function SaveLoad_InitialSetup takes nothing returns nothing
local integer i = 0
local integer j = 0
loop
set udg_SaveLoad_Compress[i + 48] = j
set udg_SaveLoad_Uncompress[i] = i + 48
set j = j + 1
set i = i + 1
exitwhen i >= 10
endloop
set i = 0
loop
set udg_SaveLoad_Compress[i + 97] = j
set udg_SaveLoad_Compress[i + 65] = j + 26
set udg_SaveLoad_Uncompress[i + 10] = i + 97
set udg_SaveLoad_Uncompress[i + 26 + 10] = i + 65
set j = j + 1
set i = i + 1
exitwhen i >= 26
endloop
endfunction
function SaveLoad_Id2CId takes integer n returns integer
local integer i = n / (256 * 256 * 256)
local integer r
set n = n - i * (256 * 256 * 256)
set r = udg_SaveLoad_Compress[i]
set i = n / (256 * 256)
set n = n - i * (256 * 256)
set r = r * 64 + udg_SaveLoad_Compress[i]
set i = n / 256
set r = r * 64 + udg_SaveLoad_Compress[i]
return r * 64 + udg_SaveLoad_Compress[n - i * 256]
endfunction
function SaveLoad_CId2Id takes integer n returns integer
local integer i = n / (64 * 64 * 64)
local integer r
set n = n - i * (64 * 64 * 64)
set r = udg_SaveLoad_Uncompress[i]
set i = n / (64 * 64)
set n = n - i * (64 * 64)
set r = r * 256 + udg_SaveLoad_Uncompress[i]
set i = n / 64
set r = r * 256 + udg_SaveLoad_Uncompress[i]
return r * 256 + udg_SaveLoad_Uncompress[n - i * 64]
endfunction
function SaveLoad_Unit2Integer takes unit u returns integer
local integer i = 0
local integer n = GetUnitTypeId(u)
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Heroes_LastIndex
if udg_SaveLoad_Heroes[i] == n then
return i
endif
endloop
return SaveLoad_Id2CId(n)
endfunction
function SaveLoad_Integer2Unit takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Heroes_LastIndex then
return udg_SaveLoad_Heroes[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_Item2Integer takes item t returns integer
local integer i = 0
local integer n = GetItemTypeId(t)
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Items_LastIndex
if udg_SaveLoad_Items[i] == n then
return i
endif
endloop
return SaveLoad_Id2CId(n)
endfunction
function SaveLoad_Integer2Item takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Items_LastIndex then
return udg_SaveLoad_Items[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_Ability2Integer takes integer a returns integer
local integer i = 0
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
loop
set i = i + 1
exitwhen i > udg_SaveLoad_Abilities_LastIndex
if udg_SaveLoad_Abilities[i] == a then
return i
endif
endloop
return SaveLoad_Id2CId(a)
endfunction
function SaveLoad_Integer2Ability takes integer i returns integer
if udg_SaveLoad_Initialized == false then
set udg_SaveLoad_Initialized = true
call SaveLoad_InitialSetup()
endif
if i <= udg_SaveLoad_Abilities_LastIndex then
return udg_SaveLoad_Abilities[i]
endif
return SaveLoad_CId2Id(i)
endfunction
function SaveLoad_Color takes string s returns string
local integer i = StringLength(s)
local string c
local string r = ""
loop
set i = i - 1
set c = SubString(s,i,i + 1)
if c == "0" or c == "1" or c == "2" or c == "3" or c == "4" or c == "5" or c == "6" or c == "7" or c == "8" or c == "9" then
set r = "|cffffcc00" + c + "|r" + r
elseif c == "-" then
set r = "|cffdddddd-|r" + r
else
set r = c + r
endif
exitwhen i <= 0
endloop
return r
endfunction
function SaveLoad_EncodeChar takes string n returns integer
local integer i = 0
local string s1 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
local string s2 = "abcdefghijklmnopqrstuvwxyz"
local string s3 = "0123456789"
