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Triggers
The Battle of Quel'Thalas v1.04.w3x
Variables
Global Events
Regions
Anveena Control
Sunwell Capturable
Muru
Melee Intralization need
Contro Point Command
Gold Income 30
Gold Income 20
Intro
Countdown Timer
Income Timer
The Gates Destruction
Red Player Events
Fairbreeze Reconstruction
Sunwell
Blue Player Events
Muru summon
Death of DarKhan
Teal Player Events
Valeera Power Up
Blood Elves join Legion
Golem Summon
Purple Player Events
Deatholme s Destruction
Yellow Player Events
Suncrown rebuildation
Orange Player Events
Lady Liadrin Mission
Green Player Events
Maddnes in Silvermoon
Pink Player Events
Dungeon Entrance
Dungeon Exit
Force Wall Banish
Knuckerlot and Luzran
Betrayers death
Dungeon Spawn
Gray Player Events
Reinforcements
Wind Mill
Wretched
Deatholme Defence
Zul Aman reconstruction
Light Blue Player Events
Kalecgos Return
Kalecgos Power Up
Showdown of the Sunwell
Brown Player Events
Portals and Units
Untitled Trigger 003
Defeat
Kil Jeaden Power Up
Nathrazim Weakness 4
Nathrazim Weakness 3
Nathrazim Weakness 2
KJ Losses Power Up 1
KJ Losses Power Up 2
KJ Gets Power Up 1
KJ Gets Power Up 2
Gold and Lumber
Kil Jeaden Astral Walk
Mephistroth Astral Walk
Player Events
Player 1 Leaves the game
Player 1 Leaves the game Copy
Player 1 Leaves the game Copy 2
Player 1 Leaves the game Copy 3
Player 1 Leaves the game Copy 4
Player Target as Computer
Untitled Trigger 002
Melee AI Change
Rune Stones
Sunsail Ancorage
Sunsail Ancorage Copy
Sunsail Ancorage Copy 2
Sunsail Ancorage Copy 3
Sunsail Ancorage Copy 4
Sunsail Ancorage Copy 5
Deactivation of Defences
Defence Deactivation
Defence Deactivation Copy
Defence Deactivation Copy 2
Defence Deactivation Copy 3
Defence Deactivation Copy 4
Defence Deactivation Copy 5
Test Equipment
Levels
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Income
timer
No
Income_Window
timerdialog
No
Regions
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads Isle of Quel'Danas at (Center of Isle_of_QuelDanas <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sunstrider Isle at (Center of Sunstrider_Isle <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ruins of Silvermoon at (Center of Ruins_of_Silvermoon <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Silvermoon at (Center of Silvermoon <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Farstriders Retreat at (Center of Farstrider_Retreat <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads West Sanctum at (Center of West_Sanctum <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sunsail Anchorage at (Center of Sunsail_Anchorage <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Fairbreeze Village at (Center of Fairbreeze_Village <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads East Sanctum at (Center of East_Sanctum <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sanctum of the Moon at (Center of Sanctum_of_the_moon <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Windrunner Village at (Center of Windrunner_Village <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Windrunner Spire at (Center of Windrunner_Spire <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Suncrown Village at (Center of Suncrown_Village <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads The Dead Scar at (Center of The_Dead_Scar <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Deatholme at (Center of Deatholme <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Hollowing Ziggurat at (Center of Knuckerlot_Summon <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Bleeding Ziggurat at (Center of Luzran_Summon <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Tranqullien at (Center of Tranqullien <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sanctum of the Sun at (Center of Sanctum_of_the_Sun <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Farstriders Enclave at (Center of Farstriders_Enclave <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Zul'Aman at (Center of ZulAman <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Anveena Control
Events
Unit - A unit Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Anveena (Female)
(Percentage life of (Triggering unit)) Less than or equal to 250.00
Actions
Unit - Change ownership of (Triggering unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Triggering unit) to 500.00
Sunwell Capturable
Events
Unit - A unit Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Sunwell
(Percentage life of (Triggering unit)) Less than or equal to 5000.00
Actions
Unit - Change ownership of (Triggering unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Triggering unit) to 10000.00
Muru
Events
Unit - A unit Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Mu'ru
(Percentage life of (Triggering unit)) Less than or equal to 2500.00
Actions
Unit - Change ownership of (Triggering unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Triggering unit) to 5000.00
Melee Intralization need
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Set starting resources (for all players)
Contro Point Command
Events
Unit - A unit Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Control Point(20) (medium)
(Unit-type of (Triggering unit)) Equal to Control Point(30) (medium)
(Percentage life of (Triggering unit)) Less than or equal to 50.00
Actions
Unit - Change ownership of (Triggering unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Triggering unit) to 500.00
Gold Income 30
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Control Point(30) (medium)) and ((Owner of (Matching unit)) Equal to (Picked player)))) and do (Actions)
Loop - Actions
Player - Add 30 to (Picked player) . Current gold
Gold Income 20
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Custom script: set bj_wantDestroyGroup = true
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Control Point(20) (medium)) and ((Owner of (Matching unit)) Equal to (Picked player)))) and do (Actions)
Loop - Actions
Player - Add 20 to (Picked player) . Current gold
Intro
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Hide Portal 0792 <gen>
Unit - Hide Portal 0791 <gen>
Special Effect - Create a special effect at (Center of Golem_Summoning <gen>) using Abilities\Spells\Undead\Unsummon\UnsummonTarget.mdl
Cinematic - Turn cinematic mode On for (All players)
Game - Display to (All players) for 15.01 seconds the text: Jocker:Welcome to Quel'Thalas a long lost home of High Elves.You are here to retake it.Do your best the Clash of the Two Titans had commanced and the third is on his way.Special Thanks to Blizzard Entertaiment for this awesome game.Also i wish to thank all of my friends and their support.Models and Skins:Hive WorkshopTerrain Editor:JockerLore:WoWWikki
Wait 0.01 seconds
Game - Display to Player Group - Player 1 (Red) for 15.00 seconds the text: You are controling Kael'Thas 's Forces.Main Objective(Part1):Destroy the Undead and claim Sunwell by destroying it you will get his purefied waters.Main Objective(Part2):Work closely with Burning Legion Legion and summon Burning Legion.Bonus Objective:Destroy all forces inside Silvermoon and build a base there.Warning:Keep a secret about working with Burning Legion.As soon as you get Sunwell the sooner you will summon Burning Legion.
