn stop 2
Bandit Spawn stop 1
Bandit spawn stop 3
Hero Respawn
Hero Respawn P6S
Hero Respawn P6A
Hero Respawn P6I
Hero Respawn timer 6S
Hero Respawn timer 6A
Hero Respawn timer 6I
Hero Respawn P5S
Hero Respawn P5A
Hero Respawn P5I
Hero Respawn timer 5S
Hero Respawn timer 5A
Hero Respawn timer 5I
Hero Respawn P4S
Hero Respawn P4A
Hero Respawn P4I
Hero Respawn timer 4S
Hero Respawn timer 4A
Hero Respawn timer 4I
Hero Respawn timer 3S
Hero Respawn timer 3A
Hero Respawn timer 3I
Hero Respawn P3S
Hero Respawn P3A
Hero Respawn P3I
Hero Respawn P2S
Hero Respawn P2A
Hero Respawn P2I
Hero respawn timer 2S
Hero respawn timer 2A
Hero respawn timer 2I
Hero Respawn P1S
Hero Respawn P1A
Hero Respawn P1I
Hero respawn timer 1S
Hero respawn timer 1A
Hero respawn timer 1I
Hero
Hero Info
Intelligence1
Intelligence2
Intelligence3
Intelligence4
Intelligence5
Intelligence6
Agility1
Agility2
Agility3
Agility4
Agility5
Agility6
Strength1
Strength2
Strength3
Strength4
Strength5
Strength6
Victory
Bandit Victory
Soldier Victory
Player slots
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Gold
P1
P1 02
P2
P2 02
P3
P3 02
P4
P4 02
P5
P5 02
P6
P6 02
AI Initialization
AI Stop
AI Help
AI Info
AI Easy
Initialization Easy
Easy AIP1
Easy AIP2
Easy AIP3
Easy AIP4
Easy AIP5
Easy AIP6
AI Normal
Initialization Normal
Normal AIP1
Normal AIP2
Normal AIP3
Normal AIP4
Normal AIP5
Normal AIP6
AI Hard
Initialization Hard
Hard AIP1
Hard AIP2
Hard AIP3
Hard AIP4
Hard AIP5
Hard AIP6
SSD Mode
SSD Help
SSD Initialization
Help
Help
FNH Mode
FNH Help
FNH Initialization
PSB Mode
PSB Help
PSB Initialization
PSB Spawn 1
PSB Spawn 2
PSB Spawn 3
PSB Spawn 4
PSB Spawn 5
PSB Spawn 6
AI Hero Selection
Define Unit Groups
AI P1 Hero
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
AITimer
timer
No
GoldTimer
timer
No
HeroRespawn1
timer
No
HeroRespawn2
timer
No
HeroRespawn3
timer
No
HeroRespawn4
timer
No
HeroRespawn5
timer
No
HeroRespawn6
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
Soldier Spawn 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Rifleman for Player 1 (Red) at (Center of Region_000 <gen>) facing 0.00 degrees
Soldier spawn 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Rifleman for Player 2 (Blue) at (Center of Region_001 <gen>) facing 0.00 degrees
Soldier Spawn 3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Rifleman for Player 3 (Teal) at (Center of Region_002 <gen>) facing 0.00 degrees
Soldier spawn stop 1
Events
Unit - Barracks 0126 <gen> Dies
Conditions
Actions
Trigger - Turn off Soldier_Spawn_1 <gen>
Trigger - Turn off PSB_Spawn_1 <gen>
Soldier spawn stop 2
Events
Unit - Barracks 0131 <gen> Dies
Conditions
Actions
Trigger - Turn off Soldier_spawn_2 <gen>
Trigger - Turn off PSB_Spawn_2 <gen>
Soldier spawn stop 3
Events
Unit - Barracks 0132 <gen> Dies
Conditions
Actions
Trigger - Turn off Soldier_Spawn_3 <gen>
Trigger - Turn off PSB_Spawn_3 <gen>
Bandit Spawn 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Rifleman for Player 4 (Purple) at (Center of Region_003 <gen>) facing 180.00 degrees
Bandit Spawn 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Rifleman for Player 5 (Yellow) at (Center of Region_004 <gen>) facing 180.00 degrees
Bandit Spawn 3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Rifleman for Player 6 (Orange) at (Center of Region_005 <gen>) facing 180.00 degrees
Bandit Spawn stop 2
Events
Unit - Barracks 0140 <gen> Dies
Conditions
Actions
Trigger - Turn off Bandit_Spawn_2 <gen>
Trigger - Turn off PSB_Spawn_5 <gen>
Bandit Spawn stop 1
Events
Unit - Barracks 0139 <gen> Dies
Conditions
Actions
Trigger - Turn off Bandit_Spawn_1 <gen>
Trigger - Turn off PSB_Spawn_4 <gen>
Bandit spawn stop 3
Events
Unit - Barracks 0141 <gen> Dies
Conditions
Actions
Trigger - Turn off Bandit_Spawn_3 <gen>
Trigger - Turn off PSB_Spawn_6 <gen>
Hero Respawn P6S
Events
Time - HeroRespawn6 expires
Conditions
Actions
Hero - Instantly revive Military Commander 0158 <gen> at (Center of Region_005 <gen>) , Hide revival graphics
Countdown Timer - Destroy (Last created timer window)
Hero Respawn P6A
Events
Time - HeroRespawn6 expires
Conditions
Actions
Hero - Instantly revive Military Commander 0156 <gen> at (Center of Region_005 <gen>) , Hide revival graphics
Countdown Timer - Destroy (Last created timer window)
Hero Respawn P6I
Events
Time - HeroRespawn6 expires
Conditions
Actions
Hero - Instantly revive Military Commander 0157 <gen> at (Center of Region_005 <gen>) , Hide revival graphics
Countdown Timer - Destroy (Last created timer window)
Hero Respawn timer 6S
Events
Unit - Military Commander 0158 <gen> Dies
Conditions
Actions
Countdown Timer - Start HeroRespawn6 as a One-shot timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for HeroRespawn6 with title Respawn P6
