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Triggers
Battle for Silvermoon.w3x
Variables
Initialization
Melee Initialization
WAYGATES
Untitled Trigger 001
Circle of powers
Message of circle of powers
FOW left bot
Left bot circle of power
FOW left top
Left top circle of power
FOW top left
Top left circle of power
FOW top right
FOW right top
Top right cricle of power
Right top circle of power
FOW right bot
Right bot circle of power
FOW bot right
Bot right circle of power
FOW bot left
Bot left circle of power
Quests (not cops)
Liberate the goblins
creep hijack
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Untitled Trigger 001
Events
Conditions
Actions
Message of circle of powers
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Fight for the towers with the description Stand on the circles of powers to steal what enemies stole from the elves , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All players) the Quest Update message: Quest discovered: Destroy the towers
Quest - Create a Optional quest titled Destroy towers with the description Destroy the towers gurading the Silvermoon's main gates to not allow either side to gain an advantage , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All players) the Quest Update message: Quest discovered: Circles of power
Quest - Display to (All players) the Quest Update message: Quest Discovered: Fight for the circles of power
Quest - Create a Optional quest titled Circles of power with the description Use the circlew of power to take control of the towers that guard Silvermoon's main entrances , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
FOW left bot
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_008 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_008 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_008 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_008 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_008 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_008 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_008 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Region_008 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_008 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_008 <gen>
Left bot circle of power
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Unit - Change ownership of Advanced Cold Tower 0142 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of High Elven Guard Tower 0140 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Earth-Fury Tower 0141 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Sky-Fury Tower 0139 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Advanced Flame Tower 0144 <gen> to (Owner of (Triggering unit)) and Change color
FOW left top
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_009 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_009 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_009 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_009 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_009 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_009 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_009 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Region_009 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_009 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_009 <gen>
Left top circle of power
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Change ownership of Advanced Cold Tower 0143 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of High Elven Guard Tower 0136 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Earth-Fury Tower 0137 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Sky-Fury Tower 0138 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Advanced Flame Tower 0145 <gen> to (Owner of (Triggering unit)) and Change color
FOW top left
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_010 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_010 <gen>
Top left circle of power
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Unit - Change ownership of Advanced Cold Tower 0089 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of High Elven Guard Tower 0101 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Earth-Fury Tower 0104 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Sky-Fury Tower 0106 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Advanced Flame Tower 0083 <gen> to (Owner of (Triggering unit)) and Change color
FOW top right
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_011 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_011 <gen>
FOW right top
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_012 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_012 <gen>
Top right cricle of power
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Change ownership of Advanced Cold Tower 0086 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of High Elven Guard Tower 0107 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Earth-Fury Tower 0099 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Sky-Fury Tower 0098 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Advanced Flame Tower 0085 <gen> to (Owner of (Triggering unit)) and Change color
Right top circle of power
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Change ownership of Advanced Flame Tower 0147 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Sky-Fury Tower 0096 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Earth-Fury Tower 0092 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of High Elven Guard Tower 0090 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Advanced Cold Tower 0105 <gen> to (Owner of (Triggering unit)) and Change color
FOW right bot
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_002 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_002 <gen>
Right bot circle of power
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Change ownership of Advanced Flame Tower 0146 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Sky-Fury Tower 0097 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Earth-Fury Tower 0102 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of High Elven Guard Tower 0100 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Advanced Cold Tower 0103 <gen> to (Owner of (Triggering unit)) and Change color
FOW bot right
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_001 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_001 <gen>
Bot right circle of power
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Change ownership of Sky-Fury Tower 0087 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Earth-Fury Tower 0084 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of High Elven Guard Tower 0082 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Advanced Cold Tower 0080 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Advanced Flame Tower 0095 <gen> to (Owner of (Triggering unit)) and Change color
FOW bot left
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_000 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_000 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_000 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_000 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_000 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_000 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_000 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Region_000 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_000 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_000 <gen>
Bot left circle of power
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Change ownership of Advanced Cold Tower 0081 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Advanced Flame Tower 0094 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Earth-Fury Tower 0091 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of High Elven Guard Tower 0088 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Sky-Fury Tower 0093 <gen> to (Owner of (Triggering unit)) and Change color
Liberate the goblins
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Quest discovered: Liberate the goblins
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_013 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_014 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_014 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_014 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_014 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_014 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_014 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_014 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Region_014 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_014 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_014 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_015 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_015 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_015 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_015 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_015 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_015 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_015 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Region_015 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_015 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_015 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_016 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_016 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_016 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_016 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_016 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_016 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_016 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Region_016 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_016 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_016 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_013 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_013 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_013 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_013 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_013 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_013 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Region_013 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_013 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_013 <gen>
Quest - Create a Required quest titled Liberate the goblins with the description The four spirit fragments of Atonidas and his elementals guard the goblins' establishments. Free Atonidas' spirits, liberate his elementals, and free the goblins from their solitude. Atonidas will reward you greatly , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
creep hijack
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Creep hijack with the description The creeps have made the creep camp indicators false. Do not trust the indicators; it can fail you , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All players) the Quest Update message: Quest discovered: Creep hijack
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