Game - Display to Player Group - Player 2 (Blue) for 15.00 seconds the text: You control Forsaken.Main Objective(Part1):Help Kael'Thas Sunstrider in his battle against the undead.Main Objective(Part2):Land on Sunstrider Isle and then do the main objective(part1).Bonus Objective:Help the Elves against Burning Legion.Warning:It will be best if you strike Sunstrider Isle as fast as you can.
Game - Display to Player Group - Player 3 (Teal) for 15.00 seconds the text: You control Magistrix 's Forces.Main Objective(Part1):Help Kael'Thas in his battle.Main Objective(part2):When Burning Legion is summoned you will join Kael'Thas and get new hero Valeera Singuair and you will help Kael'Thas in Summoning of Burning Legion.Bonus Objective:Expand as fast as you can and ocupy the front of Silvermoon.Warning:Keep your intetations about joining Kael'Thas as a secret you dont know what your allies will do to stop you.
Game - Display to Player Group - Player 4 (Purple) for 15.00 seconds the text: You control Farstriders.Main Objective(part1):Help Lor'themar in his battle against the Deatholme.Main Objective(part2):Kill Kil'Jeaden or destroy the Sunwell before he gets summoned.Bonus Objective:Take more regions on the path to Zul'Aman and destroy Zul'Aman.Warning:Work fast you maybe wont be able to get second chance.
Game - Display to Player Group - Player 5 (Yellow) for 15.00 seconds the text: You control Lor'Themar 's Sentlement.Main Objective(part1):With Halduron(purple) 's help defeat undead from Deatholme.Main Objective(part 2):Destroy anything that croses your way to the Silvermoon and defeat Kil'Jeaden.Bonus Objective:Kill everyone inside Deatholme.Warning:Dont let the Undead over run you always ask for aid.
Game - Display to Player Group - Player 6 (Orange) for 15.00 seconds the text: You control Lady Liadrin 's Blood Knights.Main Objective(part1):Help Prince Kael'Thas in his battle on Silvermoon.Main Objective(part2):Stop Kael'Thas from summoning the legion by destroying Sunwell.And killing Kil'Jeaden.Bonus Objective:Build up your base in Ghostlands later you will need it.Warning:Your reactions needs to be fast or you will be overuned by demons or undead.
Game - Display to Player Group - Player 7 (Green) for 15.00 seconds the text: You are controling Western Wing 's Defence.Main Objective:Dont let Blood Elves kill you or you will lose the game.Bonus Objective:Dont let Alessandra 's Forces(teal) in her objective of puting tower near Silvermoon.
Game - Display to Player Group - Player 8 (Pink) for 15.00 seconds the text: You are controling Dar'Khan Drathir 's Forces.Main Objective:Protect Sunwell and help your allies against the blood elves.Also defend Sunstrider Isle from Forsaken.Bonus Objective:Destroy Alessandra 's base.Warning:Whatever you do dont let Blood Elves take the eastern side of Quel'Thalas so better build one base there.
Game - Display to Player Group - Player 9 (Gray) for 15.00 seconds the text: You are controlling Forces of Deatholme.Main Objective:Deafeat Blood Elves(purple,yellow and orange) near Deatholme then aid your allies in the north.Bonus Objective:Capture Control points east of Deatholme.Warning:The Elves wont surrender easily so you better make large defences in and in front of Deatholme.
Game - Display to Player Group - Player 10 (Light Blue) for 15.00 seconds the text: You control Kalecgos.Main Objective:Make sure Blood Elves take over Sunwell.Bonus Objective:Help Blood Elves in their fight against the undead and Burning Legion in every possible way.Warning:You control only one hero and you need to be carefull and act slowly.
Game - Display to Player Group - Player 12 (Brown) for 15.00 seconds the text: You are the Burning Legion.Main Objective:Wait for Blood Elves to get Sunwell than join up with Kael'Thas Sunstrider.Bonus Objective:Destroy all other Blood Elven Bases when you team up with Kael'Thas.Warning 1:Make sure that Kil'Jeaden is in Twisting Nether or near Sunwell to gain experience.Warning 2:You are rejected faction aswell as your allies which means you will gain 2 gold and lumber every 1 second.Thats all for Burning Legion.Good Luck and have fun playing!