Hero Respawn timer 6A
Events
Unit - Military Commander 0156 <gen> Dies
Conditions
Actions
Countdown Timer - Start HeroRespawn6 as a One-shot timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for HeroRespawn6 with title Respawn P6
Hero Respawn timer 6I
Events
Unit - Military Commander 0157 <gen> Dies
Conditions
Actions
Countdown Timer - Start HeroRespawn6 as a One-shot timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for HeroRespawn6 with title Respawn P6
Hero Respawn P5S
Events
Time - HeroRespawn5 expires
Conditions
Actions
Hero - Instantly revive Military Commander 0155 <gen> at (Center of Region_004 <gen>) , Hide revival graphics
Countdown Timer - Destroy (Last created timer window)
Hero Respawn P5A
Events
Time - HeroRespawn5 expires
Conditions
Actions
Hero - Instantly revive Military Commander 0153 <gen> at (Center of Region_004 <gen>) , Hide revival graphics
Countdown Timer - Destroy (Last created timer window)
Hero Respawn P5I
Events
Time - HeroRespawn5 expires
Conditions
Actions
Hero - Instantly revive Military Commander 0154 <gen> at (Center of Region_004 <gen>) , Hide revival graphics
Countdown Timer - Destroy (Last created timer window)
Hero Respawn timer 5S
Events
Unit - Military Commander 0155 <gen> Dies
Conditions
Actions
Countdown Timer - Start HeroRespawn5 as a One-shot timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for HeroRespawn5 with title Respawn P5
Hero Respawn timer 5A
Events
Unit - Military Commander 0153 <gen> Dies
Conditions
Actions
Countdown Timer - Start HeroRespawn5 as a One-shot timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for HeroRespawn5 with title Respawn P5
Hero Respawn timer 5I
Events
Unit - Military Commander 0154 <gen> Dies
Conditions
Actions
Countdown Timer - Start HeroRespawn5 as a One-shot timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for HeroRespawn5 with title Respawn P5
Hero Respawn P4S
Events
Time - HeroRespawn4 expires
Conditions
Actions
Hero - Instantly revive Military Commander 0150 <gen> at (Center of Region_003 <gen>) , Hide revival graphics
Countdown Timer - Destroy (Last created timer window)
Hero Respawn P4A
Events
Time - HeroRespawn4 expires
Conditions
Actions
Hero - Instantly revive Military Commander 0152 <gen> at (Center of Region_003 <gen>) , Hide revival graphics
Countdown Timer - Destroy (Last created timer window)
Hero Respawn P4I
Events
Time - HeroRespawn4 expires
Conditions
Actions
Hero - Instantly revive Military Commander 0151 <gen> at (Center of Region_003 <gen>) , Hide revival graphics
Countdown Timer - Destroy (Last created timer window)
Hero Respawn timer 4S
Events
Unit - Military Commander 0150 <gen> Dies
Conditions
Actions
Countdown Timer - Start HeroRespawn4 as a One-shot timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for HeroRespawn4 with title Respawn P4
Hero Respawn timer 4A
Events
Unit - Military Commander 0152 <gen> Dies
Conditions
Actions
Countdown Timer - Start HeroRespawn4 as a One-shot timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for HeroRespawn4 with title Respawn P4
Hero Respawn timer 4I
Events
Unit - Military Commander 0151 <gen> Dies
Conditions
Actions
Countdown Timer - Start HeroRespawn4 as a One-shot timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for HeroRespawn4 with title Respawn P4
Hero Respawn timer 3S
Events
Unit - Military Commander 0149 <gen> Dies
Conditions
Actions
Countdown Timer - Start HeroRespawn3 as a One-shot timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for HeroRespawn3 with title Respawn P3
Hero Respawn timer 3A
Events
Unit - Military Commander 0147 <gen> Dies
Conditions
Actions
Countdown Timer - Start HeroRespawn3 as a One-shot timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for HeroRespawn3 with title Respawn P3
Hero Respawn timer 3I
Events
Unit - Military Commander 0148 <gen> Dies
Conditions
Actions
Countdown Timer - Start HeroRespawn3 as a One-shot timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for HeroRespawn3 with title Respawn P3
Hero Respawn P3S
Events
Time - HeroRespawn3 expires
Conditions
Actions
Hero - Instantly revive Military Commander 0149 <gen> at (Center of Region_002 <gen>) , Hide revival graphics
Countdown Timer - Destroy (Last created timer window)
Hero Respawn P3A
Events
Time - HeroRespawn3 expires
Conditions
Actions
Hero - Instantly revive Military Commander 0147 <gen> at (Center of Region_002 <gen>) , Hide revival graphics
Countdown Timer - Destroy (Last created timer window)
Hero Respawn P3I
Events
Time - HeroRespawn3 expires
Conditions
Actions
Hero - Instantly revive Military Commander 0148 <gen> at (Center of Region_002 <gen>) , Hide revival graphics
