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Triggers
The Black temple shadowmoon.w3x
Variables
Initialization
Trigger 014
Melee Initialization
Dark ranger
Untitled Trigger 014
Pitlord fightCategory
Pit Lord Aggro
Pitlord dies
Begining Category
Demon hunt Trigger 014
Untitled Trigger 007
Untitled Trigger 004
Untitled Trigger 003
Untitled Trigger 002
Save Maiev
Beastmaster
Untitled Trigger 001
arenaCategory
Untitled Trigger 008
Untitled Trigger 009
Untitled Trigger 010
Untitled Trigger 011
Untitled Trigger 012
Warlocks
Aggro Trigger 013
END BATTLECategory
Untitled Trigger 006
Talking to Maiev
Untitled Trigger 005
Untitled Trigger 013
Illy dies
Demon hunter roomCategory
Aggro
Akama fight
Untitled Trigger 015
Untitled Category
Untitled Trigger 016
Fel orc attacks
wave 1
wave 2
wave 3
Final wave
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Trigger 014
Events
Map initialization
Conditions
Actions
Unit - Order Lich 0269 <gen> to Move To . (Center of Region_029 <gen>)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Run melee AI scripts (for computer players)
Untitled Trigger 014
Events
Destructible - Iron Gate 0642 <gen> dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Dark Ranger 0315 <gen> named Illidari Dark Ranger : Play No sound and display Looks like they've come after all...Kill them!! . Modify duration: Add 0 seconds and Wait
Unit Group - Order (Units in Region_035 <gen>) to Attack-Move To . (Center of Region_035 <gen>)
Cinematic - Turn subtitle display override Off
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Pit Lord Aggro
Events
Destructible - Iron Gate 0000 <gen> dies
Conditions
Actions
Animation - Change Pit Lord 0019 <gen> 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Disable user control for (All players) .
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Pit Lord 0019 <gen> named (Illidari Pitlord + ) : Play No sound and display (Hmmmpphh...Mortals...KILL THEM!! + ) . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Satyr Hellcaller 0009 <gen> named Illidari Satyr : Play No sound and display (You Heard The Pitlord!!!! ATTACK THEM!!! + ) . Modify duration: Add 0 seconds and Wait
Sound - Set volume of Got_the_Life <gen> to 70.00 %
Sound - Play Got_the_Life <gen>
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Unit Group - Pick every unit in (Units in wave_1 <gen>) and do (Order (Units in wave_1 <gen>) to Attack-Move To.(Center of destination <gen>))
Cinematic - Turn subtitle display override Off
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units in wave__2 <gen>) and do (Order (Units in wave__2 <gen>) to Attack-Move To.(Center of destination <gen>))
Pitlord dies
Events
Unit - Pit Lord 0019 <gen> Dies
Conditions
Actions
Sound - Stop Got_the_Life <gen> After fading
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Pit Lord 0019 <gen> named (Illidari Pitlord + ) : Play No sound and display (AGGHH......how could i...loo.se... + ) . Modify duration: Add 0 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Demon hunt Trigger 014
Events
Unit - Demon Hunter Initiate 0477 <gen> Is selected
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Demon Hunter Initiate 0477 <gen> named Captured Demon Hunter : Play No sound and display Bah....Let me out mortals!! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Untitled Trigger 007
Events
Destructible - Iron Gate 0091 <gen> dies
Destructible - Iron Gate 0090 <gen> dies
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Unhide Warden 0088 <gen>)
Untitled Trigger 004
Events
Unit - Warden 0069 <gen> Is selected
Conditions
Actions
Camera - Run camera for Player 1 (Red) through cinematic.mdl cinematic camera
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 5.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Warden 0069 <gen> named (Warden + ) : Play No sound and display Damned...Maievs been taken prisoner by Illidans brute forces...Id go up there myself but im afraid i am not enough to take them out... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0067 <gen> named Warden : Play No sound and display (Well perhaps these people can help us... + Althought its all up to you.) . Modify duration: Add 0 seconds and Wait
Camera - Run camera for Player 1 (Red) through cinematic.mdl cinematic camera
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Warden 0068 <gen> named (Warden + ) : Play No sound and display (If you are willing to help thought be careful of the shadowmoon fel orcs... + ) . Modify duration: Add 0 seconds and Wait
Camera - Stop the camera for Player 1 (Red) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Untitled Trigger 003
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0066 <gen> named Illidan THe Betrayer : Play No sound and display Mmmmm...whats this? Some weak senseless fools come to challenge me?! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0066 <gen> named Illidan The Betrayer : Play No sound and display You dare Challenge me?! THEN COME!! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Untitled Trigger 002
Events
Unit - Druid of the Claw 0083 <gen> Is selected
Conditions
Actions
Animation - Change Druid of the Claw 0083 <gen> 's vertex coloring to ( 50.00 %, 100 %, 100 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Druid of the Claw 0083 <gen> named (Druid of the claw + ) : Play No sound and display ((Hmmmm i cant seem to get this door open + ) + ) . Modify duration: Add 0 seconds and Wait
