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Triggers
TheCrashEp1.w3x
Variables
Scenes
OFF
Scene 1
Scene 2
Cube Movement Scene 1
Scene 3
Cube Movement Scene 3
Scene End
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Blue
real
No
100.00
Green
real
No
100.00
Red
real
No
100.00
Size
real
No
OFF
Events
Conditions
Actions
Default melee game initialization for all players
Scene 1
Events
Time - Elapsed game time is 0.02 seconds
Conditions
Actions
Animation - Change Earth 0001 <gen> 's animation speed to 5.00 % of its original speed
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn subtitle display override On
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Trigger - Turn on Scene_2 <gen>
Default melee game initialization for all players
Scene 2
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Trigger - Turn on Scene_3 <gen>
Cinematic - Send transmission to (All players) from a Neutral Passive . Medivh named at (Center of (Playable map area)) : Play No sound and display In space . Modify duration: Add 0.00 seconds and Wait
Sound - Play DarkAgents <gen>
Cinematic - Send transmission to (All players) from a Neutral Passive . Medivh named at (Center of (Playable map area)) : Play No sound and display There was a cube . Modify duration: Add 3.00 seconds and Wait
Sound - Stop the currently playing music theme
Sound - Stop music After fading
Camera - . Apply . gg_cam_Start_Camera for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Cube 0002 <gen> , offset by ( -280.00 , 50.00 ) using Default rotation
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from a Neutral Passive . Medivh named at (Center of (Playable map area)) : Play No sound and display We watched it from space . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Neutral Passive . Medivh named at (Center of (Playable map area)) : Play No sound and display We don't know what it was . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Neutral Passive . Medivh named at (Center of (Playable map area)) : Play No sound and display Only that it could have been from an alien world . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Neutral Passive . Medivh named at (Center of (Playable map area)) : Play No sound and display And as it grew closer to us . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Neutral Passive . Medivh named at (Center of (Playable map area)) : Play No sound and display It fell to us from the sky . Modify duration: Add 3.00 seconds and Wait
Cube Movement Scene 1
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Cube 0002 <gen> instantly to ((Position of Cube 0002 <gen>) offset by 1.50 towards 135.00 degrees.)
Unit - Move Cube 0002 <gen> instantly to (Position of Cube 0002 <gen>) , facing (1.00 + (Facing of Cube 0002 <gen>)) degrees
Scene 3
Events
Unit - A unit comes within 1000.00 of Earth 0001 <gen>
Conditions
Actions
Trigger - Turn off Cube_Movement_Scene_1 <gen>
Trigger - Turn on Scene_End <gen>
Trigger - Turn on Cube_Movement_Scene_3 <gen>
Camera - . Apply . gg_cam_Crash for Player 1 (Red) over 5.00 seconds
Cube Movement Scene 3
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Set Variable Set Blue = (Blue - 0.25)
Set Variable Set Green = (Green - 0.20)
Animation - Change Cube 0002 <gen> 's vertex coloring to ( Red %, Green %, Blue %) with 0 % transparency
Unit - Move Cube 0002 <gen> instantly to ((Position of Cube 0002 <gen>) offset by 0.25 towards 135.00 degrees.)
Unit - Move Cube 0002 <gen> instantly to ((Position of Cube 0002 <gen>) offset by 0.40 towards 45.00 degrees.)
Unit - Move Cube 0002 <gen> instantly to (Position of Cube 0002 <gen>) , facing (1.00 + (Facing of Cube 0002 <gen>)) degrees
Scene End
Events
Time - Every 17.00 seconds of game time
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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