Wait 15.01 seconds
Cinematic - Turn cinematic mode Off for (All players)
Countdown Timer
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Create a timer window for Income with title Income:
Set Variable Set Income_Window = (Last created timer window)
Income Timer
Events
Time - Elapsed game time is 0.99 seconds
Conditions
Actions
Countdown Timer - Start Income as a Repeating timer that will expire in 60.00 seconds
The Gates Destruction
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Destructible - Kill Elven Gate 0781 <gen>
Destructible - Kill Elven Gate 1902 <gen>
Destructible - Kill Elven Gate 3329 <gen>
Fairbreeze Reconstruction
Events
Unit - Infected Granary 0671 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Event:In Fairbreeze Village the Undead toke a mighty blow on their ranks.Blood Elves cleared Fairbreeze from Undead and now started rebuilding it.
Sound - Play DragonHawkReady1 <gen>
Unit - Create 1 . Glaive Thrower for Player 1 (Red) at (Center of P1_Ballista_1 <gen>) facing 180.00 degrees
Unit - Create 1 . Glaive Thrower for Player 1 (Red) at (Center of P1_Ballista_2 <gen>) facing 360.00 degrees
Unit - Create 1 . Glaive Thrower for Player 1 (Red) at (Center of P1_Ballista_3 <gen>) facing 360.00 degrees
Unit - Create 1 . Farstriders Lodge for Player 1 (Red) at (Center of P1_Farstrider_Lodge_1 <gen>) facing 0.00 degrees
Unit - Create 1 . Lumber Mill for Player 1 (Red) at (Center of P1_Mill_1 <gen>) facing 0.00 degrees
Unit - Create 1 . Farm for Player 1 (Red) at (Center of P1_Farm_1 <gen>) facing 0.00 degrees
Unit - Create 1 . Farm for Player 1 (Red) at (Center of P1_Farm_2 <gen>) facing 0.00 degrees
Unit - Create 1 . Farm for Player 1 (Red) at (Center of P1_Farm_3 <gen>) facing 0.00 degrees
Unit - Create 5 . Swordsman for Player 1 (Red) at (Center of Fairbreeze_Village <gen>) facing Default building facing degrees
Unit - Create 5 . Archer for Player 1 (Red) at (Center of Fairbreeze_Village <gen>) facing Default building facing degrees
Sunwell
Events
Unit - Sunwell Destroyed 0362 <gen> Dies
Conditions
Actions
Unit - Move Sunwell 0480 <gen> instantly to (Center of Sunwell <gen>)
Unit - Change ownership of Sunwell 0480 <gen> to Player 1 (Red) and Change color
Special Effect - Create a special effect at (Center of Sunwell <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Unit - Move Anveena 0595 <gen> instantly to (Center of Isle_of_QuelDanas <gen>)
Unit - Change ownership of Anveena 0595 <gen> to Player 10 (Light Blue) and Change color
Game - Display to Player Group - Player 1 (Red) the text: Wait 60 seconds and you will join the Burning Legion.Use that time to prepere.
Game - Display to (All players) the text: Event:Sunwell has been restored and Anveena has been summoned.
Wait 60.00 seconds
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Enemy
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Enemy
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Enemy
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Enemy
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: Event:Kael'Thas Sunstrider has joined the Burning Legion and opened a portal on Sunwell Island.
Sound - Play Doom <gen>
Unit - Unhide Portal 0791 <gen>
Unit - Unhide Portal 0792 <gen>
Special Effect - Create a special effect at (Center of Portal <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Special Effect - Create a special effect at (Center of Portal_2 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Muru summon
Events
Unit - Black Citadel 0166 <gen> Dies
Conditions
Actions
Unit - Change ownership of Mu'ru 0112 <gen> to Player 1 (Red) and Change color
Unit - Move Mu'ru 0112 <gen> instantly to (Center of Ruins_of_Silvermoon <gen>)
Game - Display to (All players) the text: Event:As the Western side of Silvermoon had been cleansed from Undead and now the Mu'ru is summoned there.
Death of DarKhan
Events
Unit - Betrayer 0376 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Event:Sylvanas avenged her long lost sisters and brothers by defeating Dar'Khan Drathir.
Unit - Move Blood Elf Rogue 0513 <gen> instantly to (Center of Valeera_Singuair <gen>)
Unit - Change ownership of Blood Elf Rogue 0513 <gen> to Player 3 (Teal) and Retain color
Trigger - Turn off Valeera_Power_Up <gen>
Unit - Change ownership of Grand Magister 0194 <gen> to Player 5 (Yellow) and Change color
Unit - Move Grand Magister 0194 <gen> instantly to (Center of Tranqullien <gen>)
Game - Display to Player Group - Player 3 (Teal) the text: New Hero Aquired:Valeera Singuair
Game - Display to (All players) the text: Event:As Kael'Thas joined Legion the new leader came to lead their forces.Valeera Singuair joined the ranks of the Legion and their Blood Elves.And now Rommath had came to aid Lor'Themar Theron in their cuquest against Burning Legion.
Player - Change color of Player 3 (Teal) to Yellow , Changing color of existing units
Golem Summon
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Event:After long research the Blood Elves toke back the pieces of Arcane Golems and summoned them.Now they are able to command them and build their own.