loop
if SubString(s1,i,i + 1) == n then
return i
endif
if SubString(s2,i,i + 1) == n then
return i
endif
set i = i + 1
exitwhen i >= 26
endloop
set i = 0
loop
if SubString(s3,i,i + 1) == n then
return i
endif
set i = i + 1
exitwhen i >= 10
endloop
return 0
endfunction
function SaveLoad_EncodeVerify takes string buffer returns integer
local integer i = 0
local integer j = 0
local string name = GetPlayerName(GetTriggerPlayer())
if udg_SaveLoad_UsePlayername == true then
loop
set j = j + SaveLoad_EncodeChar(SubString(name,i,i + 1))
set i = i + 1
exitwhen i >= StringLength(name)
endloop
endif
set i = 0
loop
set j = j + SaveLoad_EncodeChar(SubString(buffer,i,i + 1))
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
return j
endfunction
function SaveLoad_EncodeValues takes nothing returns string
local integer i
local integer j
local integer k
local integer l
local integer m
local integer CodeLength = StringLength(udg_SaveLoad_Alphabet)
local integer array a
local string buffer = ""
local string c = ""
local integer skip = 0
local integer CONST = 1000000
local string abc = "0123456789"
set i = 0
loop
set i = i + 1
exitwhen i > udg_SaveCount
set buffer = buffer + I2S(udg_Save[i]) + "-"
endloop
set buffer = buffer + I2S(SaveLoad_EncodeVerify(buffer))
if udg_Save[1] == 0 then
set buffer = "-" + buffer
endif
set i = 0
loop
set a[i] = 0
set i = i + 1
exitwhen i >= 100
endloop
set m = 0
set i = 0
loop
set j = 0
loop
set a[j] = a[j] * 11
set j = j + 1
exitwhen j > m
endloop
set l = 0
set c = SubString(buffer,i,i + 1)
loop
exitwhen SubString(abc,l,l + 1) == c
set l = l + 1
exitwhen l > 9
endloop
set a[0] = a[0] + l
set j = 0
loop
set k = a[j] / CONST
set a[j] = a[j] - k * CONST
set a[j + 1] = a[j + 1] + k
set j = j + 1
exitwhen j > m
endloop
if k > 0 then
set m = m + 1
endif
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
set buffer = ""
loop
exitwhen m < 0
set j = m
loop
exitwhen j <= 0
set k = a[j] / CodeLength
set a[j - 1] = a[j - 1] + (a[j] - k * CodeLength) * CONST
set a[j] = k
set j = j - 1
endloop
set k = a[j] / CodeLength
set i = a[j] - k * CodeLength
set buffer = buffer + SubString(udg_SaveLoad_Alphabet,i,i + 1)
set a[j] = k
if a[m] == 0 then
set m = m - 1
endif
endloop
set i = StringLength(buffer)
set skip = 0
set c = ""
loop
set i = i - 1
set c = c + SubString(buffer,i,i + 1)
set skip = skip + 1
if skip == 4 and i > 0 then
set c = c + "-"
set skip = 0
endif
exitwhen i <= 0
endloop
return c
endfunction
function SaveLoad_DecodeValues takes string s returns boolean
local integer i
local integer j
local integer k
local integer l
local integer SaveCode = 0
local integer m
local integer array a
local string buffer = ""
local integer CodeLength = StringLength(udg_SaveLoad_Alphabet)
local integer skip = -1
local integer CONST = 1000000
local string abc = "0123456789-"
local string c
set i = 0
loop
set a[i] = 0
set i = i + 1
exitwhen i >= 100
endloop
set m = 0
set i = 0
loop
set j = 0
loop
set a[j] = a[j] * CodeLength
set j = j + 1
exitwhen j > m
endloop
set skip = skip + 1
if skip == 4 then
set skip = 0
set i = i + 1
endif
set l = CodeLength
set c = SubString(s,i,i + 1)
loop
set l = l - 1
exitwhen l < 1
exitwhen SubString(udg_SaveLoad_Alphabet,l,l + 1) == c
endloop
set a[0] = a[0] + l
set j = 0
loop
set k = a[j] / CONST
set a[j] = a[j] - k * CONST
set a[j + 1] = a[j + 1] + k
set j = j + 1
exitwhen j > m
endloop
if k > 0 then
set m = m + 1
endif
set i = i + 1
exitwhen i >= StringLength(s)
endloop
loop