Cinematic - Disable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Save Maiev
Events
Unit - Warden 0088 <gen> Is selected
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Warden 0088 <gen> named Maiev : Play No sound and display Thank you..We should be able to make our way back on our own. . Modify duration: Add 0 seconds and Wait
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Units in Region_010 <gen>) to Move To.(Center of Maiev <gen>))
Untitled Trigger 001
Events
Destructible - Iron Gate 0041 <gen> dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Turn subtitle display override On
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Beastmaster 0046 <gen> named (Illidari Beastmaster + ) : Play No sound and display (Grrr....Get him My PETS!! + ) . Modify duration: Add 0 seconds and Wait
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn subtitle display override Off
Unit Group - Pick every unit in (Units in d1 <gen>) and do (Order (Units in d1 <gen>) to Attack-Move To.(Center of destin2 <gen>))
Animation - Change Beastmaster 0046 <gen> 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Unit Group - Pick every unit in (Units in d2 <gen>) and do (Order (Units in d2 <gen>) to Attack-Move To.(Center of destin2 <gen>))
Untitled Trigger 008
Events
Destructible - Demonic Gate 0246 <gen> dies
Conditions
Actions
Unit - Make Warlock 0242 <gen> Invulnerable
Camera - Run camera for Player 1 (Red) through cinematic.mdl cinematic camera
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 8.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Warlock 0242 <gen> named Warlock : Play No sound and display ((....Hmmmmmm?! Welcome mortals..to my arena of Deaaaaatthhhh.... + ) + ) . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0242 <gen> named Warlock : Play No sound and display (Are you prepared for 3 rounds of PAIN?!?! + ...Well then...Lets start) . Modify duration: Add 0 seconds and Wait
Destructible - Kill Demonic Gate 0243 <gen>
Unit - Order Brewmaster 0239 <gen> to Move To . (Center of Region_025 <gen>)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Untitled Trigger 009
Events
Unit - Brewmaster 0239 <gen> Dies
Conditions
Actions
Destructible - Kill Demonic Gate 0245 <gen>
Unit - Order Sea Witch 0240 <gen> to Attack-Move To . (Center of Region_025 <gen>)
Untitled Trigger 010
Events
Unit - Sea Witch 0240 <gen> Dies
Conditions
Actions
Unit - Order Demon Hunter 0241 <gen> to Attack-Move To . (Center of Region_025 <gen>)
Untitled Trigger 011
Events
Unit - Demon Hunter 0241 <gen> Dies
Conditions
Actions
Unit - Make Warlock 0242 <gen> Vulnerable
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Warlock 0242 <gen> named Warlock : Play No sound and display Gah!!! Looks like i have to kill you myself!! . Modify duration: Add 0 seconds and Wait
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Unit - Order Warlock 0242 <gen> to Attack-Move To . (Center of Region_025 <gen>)
Untitled Trigger 012
Events
Unit - Warlock 0242 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Warlock 0242 <gen> named Warlock : Play No sound and display ..*cough* ugh...this cant be.... . Modify duration: Add 0 seconds and Wait
Destructible - Kill Iron Gate 0340 <gen>
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Aggro Trigger 013
Events
Destructible - Iron Gate 0359 <gen> dies
Conditions
Actions
Animation - Change Pit Lord 0243 <gen> 's size to ( 250.00 %, 250.00 %, 250.00 %) of its original size
Cinematic - Turn cinematic mode On for (All players)
Camera - Run camera for Player 1 (Red) through cinematic.mdl cinematic camera
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Leader of The Black Temple warlocks 0248 <gen> named Leader Of The Black Temple Warlocks : Play No sound and display Mortals in my summoning room?!?! Warlocks ATTACK!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Pit Lord 0243 <gen> named Summoned Pitlord : Play No sound and display NEVER!!!....GAAAWWRRR!! . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Center of Region_027 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Kill Warlock of The Black Temple 0245 <gen>
Unit - Kill Leader of The Black Temple warlocks 0248 <gen>
Unit - Kill Warlock of The Black Temple 0244 <gen>
Unit - Kill Warlock of The Black Temple 0247 <gen>
Unit - Kill Warlock of The Black Temple 0246 <gen>
Cinematic - Send transmission to (All players) from Pit Lord 0243 <gen> named (Summoned pitlord + ) : Play No sound and display EH HEH HEH HEH HEH....mortals...... . Modify duration: Add 0 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Wait 6.00 game-time seconds
Unit - Order Pit Lord 0243 <gen> to Attack-Move To . (Center of Region_028 <gen>)
Untitled Trigger 006
Events
Destructible - Iron Gate 0239 <gen> dies
Conditions
Actions
Unit - Move Warden 0088 <gen> instantly to (Center of Region_020 <gen>)
Unit Group - Pick every unit in (Units in Region_019 <gen>) and do (Order (Units in Region_019 <gen>) to Move To.(Center of Maiev <gen>))
Talking to Maiev
Events
Unit - Warden 0251 <gen> Is selected