Unit - Create 1 Arcane Golem for Player 1 (Red) at (Center of Red_Golem <gen>) facing (Position of Control Point(30) 0031 <gen>)
Unit - Create 1 Arcane Golem for Player 6 (Orange) at (Center of Orange_Golem <gen>) facing (Position of Control Point(30) 0116 <gen>)
Unit - Create 1 Arcane Golem for Player 3 (Teal) at (Center of Teal_Golem <gen>) facing (Position of Farm 0563 <gen>)
Unit - Create 1 Arcane Golem for Player 4 (Purple) at (Center of Purple_Golem <gen>) facing (Center of Demon_Gate_Army_Spawn_1 <gen>)
Unit - Create 1 Arcane Golem for Player 5 (Yellow) at (Center of Yellow_Golem <gen>) facing (Position of Control Point(30) 0279 <gen>)
Deatholme s Destruction
Events
Unit - Black Citadel 0135 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Event:As Deatholme is destroyed Lor'themar Theron and Halduron built a sentlement there.
Hero - Add 1500 experience to Ranger-General of Silvermoon 0231 <gen> , Hide level-up graphics
Sound - Play PriestWarcry1 <gen>
Unit - Create 1 . Farstriders Lodge for Player 4 (Purple) at (Center of P4_Darstrider_Lodge <gen>) facing Default building facing degrees
Unit - Create 1 . Arcane Sanctum for Player 4 (Purple) at (Center of P4_Arcane_Sanctum <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Kings for Player 4 (Purple) at (Center of P4_Altar <gen>) facing Default building facing degrees
Unit - Create 1 . Lumber Mill for Player 4 (Purple) at (Center of P4_Mill <gen>) facing Default building facing degrees
Unit - Create 4 . Archer for Player 4 (Purple) at (Center of Army_Summon <gen>) facing Default building facing degrees
Unit - Create 4 . Archer for Player 5 (Yellow) at (Center of Army_Summon <gen>) facing Default building facing degrees
Unit - Create 1 . Gryphon Aviary for Player 4 (Purple) at (Center of P4_Air_Baracks <gen>) facing Default building facing degrees
Unit - Create 3 . Arcane Tower for Player 4 (Purple) at (Center of P4_Towers <gen>) facing Default building facing degrees
Unit - Create 3 . Arcane Tower for Player 5 (Yellow) at (Center of P5_Towers <gen>) facing Default building facing degrees
Unit - Create 1 . Arcane Sanctum for Player 5 (Yellow) at (Center of P5_Arcane_Sanctum <gen>) facing Default building facing degrees
Unit - Create 1 . Elven Workshop for Player 5 (Yellow) at (Center of P5_Elven_Workshop <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Kings for Player 5 (Yellow) at (Center of P5_Altar <gen>) facing Default building facing degrees
Unit - Create 1 . Haven for Player 5 (Yellow) at (Center of P5_Haven <gen>) facing Default building facing degrees
Suncrown rebuildation
Events
Unit - Anok'suten 0524 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Event:Anok'Suten is finaly dead and now with Suncrown village freed from his tirany Lor'Themar rebuilded the village.
Unit - Create 1 . Guard Tower for Player 5 (Yellow) at (Center of Watch_Tower <gen>) facing Default building facing degrees
Unit - Create 1 . Arcane Tower for Player 5 (Yellow) at (Center of Magic_Tower <gen>) facing Default building facing degrees
Sound - Play DragonHawkReady1 <gen>
Unit - Create 1 . Farm for Player 5 (Yellow) at (Center of Farm_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 5 (Yellow) at (Center of Farm_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Farm for Player 5 (Yellow) at (Center of Farm_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Lumber Mill for Player 5 (Yellow) at (Center of Mill <gen>) facing Default building facing degrees
Unit - Create 1 . Farstriders Lodge for Player 5 (Yellow) at (Center of Barracks <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Event:Lady Liadrin had helped Prince Kael'Thas in his cunquest and been granted a reward for such act by Prince himself.
Player - Add 500 to Player 6 (Orange) . Current gold
Player - Add 250 to Player 6 (Orange) . Current lumber
Maddnes in Silvermoon
Events
Unit - Control Point(30) 0183 <gen> Changes owner
Conditions
(Owner of Control Point(30) 0183 <gen>) Equal to Player 7 (Green)
Actions
Game - Display to (All players) the text: Event:Deatholme claimed easteren side of Silvermoon.