exitwhen m < 0
set j = m
loop
exitwhen j <= 0
set k = a[j] / 11
set a[j - 1] = a[j - 1] + (a[j] - k * 11) * CONST
set a[j] = k
set j = j - 1
endloop
set k = a[j] / 11
set i = a[j] - k * 11
set buffer = SubString(abc,i,i + 1) + buffer
set a[j] = k
if a[m] == 0 then
set m = m - 1
endif
endloop
set i = 0
set j = 0
loop
loop
exitwhen i >= StringLength(buffer)
exitwhen i > 0 and SubString(buffer,i,i + 1) == "-" and SubString(buffer,i - 1,i) != "-"
set i = i + 1
endloop
if i < StringLength(buffer) then
set k = i
endif
set SaveCode = SaveCode + 1
set udg_Save[SaveCode] = S2I(SubString(buffer,j,i))
set j = i + 1
set i = i + 1
exitwhen i >= StringLength(buffer)
endloop
set j = SaveLoad_EncodeVerify(SubString(buffer,0,k))
set udg_SaveCount = SaveCode - 1
if j == udg_Save[SaveCode] then
return true
endif
return false
endfunction
function SaveLoad_Encode takes nothing returns string
if udg_SaveLoad_CaseSensitive == false then
set udg_SaveLoad_Alphabet = StringCase(udg_SaveLoad_Alphabet,true)
endif
return SaveLoad_Color(SaveLoad_EncodeValues())
endfunction
function SaveLoad_Decode takes string s returns boolean
if udg_SaveLoad_CaseSensitive == false then
set udg_SaveLoad_Alphabet = StringCase(udg_SaveLoad_Alphabet,true)
set s = StringCase(s,true)
endif
if SaveLoad_DecodeValues(s) then
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"Decoding sucessful")
return true
endif
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"Decoding failed")
return false
endfunction
Name | Type | is_array | initial_value |
A | integervar | No | |
abysswarlock | integer | No | |
AllowCheckOtherFriends | boolean | No | |
AngleofAttack | real | Yes | |
archerelf | integer | No | |
armageddongroup | group | No | |
armoredbeast | integer | No | |
AutoRotate | boolean | Yes | |
B | integervar | No | |
batwingint | integer | No | |
batwings1 | integer | No | |
batwings2 | integer | No | |
batwings3 | integer | No | |
batwings6 | integer | No | |
batwings7 | integer | No | |
batwings8 | integer | No | |
bladeshockgroup | group | No | |
bPlayerDead | boolean | Yes | |
burrower | integer | No | |
bushido | unit | No | |
C | integervar | No | |
CameraEnabled | boolean | Yes | |
CameraUnit | unit | Yes | |
CamHeight | real | Yes | |
cave1trigger | unit | No | |
CenterPoint | location | No | |
chatterbox | integer | No | |
chosenhero | unit | Yes | |
Code | string | No | |
Creep_Point | location | Yes | |
D | integervar | No | |
darkvolleygroup | group | No | |
DistanceFromTarget | real | Yes | |
DoUnZoom | boolean | Yes | |
DoViewDown | boolean | Yes | |
DoViewUp | boolean | Yes | |
DoZoom | boolean | Yes | |
DP_Angles | real | No | |
DP_AoEAngle | real | No | |
DP_AoEGroup | group | No | |
DP_AoEKey | integer | No | |
DP_AoELoc | location | No | |
DP_AoEMaxHeightX | real | No | |
DP_AoEOffset | location | No | |
DP_AoEOrbitSpeed | real | Yes | |
DP_AoEs | unit | No | |
DP_AoESpeed | real | No | |
DP_AoEStage | integer | No | |
DP_AoETemp | unit | No | |
DP_AoETempKey | integer | No | |
DP_AoETimer | real | No | |
DP_Arc | real | No | |
DP_ArcHex | real | No | |
DP_ArcMax | real | No | |
DP_ArcMin | real | No | |
DP_Blue | real | No | |
DP_Caster | unit | No | |
DP_CurrentHeight | real | No | |
DP_CurrentSize | real | No | |
DP_DistanceHex | real | No | |
DP_DistanceMax | real | No | |
DP_DistanceMin | real | No | |
DP_Green | real | No | |
DP_Hash | hashtable | No | |
DP_Interval | real | No | |
DP_Intervals | real | No | |
DP_Levels | integer | No | |
