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Animation - Play AldT8 0100 <gen> 's Decay Flesh animation
Special1
Events
Time - Every 1.20 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_016 <gen>) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodMortarTeam.mdl
Sound - Play Cannibalize <gen>
CinematicSkip
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 7.00 seconds the text: Thank you for watching the Clown of As'Latur!
Game - Display to (All players) for 7.00 seconds the text: This cinematic is created by: Kafana(Nikola Luburic).
Wait 6.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Part1a
Events
Conditions
Actions
Environment - Set sky to Generic Sky
Game - Set the time of day to 12.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 7000.00 , density 0.50 and color ( 100 %, 78.43 %, 58.82 %)
Camera - . Apply . gg_cam_Camera_140AA for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_139AA for Player 1 (Red) over 40.00 seconds
Sound - Play IntroJud <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade out over 3.00 seconds using texture war3mapImported\IntroFF1.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 6.00 seconds
Cinematic - Fade in over 3.00 seconds using texture war3mapImported\IntroFF1.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 3.00 seconds using texture war3mapImported\IntroFF2.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 6.00 seconds
Cinematic - Fade in over 3.00 seconds using texture war3mapImported\IntroFF2.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 3.00 seconds using texture war3mapImported\IntroFF3.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 6.00 seconds
Cinematic - Fade in over 3.00 seconds using texture war3mapImported\IntroFF3.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Sound - Stop music After fading
Wait 2.00 seconds
Camera - . Apply . gg_cam_Start2 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Start for Player 1 (Red) over 11.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Ald5 0002 <gen> named Logan Smith : Play Log01 <gen> and display I heard an interesting story the other day when I was heading to my uncle towards his new "Paradise Cottage," as he called it, located on the outskirts of As'Latur. . Modify duration: Set to 10.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Play HappyJudA <gen>
Game - Set the time of day to 18.00
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 27.50 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Ald6 0003 <gen> named Borigard Smith : Play 01 <gen> and display What did I tell you, my boy. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0002 <gen> named Logan Smith : Play Log02 <gen> and display Yes... this really is... this really is... paradise. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald6 0003 <gen> named Borigard Smith : Play 02 <gen> and display Well, not quite yet. I just bought the place, it needs some work and it's getting a little wild out here but soon... soon this'll be my retirement spot. Come, I'm sure you'd like to see the interior. . Modify duration: Set to 15.00 seconds and Wait
Unit - Order Ald6 0003 <gen> to Move To . (Center of Region_000 <gen>)
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 10.00 seconds
Unit - Order Ald5 0002 <gen> to Move To . (Center of Region_001 <gen>)
Wait 9.00 seconds
Unit - Make Ald6 0003 <gen> face Ald5 0002 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 18.00 seconds
Cinematic - Send transmission to (All players) from Ald6 0003 <gen> named Borigard Smith : Play 03 <gen> and display You wouldn't believe how cheap this place was. Apparently, people believe the house is cursed so nobody was willing to buy this place. Fools, of course. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0002 <gen> named Logan Smith : Play Log03 <gen> and display Cursed? Do explain, uncle. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald6 0003 <gen> named Borigard Smith : Play 04 <gen> and display Well, several years back a couple used to live in this place... . Modify duration: Set to 4.00 seconds and Wait
Environment - Set fog to style Linear , z-start 0.00 , z-end 9000.00 , density 0.50 and color ( 100 %, 78.43 %, 58.82 %)
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Ald6 0003 <gen> named Borigard Smith : Play BSXX <gen> and display The Nefa family. The husband, Gomez, used to be a freelance trader I understand. A quiet man, not really heard of. . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 14.00 seconds
Cinematic - Send transmission to (All players) from Ald6 0003 <gen> named Borigard Smith : Play 06 <gen> and display His wife, Rebecca, used to work in the Drunken Clown, an inn just south of As'Latur. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald6 0003 <gen> named Borigard Smith : Play 07 <gen> and display Unlike her husband, she was the social type. A lot of friends, parties, you know. Anyway, as I understand, they were having... . Modify duration: Set to 9.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Sound - Stop music After fading
Wait 1.00 seconds
Trigger - Run Part2a <gen> (checking conditions)
Part2a
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end 700.00 , density 0.50 and color ( 6.00 %, 3.00 %, 0.00 %)
Game - Set the time of day to 24.00
Destructible - Remove Gomez 2400 <gen>
Destructible - Remove Rebecca 2401 <gen>
Unit - Unhide AldT6 0005 <gen>
Sound - Play FireJud <gen>
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 7.50 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Sound - Play DoorSlam1 <gen>
Wait 0.50 seconds
Unit - Make AldT6 0005 <gen> face AldT8 0006 <gen> over 0.80 seconds
Wait 1.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 500.00 , density 0.50 and color ( 6.00 %, 3.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 16.00 seconds
Wait 2.00 seconds