Unit - Create 1 . Crypt for Player 9 (Gray) at (Center of P7_Structure_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Acolyte for Player 9 (Gray) at (Center of P7_Structure_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Graveyard for Player 9 (Gray) at (Center of P7_Structure_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Temple of the Damned for Player 9 (Gray) at (Center of P7_Structure_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Sacrificial Pit for Player 9 (Gray) at (Center of P7_Structure_1 <gen>) facing Default building facing degrees
Player - Add 750 to Player 9 (Gray) . Current gold
Player - Add 500 to Player 9 (Gray) . Current lumber
Dungeon Entrance
Events
Unit - A unit enters Silvermoon_Dungeon_Entrance_1 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Silvermoon_Dungeon_Entrance_2 <gen>)
Dungeon Exit
Events
Unit - A unit enters Silvermoon_Dungoen_Exit_1 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Silvermoon_Dungeon_Exit_2 <gen>)
Force Wall Banish
Events
Unit - Power Generator 0655 <gen> Dies
Conditions
Actions
Destructible - Remove ForceWall 5495 <gen>
Knuckerlot and Luzran
Events
Unit - Betrayer 0376 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Summon Luzran and Knuckerlot
Actions
Unit - Create 1 . Knuckerlot for Player 8 (Pink) at (Center of Knuckerlot_Summon <gen>) facing Default building facing degrees
Sound - Play Tension <gen>
Unit - Create 1 . Luzran for Player 8 (Pink) at (Center of Luzran_Summon <gen>) facing Default building facing degrees
Unit - Change ownership of Bleeding Ziggurat 0502 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Hollowing Ziggurat 0501 <gen> to Player 8 (Pink) and Change color
Unit - Remove Invulnerable (Neutral) from Hollowing Ziggurat 0501 <gen>
Unit - Remove Invulnerable (Neutral) from Bleeding Ziggurat 0502 <gen>
Unit - Remove Summon Luzran and Knuckerlot from Betrayer 0376 <gen>
Betrayers death
Events
Unit - Betrayer 0376 <gen> Dies
Conditions
Actions
Unit - Create 1 . Crypt Lord for Player 8 (Pink) at (Center of P8_Crypt_lord <gen>) facing Default building facing degrees
Hero - Instantly revive Betrayer 0376 <gen> at (Center of DarKhan_Spawn <gen>) , Hide revival graphics
Game - Display to (All players) the text: Event:During Battle of Quel'Thalas Dar'Khan Drathir lost and returned to Silvermoon Dungeons.Now the Crypt Lord leads the ranks of Undead on Sunstrider Isle.
Player - Change color of Player 8 (Pink) to Purple , Changing color of existing units
Trigger - Turn off (This trigger)
Dungeon Spawn
Events
Unit - A unit enters DarKhan_Spawn <gen>
Conditions
Actions
Unit - Create 1 . Crypt for Player 8 (Pink) at (Center of Crypt_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Darkness for Player 8 (Pink) at (Center of Altar_Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Ghoul for Player 8 (Pink) at (Center of Army_Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 8 (Pink) at (Center of Army_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Acolyte for Player 8 (Pink) at (Center of Army_Spawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Reinforcements
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 5 . Skeleton Warrior for Player 9 (Gray) at (Center of Entrence_to_QuelThalas <gen>) facing Default building facing degrees
Unit - Create 5 . Skeletal Mage for Player 9 (Gray) at (Center of Entrence_to_QuelThalas <gen>) facing Default building facing degrees
Unit - Create 5 . Carrion Beetle (Level 3) for Player 9 (Gray) at (Center of Entrence_to_QuelThalas <gen>) facing Default building facing degrees
Unit - Create 5 . Ghoul for Player 9 (Gray) at (Center of Entrence_to_QuelThalas <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination for Player 9 (Gray) at (Center of Entrence_to_QuelThalas <gen>) facing Default building facing degrees
Unit - Create 5 . Meat Wagon for Player 9 (Gray) at (Center of Entrence_to_QuelThalas <gen>) facing Default building facing degrees
Unit - Create 5 . Crypt Fiend for Player 9 (Gray) at (Center of Entrence_to_QuelThalas <gen>) facing Default building facing degrees
Unit - Create 5 . Necromancer for Player 9 (Gray) at (Center of Entrence_to_QuelThalas <gen>) facing Default building facing degrees
Unit - Create 5 . Banshee for Player 9 (Gray) at (Center of Entrence_to_QuelThalas <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Event:As the undead started to losing the war against the Blood Elves they needed to call reinforcements from Eastern Plague Lands.Now that their unlimited forces from Plague Lands came they have a chance of defeating Blood Elves,
Wind Mill
Events
Unit - Infected Granary 0678 <gen> Dies
Conditions
Actions
Trigger - Turn off Wretched <gen>
Wretched
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) the text: A new Wretched party has been captured.
Unit - Create 6 . Wretched for Player 9 (Gray) at (Center of Wretched_Summoning <gen>) facing Default building facing degrees
Deatholme Defence
Events
Unit - A unit enters Entrance_to_Deatholme <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Create 12 . Ghoul for Player 9 (Gray) at (Center of Ghoul_Summon <gen>) facing Default building facing degrees
Unit - Create 12 . Burning Archer for Player 9 (Gray) at (Center of Skeleton_Summon <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Ghoul_Summon <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Skeleton_Summon <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Zul Aman reconstruction
Events
Unit - Altar of Storms 0454 <gen> Dies
Conditions
Actions
Unit - Create 1 . Halls of the Dead for Player 9 (Gray) at (Center of P9_Necropolis <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Event:Undead from Deatholme claimed Zul'Aman from Amani Trolls and now they reconstructed it.
Kalecgos Return
Events
Unit - Blue Dragon Aspect 0463 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Event:Kalecgos the leader of Blue Dragonflight had been brutaly wounded.But thanks to Blood Elf Magisters he will be able to recover his strenght.
Game - Display to Player Group - Player 10 (Light Blue) the text: Wait 30 seconds for Kalecgos to revive!
Wait 30.00 seconds
Game - Display to (All players) the text: Event:Thanks to Blood Elf Magisters and their healing spell Kalecgos recovered his strenght and now ready for action.