DP_Lightning | lightning | No | |
DP_LModel | string | No | |
DP_MaxHeight | real | No | |
DP_MaxSize | real | No | |
DP_MissileDistance | real | No | |
DP_MissileHeight | real | No | |
DP_MissileKey | integer | No | |
DP_MissileLoc | location | No | |
DP_MissileOffset | location | No | |
DP_MissileTemp | unit | No | |
DP_MissileTempKey | integer | No | |
DP_MissileTravelled | real | No | |
DP_Owner | player | No | |
DP_Portal | unit | No | |
DP_PortalDeathSFx | string | No | |
DP_PortalDuration | real | Yes | |
DP_PortalDurationGeneral | real | Yes | |
DP_PortalGroup | group | No | |
DP_PortalGrow | real | No | |
DP_PortalKey | integer | No | |
DP_Radius | real | No | |
DP_Red | real | No | |
DP_Sides | integer | No | |
DP_SizeInterval | real | No | |
DP_Soul | unit | No | |
DP_SoulDamage | real | Yes | |
DP_SoulGroup | group | No | |
DP_SoulHex | integer | No | |
DP_SoulMax | integer | Yes | |
DP_SoulMin | integer | Yes | |
DP_SoulSFX | string | No | |
DP_Stage | integer | No | |
DP_TargetLoc | location | No | |
DP_TempGroup | group | No | |
DP_TempInteger | integervar | No | |
DP_TempLoc | location | No | |
DP_Timer | real | No | |
DP_U | unit | No | |
DP_UKey | integer | No | |
DP_ULoc | location | No | |
dragon1trigger | unit | No | |
dragon1trigger_Copy | unit | No | |
dragon1trigger_Copy_2 | unit | No | |
E | integervar | No | |
EasyItem__ERRORSOUND | string | No | |
EasyItem__SPLIT | boolean | No | |
EasyItem__SPLITDROP | boolean | No | |
EasyItem__SPLITSIZE | integer | No | |
EasyItem__SPLITSTACK | boolean | No | |
EasyItem__SPLITSTACKDELAY | real | No | |
EasyItem__USEITEMLEVEL | boolean | No | |
EasyItem_integer | integervar | Yes | |
EasyItem_item | item | No | |
EasyItem_items | item | Yes | |
EasyItem_point | location | Yes | |
EasyItem_sound | sound | No | |
EasyItem_string | string | Yes | |
EasyItem_timer | timer | No | |
EasyItem_unit | unit | No | |
EasyItem_units | unit | Yes | |
EC_Ability | abilcode | No | |
EC_AbilityCL | abilcode | No | |
EC_abilityLevel | integer | Yes | |
EC_AttackType | attacktype | No | |
EC_Caster | unit | Yes | |
EC_casterLoc | location | Yes | |
EC_CasterSFX_AP | string | No | |
EC_CLAmount | integer | Yes | |
EC_CLAoE | real | No | |
EC_CLCounter | real | Yes | |
EC_CLdummyUnit | unit | No | |
EC_CLGroup | group | No | |
EC_CLInterval | real | No | |
EC_Counter | real | Yes | |
EC_Damage | real | Yes | |
EC_DamageType | damagetype | No | |
EC_Dummy | unitcode | No | |
EC_DummyHeight | real | No | |
EC_dummyUnit | unit | Yes | |
EC_Duration | real | Yes | |
EC_indexCurrent | integervar | No | |
EC_indexMax | integer | No | |
EC_KBAoE | real | No | |
EC_KBDistance | real | No | |
EC_KBTime | real | No | |
EC_OrderID | string | No | |
EC_PeriodicTimer | real | No | |
EC_Player | player | Yes | |
EC_SFXCaster | string | No | |
EC_sfxDummy | effect | Yes | |
EC_SFXKnockback | string | No | |
EC_sfxLoop | effect | Yes | |
EC_SFXOverhead | string | No | |
EC_SFXStart | string | No | |
EC_Targets | group | No | |
EC_tempLoc | location | No | |
EC_tempUnit | unit | No | |
ESCHasBeenPressed | boolean | Yes | |
F | integervar | No | |
ferociousgroup | group | No | |
firestormgroup | group | No | |
flaaaame | integer | No | |
flamestrikegroup | group | No | |
fleshgolem | integer | No | |
foresttroll | integer | No | |
GEYSERS | group | No | |
GJ | integer | No | |
GJ_Caster | unit | Yes | |
GJ_D_Switch | real | Yes | |
GJ_Distance | real | Yes | |
GJ_Division | real | Yes | |
