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Triggers
ALIENS! part1.w3x
Variables
Initialization
Melee Initialization
Talking triggers
End Teleport
Start teleport
t11
t10
t9
t8
t7
t6
t5
t4
Untitled Trigger 003
Untitled Trigger 002
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Special Effect - Create a special effect at (Center of Region_011 <gen>) using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
End Teleport
Events
Conditions
Actions
Start teleport
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_012 <gen>)
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Abilities\Spells\Other\Awaken\Awaken.mdl
t11
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Game - Display to (All players) the text: And your mirical arrives!There have been many mesterios fountains found all over mars.The "water" is rumered to heal any wound.You must carry on now that u can.There something strange about the ground ahead...
t10
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Game - Display to (All players) the text: You tell yourself your going to die.It would take a merical to heal your wounds.But you trudge forward eneyway...
t9
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Game - Display to (All players) the text: You see something ahead that makes your skin crawl.Its seems to be the main hive of these monsters!
t8
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Game - Display to (All players) the text: There are more you think and there are still more ahead.Will you make it out alive?
t7
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Game - Display to (All players) the text: You have that same feeling as the last time you fought that monster.You wonder if there are more...
t6
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Game - Display to (All players) the text: But then you realize that the tunnel goes on.It seems more infested in here...
t5
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Game - Display to (All players) the text: You sigh with relief, is that all is it over?
t4
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Game - Display to (All players) the text: You are still in shock of that hidiouse thing that attacked you.You think the end of the tunnel is near...
Untitled Trigger 003
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Game - Display to (All players) the text: Wow there are so many.But you think there something big ahead...
Untitled Trigger 002
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Game - Display to (All players) the text: They wernt kidding!These strange creature are vilent and deadly.You hav a very bad feeling about this.
Untitled Trigger 001
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Game - Display to (All players) the text: You enter your sector. You were told that there were strange things in this sector. Keep your gaurd up.
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