Special Effect - Create a special effect at (Center of Testing_for_Spells <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Hero - Instantly revive Blue Dragon Aspect 0463 <gen> at (Center of Testing_for_Spells <gen>) , Hide revival graphics
Kalecgos Power Up
Events
Unit - A unit Changes owner
Conditions
((Unit-type of (Triggering unit)) Equal to Anveena (Female)) and ((Owner of (Triggering unit)) Equal to Player 10 (Light Blue))
Actions
Game - Display to (All players) the text: Event:Kil'Jeaden toke Anveena under his command and now Kalecgos furius seeks to take her back.
Hero - Add 2500 experience to Blue Dragon Aspect 0463 <gen> , Hide level-up graphics
Wait 2 seconds
Trigger - Turn off (This trigger)
Showdown of the Sunwell
Events
Unit - Blue Dragon Aspect 0463 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Kalecgos Feelings for Anveena
Actions
Unit - Remove Kalecgos Feelings for Anveena from Blue Dragon Aspect 0463 <gen>
Unit - Set life of Anveena 0595 <gen> to 5000.00
Unit - Change ownership of Anveena 0595 <gen> to Player 10 (Light Blue) and Change color
Unit - Remove Healing Ward (Neutral Hostile) from Anveena 0595 <gen>
Trigger - Turn off Anveena_Control <gen>
Unit - Remove Healing Wave (Neutral Hostile) from Anveena 0595 <gen>
Unit - Remove Breath of Fire (Neutral Hostile) from Anveena 0595 <gen>
Unit - Remove Chain Lightning (Neutral Hostile) from Anveena 0595 <gen>
Unit - Remove Crushing Wave from Anveena 0595 <gen>
Unit - Remove Flame Strike (Neutral Hostile) from Anveena 0595 <gen>
Unit - Remove Heal (Neutral Hostile 3) from Anveena 0595 <gen>
Unit - Remove Divine Shield (Neutral Hostile) from Anveena 0595 <gen>
Unit - Remove Feral Spirit (Neutral Hostile) from Anveena 0595 <gen>
Unit - Remove Feral Spirit (Neutral Hostile) from Anveena 0595 <gen>
Unit - Move Blue Dragon Aspect 0778 <gen> instantly to (Center of Testing_for_Spells <gen>)
Unit - Add Showdown of Sunwell (REAL) to Anveena 0595 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Anveena 0595 <gen> using Abilities\Spells\Human\ManaFlare\ManaFlareBoltImpact.mdl
Unit - Remove Blue Dragon Aspect 0463 <gen> from the game
Unit - Change ownership of Blue Dragon Aspect 0778 <gen> to Player 10 (Light Blue) and Change color
Portals and Units
Events
Unit - Sunwell Destroyed 0362 <gen> Dies
Conditions
Actions
Wait 75.00 seconds
Unit - Create 5 . Bloodfiend for Player 12 (Brown) at (Center of Demon_Spawn_1 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Demon_Spawn_1 <gen>) using Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCasterOverhead.mdl
Special Effect - Create a special effect at (Center of Demon_Spawn_2 <gen>) using Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCasterOverhead.mdl
Special Effect - Create a special effect at (Center of Demon_Spawn_3 <gen>) using Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCasterOverhead.mdl
Unit - Create 5 . Vile Temptress for Player 12 (Brown) at (Center of Demon_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 5 . Fel Beast for Player 12 (Brown) at (Center of Demon_Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Demon Gate for Player 12 (Brown) at (Center of Demon_Gate_Spawn_1 <gen>) facing 225.65 degrees
Unit - Create 4 . Bloodfiend for Player 12 (Brown) at (Center of Demon_Gate_Army_Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Demon Gate for Player 12 (Brown) at (Center of Demon_Gate_Spawn_2 <gen>) facing 270.00 degrees
Unit - Create 4 . Bloodfiend for Player 12 (Brown) at (Center of Demon_Gate_Army_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Demon Gate for Player 12 (Brown) at (Center of Demon_Gate_Spawn_3 <gen>) facing 270.00 degrees
Unit - Create 4 . Bloodfiend for Player 12 (Brown) at (Center of Demon_Gate_Army_Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Demon Gate for Player 12 (Brown) at (Center of Demon_Gate_Spawn_4 <gen>) facing 270.00 degrees
Unit - Create 4 . Bloodfiend for Player 12 (Brown) at (Center of Demon_Gate_Army_Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Demon Gate for Player 12 (Brown) at (Center of Demon_Gate_Spawn_5 <gen>) facing 119.73 degrees
Unit - Create 4 . Bloodfiend for Player 12 (Brown) at (Center of Demon_Gate_Army_Spawn_5 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Trigger - Turn off Sunsail_Ancorage <gen>
Trigger - Turn off Sunsail_Ancorage_Copy <gen>
Trigger - Turn off Sunsail_Ancorage_Copy_2 <gen>
Trigger - Turn off Sunsail_Ancorage_Copy_3 <gen>
Trigger - Turn off Sunsail_Ancorage_Copy_4 <gen>
Trigger - Turn off Sunsail_Ancorage_Copy_5 <gen>
Wait 2 seconds
Game - Display to (All players) the text: Event:Kil'Jeaden opened portals to let his forces enter Azeroth.And Kael'Thas disabled Rune Stones so they wont work on demons anymore.