Unit - Order AldT8 0006 <gen> to Move To . (Center of Region_002 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from AldT8 0006 <gen> named Rebecca Nefa : Play Reb01 <gen> and display Oh, you're... you're awake. You shouldn't have waited for me. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldT6 0005 <gen> named Gomez Nefa : Play Gom01 <gen> and display I couldn't sleep. Why did you come home so late? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldT8 0006 <gen> named Rebecca Nefa : Play Reb02 <gen> and display Ah, well, you know... work. I'm tired and I'd like to go to bed. Are you coming? . Modify duration: Set to 6.00 seconds and Don't wait
Wait 3.00 seconds
Sound - Set music volume to 40.00 %
Environment - Set fog to style Linear , z-start 0.00 , z-end 700.00 , density 0.50 and color ( 6.00 %, 3.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 9.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from AldT6 0005 <gen> named Gomez Nefa : Play Gom02 <gen> and display Yeah... yeah. I'll be up in a minute. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order AldT8 0006 <gen> to Move To . (Center of Region_004 <gen>)
Wait 1.00 seconds
Unit - Unhide Clown 0007 <gen>
Wait 0.05 seconds
Unit - Hide Clown 0007 <gen>
Cinematic - Send transmission to (All players) from AldT8 0006 <gen> named Rebecca Nefa : Play Reb03 <gen> and display Ah, yes. . Modify duration: Set to 1.00 seconds and Wait
Unit - Make AldT6 0005 <gen> face AldT8 0006 <gen> over 0.80 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from AldT8 0006 <gen> named Rebecca Nefa : Play Reb04 <gen> and display There was a letter on the doorstep for you. I put it on the table next to the door. . Modify duration: Set to 5.00 seconds and Wait
Unit - Order AldT8 0006 <gen> to Move To . (Center of Region_003 <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Sound - Stop music After fading
Sound - Set music volume to 60.00 %
Wait 1.00 seconds
Sound - Play Remi2Jud <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Unhide AldT6A 0008 <gen>
Environment - Set fog to style Linear , z-start 0.00 , z-end 2200.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Unit - Hide Ald6 0003 <gen>
Unit - Hide Ald5 0002 <gen>
Unit - Unhide Clown 0123 <gen>
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 14.50 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from AldT6 0005 <gen> named Gomez Nefa : Play Gom03 <gen> and display Hmm... no address on the note. Actually, only "Gomez" is written. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldT6 0005 <gen> named Gomez Nefa : Play Gom04 <gen> and display "James Sullivan is dead." Who is James Sullivan? . Modify duration: Set to 4.00 seconds and Wait
Wait 1.00 seconds
Sound - Play RollingThunder1 <gen>
Wait 1.00 seconds
Unit - Make AldT6A 0008 <gen> face (Center of Region_005 <gen>) over 1.00 seconds
Wait 1.50 seconds
Sound - Stop music After fading
Unit - Hide Clown 0123 <gen>
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 16.00 seconds
Wait 2 seconds
Sound - Set music volume to 100.00 %
Sound - Play Thunder <gen>
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Wait 2.00 seconds
Destructible - Show Thunder 2558 <gen>
Wait 1.00 seconds
Animation - Play Thunder 2558 <gen> 's stand animation
Wait 2.00 seconds
Destructible - Hide Thunder 2558 <gen>
Wait 6.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Environment - Turn (Last created weather effect) Off
Trigger - Run Part3a <gen> (checking conditions)
Part3a
Events
Conditions
Actions
Game - Set the time of day to 12.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 7000.00 , density 0.50 and color ( 100 %, 78.43 %, 58.82 %)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 11.00 seconds
Sound - Play Writing <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from AldT8 0010 <gen> named Rebecca Nefa : Play Reb05 <gen> and display Oh, you're already awake. . Modify duration: Set to 3.00 seconds and Wait
Unit - Make AldT6 0009 <gen> face AldT8 0010 <gen> over 0.30 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 10.50 seconds
Cinematic - Send transmission to (All players) from AldT6 0009 <gen> named Gomez Nefa : Play Gom05 <gen> and display Yeah, I... I couldn't sleep because of the headache. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldT8 0010 <gen> named Rebecca Nefa : Play Reb06 <gen> and display Again?! You really should see a priest. . Modify duration: Set to 2.50 seconds and Wait
Cinematic - Send transmission to (All players) from AldT6 0009 <gen> named Gomez Nefa : Play Gom06 <gen> and display It's not that bad. Besides, I have some paperwork I need to take care of before I go to town. . Modify duration: Set to 6.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Make AldT6 0009 <gen> face (Center of Region_006 <gen>) over 0.50 seconds
Wait 1.00 seconds
Sound - Play Writing <gen>
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 9.00 seconds
Wait 2 seconds
Unit - Order AldT8 0010 <gen> to Move To . (Center of Region_007 <gen>)
Cinematic - Send transmission to (All players) from AldT8 0010 <gen> named Rebecca Nefa : Play Reb07 <gen> and display Alright, I'll be downstairs. . Modify duration: Set to 2.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Sound - Stop (Last played sound) After fading
Wait 1.00 seconds
Unit - Remove AldT6A 0008 <gen> from the game
Unit - Unhide AldT6 0012 <gen>
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 15.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from AldT6 0012 <gen> named Gomez Nefa : Play Gom07 <gen> and display Heh... my headache is becoming worse... Ah! Ah. The pain is... unbearable. . Modify duration: Set to 8.00 seconds and Wait
Animation - Change AldT6 0012 <gen> 's animation speed to 0.00 % of its original speed
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 80.00 %, 0.00 %, 0.00 %) with 50.00 % transparency
Cinematic - Send transmission to (All players) from AldT6 0012 <gen> named Gomez Nefa : Play Gom08 <gen> and display Arghhh! What the hell is this?! . Modify duration: Set to 4.00 seconds and Wait
Sound - Play RedVision <gen>
Unit - Hide AldT6 0012 <gen>
Camera - Sway the camera source for Player 1 (Red) with magnitude 10 and velocity 0.1
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 4.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 4.00 seconds
Wait 7.00 seconds
Unit - Unhide AldT6 0012 <gen>