Countdown Timer - Destroy (Last created timer window)
Hero Respawn P2S
Events
Time - HeroRespawn2 expires
Conditions
Actions
Hero - Instantly revive Military Commander 0144 <gen> at (Center of Region_001 <gen>) , Hide revival graphics
Countdown Timer - Destroy (Last created timer window)
Hero Respawn P2A
Events
Time - HeroRespawn2 expires
Conditions
Actions
Hero - Instantly revive Military Commander 0146 <gen> at (Center of Region_001 <gen>) , Hide revival graphics
Countdown Timer - Destroy (Last created timer window)
Hero Respawn P2I
Events
Time - HeroRespawn2 expires
Conditions
Actions
Hero - Instantly revive Military Commander 0145 <gen> at (Center of Region_001 <gen>) , Hide revival graphics
Countdown Timer - Destroy (Last created timer window)
Hero respawn timer 2S
Events
Unit - Military Commander 0144 <gen> Dies
Conditions
Actions
Countdown Timer - Start HeroRespawn2 as a One-shot timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for HeroRespawn2 with title Respawn P2
Hero respawn timer 2A
Events
Unit - Military Commander 0146 <gen> Dies
Conditions
Actions
Countdown Timer - Start HeroRespawn2 as a One-shot timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for HeroRespawn2 with title Respawn P2
Hero respawn timer 2I
Events
Unit - Military Commander 0145 <gen> Dies
Conditions
Actions
Countdown Timer - Start HeroRespawn2 as a One-shot timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for HeroRespawn2 with title Respawn P2
Hero Respawn P1S
Events
Time - HeroRespawn1 expires
Conditions
Actions
Hero - Instantly revive Military Commander 0143 <gen> at (Center of Region_000 <gen>) , Show revival graphics
Countdown Timer - Destroy (Last created timer window)
Hero Respawn P1A
Events
Time - HeroRespawn1 expires
Conditions
Actions
Hero - Instantly revive Military Commander 0127 <gen> at (Center of Region_000 <gen>) , Show revival graphics
Countdown Timer - Destroy (Last created timer window)
Hero Respawn P1I
Events
Time - HeroRespawn1 expires
Conditions
Actions
Hero - Instantly revive Military Commander 0142 <gen> at (Center of Region_000 <gen>) , Show revival graphics
Countdown Timer - Destroy (Last created timer window)
Hero respawn timer 1S
Events
Unit - Military Commander 0143 <gen> Dies
Conditions
Actions
Countdown Timer - Start HeroRespawn1 as a One-shot timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for HeroRespawn1 with title Respawn P1
Hero respawn timer 1A
Events
Unit - Military Commander 0127 <gen> Dies
Conditions
Actions
Countdown Timer - Start HeroRespawn1 as a One-shot timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for HeroRespawn1 with title Respawn P1
Hero respawn timer 1I
Events
Unit - Military Commander 0142 <gen> Dies
Conditions
Actions
Countdown Timer - Start HeroRespawn1 as a One-shot timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for HeroRespawn1 with title Respawn P1
Hero Info
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: To select a hero, type:/Hero A for Agility/Hero I for Intelligence/Hero S for Strength
Intelligence1
Events
Player - Player 1 (Red) types a chat message containing /Hero I (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Military Commander 0127 <gen> from the game
Unit - Remove Military Commander 0143 <gen> from the game
Unit - Move Military Commander 0142 <gen> instantly to (Center of Region_000 <gen>)
Trigger - Turn off Strength1 <gen>
Trigger - Turn off Agility1 <gen>
Trigger - Turn off Intelligence1 <gen>
Trigger - Turn off Hero_Respawn_P1A <gen>
Trigger - Turn off Hero_Respawn_P1S <gen>
Camera - Pan camera for Player 1 (Red) to (Center of Region_000 <gen>) over 0 seconds
Intelligence2
Events
Player - Player 2 (Blue) types a chat message containing /Hero I (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Military Commander 0146 <gen> from the game
Unit - Remove Military Commander 0144 <gen> from the game
Unit - Move Military Commander 0145 <gen> instantly to (Center of Region_001 <gen>)
Trigger - Turn off Strength2 <gen>
Trigger - Turn off Agility2 <gen>
Trigger - Turn off Intelligence2 <gen>
Trigger - Turn off Hero_Respawn_P2A <gen>
Trigger - Turn off Hero_Respawn_P2S <gen>
Camera - Pan camera for Player 2 (Blue) to (Center of Region_001 <gen>) over 0 seconds
Intelligence3
Events
Player - Player 3 (Teal) types a chat message containing /Hero I (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Military Commander 0147 <gen> from the game
Unit - Remove Military Commander 0149 <gen> from the game
Unit - Move Military Commander 0148 <gen> instantly to (Center of Region_002 <gen>)
Trigger - Turn off Strength3 <gen>
Trigger - Turn off Agility3 <gen>