GJ_Group | group | Yes | |
GJ_Max | location | Yes | |
GJ_P | location | Yes | |
GJ_Speed | real | Yes | |
GJ_Switch | integer | Yes | |
GJ_TARG | location | Yes | |
GJ_Timer | integer | Yes | |
GJ_YesorNO | boolean | Yes | |
gond | integer | No | |
granite | integer | No | |
grizzlyclaw | integer | No | |
hardcorevote | integer | No | |
heatwavegroup | group | No | |
herochosencount | integer | No | 0 |
huntress | integer | No | |
infernalgroup | group | No | |
IsUnitBeingKnockedBack | boolean | Yes | |
Item | itemcode | Yes | |
Item_Counter | integer | Yes | |
Item_Counter2 | integer | Yes | |
Item_Owner | unit | Yes | |
jacklumber | unit | No | |
K2DAngle | real | Yes | |
K2DCaster | unit | No | |
K2DClearer | unit | No | |
K2DCos | real | Yes | |
K2DDebrisAbil | abilcode | No | |
K2Dex | integer | No | |
K2DFriction | real | Yes | |
K2DFX | integer | No | |
K2DFXModel | string | No | |
K2DNext | integer | Yes | |
K2DPathAbil | abilcode | No | |
K2DPrev | integer | Yes | |
K2DRadius | integer | Yes | |
K2DSin | real | Yes | |
K2DTimeLeft | real | Yes | |
K2DTimeout | real | No | |
K2DTimer | timer | No | |
K2DVelocity | real | Yes | |
kahzzanmage | integer | No | |
khazzanhench | integer | No | |
knight | integer | No | |
Knockback2DAngle | real | No | |
Knockback2DDistance | real | No | |
Knockback2DTime | real | No | |
Knockback2DUnit | unit | No | |
lich | integer | No | |
loc | location | No | |
manadrop | integer | No | |
marksman | integer | No | |
MaxAngleOfAttack | real | Yes | |
MaxDistance | real | Yes | |
MaxPlayers | integer | No | |
MinAngleOfAttack | real | Yes | |
MinDistance | real | Yes | |
mirrorimagegroup | group | No | |
mordred | integer | No | |
necro | integer | No | |
ninja | integer | No | |
numberofplayers | integer | No | |
ogre1 | integer | No | |
ogre2 | integer | No | |
ogre3 | integer | No | |
ogre6 | integer | No | |
ogre8 | integer | No | |
ogre9 | integer | No | |
ogreee | integer | No | |
PGroup | force | No | |
pl1 | unit | No | |
pl1_Copy | unit | No | |
pl1_Copy_2 | unit | No | |
pl1_Copy_3 | unit | No | |
pl1_Copy_4 | unit | No | |
pl1_Copy_5 | unit | No | |
Player1 | unit | No | |
Player10 | unit | No | |
Player2 | unit | No | |
Player6 | unit | No | |
Player7 | unit | No | |
Player8 | unit | No | |
Player9 | unit | No | |
possesed | integer | No | |
ravagerkillcount | integer | No | |
reanimated | integer | No | |
reanimatedbow | integer | No | |
Respawn_Time | real | No | |
rifleman | integer | No | |
roasted | group | No | |
Rogue1 | unit | No | |
Rogue1_Copy | unit | No | |
Rogue1_Copy_2 | unit | No | |
Rogue1_Copy_3 | unit | No | |
RotateLeft | boolean | Yes | |
RotateRight | boolean | Yes | |
Rotation | real | Yes | |
Save | integer | Yes | |
SaveCount | integer | No | |
SaveLoad_Abilities | abilcode | Yes | |
SaveLoad_Abilities_LastIndex | integer | No | |
SaveLoad_Alphabet | string | No | |
SaveLoad_CaseSensitive | boolean | No | |
SaveLoad_Compress | integer | Yes | |
SaveLoad_Heroes | unitcode | Yes | |
SaveLoad_Heroes_LastIndex | integer | No | |
SaveLoad_Initialized | boolean | No | |
SaveLoad_Items | itemcode | Yes | |
SaveLoad_Items_LastIndex | integer | No | |
SaveLoad_Uncompress | integer | Yes | |
SaveLoad_UsePlayername | boolean | No | |
silencegroup | group | No | |
spellshieldwah | unit | No | |
statue | unit | No | |
stronghero | integer | No | |
tauntgroup | group | No | |
Temp_Integer | integer | No | |
temp_point | location | Yes | |