Unit - Unhide AldT8 0013 <gen>
Sound - Stop music Immediately
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 70.00 %, 10.00 %, 70.00 %) with 70.00 % transparency
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 17.00 seconds
Animation - Change AldT6 0012 <gen> 's animation speed to 100.00 % of its original speed
Cinematic - Send transmission to (All players) from AldT8 0013 <gen> named Rebecca Nefa : Play Reb08 <gen> and display Gomez. Gomez, are you alright?! . Modify duration: Set to 3.00 seconds and Wait
Unit - Make AldT6 0012 <gen> face AldT8 0013 <gen> over 2.00 seconds
Cinematic - Send transmission to (All players) from AldT6 0012 <gen> named Gomez Nefa : Play Gom09 <gen> and display Ah! What? I've got a splitting headache. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldT6 0012 <gen> named Gomez Nefa : Play Gom10 <gen> and display I'll go see the priest when I'm finished at the market. . Modify duration: Set to 4.00 seconds and Wait
Unit - Order AldT6 0012 <gen> to Move To . (Center of Region_000 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Part4a <gen> (checking conditions)
Part4a
Events
Conditions
Actions
Sound - Play Market <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from AldT6B 0020 <gen> named Gomez Nefa : Play Gom11 <gen> and display And so I haven't slept for three days now. This headache is driving me crazy. . Modify duration: Set to 5.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 20.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from AldT5 0021 <gen> named Tim Lonson : Play Tim1 <gen> and display You really should see a priest. That headache isn't going away on its own. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldT6B 0020 <gen> named Gomez Nefa : Play Gom12 <gen> and display Yeah, I was planning on going to a priest right after work. Hey, can you mind my stand for a few minutes? I'd like to take a stroll around the pond. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldT5 0021 <gen> named Tim Lonson : Play Tim2 <gen> and display Sure thing. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_092 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_093 for Player 1 (Red) over 7.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 10.00 seconds
Unit - Order AldT6B 0014 <gen> to Move To . (Center of Region_008 <gen>)
Wait 3.00 seconds
Unit - Make AldT6B 0014 <gen> face (Center of Region_009 <gen>) over 1.00 seconds
Wait 4.00 seconds
Unit - Make AldT6B 0014 <gen> face AldT8A 0015 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from AldT6B 0014 <gen> named Gomez Nefa : Play Gom13 <gen> and display What the... . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 5.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from AldT6B 0014 <gen> named Gomez Nefa : Play Gom14 <gen> and display Rebecca... . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Unit - Unhide ClownA 0052 <gen>
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 10.00 seconds
Sound - Stop music After fading
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Pause (Picked unit))
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Change (Picked unit)'s animation speed to 0.00% of its original speed)
Unit - Unpause ClownA 0052 <gen>
Animation - Change ClownA 0052 <gen> 's animation speed to 35.00 % of its original speed
Animation - Change AldT6B 0014 <gen> 's animation speed to 35.00 % of its original speed
Unit - Unpause AldT6B 0014 <gen>
Wait 2 seconds
Unit - Make AldT6B 0014 <gen> face ClownA 0052 <gen> over 2.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 9.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0054 <gen> named : Play Clown01 <gen> and display We've met before, haven't we? . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 8.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from AldT6B 0014 <gen> named Gomez Nefa : Play Gom15 <gen> and display I... I don't think so. Were was it you think we met? . Modify duration: Set to 5.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 6.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0054 <gen> named : Play Clown02 <gen> and display At your house, don't you remember? . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 6.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from AldT6B 0014 <gen> named Gomez Nefa : Play Gom16 <gen> and display No... no, I don't. You sure? . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 9.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0054 <gen> named : Play Clown03 <gen> and display Of course. As a matter of fact, I'm there right now. . Modify duration: Set to 6.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 7.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from AldT6B 0014 <gen> named Gomez Nefa : Play Gom17 <gen> and display What do you mean? You're where right now? . Modify duration: Set to 4.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 5.50 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0054 <gen> named : Play Clown04 <gen> and display At your house. . Modify duration: Set to 1.50 seconds and Wait
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 6.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from AldT6B 0014 <gen> named Gomez Nefa : Play Gom18 <gen> and display What? Arghhh! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 80.00 %, 0.00 %, 0.00 %) with 50.00 % transparency
Animation - Change AldT6B 0014 <gen> 's animation speed to 0.00 % of its original speed
Wait 1.50 seconds
Sound - Play RedVision <gen>
Unit - Remove AldT6 0009 <gen> from the game
Unit - Remove AldT6 0012 <gen> from the game
Unit - Remove AldT8 0013 <gen> from the game
Unit - Hide AldT6 0005 <gen>
Unit - Remove AldT8 0006 <gen> from the game
Unit - Remove AldT8 0010 <gen> from the game
Unit - Unhide AldT8 0053 <gen>
Camera - Sway the camera source for Player 1 (Red) with magnitude 10 and velocity 0.1
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 4.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 4.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_072 for Player 1 (Red) over 6.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 7.00 seconds