Trigger - Turn off Intelligence3 <gen>
Trigger - Turn off Hero_Respawn_P3A <gen>
Trigger - Turn off Hero_Respawn_P3S <gen>
Camera - Pan camera for Player 3 (Teal) to (Center of Region_002 <gen>) over 0 seconds
Intelligence4
Events
Player - Player 4 (Purple) types a chat message containing /Hero I (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Military Commander 0152 <gen> from the game
Unit - Remove Military Commander 0150 <gen> from the game
Unit - Move Military Commander 0151 <gen> instantly to (Center of Region_003 <gen>)
Trigger - Turn off Strength4 <gen>
Trigger - Turn off Agility4 <gen>
Trigger - Turn off Intelligence4 <gen>
Trigger - Turn off Hero_Respawn_P4A <gen>
Trigger - Turn off Hero_Respawn_P4S <gen>
Camera - Pan camera for Player 4 (Purple) to (Center of Region_003 <gen>) over 0 seconds
Intelligence5
Events
Player - Player 5 (Yellow) types a chat message containing /Hero I (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Military Commander 0153 <gen> from the game
Unit - Remove Military Commander 0155 <gen> from the game
Unit - Move Military Commander 0154 <gen> instantly to (Center of Region_004 <gen>)
Trigger - Turn off Strength5 <gen>
Trigger - Turn off Agility5 <gen>
Trigger - Turn off Intelligence5 <gen>
Trigger - Turn off Hero_Respawn_P5A <gen>
Trigger - Turn off Hero_Respawn_P5S <gen>
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_004 <gen>) over 0 seconds
Intelligence6
Events
Player - Player 6 (Orange) types a chat message containing /Hero I (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Military Commander 0156 <gen> from the game
Unit - Remove Military Commander 0158 <gen> from the game
Unit - Move Military Commander 0157 <gen> instantly to (Center of Region_005 <gen>)
Trigger - Turn off Strength6 <gen>
Trigger - Turn off Agility6 <gen>
Trigger - Turn off Intelligence6 <gen>
Trigger - Turn off Hero_Respawn_P6A <gen>
Trigger - Turn off Hero_Respawn_P6S <gen>
Camera - Pan camera for Player 6 (Orange) to (Center of Region_005 <gen>) over 0 seconds
Agility1
Events
Player - Player 1 (Red) types a chat message containing /Hero A (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Military Commander 0142 <gen> from the game
Unit - Remove Military Commander 0143 <gen> from the game
Unit - Move Military Commander 0127 <gen> instantly to (Center of Region_000 <gen>)
Trigger - Turn off Strength1 <gen>
Trigger - Turn off Intelligence1 <gen>
Trigger - Turn off Agility1 <gen>
Trigger - Turn off Hero_Respawn_P1I <gen>
Trigger - Turn off Hero_Respawn_P1S <gen>
Camera - Pan camera for Player 1 (Red) to (Center of Region_000 <gen>) over 0 seconds
Agility2
Events
Player - Player 2 (Blue) types a chat message containing /Hero A (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Military Commander 0145 <gen> from the game
Unit - Remove Military Commander 0144 <gen> from the game
Unit - Move Military Commander 0146 <gen> instantly to (Center of Region_001 <gen>)
Trigger - Turn off Strength2 <gen>
Trigger - Turn off Intelligence2 <gen>
Trigger - Turn off Agility2 <gen>
Trigger - Turn off Hero_Respawn_P2I <gen>
Trigger - Turn off Hero_Respawn_P2S <gen>
Camera - Pan camera for Player 2 (Blue) to (Center of Region_001 <gen>) over 0 seconds
Agility3
Events
Player - Player 3 (Teal) types a chat message containing /Hero A (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Military Commander 0148 <gen> from the game
Unit - Remove Military Commander 0149 <gen> from the game
Unit - Move Military Commander 0147 <gen> instantly to (Center of Region_002 <gen>)
Trigger - Turn off Strength3 <gen>
Trigger - Turn off Intelligence3 <gen>
Trigger - Turn off Agility3 <gen>
Trigger - Turn off Hero_Respawn_P3I <gen>
Trigger - Turn off Hero_Respawn_P3S <gen>
Camera - Pan camera for Player 3 (Teal) to (Center of Region_002 <gen>) over 0 seconds
Agility4
Events
Player - Player 4 (Purple) types a chat message containing /Hero A (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Military Commander 0151 <gen> from the game
Unit - Remove Military Commander 0150 <gen> from the game
Unit - Move Military Commander 0152 <gen> instantly to (Center of Region_003 <gen>)
Trigger - Turn off Strength4 <gen>
Trigger - Turn off Intelligence4 <gen>
Trigger - Turn off Agility4 <gen>
Trigger - Turn off Hero_Respawn_P4I <gen>
Trigger - Turn off Hero_Respawn_P4S <gen>
Camera - Pan camera for Player 4 (Purple) to (Center of Region_003 <gen>) over 0 seconds
Agility5
Events
Player - Player 5 (Yellow) types a chat message containing /Hero A (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Military Commander 0154 <gen> from the game
Unit - Remove Military Commander 0155 <gen> from the game