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Warden 0251 <gen> named Maiev : Play No sound and display Well?...Shall we attack? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0251 <gen> named Maiev : Play No sound and display Im right behind you. . Modify duration: Add 0 seconds and Wait
Cinematic - Turn subtitle display override Off
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Untitled Trigger 005
Events
Destructible - Iron Gate 0234 <gen> dies
Destructible - Iron Gate 0233 <gen> dies
Conditions
Actions
Sound - Play 02_Die_motherfucker_Die <gen>
Unit - Remove Warden 0088 <gen> from the game
Cinematic - Turn cinematic mode On for (All players)
Camera - Run camera for Player 1 (Red) through cinematic.mdl cinematic camera
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Turn subtitle display override On
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Demon Hunter 0066 <gen> named (Illidan + The Betrayer) : Play No sound and display (Well hello....i see uv made it here alive....tsk tsk tsk.. + ) . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0251 <gen> named Maiev : Play No sound and display Weve come for you illidan!! prepare to die!! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0066 <gen> named (Illidan + The Betrayer) : Play No sound and display (Heh heh heh heh....well see about that... + Demon hunters...attack!!) . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0066 <gen> named Illidan The Betrayer : Play No sound and display You are not prepared.... . Modify duration: Add 0 seconds and Wait
Unit Group - Pick every unit in (Units in demon_2 <gen>) and do (Order (Units in demon_2 <gen>) to Attack-Move To.(Center of Region_017 <gen>))
Unit Group - Pick every unit in (Units in demon1 <gen>) and do (Order (Units in demon1 <gen>) to Attack-Move To.(Center of Region_016 <gen>))
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Fade out and back in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Untitled Trigger 013
Events
Unit - Demon Hunter 0252 <gen> Dies
Conditions
Actions
Unit - Order Warden 0251 <gen> to Move To . (Center of Region_021 <gen>)
Illy dies
Events
Unit - Demon Hunter 0066 <gen> Dies
Conditions
Actions
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - Run camera for Player 1 (Red) through cinematic.mdl cinematic camera
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Unit - Order Warden 0251 <gen> to Move To . (Center of Region_030 <gen>)
Cinematic - Send transmission to (All players) from Warden 0251 <gen> named Maiev : Play No sound and display (Illidan...looks like weve caught you once again, and i promise you... + ) . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0251 <gen> named (Maiev + ) : Play No sound and display (I wont let you escape again.... + ) . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0066 <gen> named Illidan The Betrayer : Play No sound and display *cough* heh...i highly doubt that Warden.. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0251 <gen> named Maiev : Play No sound and display Doubt all you want illidan...but i will have you locked up for all eternity!! . Modify duration: Add 0 seconds and Wait
Cinematic - Enable user control for (All players) .
Cinematic - Turn subtitle display override Off
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Aggro
Events
Destructible - Iron Gate 0674 <gen> dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Camera - Run camera for Player 1 (Red) through cinematic.mdl cinematic camera
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Demon Hunter Master 0564 <gen> named Demon Hunter Master : Play No sound and display Well.... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter Master 0565 <gen> named 2nd Demon Hunter Master : Play No sound and display Looks like we have some company...Initiates will you please show them out.. . Modify duration: Add 0 seconds and Wait
Unit Group - Pick every unit in (Units in Region_036 <gen>) and do (Order (Units in Region_036 <gen>) to Attack-Move To.(Center of Region_037 <gen>))
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Camera - Stop the camera for Player 1 (Red) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Untitled Trigger 015
Events
Destructible - Iron Gate 0559 <gen> dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Elder Sage 0439 <gen> named Akama : Play No sound and display Welcome all...To your death... . Modify duration: Add 0 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn subtitle display override Off
Cinematic - Turn cinematic mode Off for (All players)
Untitled Trigger 016
Events
Unit - Warden 0500 <gen> Is selected
Conditions
Actions
Unit - Order Warden 0500 <gen> to Move To . (Center of Maiev <gen>)
wave 1
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit Group - Order (Units in Region_041 <gen>) to Attack-Move To . (Center of Maiev <gen>)
wave 2
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit Group - Order (Units in Region_040 <gen>) to Attack-Move To . (Center of Maiev <gen>)
wave 3
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Unit Group - Order (Units in Region_038 <gen>) to Attack-Move To . (Center of Maiev <gen>)
Final wave
Events
Time - Elapsed game time is 220.00 seconds
Conditions
Actions
Unit Group - Order (Units in Region_039 <gen>) to Attack-Move To . (Center of Maiev <gen>)
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