Wait 9.00 seconds
Sound - Stop music Immediately
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Animation - Change AldT6B 0014 <gen> 's animation speed to 35.00 % of its original speed
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 80.00 %, 0.00 %, 0.00 %) with 50.00 % transparency
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 10.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from AldT6B 0014 <gen> named Gomez Nefa : Play Gom19 <gen> and display Ah. What did you do? Who are you? . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0054 <gen> named : Play Clown06 <gen> and display ... . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 9.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0054 <gen> named : Play Clown07 <gen> and display It's been a pleasure talking to you. . Modify duration: Set to 2.50 seconds and Wait
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Change (Picked unit)'s animation speed to 100.00% of its original speed)
Unit - Order ClownA 0052 <gen> to Move To . (Center of Region_011 <gen>)
Sound - Play Market <gen>
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Sound - Stop music After fading
Wait 1.00 seconds
Trigger - Run Part5a <gen> (checking conditions)
Part5a
Events
Conditions
Actions
Wait 1.00 seconds
Trigger - Turn on Anim1 <gen>
Sound - Play OrganMusic <gen>
Environment - Set fog to style Linear , z-start 0.00 , z-end 2000.00 , density 0.50 and color ( 100 %, 100.00 %, 50.00 %)
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_076 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order AldT6 0056 <gen> to Move To . (Center of Region_012 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0058 <gen> named Father Veritas : Play Pri01 <gen> and display Well, if it isn't Gomez Nefa. I haven't seen you in ages. What brings you to my chapel? . Modify duration: Set to 9.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_077 for Player 1 (Red) over 24.50 seconds
Unit - Make AldT6 0056 <gen> face Chaplain 0058 <gen> over 0.50 seconds
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from AldT6 0056 <gen> named Gomez Nefa : Play Gom20 <gen> and display Father Veritas. It has been a while since I last entered these halls. I come seeking your help. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldT6 0056 <gen> named Gomez Nefa : Play Gom21 <gen> and display A few days ago my head started to ache and the pain has been getting worse ever since. I can't sleep, I can't think straight and I'm losing my mind. . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0058 <gen> named Father Veritas : Play Pri02 <gen> and display I see... let me try something. . Modify duration: Set to 3.60 seconds and Don't wait
Wait 2.50 seconds
Animation - Play Chaplain 0058 <gen> 's Spell Attack animation
Animation - Queue Chaplain 0058 <gen> 's stand animation
Camera - . Apply . gg_cam_Camera_078 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 15.50 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Chaplain 0058 <gen> named Father Veritas : Play Pri03 <gen> and display Well... it doesn't seem to be magical. My guess is that it's stress. Anything stressful happened at work or home recently? . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldT6 0056 <gen> named Gomez Nefa : Play Gom22 <gen> and display No... No, nothing that I can recall. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_083 for Player 1 (Red) over 28.00 seconds
Cinematic - Send transmission to (All players) from Chaplain 0058 <gen> named Father Veritas : Play Pri04 <gen> and display You know, I saw an old friend of mine. A priest, well, at least he used to be one. We were great friends until he moved five or so years ago to Similion. . Modify duration: Set to 11.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0058 <gen> named Father Veritas : Play Pri05 <gen> and display Anyway, I believed him to be an honorable and decent man, a real fit for a man of the cloth. I saw him a few weeks ago, dead drunk behind the Drunk Clown. After sobering him up I realized that his virtues have all dissipated. . Modify duration: Set to 15.80 seconds and Wait
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 31.60 seconds
Cinematic - Send transmission to (All players) from Chaplain 0058 <gen> named Father Veritas : Play Pri06 <gen> and display Though sober, he was arrogant, rude and cared little about anything. Then I started thinking about our past relationship, or rather, about what he had been like then. What I realized was that he had never really been a man of honor. . Modify duration: Set to 18.60 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0058 <gen> named Father Veritas : Play Pri07 <gen> and display And that's when I realized that every man remembers the past in his own way and not necessarily the way it actually happened. Do you understand what I'm trying to say? . Modify duration: Set to 12.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_077 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_076 for Player 1 (Red) over 20.00 seconds
Cinematic - Send transmission to (All players) from AldT6 0056 <gen> named Gomez Nefa : Play Gom23 <gen> and display So you're saying that my headache is caused by events from the past which I remember differently? Can you just give me something? . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chaplain 0058 <gen> named Father Veritas : Play Pri08 <gen> and display Ah... still the same old cynic. Fine, I'll give you some midorian root, but if that doesn't help, come see me again. . Modify duration: Set to 10.40 seconds and Don't wait
Wait 9.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Sound - Stop music After fading
Wait 1.00 seconds
Trigger - Turn off Anim1 <gen>
Trigger - Run Part6a <gen> (checking conditions)
Part6a
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 0.00 , z-end 800.00 , density 0.50 and color ( 6.00 %, 3.00 %, 0.00 %)
Game - Set the time of day to 24.00
Unit - Unhide AldT6 0005 <gen>
Unit - Unhide AldT8 0057 <gen>
Sound - Play FireJud <gen>