Unit - Move Military Commander 0153 <gen> instantly to (Center of Region_004 <gen>)
Trigger - Turn off Strength5 <gen>
Trigger - Turn off Intelligence5 <gen>
Trigger - Turn off Agility5 <gen>
Trigger - Turn off Hero_Respawn_P5I <gen>
Trigger - Turn off Hero_Respawn_P5S <gen>
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_004 <gen>) over 0 seconds
Agility6
Events
Player - Player 6 (Orange) types a chat message containing /Hero A (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Military Commander 0157 <gen> from the game
Unit - Remove Military Commander 0158 <gen> from the game
Unit - Move Military Commander 0156 <gen> instantly to (Center of Region_005 <gen>)
Trigger - Turn off Strength6 <gen>
Trigger - Turn off Intelligence6 <gen>
Trigger - Turn off Agility6 <gen>
Trigger - Turn off Hero_Respawn_P6I <gen>
Trigger - Turn off Hero_Respawn_P6S <gen>
Camera - Pan camera for Player 6 (Orange) to (Center of Region_005 <gen>) over 0 seconds
Strength1
Events
Player - Player 1 (Red) types a chat message containing /Hero S (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Military Commander 0127 <gen> from the game
Unit - Remove Military Commander 0142 <gen> from the game
Unit - Move Military Commander 0143 <gen> instantly to (Center of Region_000 <gen>)
Trigger - Turn off Intelligence1 <gen>
Trigger - Turn off Agility1 <gen>
Trigger - Turn off Strength1 <gen>
Trigger - Turn off Hero_Respawn_P1A <gen>
Trigger - Turn off Hero_Respawn_P1I <gen>
Camera - Pan camera for Player 1 (Red) to (Center of Region_000 <gen>) over 0 seconds
Strength2
Events
Player - Player 2 (Blue) types a chat message containing /Hero S (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Military Commander 0146 <gen> from the game
Unit - Remove Military Commander 0145 <gen> from the game
Unit - Move Military Commander 0144 <gen> instantly to (Center of Region_001 <gen>)
Trigger - Turn off Intelligence2 <gen>
Trigger - Turn off Agility2 <gen>
Trigger - Turn off Strength2 <gen>
Trigger - Turn off Hero_Respawn_P2A <gen>
Trigger - Turn off Hero_Respawn_P2I <gen>
Camera - Pan camera for Player 2 (Blue) to (Center of Region_001 <gen>) over 0 seconds
Strength3
Events
Player - Player 3 (Teal) types a chat message containing /Hero S (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Military Commander 0147 <gen> from the game
Unit - Remove Military Commander 0148 <gen> from the game
Unit - Move Military Commander 0149 <gen> instantly to (Center of Region_002 <gen>)
Trigger - Turn off Intelligence3 <gen>
Trigger - Turn off Agility3 <gen>
Trigger - Turn off Strength3 <gen>
Trigger - Turn off Hero_Respawn_P3A <gen>
Trigger - Turn off Hero_Respawn_P3I <gen>
Camera - Pan camera for Player 3 (Teal) to (Center of Region_002 <gen>) over 0 seconds
Strength4
Events
Player - Player 4 (Purple) types a chat message containing /Hero S (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Military Commander 0152 <gen> from the game
Unit - Remove Military Commander 0151 <gen> from the game
Unit - Move Military Commander 0150 <gen> instantly to (Center of Region_003 <gen>)
Trigger - Turn off Intelligence4 <gen>
Trigger - Turn off Agility4 <gen>
Trigger - Turn off Strength4 <gen>
Trigger - Turn off Hero_Respawn_P4A <gen>
Trigger - Turn off Hero_Respawn_P4I <gen>
Camera - Pan camera for Player 4 (Purple) to (Center of Region_003 <gen>) over 0 seconds
Strength5
Events
Player - Player 5 (Yellow) types a chat message containing /Hero S (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Military Commander 0153 <gen> from the game
Unit - Remove Military Commander 0154 <gen> from the game
Unit - Move Military Commander 0155 <gen> instantly to (Center of Region_004 <gen>)
Trigger - Turn off Intelligence5 <gen>
Trigger - Turn off Agility5 <gen>
Trigger - Turn off Strength5 <gen>
Trigger - Turn off Hero_Respawn_P5A <gen>
Trigger - Turn off Hero_Respawn_P5I <gen>
Camera - Pan camera for Player 5 (Yellow) to (Center of Region_004 <gen>) over 0 seconds
Strength6
Events
Player - Player 6 (Orange) types a chat message containing /Hero S (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Military Commander 0156 <gen> from the game
Unit - Remove Military Commander 0157 <gen> from the game
Unit - Move Military Commander 0158 <gen> instantly to (Center of Region_005 <gen>)
Trigger - Turn off Intelligence6 <gen>
Trigger - Turn off Agility6 <gen>
Trigger - Turn off Strength6 <gen>
Trigger - Turn off Hero_Respawn_P6A <gen>
Trigger - Turn off Hero_Respawn_P6I <gen>
Camera - Pan camera for Player 6 (Orange) to (Center of Region_005 <gen>) over 0 seconds
Bandit Victory
Events
Unit - King 0001 <gen> Dies
Conditions
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Defeat!