Untitled Trigger 003
Events
Unit - A unit enters Portal_2 <gen>
Conditions
(Entering unit) Equal to Warlock 0004 <gen>
Actions
Unit - Add Astral Walk (Neutral) to Warlock 0004 <gen>
Defeat
Events
Unit - Warlock 0004 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Event:Kil'Jeaden died and the Burning Legion is destroyed.The Deceiver had fallen and the new era had came.As for his followers they are now weakend and at the brink of destruction.
Game - Display to (All players) the text: Event:Kael'Thas the fallen prince of the elven nation had been banished and defeated.
Player - Add 2 to Player 12 (Brown) . Current gold
Player - Add 2 to Player 12 (Brown) . Current lumber
Player - Add 2 to Player 11 (Dark Green) . Current gold
Player - Add 2 to Player 11 (Dark Green) . Current lumber
Kil Jeaden Astral Walk
Events
Unit - Warlock 0004 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Astral Walk (Neutral)
Actions
Special Effect - Create a special effect at (Position of Warlock 0004 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Position of Warlock 0004 <gen>) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Position of Warlock 0004 <gen>) using Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Position of Warlock 0004 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Position of Warlock 0004 <gen>) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
Mephistroth Astral Walk
Events
Unit - Dreadlord 0371 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Astral Walk (Neutral)
Actions
Special Effect - Create a special effect at (Position of Dreadlord 0371 <gen>) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Special Effect - Create a special effect at (Position of Dreadlord 0371 <gen>) using Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCasterOverhead.mdl
Special Effect - Create a special effect at (Position of Dreadlord 0371 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Player 1 Leaves the game
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\Blood Elf AI.ai (Unexpected type: 'aiscript')
Game - Display to (All players) the text: AI HAS BEEN SET FOR PLAYER 1 BECAUSE HE LEFT THE GAME!
Player 1 Leaves the game Copy
Events
Player - Player 3 (Teal) leaves the game with a defeat
Conditions
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\Brutal BE AI.ai (Unexpected type: 'aiscript')
Game - Display to (All players) the text: AI HAS BEEN SET FOR PLAYER 3 BECAUSE HE LEFT THE GAME!
Player 1 Leaves the game Copy 2
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\Blood Elf AI.ai (Unexpected type: 'aiscript')
Game - Display to (All players) the text: AI HAS BEEN SET FOR PLAYER 4 BECAUSE HE LEFT THE GAME!
Player 1 Leaves the game Copy 3
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\Blood Elf AI.ai (Unexpected type: 'aiscript')
Game - Display to (All players) the text: AI HAS BEEN SET FOR PLAYER 5 BECAUSE HE LEFT THE GAME!
Player 1 Leaves the game Copy 4
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\Blood Elf AI.ai (Unexpected type: 'aiscript')
Game - Display to (All players) the text: AI HAS BEEN SET FOR PLAYER 6 BECAUSE HE LEFT THE GAME!
Player Target as Computer
Events
Player - Player 1 (Red) leaves the game with a defeat
Conditions
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\Blood Elf AI.ai (Unexpected type: 'aiscript')
Untitled Trigger 002
Events
Player - Player 1 (Red) types a chat message containing shit (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\Brutal BE AI.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\Brutal BE AI.ai (Unexpected type: 'aiscript')
Melee AI Change
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
AI - Start campaign AI script for Player 4 (Purple) : war3mapImported\Brutal BE AI.ai (Unexpected type: 'aiscript')
Sunsail Ancorage
Events
Unit - A unit enters Sunsail_Anchorage_Defence <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Eredar Sorcerer
(Unit-type of (Triggering unit)) Equal to Felguard
(Unit-type of (Triggering unit)) Equal to Fel Stalker
(Unit-type of (Triggering unit)) Equal to Nether Drake
(Unit-type of (Triggering unit)) Equal to Infernal Machine
(Unit-type of (Triggering unit)) Equal to Succubus
(Unit-type of (Triggering unit)) Equal to Voidwalker
(Unit-type of (Triggering unit)) Equal to Infernal
(Unit-type of (Triggering unit)) Equal to Doom Guard (Standard)
Actions
Unit - Kill (Entering unit)
Sunsail Ancorage Copy
Events
Unit - A unit enters Windrunner_Spire_Defence <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Eredar Sorcerer
(Unit-type of (Triggering unit)) Equal to Felguard
(Unit-type of (Triggering unit)) Equal to Fel Stalker
(Unit-type of (Triggering unit)) Equal to Nether Drake
(Unit-type of (Triggering unit)) Equal to Infernal Machine
(Unit-type of (Triggering unit)) Equal to Succubus
(Unit-type of (Triggering unit)) Equal to Voidwalker
(Unit-type of (Triggering unit)) Equal to Infernal
(Unit-type of (Triggering unit)) Equal to Doom Guard (Standard)
Actions
Unit - Kill (Entering unit)
Sunsail Ancorage Copy 2
Events
Unit - A unit enters Tranquilen_Defence <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Eredar Sorcerer
(Unit-type of (Triggering unit)) Equal to Felguard