Camera - . Apply . gg_cam_Camera_088 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_089 for Player 1 (Red) over 8.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from AldT8 0057 <gen> named Rebecca Nefa : Play Reb09 <gen> and display Are you coming to bed? . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldT6 0005 <gen> named Gomez Nefa : Play Gom24 <gen> and display I'll be up in a minute. . Modify duration: Set to 2.00 seconds and Wait
Unit - Order AldT8 0057 <gen> to Move To . (Center of Region_014 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Sound - Stop music After fading
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_090 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 3.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_086 for Player 1 (Red) over 5.00 seconds
Sound - Play Steps <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_091 for Player 1 (Red) over 4.50 seconds
Sound - Play PHGroan <gen>
Wait 1.50 seconds
Unit - Make AldT8 0053 <gen> face (Center of Region_013 <gen>) over 0.50 seconds
Wait 1.00 seconds
Unit - Order AldT8 0053 <gen> to Move To . (Center of Region_013 <gen>)
Cinematic - Send transmission to (All players) from AldT8 0057 <gen> named Rebecca Nefa : Play Reb10 <gen> and display Gomez? Gomez, is that you? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 2 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 500.00 , density 0.50 and color ( 6.00 %, 3.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_084 for Player 1 (Red) over 9.50 seconds
Wait 1.50 seconds
Unit - Order AldT8 0053 <gen> to Move To . (Center of Region_007 <gen>)
Wait 2.00 seconds
Unit - Unhide Clown 0011 <gen>
Wait 0.05 seconds
Unit - Hide Clown 0011 <gen>
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Trigger - Run Part7a <gen> (checking conditions)
Part7a
Events
Conditions
Actions
Game - Set the time of day to 12.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 9000.00 , density 0.50 and color ( 100 %, 78.43 %, 58.82 %)
Unit - Hide AldT6 0005 <gen>
Unit - Unhide AldFly 0099 <gen>
Camera - . Apply . gg_cam_Camera_094 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_095 for Player 1 (Red) over 10.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play DoorSlam1 <gen>
Wait 2 seconds
Unit - Order AldFly 0099 <gen> to Move To . (Center of Region_015 <gen>)
Cinematic - Send transmission to (All players) from AldT6B 0014 <gen> named Gomez Nefa : Play Gom25 <gen> and display Rebecca! Rebecca, you down here? Honey, I no longer have a headache! Honey? . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_096 for Player 1 (Red) over 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 80.00 %, 0.00 %, 0.00 %) with 50.00 % transparency
Cinematic - Send transmission to (All players) from AldT6B 0014 <gen> named Gomez Nefa : Play Gom26 <gen> and display Arghhh! No! . Modify duration: Set to 2.00 seconds and Wait
Sound - Play RedVision <gen>
Unit - Remove AldT8 0053 <gen> from the game
Unit - Hide AldFly 0099 <gen>
Unit - Unhide AldT8 0100 <gen>
Camera - Sway the camera source for Player 1 (Red) with magnitude 10 and velocity 0.1
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_072 for Player 1 (Red) over 4.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 6.00 seconds
Wait 8.00 seconds
Sound - Play MetalMediumSliceFlesh3 <gen>
Wait 0.30 seconds
Animation - Play AldT8 0100 <gen> 's death animation
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_097 for Player 1 (Red) over 4.00 seconds
Trigger - Turn on Anim2 <gen>
Trigger - Turn on Special1 <gen>
Wait 5.00 seconds
Trigger - Turn off Special1 <gen>
Sound - Stop music Immediately
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 80.00 %, 0.00 %, 0.00 %) with 50.00 % transparency
Unit - Unhide AldT6 0101 <gen>
Camera - . Apply . gg_cam_Camera_098 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_099 for Player 1 (Red) over 20.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from AldT6 0101 <gen> named Gomez Nefa : Play Gom27 <gen> and display No! Rebecca! . Modify duration: Set to 6.00 seconds and Don't wait
Wait 3.00 seconds
Sound - Play FireAll <gen>
Destructible - Show FireH 0214 <gen>
Destructible - Show FireH 0215 <gen>
Destructible - Show FireH 0216 <gen>
Destructible - Show FireH 0217 <gen>
Wait 2.00 seconds
Destructible - Show FireH 0219 <gen>
Destructible - Show FireH 0221 <gen>
Destructible - Show FireH 0222 <gen>
Destructible - Show FireH 0223 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from AldT6 0101 <gen> named Gomez Nefa : Play Gom28 <gen> and display Rebecca! Rebecca! . Modify duration: Set to 6.00 seconds and Don't wait
Wait 1.00 seconds
Destructible - Show FireH 0256 <gen>
Destructible - Show FireH 0255 <gen>
Destructible - Show FireH 0244 <gen>
Wait 2.00 seconds
Destructible - Show FireH 0270 <gen>
Destructible - Show FireH 0269 <gen>
Destructible - Show FireH 0268 <gen>
Destructible - Show FireH 0258 <gen>
Wait 2.00 seconds
Destructible - Show FireH 6824 <gen>
Destructible - Show FireH 6825 <gen>
Destructible - Show FireH 6826 <gen>
Wait 2.00 seconds
Destructible - Show FireH 6829 <gen>
Destructible - Show FireH 6828 <gen>
Destructible - Show FireH 6827 <gen>
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 16.00 %) with 0 % transparency
Sound - Play Dream <gen>
Wait 2.00 seconds
Sound - Stop music After fading
Wait 1.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 9000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 16.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_100 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_101 for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_102 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_103 for Player 1 (Red) over 6.00 seconds
Unit - Order AldTR2 0105 <gen> to Move To . (Center of Region_017 <gen>)
Wait 3.00 seconds
Unit - Make AldTR2 0105 <gen> face AldT6 0102 <gen> over 1.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_104 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_105 for Player 1 (Red) over 6.00 seconds
Wait 1.50 seconds
Unit - Order AldTR 0104 <gen> to Move To . (Center of Region_018 <gen>)
Wait 1.50 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Part8a <gen> (checking conditions)