Soldier Victory
Events
Unit - King 0003 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Player 1
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Remove Military Commander 0127 <gen> from the game
Unit - Remove Military Commander 0142 <gen> from the game
Unit - Remove Military Commander 0143 <gen> from the game
Trigger - Turn off Soldier_Spawn_1 <gen>
Trigger - Turn off Hero_Respawn_P1A <gen>
Trigger - Turn off Hero_Respawn_P1I <gen>
Trigger - Turn off Hero_Respawn_P1S <gen>
Trigger - Turn off P1 <gen>
Trigger - Turn off PSB_Spawn_1 <gen>
Player 2
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Trigger - Turn off Soldier_spawn_2 <gen>
Trigger - Turn off P2 <gen>
Unit - Remove Military Commander 0146 <gen> from the game
Unit - Remove Military Commander 0145 <gen> from the game
Unit - Remove Military Commander 0144 <gen> from the game
Trigger - Turn off Hero_Respawn_P2A <gen>
Trigger - Turn off Hero_Respawn_P2I <gen>
Trigger - Turn off Hero_Respawn_P2S <gen>
Trigger - Turn off PSB_Spawn_2 <gen>
Player 3
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Trigger - Turn off Soldier_Spawn_3 <gen>
Unit - Remove Military Commander 0147 <gen> from the game
Unit - Remove Military Commander 0148 <gen> from the game
Unit - Remove Military Commander 0149 <gen> from the game
Trigger - Turn off Hero_Respawn_P3A <gen>
Trigger - Turn off Hero_Respawn_P3I <gen>
Trigger - Turn off Hero_Respawn_P3S <gen>
Trigger - Turn off P3 <gen>
Trigger - Turn off PSB_Spawn_3 <gen>
Player 4
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Trigger - Turn off Bandit_Spawn_1 <gen>
Unit - Remove Military Commander 0152 <gen> from the game
Unit - Remove Military Commander 0151 <gen> from the game
Unit - Remove Military Commander 0150 <gen> from the game
Trigger - Turn off Hero_Respawn_P4A <gen>
Trigger - Turn off Hero_Respawn_P4I <gen>
Trigger - Turn off Hero_Respawn_P4S <gen>
Trigger - Turn off P4 <gen>
Trigger - Turn off PSB_Spawn_4 <gen>
Player 5
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Trigger - Turn off Bandit_Spawn_2 <gen>
Unit - Remove Military Commander 0153 <gen> from the game
Unit - Remove Military Commander 0154 <gen> from the game
Unit - Remove Military Commander 0155 <gen> from the game
Trigger - Turn off Hero_Respawn_P5A <gen>
Trigger - Turn off Hero_Respawn_P5I <gen>
Trigger - Turn off Hero_Respawn_P5S <gen>
Trigger - Turn off P5 <gen>
Trigger - Turn off PSB_Spawn_5 <gen>
Player 6
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Trigger - Turn off Bandit_Spawn_3 <gen>
Unit - Remove Military Commander 0156 <gen> from the game
Unit - Remove Military Commander 0157 <gen> from the game
Unit - Remove Military Commander 0158 <gen> from the game
Trigger - Turn off Hero_Respawn_P6A <gen>
Trigger - Turn off Hero_Respawn_P6I <gen>
Trigger - Turn off Hero_Respawn_P6S <gen>
Trigger - Turn off P6 <gen>
Trigger - Turn off PSB_Spawn_6 <gen>
P1
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Trigger - Turn on P1_02 <gen>
Trigger - Turn off (This trigger)
P1 02
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
P2
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current gold
Trigger - Turn on P2_02 <gen>
Trigger - Turn off (This trigger)
P2 02
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current gold
P3
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Player - Add 1 to Player 3 (Teal) . Current gold
Trigger - Turn on P3_02 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off P3 <gen>
P3 02
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 3 (Teal) . Current gold
P4
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
Trigger - Turn on P4_02 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off P4 <gen>
P4 02
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 4 (Purple) . Current gold
P5
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Player - Add 1 to Player 5 (Yellow) . Current gold
Trigger - Turn on P5_02 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off P5 <gen>
P5 02
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 5 (Yellow) . Current gold
P6
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Player - Add 1 to Player 6 (Orange) . Current gold
Trigger - Turn on P6_02 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off P6 <gen>
P6 02
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 6 (Orange) . Current gold
AI Stop
Events
Time - AITimer expires
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You can no longer set CPU AI.
