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Triggers
The Death Race.w3x
Variables
Game Options
Player Keyboard Event
Timer Ends
Pause all Units
Time Starts Now 3
Timers Starts Now 2
Timers Starts Now
Reminders
Shake Time
Unit Game
Unit More Powerful
Unit Tower Attack
Unit Tower Attack 2
Unit Tower Attack 3
Unit Attack Tower 4
Unit Dies
Unit Damage
Unit Death X Attack
Unit Player Unpause
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Player Keyboard Event
Events
Player - Player 1 (Red) types a chat message containing -tutorial (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Floating Text - Create floating text that reads The're multiple Cannons that can hit you at (Center of Region_Tutorial_2 <gen>) with Z offset 0.00 , using font size 10.00 , color ( 0.00 %, 0.00 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Watch out the Cannons! The're attacking the ground. at (Center of Region_Tutorial_1 <gen>) with Z offset 0.00 , using font size 10.00 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Watch out for Death X! at (Center of Region_Tutorial_3 <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Timer Ends
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Pause all Units
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Pause all units
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_Visibility <gen>
Time Starts Now 3
Events
Time - Elapsed game time is 11.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The Game Starts in: 1
Timers Starts Now 2
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The Game Starts in: 2
Timers Starts Now
Events
Time - Elapsed game time is 9.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The Game Starts in: 3
Reminders
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Sound - Play PH101 <gen>
Game - Display to (All players) the text: REMINDERS!!!Just one Damage of the Alchemist will be die and will get the player an Epic Fail!Must get away of Death X or you die!Survive in 150 SecondsDeath X will be more powerful and more faster on the time in 100 SecondsIf you want a tutorial just type -tutorial
Shake Time
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Unit More Powerful
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from The Unliving 0001 <gen> named Death X : Play No sound and display Hoaaaaaaaarrrrrrrr! . Modify duration: Set to 2.00 seconds and Don't wait
Unit - Set The Unliving 0001 <gen> movement speed to 405.00
Unit Tower Attack
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Unit - Order Cannon Tower 0007 <gen> to Attack Ground . (Center of Region_Tower_Attack <gen>)
Unit - Order Cannon Tower 0008 <gen> to Attack Ground . (Center of Region_Tower_Attack <gen>)
Unit - Order Cannon Tower 0009 <gen> to Attack Ground . (Center of Region_Tower_Attack <gen>)
Unit Tower Attack 2
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Unit - Order Cannon Tower 0006 <gen> to Attack Ground . (Center of Region_Tower_Attack_2 <gen>)
Unit Tower Attack 3
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Unit - Order Cannon Tower 0005 <gen> to Attack Ground . (Center of Region_Tower_Attack_3 <gen>)
Unit Attack Tower 4
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Unit - Order Cannon Tower 0004 <gen> to Attack Ground . (Center of Region_Tower_Attack_4 <gen>)
Unit Dies
Events
Unit - Alchemist 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You Failed to Survive!
Unit Damage
Events
Unit - Alchemist 0000 <gen> Takes damage
Conditions
Actions
Unit - Explode Alchemist 0000 <gen> .
Unit Death X Attack
Events
Time - Elapsed game time is 13.00 seconds
Conditions
Actions
Unit - Order The Unliving 0001 <gen> to Attack . Alchemist 0000 <gen>
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