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Triggers
The Chosen One.w3x
Variables
Initialization
Initialization
Cinematic
Evil End
Evil End Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Initialization
Events
Map initialization
Conditions
Actions
Environment - Set sky to Felwood Sky
Environment - Create at Snow <gen> the weather effect Northrend Snow (Light)
Game - Set the time of day to 16.00
Player - Set Player 1 (Red) . Current gold to 2500
Player - Set Player 2 (Blue) . Current gold to 2500
Player - Set Player 3 (Teal) . Current gold to 2500
Player - Set Player 4 (Purple) . Current gold to 2500
Cinematic
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Child1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Child2 for Player 1 (Red) over 8.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Child 0000 <gen> named The chosen one : Play No sound and display Why do I have to be kept here?Are you going to kill me daddy?! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0001 <gen> named Chosen one's father : Play No sound and display No my son the villagers have chosen to keep you here beacause you...have a demon inside you! And if you don't you will die! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named Whisper : Play No sound and display Child they have betrayed you... you shall kill them ALL! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Evil for Player 1 (Red) over 15.00 seconds
-------- Cinematic can't be skipped. --------
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Necromancer 0012 <gen> named The Chosen One's Servant : Play No sound and display When shall we attack master? I can't wait to rip those humans in half! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Witch 0002 <gen> named The Chosen One : Play No sound and display We shall attack now! And we shall rip those vile humans in HALF! CHAAAAAAAAAAAARGGGGGEEEEEEE! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Evil End
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 4 (Purple))) Less than or equal to 0
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Evil End Copy
Events
Time - Every 1.00 seconds of game time
Conditions
(Number of units in (Units in (Playable map area) owned by Player 1 (Red))) Less than or equal to 0
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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