Trigger - Turn off AI_Info <gen>
Trigger - Turn off Initialization_Easy <gen>
Trigger - Turn off Initialization_Normal <gen>
Trigger - Turn off Initialization_Hard <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off FNH_Help <gen>
Trigger - Turn off FNH_Initialization <gen>
Trigger - Turn off PSB_Initialization <gen>
Trigger - Turn off PSB_Help <gen>
Trigger - Turn off SSD_Help <gen>
Trigger - Turn off SSD_Initialization <gen>
AI Help
Events
Player - Player 1 (Red) types a chat message containing /ai help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: To use an easy AI type /ai eTo use a normal AI type /ai nTo use a hard AI type /AI h
Countdown Timer - Start AITimer as a One-shot timer that will expire in 120.00 seconds
AI Info
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: You are the game host, you can choose if the CPUs have AI.Type /ai help to see all AI commands.You cannot add an AI after 2 minutes of Game play.type /help for all other commands.
Initialization Easy
Events
Player - Player 1 (Red) types a chat message containing /ai e (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Easy_AIP1 <gen>
Trigger - Turn on Easy_AIP2 <gen>
Trigger - Turn on Easy_AIP3 <gen>
Trigger - Turn on Easy_AIP4 <gen>
Trigger - Turn on Easy_AIP5 <gen>
Trigger - Turn on Easy_AIP6 <gen>
Game - Display to (All players) the text: Easy CPU AI initialized!
Trigger - Turn off Initialization_Normal <gen>
Trigger - Turn off Initialization_Hard <gen>
Trigger - Turn off (This trigger)
Easy AIP1
Events
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\DW Easy.ai (Unexpected type: 'aiscript')
Easy AIP2
Events
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\DW Easy.ai (Unexpected type: 'aiscript')
Easy AIP3
Events
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\DW Easy.ai (Unexpected type: 'aiscript')
Easy AIP4
Events
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\DW Easy.ai (Unexpected type: 'aiscript')
Easy AIP5
Events
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\DW Easy.ai (Unexpected type: 'aiscript')
Easy AIP6
Events
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\DW Easy.ai (Unexpected type: 'aiscript')
Initialization Normal
Events
Player - Player 1 (Red) types a chat message containing /ai n (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Normal_AIP1 <gen>
Trigger - Turn on Normal_AIP2 <gen>
Trigger - Turn on Normal_AIP3 <gen>
Trigger - Turn on Normal_AIP4 <gen>
Trigger - Turn on Normal_AIP5 <gen>
Trigger - Turn on Normal_AIP6 <gen>
Game - Display to (All players) the text: Normal CPU AI initialized!
Trigger - Turn off Initialization_Easy <gen>
Trigger - Turn off Initialization_Hard <gen>
Trigger - Turn off (This trigger)
Normal AIP1
Events
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\WCW Normal.ai (Unexpected type: 'aiscript')
Normal AIP2
Events
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\WCW Normal.ai (Unexpected type: 'aiscript')
Normal AIP3
Events
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\WCW Normal.ai (Unexpected type: 'aiscript')
Normal AIP4
Events
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\WCW Normal.ai (Unexpected type: 'aiscript')
Normal AIP5
Events
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\WCW Normal.ai (Unexpected type: 'aiscript')
Normal AIP6
Events
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\WCW Normal.ai (Unexpected type: 'aiscript')
Initialization Hard
Events
Player - Player 1 (Red) types a chat message containing /ai h (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Hard_AIP1 <gen>
Trigger - Turn on Hard_AIP2 <gen>
Trigger - Turn on Hard_AIP3 <gen>
Trigger - Turn on Hard_AIP4 <gen>
Trigger - Turn on Hard_AIP5 <gen>
Trigger - Turn on Hard_AIP6 <gen>
Game - Display to (All players) the text: Hard CPU AI initialized!
Trigger - Turn off Initialization_Easy <gen>
Trigger - Turn off Initialization_Normal <gen>
Trigger - Turn off (This trigger)
Hard AIP1
Events
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\WCW Hard.ai (Unexpected type: 'aiscript')
Hard AIP2
Events
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\WCW Hard.ai (Unexpected type: 'aiscript')
Hard AIP3
Events
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\WCW Hard.ai (Unexpected type: 'aiscript')
Hard AIP4
Events
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\WCW Hard.ai (Unexpected type: 'aiscript')
Hard AIP5
Events
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\WCW Hard.ai (Unexpected type: 'aiscript')
Hard AIP6
Events
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\WCW Hard.ai (Unexpected type: 'aiscript')
SSD Help
Events
Player - Player 1 (Red) types a chat message containing /help ssd (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Type /ssd for Super-Sudden death mode. This mode starts with each player being given 100000 gold each, and heroes receive a 500% Experience rate boost.
