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Model validation: The Burger Place

RestaurantBV6.mdx

0 errors 24 severe 1 warnings 63 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 56000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 0.500 at end of "Decay" (frame 56000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 56000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 56000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 56000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 56000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 56000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 56000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 56000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 56000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 56000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 56000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 4 GeosetAnimation 0
    • 1 4 Color
      • Track 3 at frame 20000 is lower than the track before it at 21600
      • Track 4 at frame 22600 is not in any sequence
      • Track 5 at frame 24000 is not in any sequence
      • Track 6 at frame 28000 is not in any sequence
      • Track 1 at frame 21500 has exactly the same value as tracks 0 and 2
  • 1 4 GeosetAnimation 1
    • 1 4 Color
      • Track 3 at frame 20000 is lower than the track before it at 21600
      • Track 4 at frame 22600 is not in any sequence
      • Track 5 at frame 24000 is not in any sequence
      • Track 6 at frame 28000 is not in any sequence
      • Track 1 at frame 21500 has exactly the same value as tracks 0 and 2
  • 1 4 GeosetAnimation 2
    • 1 4 Color
      • Track 3 at frame 20000 is lower than the track before it at 21600
      • Track 4 at frame 22600 is not in any sequence
      • Track 5 at frame 24000 is not in any sequence
      • Track 6 at frame 28000 is not in any sequence
      • Track 1 at frame 21500 has exactly the same value as tracks 0 and 2
  • 1 4 GeosetAnimation 3
    • 1 4 Color
      • Track 3 at frame 20000 is lower than the track before it at 21600
      • Track 4 at frame 22600 is not in any sequence
      • Track 5 at frame 24000 is not in any sequence
      • Track 6 at frame 28000 is not in any sequence
      • Track 1 at frame 21500 has exactly the same value as tracks 0 and 2
  • 1 4 GeosetAnimation 4
    • 1 4 Color
      • Track 3 at frame 20000 is lower than the track before it at 21600
      • Track 4 at frame 22600 is not in any sequence
      • Track 5 at frame 24000 is not in any sequence
      • Track 6 at frame 28000 is not in any sequence
      • Track 1 at frame 21500 has exactly the same value as tracks 0 and 2
  • 1 4 GeosetAnimation 5
    • 1 4 Color
      • Track 3 at frame 20000 is lower than the track before it at 21600
      • Track 4 at frame 22600 is not in any sequence
      • Track 5 at frame 24000 is not in any sequence
      • Track 6 at frame 28000 is not in any sequence
      • Track 1 at frame 21500 has exactly the same value as tracks 0 and 2
  • 1 4 GeosetAnimation 6
    • 1 4 Color
      • Track 3 at frame 20000 is lower than the track before it at 21600
      • Track 4 at frame 22600 is not in any sequence
      • Track 5 at frame 24000 is not in any sequence
      • Track 6 at frame 28000 is not in any sequence
      • Track 1 at frame 21500 has exactly the same value as tracks 0 and 2
  • 1 4 GeosetAnimation 7
    • 1 4 Color
      • Track 3 at frame 20000 is lower than the track before it at 21600
      • Track 4 at frame 22600 is not in any sequence
      • Track 5 at frame 24000 is not in any sequence
      • Track 6 at frame 28000 is not in any sequence
      • Track 1 at frame 21500 has exactly the same value as tracks 0 and 2
  • 1 4 GeosetAnimation 8
    • 1 4 Color
      • Track 3 at frame 20000 is lower than the track before it at 21600
      • Track 4 at frame 22600 is not in any sequence
      • Track 5 at frame 24000 is not in any sequence
      • Track 6 at frame 28000 is not in any sequence
      • Track 1 at frame 21500 has exactly the same value as tracks 0 and 2
  • 1 4 GeosetAnimation 9
    • 1 4 Color
      • Track 3 at frame 20000 is lower than the track before it at 21600
      • Track 4 at frame 22600 is not in any sequence
      • Track 5 at frame 24000 is not in any sequence
      • Track 6 at frame 28000 is not in any sequence
      • Track 1 at frame 21500 has exactly the same value as tracks 0 and 2
  • 1 4 GeosetAnimation 10
    • 1 4 Color
      • Track 3 at frame 20000 is lower than the track before it at 21600
      • Track 4 at frame 22600 is not in any sequence
      • Track 5 at frame 24000 is not in any sequence
      • Track 6 at frame 28000 is not in any sequence
      • Track 1 at frame 21500 has exactly the same value as tracks 0 and 2
  • 1 4 GeosetAnimation 11
    • 1 4 Color
      • Track 3 at frame 20000 is lower than the track before it at 21600
      • Track 4 at frame 22600 is not in any sequence
      • Track 5 at frame 24000 is not in any sequence
      • Track 6 at frame 28000 is not in any sequence
      • Track 1 at frame 21500 has exactly the same value as tracks 0 and 2
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Bone 0 - "BoneCenter"
    • 1 Rotation
      • Track 1 at frame 22100 is not in any sequence
  • 3 Bone 1 - "BoneBurger"
    • 3 Rotation
      • Track 1 at frame 24000 is not in any sequence
      • Track 2 at frame 27000 is not in any sequence
      • Track 3 at frame 28000 is not in any sequence
  • 1 Bone 2 - "BoneFloor"
    • 1 Translation
      • Track 1 at frame 22100 is not in any sequence
  • 3 Helper 0
    • 3 Rotation
      • Track 1 at frame 24000 is not in any sequence
      • Track 2 at frame 25000 is not in any sequence
      • Track 3 at frame 28000 is not in any sequence
  • 2 ParticleEmitter2 0 - "Dust"
    • 2 Visibility
      • Track 5 at frame 24000 is not in any sequence
      • Track 6 at frame 28000 is not in any sequence
  • 2 ParticleEmitter2 1 - "Death"
    • 2 Visibility
      • Track 4 at frame 24000 is not in any sequence
      • Track 5 at frame 28000 is not in any sequence
  • 2 ParticleEmitter2 2 - "Death Base"
    • 2 Visibility
      • Track 4 at frame 24000 is not in any sequence
      • Track 5 at frame 28000 is not in any sequence
  • unused Texture 10 - "TeamColor05.blp"
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