Part8a
Events
Conditions
Actions
Destructible - Hide FireH 0214 <gen>
Destructible - Hide FireH 0215 <gen>
Destructible - Hide FireH 0216 <gen>
Destructible - Hide FireH 0217 <gen>
Destructible - Hide FireH 0219 <gen>
Destructible - Hide FireH 0221 <gen>
Destructible - Hide FireH 0222 <gen>
Destructible - Hide FireH 0223 <gen>
Destructible - Hide FireH 0256 <gen>
Destructible - Hide FireH 0255 <gen>
Destructible - Hide FireH 0244 <gen>
Destructible - Hide FireH 0270 <gen>
Destructible - Hide FireH 0269 <gen>
Destructible - Hide FireH 0268 <gen>
Destructible - Hide FireH 0258 <gen>
Destructible - Hide FireH 6824 <gen>
Destructible - Hide FireH 6825 <gen>
Destructible - Hide FireH 6826 <gen>
Destructible - Hide FireH 6829 <gen>
Destructible - Hide FireH 6828 <gen>
Destructible - Hide FireH 6827 <gen>
Environment - Set fog to style Linear , z-start 0.00 , z-end 9000.00 , density 0.50 and color ( 100 %, 78.43 %, 58.82 %)
Wait 1.00 seconds
Unit - Unhide Ald6 0107 <gen>
Unit - Unhide Ald5 0106 <gen>
Unit - Hide AldT6 0101 <gen>
Camera - . Apply . gg_cam_Camera_106 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_107 for Player 1 (Red) over 10.00 seconds
Sound - Play HappyJudA <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Ald5 0106 <gen> named Logan Smith : Play Log04 <gen> and display So he slaughtered his wife, one of the few people he actually interacted with. The gallows were too good for him! . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_110 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_111 for Player 1 (Red) over 16.00 seconds
Cinematic - Send transmission to (All players) from Ald6 0107 <gen> named Borigard Smith : Play 08 <gen> and display There were even rumors of cannibalism. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald6 0107 <gen> named Borigard Smith : Play 09 <gen> and display But, Logan, you have to see the other side as well. I'm not defending him, but his wife was an adulteress, and even famous for it. . Modify duration: Set to 9.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_108 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_109 for Player 1 (Red) over 16.50 seconds
Wait 1.00 seconds
Unit - Make Ald5 0106 <gen> face Ald6 0107 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Ald5 0106 <gen> named Logan Smith : Play Log05 <gen> and display He was her husband, uncle. You don't kill the woman you love, no matter what she does. . Modify duration: Set to 5.50 seconds and Don't wait
Wait 4.50 seconds
Unit - Make Ald6 0107 <gen> face Ald5 0106 <gen> over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Ald6 0107 <gen> named Borigard Smith : Play 10 <gen> and display And you don't humiliate and cheat on the man you love! Don't you understand, Logan, that the love you're talking about is gone. . Modify duration: Set to 8.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_112 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_113 for Player 1 (Red) over 18.00 seconds
Cinematic - Send transmission to (All players) from Ald5 0106 <gen> named Logan Smith : Play Log06 <gen> and display Eh... I guess you're right. I've only known one couple with that kind of love, but that's a different story. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald6 0107 <gen> named Borigard Smith : Play 11 <gen> and display Right. So, anyway, Gomez was spending his final days in jail, slowly fading away from reality. Just before the end he had some sort of nervous breakdown, I understand and... . Modify duration: Set to 12.00 seconds and Don't wait
Wait 9.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Sound - Stop music After fading
Wait 1.00 seconds
Game - Set the time of day to 24.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 9000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Unit - Remove AldTR2 0105 <gen> from the game
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_114 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_115 for Player 1 (Red) over 7.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 80.00 %, 0 %, 0 %) with 50.00 % transparency
Camera - . Apply . gg_cam_Camera_117 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_118 for Player 1 (Red) over 3.00 seconds
Sound - Play Climate <gen>
Wait 2.00 seconds
Trigger - Turn off Anim2 <gen>
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 80.00 %, 0 %, 0 %) with 50.00 % transparency
Camera - . Apply . gg_cam_Camera_116 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_115 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Sound - Play Evilish <gen>
Camera - . Apply . gg_cam_Camera_122 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_123 for Player 1 (Red) over 3.00 seconds
Unit - Unhide Clown 0113 <gen>
Environment - Set fog to style Linear , z-start 0.00 , z-end 850.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Wait 2 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 9000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_114 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_115 for Player 1 (Red) over 7.00 seconds
Wait 1.00 seconds
Animation - Change AldT6 0102 <gen> 's animation speed to 5000.00 % of its original speed
Cinematic - Send transmission to (All players) from AldT6 0102 <gen> named Gomez Nefa : Play Gom29 <gen> and display ... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 2 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 5000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Environment - Set sky to Fogged Sky
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Camera - . Apply . gg_cam_Camera_120 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_121 for Player 1 (Red) over 15.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from AldT6B 0112 <gen> named Gomez Nefa : Play Gom13 <gen> and display What the... . Modify duration: Set to 2.00 seconds and Wait
Sound - Play RollingThunder1 <gen>
Wait 2 seconds
Sound - Play Thunder <gen>
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Wait 1.00 seconds
Unit - Order AldT6B 0112 <gen> to Move To . (Center of Region_019 <gen>)
Wait 1.00 seconds
Destructible - Show Thunder 7999 <gen>