TempInteger | integer | No | |
TempItem | item | No | |
TempItemType | itemcode | No | |
TempUnit | unit | No | |
TempUnitType | unitcode | No | |
TempX | real | No | |
TempY | real | No | |
thunderclapgroup | group | No | |
thundershockgroup | group | No | |
Times4 | integer | No | |
UDex | integer | No | |
UDexGen | integer | No | |
UDexNext | integer | Yes | |
UDexPrev | integer | Yes | |
UDexRecycle | integer | No | |
UDexUnits | unit | Yes | |
UDexWasted | integer | No | |
unburied | integer | No | |
unit | unit | Yes | |
unitarena | unit | Yes | |
UnitGroup | group | No | |
UnitIndexerEnabled | boolean | No | |
UnitIndexEvent | real | No | |
Validate | boolean | No | |
vampire | integer | No | |
warstompgroup | group | No | |
witch | unit | No |
//TESH.scrollpos=0
//TESH.alwaysfold=0
/************************************************************************************************************
*
* Electric Conduit
* v1.3
* By KILLCIDE
*
* Welp this spell took longer than it should have. Second upload onto the Hive,
* but first spell I've came up with on my own :3
*
* Requirements:
* --------
*
* - Dummy Model by Vexorian
* - Knockback 2D by Bribe
* - Unit Indexer by Bribe
*
* Credits:
* -------
*
* - Bribe for Knockback 2D & Unit Indexer
* - Chaosy for putting up with my cries of misery over skype... again
* - Dr Super Good for helping me fix the IntervalCount error I had
* - Tank-Commander for reviewing triggers and giving me suggestions over chat before upload
* - Vexorian for the dummy model
* - Wietlol for giving me a better understanding of the random N unit from unit group function
*
* Changelog:
* ---------
*
* - v1.3 (October 30, 2015): Removed unneccesary variables
* Changed names of some variables
*
* - v1.2 (September 20, 2015): Added the option to change SFXOverhead
* Added preload functions; users no longer have to worry about making sure dummy unit has correct spell
* Removed Electric Conduit Dummy 2; spell now only uses one dummy for everything
* Removed KillUnit function and replaced it with RemoveUnit
* Removed EC Dummy Cleaner trigger
* Added Vexorian to credits list
* OTHER: Made test map more simple
*
* - v1.1 (September 17, 2015): Added a check for the possibility of the caster being interrupted during channel (death, silenced,
* or stunned)
* Added the option to change the order id of base ability
* Removed use of expiration timer for SFX Dummy, uses Kill Unit instead
*
* - v1.0 (September 14, 2015): Uploaded onto Hive
*
************************************************************************************************************
*
* How to Install:
* --------------
*
* 1. Under Preferences, make sure you have "Automatically create unknown variables while pasting trigger data" checked
* 2. Copy and paste all triggers in the Resources folder into your map
* 3. Copy and paste the dummy unit and custom abilities (4) in the Object Editor into your map
* NOTE: Make sure to also import the dummy model into your map
* 4. Copy and paste all triggers in Electric Conduit into your map
* 5. Go to the Knockback 2D trigger, and make sure that the two dummies created is the Dummy Unit. Also make sure that
* the K2DPathAbil & K2DDebrisAbil variables are set to the correct abilities
* 6. Go to the EC Config trigger, and change the Ability, AbilityCL, & Dummy variables to its correct value
*
************************************************************************************************************/