SSD Initialization
Events
Player - Player 1 (Red) types a chat message containing /ssd (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 100000
Player - Set Player 2 (Blue) . Current gold to 100000
Player - Set Player 3 (Teal) . Current gold to 100000
Player - Set Player 4 (Purple) . Current gold to 100000
Player - Set Player 5 (Yellow) . Current gold to 100000
Player - Set Player 6 (Orange) . Current gold to 100000
Game - Display to (All players) the text: Super-Sudden Death Mode Enabled!
Trigger - Turn off (This trigger)
Trigger - Turn off SSD_Help <gen>
Trigger - Turn off FNH_Help <gen>
Trigger - Turn off FNH_Initialization <gen>
Trigger - Turn off PSB_Help <gen>
Trigger - Turn off PSB_Initialization <gen>
Hero - Make Player 1 (Red) Heroes gain 500.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 500.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 500.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 500.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 500.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 500.00 % experience from future kills
Help
Events
Player - Player 1 (Red) types a chat message containing /help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Current Commands:/help ssd: Help for SSD mode/help fnh: Help for Folks Need Heroes mode/help psb: Help for Peasants Strike Back modeAll above commands can only be activated within the first 2 minutes of game play and cannot be activated with each other.
FNH Help
Events
Player - Player 1 (Red) types a chat message containing /help fnh (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Type /fnh to start Folks Need Heroes gamemode. In this gamemode, you solely have a single hero and no units. This is probably the most difficult gamemode of all currently.
FNH Initialization
Events
Player - Player 1 (Red) types a chat message containing /fnh (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Bandit_Spawn_1 <gen>
Trigger - Turn off Bandit_Spawn_2 <gen>
Trigger - Turn off Bandit_Spawn_3 <gen>
Trigger - Turn off Soldier_Spawn_1 <gen>
Trigger - Turn off Soldier_spawn_2 <gen>
Trigger - Turn off Soldier_Spawn_3 <gen>
Trigger - Turn off SSD_Initialization <gen>
Trigger - Turn off SSD_Help <gen>
Game - Display to (All players) the text: Folks Need Heroes Mode Enabled!
Trigger - Turn off (This trigger)
Trigger - Turn off FNH_Help <gen>
Trigger - Turn off PSB_Help <gen>
Trigger - Turn off PSB_Initialization <gen>
PSB Help
Events
Player - Player 1 (Red) types a chat message containing /help psb (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: Peasants Strike Back mode is a gamemode where instead of soldiers, your base spawns super overpowered peasants, although only 2 at a time. Type /psb to activate.
PSB Initialization
Events
Player - Player 1 (Red) types a chat message containing /psb (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on PSB_Spawn_1 <gen>
Trigger - Turn on PSB_Spawn_2 <gen>
Trigger - Turn on PSB_Spawn_3 <gen>
Trigger - Turn on PSB_Spawn_4 <gen>
Trigger - Turn on PSB_Spawn_5 <gen>
Trigger - Turn on PSB_Spawn_6 <gen>
Trigger - Turn off Bandit_Spawn_1 <gen>
Trigger - Turn off Bandit_Spawn_2 <gen>
Trigger - Turn off Bandit_Spawn_3 <gen>
Trigger - Turn off Soldier_Spawn_1 <gen>
Trigger - Turn off Soldier_spawn_2 <gen>
Trigger - Turn off Soldier_Spawn_3 <gen>
Game - Display to (All players) the text: Peasants Strike Back mode enabled!
Trigger - Turn off SSD_Help <gen>
Trigger - Turn off SSD_Initialization <gen>
Trigger - Turn off FNH_Help <gen>
Trigger - Turn off FNH_Initialization <gen>
Trigger - Turn off PSB_Help <gen>
Trigger - Turn off (This trigger)
PSB Spawn 1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Peasant for Player 1 (Red) at (Center of Region_000 <gen>) facing 0.00 degrees
PSB Spawn 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Peasant for Player 2 (Blue) at (Center of Region_001 <gen>) facing 0.00 degrees
PSB Spawn 3
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Peasant for Player 3 (Teal) at (Center of Region_002 <gen>) facing 0.00 degrees
PSB Spawn 4
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Peasant for Player 4 (Purple) at (Center of Region_003 <gen>) facing 180.00 degrees
PSB Spawn 5
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Peasant for Player 5 (Yellow) at (Center of Region_004 <gen>) facing 180.00 degrees
PSB Spawn 6
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Peasant for Player 6 (Orange) at (Center of Region_005 <gen>) facing 180.00 degrees
Define Unit Groups
Events
Map initialization
Conditions
Actions
AI P1 Hero
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_006 <gen>) and do (Remove (Triggering unit) from the game)
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