Wait 1.00 seconds
Animation - Play Thunder 7999 <gen> 's stand animation
Wait 2.00 seconds
Destructible - Hide Thunder 7999 <gen>
Wait 2.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Environment - Turn (Last created weather effect) Off
Sound - Stop (Last played sound) After fading
Trigger - Run Part9a <gen> (checking conditions)
Part9a
Events
Conditions
Actions
Game - Set the time of day to 12.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 7000.00 , density 0 and color ( 100 %, 100 %, 100 %)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Remi2Jud <gen>
Camera - . Apply . gg_cam_Camera_124AA for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_125 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_126 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_127 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_128 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_129 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_130 for Player 1 (Red) over 5.00 seconds
Wait 2.00 seconds
Unit - Order AldT6 0001 <gen> to Move To . (Center of Region_020 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_131 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_132 for Player 1 (Red) over 7.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from AldT6 0001 <gen> named Gomez Nefa : Play Gom30 <gen> and display Excuse me, can you tell me where I can find Rebecca Nefa? . Modify duration: Set to 4.00 seconds and Wait
Unit - Make AldT6 0001 <gen> face AldTR 0114 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_137 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_136 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from AldTR 0114 <gen> named Tim Lonson : Play Tim3 <gen> and display Men are not punished for their sins, but by them. . Modify duration: Set to 4.00 seconds and Wait
Unit - Set life of AldT6 0001 <gen> to 1.00
Unit - Order AldTR 0114 <gen> to Attack . AldT6 0001 <gen>
Wait 1.00 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_133 for Player 1 (Red) over 0 seconds
Camera - Sway the camera source for Player 1 (Red) with magnitude 10 and velocity 0.1
Environment - Set fog to style Linear , z-start 0.00 , z-end 1000.00 , density 0.50 and color ( 15.67 %, 0.00 %, 0.00 %)
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music After fading
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 4.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_135 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0054 <gen> named : Play Clown01 <gen> and display We've met before, haven't we? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldT6 0001 <gen> named Gomez Nefa : Play Gom31 <gen> and display Ah... what... what do you want? Why are you here? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0054 <gen> named : Play Clown05 <gen> and display You invited me. It is not my custom to go where I am not wanted. . Modify duration: Set to 4.00 seconds and Don't wait
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_134 for Player 1 (Red) over 17.00 seconds
Destructible - Show FireH 8150 <gen>
Destructible - Show FireH 8151 <gen>
Destructible - Show FireH 8152 <gen>
Destructible - Show FireH 8157 <gen>
Wait 2.00 seconds
Destructible - Show FireH 8156 <gen>
Destructible - Show FireH 8153 <gen>
Destructible - Show FireH 8155 <gen>
Destructible - Show FireH 8154 <gen>
Destructible - Show FireH 8149 <gen>
Wait 1.00 seconds
Sound - Play FireAll <gen>
Wait 1.00 seconds
Sound - Play Clown06 <gen>
Destructible - Show FireH 8148 <gen>
Destructible - Show FireH 8003 <gen>
Destructible - Show FireH 8002 <gen>
Destructible - Show FireH 8001 <gen>
Wait 1.50 seconds
Destructible - Show FireH 8147 <gen>
Destructible - Show FireH 8004 <gen>
Destructible - Show FireH 8146 <gen>
Destructible - Show FireH 8005 <gen>
Destructible - Show FireH 8000 <gen>
Wait 1.50 seconds
Destructible - Show FireH 8006 <gen>
Destructible - Show FireH 8143 <gen>
Destructible - Show FireH 8144 <gen>
Destructible - Show FireH 8145 <gen>
Wait 1.50 seconds
Destructible - Show FireH 8159 <gen>
Destructible - Show FireH 8165 <gen>
Destructible - Show FireH 8160 <gen>
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Paladin 0054 <gen> named : Play Clown07 <gen> and display It's been a pleasure talking to you. . Modify duration: Set to 3.00 seconds and Don't wait
Destructible - Show FireH 8162 <gen>
Destructible - Show FireH 8163 <gen>
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 16.00 %) with 0 % transparency
Wait 2 seconds
Sound - Stop music After fading
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 1.00 seconds
Sound - Play UndeadJud <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 16.00 %) with 0 % transparency
Game - Set the time of day to 24.00
Environment - Set fog to style Linear , z-start 0.00 , z-end 1500.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_139 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_138 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Unit - Order AldT6 0116 <gen> to Move To . (Center of Region_021 <gen>)
Camera - . Apply . gg_cam_Camera_140 for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_141 for Player 1 (Red) over 8.00 seconds
Unit - Make AldT6 0116 <gen> face (Center of Region_022 <gen>) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from AldT6 0116 <gen> named Gomez Nefa : Play Gom32 <gen> and display Room 301... Maybe I can see something through the peephole. . Modify duration: Set to 5.00 seconds and Wait
Wait 1.00 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 1000.00 , density 0.50 and color ( 15.67 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_PH for Player 1 (Red) over 0 seconds
Sound - Play PHGroan <gen>
Wait 3.50 seconds
Environment - Set fog to style Linear , z-start 0.00 , z-end 1200.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Camera - . Apply . gg_cam_Camera_141 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_140 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Unit - Order AldT6 0116 <gen> to Move To . (Center of Region_021_Copy <gen>)