(Unit-type of (Triggering unit)) Equal to Fel Stalker
(Unit-type of (Triggering unit)) Equal to Nether Drake
(Unit-type of (Triggering unit)) Equal to Infernal Machine
(Unit-type of (Triggering unit)) Equal to Succubus
(Unit-type of (Triggering unit)) Equal to Voidwalker
(Unit-type of (Triggering unit)) Equal to Infernal
(Unit-type of (Triggering unit)) Equal to Doom Guard (Standard)
Actions
Unit - Kill (Entering unit)
Sunsail Ancorage Copy 3
Events
Unit - A unit enters Farstrider_Enclave_Defence <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Eredar Sorcerer
(Unit-type of (Triggering unit)) Equal to Felguard
(Unit-type of (Triggering unit)) Equal to Fel Stalker
(Unit-type of (Triggering unit)) Equal to Nether Drake
(Unit-type of (Triggering unit)) Equal to Infernal Machine
(Unit-type of (Triggering unit)) Equal to Succubus
(Unit-type of (Triggering unit)) Equal to Voidwalker
(Unit-type of (Triggering unit)) Equal to Infernal
(Unit-type of (Triggering unit)) Equal to Doom Guard (Standard)
Actions
Unit - Kill (Entering unit)
Sunsail Ancorage Copy 4
Events
Unit - A unit enters East_SAnctum_Defence <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Eredar Sorcerer
(Unit-type of (Triggering unit)) Equal to Felguard
(Unit-type of (Triggering unit)) Equal to Fel Stalker
(Unit-type of (Triggering unit)) Equal to Nether Drake
(Unit-type of (Triggering unit)) Equal to Infernal Machine
(Unit-type of (Triggering unit)) Equal to Succubus
(Unit-type of (Triggering unit)) Equal to Voidwalker
(Unit-type of (Triggering unit)) Equal to Infernal
(Unit-type of (Triggering unit)) Equal to Doom Guard (Standard)
Actions
Unit - Kill (Entering unit)
Sunsail Ancorage Copy 5
Events
Unit - A unit enters Farstrider_Retreat_Defence <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Eredar Sorcerer
(Unit-type of (Triggering unit)) Equal to Felguard
(Unit-type of (Triggering unit)) Equal to Fel Stalker
(Unit-type of (Triggering unit)) Equal to Nether Drake
(Unit-type of (Triggering unit)) Equal to Infernal Machine
(Unit-type of (Triggering unit)) Equal to Succubus
(Unit-type of (Triggering unit)) Equal to Voidwalker
(Unit-type of (Triggering unit)) Equal to Infernal
(Unit-type of (Triggering unit)) Equal to Doom Guard (Standard)
Actions
Unit - Kill (Entering unit)
Defence Deactivation
Events
Unit - Rune Stone 0111 <gen> Dies
Conditions
Actions
Trigger - Turn off Sunsail_Ancorage_Copy_3 <gen>
Defence Deactivation Copy
Events
Unit - Rune Stone 0109 <gen> Dies
Conditions
Actions
Trigger - Turn off Sunsail_Ancorage_Copy_2 <gen>
Defence Deactivation Copy 2
Events
Unit - Rune Stone 0110 <gen> Dies
Conditions
Actions
Trigger - Turn off Sunsail_Ancorage_Copy_2 <gen>
Defence Deactivation Copy 3
Events
Unit - Rune Stone 0107 <gen> Dies
Conditions
Actions
Trigger - Turn off Sunsail_Ancorage <gen>
Defence Deactivation Copy 4
Events
Unit - Rune Stone 0113 <gen> Dies
Conditions
Actions
Trigger - Turn off Sunsail_Ancorage_Copy_4 <gen>
Defence Deactivation Copy 5
Events
Unit - Rune Stone 0037 <gen> Dies
Conditions
Actions
Trigger - Turn off Sunsail_Ancorage_Copy_5 <gen>
Levels
Events
Player - Player 1 (Red) types a chat message containing Test Book (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Test Book (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Test Book (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Test Book (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Test Book (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Test Book (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Test Book (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Test Book (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Test Book (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Test Book (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Test Book (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Test Book (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Tome of Knowledge at (Center of Test <gen>)
Item - Create Tome of Knowledge at (Center of Test <gen>)
Item - Create Tome of Knowledge at (Center of Test <gen>)
Item - Create Tome of Knowledge at (Center of Test <gen>)
Item - Create Tome of Knowledge at (Center of Test <gen>)
Item - Create Tome of Knowledge at (Center of Test <gen>)
Item - Create Tome of Knowledge at (Center of Test <gen>)
Item - Create Tome of Knowledge at (Center of Test <gen>)
Item - Create Tome of Knowledge at (Center of Test <gen>)
Item - Create Tome of Knowledge at (Center of Test <gen>)
Item - Create Tome of Knowledge at (Center of Test <gen>)
Item - Create Tome of Knowledge at (Center of Test <gen>)
Item - Create Tome of Knowledge at (Center of Test <gen>)
Item - Create Tome of Knowledge at (Center of Test <gen>)
Item - Create Tome of Knowledge at (Center of Test <gen>)
Item - Create Tome of Knowledge at (Center of Test <gen>)
Item - Create Tome of Knowledge at (Center of Test <gen>)
Item - Create Tome of Knowledge at (Center of Test <gen>)
Item - Create Tome of Knowledge at (Center of Test <gen>)
Item - Create Tome of Knowledge at (Center of Test <gen>)
Item - Create Tome of Knowledge at (Center of Test <gen>)
Item - Create Tome of Knowledge at (Center of Test <gen>)
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