Camera - . Apply . gg_cam_Camera_125AA for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_126AA for Player 1 (Red) over 6.00 seconds
Unit - Make AldT6 0116 <gen> face (Center of Region_021_Copy_2 <gen>) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from AldT6 0116 <gen> named Gomez Nefa : Play Gom33 <gen> and display Room 302... The peephole seems to be covered with rust from the inside. There's an inscription here... "Don't go in!! Walter." . Modify duration: Set to 9.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_125AA for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Unit - Order AldT6 0116 <gen> to Move To . (Center of Region_021_Copy_3 <gen>)
Camera - . Apply . gg_cam_Camera_127AA for Player 1 (Red) over 5.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_128AA for Player 1 (Red) over 6.00 seconds
Unit - Make AldT6 0116 <gen> face (Center of Region_021_Copy_4 <gen>) over 1.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_130AA for Player 1 (Red) over 0.00 seconds
Sound - Play Climate <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_127AA for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_128AA for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from AldT6 0116 <gen> named Gomez Nefa : Play Gom34 <gen> and display Dear lord... . Modify duration: Set to 2.00 seconds and Wait
Sound - Play DoorSlam1 <gen>
Camera - . Apply . gg_cam_Camera_129AA for Player 1 (Red) over 2.00 seconds
Unit - Make AldT6 0116 <gen> face AldT8 0117 <gen> over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_129AA for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_131AA for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_132AA for Player 1 (Red) over 4.00 seconds
Wait 1.00 seconds
Unit - Order AldT8 0117 <gen> to Move To . (Center of Region_027 <gen>)
Wait 2 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_133AA for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_134AA for Player 1 (Red) over 5.00 seconds
Wait 2 seconds
Sound - Play DoorSlam1 <gen>
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from AldT9B 0119 <gen> named James Sullivan : Play JS1 <gen> and display Rebecca? . Modify duration: Set to 1.00 seconds and Don't wait
Unit - Make AldT9B 0119 <gen> face AldT6 0118 <gen> over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_135AA for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_136AA for Player 1 (Red) over 8.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from AldT6 0116 <gen> named Gomez Nefa : Play Gom35 <gen> and display James Sullivan? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from AldT9B 0119 <gen> named James Sullivan : Play JS2 <gen> and display Yes? What do you guys want? . Modify duration: Set to 3.00 seconds and Don't wait
Wait 2 seconds
Unit - Order AldT6 0118 <gen> to Move To . (Center of Region_028 <gen>)
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Trigger - Run Part10a <gen> (checking conditions)
Part10a
Events
Conditions
Actions
Environment - Turn (Last created weather effect) On
Unit - Hide Clown 0113 <gen>
Unit - Unhide AldT6 0120 <gen>
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 15.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Environment - Set fog to style Linear , z-start 0.00 , z-end 2000.00 , density 0.50 and color ( 0.00 %, 0.00 %, 0.00 %)
Unit - Set AldT6 0120 <gen> movement speed to 300.00
Unit - Order AldT6 0120 <gen> to Move To . (Center of Region_029 <gen>)
Wait 14.00 seconds
Unit - Unhide AldT8 0121 <gen>
Unit - Order AldT6 0120 <gen> to Move To . (Center of Region_030 <gen>)
Camera - . Apply . gg_cam_Camera_137AA for Player 1 (Red) over 8.00 seconds
Wait 4.00 seconds
Unit - Set AldT8 0121 <gen> movement speed to 180.00
Unit - Order AldT8 0121 <gen> to Move To . (Center of Region_029 <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 9.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from AldT8 0121 <gen> named Rebecca Nefa : Play Reb11 <gen> and display Hmm... looks like Gomez got a letter. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Dream <gen>
Wait 2.00 seconds
Sound - Stop music After fading
Environment - Turn (Last created weather effect) Off
Environment - Set fog to style Linear , z-start 0.00 , z-end 9000.00 , density 0.50 and color ( 100 %, 78.43 %, 58.82 %)
Game - Set the time of day to 12
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_112 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_113 for Player 1 (Red) over 15.00 seconds
Sound - Play HappyJudA <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Ald6 0107 <gen> named Borigard Smith : Play 12 <gen> and display He was hanged in the town square. A sad end to a sad story. The worst thing is that he probably did love her, despite the affairs. . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0106 <gen> named Logan Smith : Play Log07 <gen> and display Yeah, right. Love kills. . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_108 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_109 for Player 1 (Red) over 13.50 seconds
Cinematic - Send transmission to (All players) from Ald6 0107 <gen> named Borigard Smith : Play 13 <gen> and display You have a lot to learn, Logan. The world is more than black and white. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ald5 0106 <gen> named Logan Smith : Play Log08 <gen> and display Interesting story, uncle, and I really like the house, but I need to get going. I promised Phil I'd come visit before the end of the day and it's getting late. . Modify duration: Set to 8.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_112 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_113 for Player 1 (Red) over 9.00 seconds
Cinematic - Send transmission to (All players) from Ald6 0107 <gen> named Borigard Smith : Play 14 <gen> and display Farewell, nephew. Feel free to drop by anytime you're in town and may the wind be on your back. . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Ald5 0106 <gen> to Move To . (Center of Region_002 <gen>)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Sound - Stop music After fading
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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