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Triggers
The Attack part 1.w3x
Variables
Undead
Unit
Unit 2
Unit move
Unit move 2
The movie
Part 1
Part 2
Part 4
Part 5
Part 6 last part
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Unit
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit Group - Order (Units in Region_000 <gen>) to Attack . Castle 0062 <gen>
Unit 2
Events
Unit - Castle 0062 <gen> Dies
Conditions
Actions
Unit - Order Big Undead 0208 <gen> to Attack . Bloodelfmage 0000 <gen>
Unit move
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Unit - Order Rifleman 0091 <gen> to Attack . Big Undead 0208 <gen>
Unit move 2
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Order Priest 0211 <gen> to Move To . (Center of Region_003 <gen>)
Part 1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2.00 seconds
Cinematic - Send transmission to (All players) from Priest 0211 <gen> named Black Priest : Play No sound and display we are Under attack! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.01 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2.00 seconds
Cinematic - Send transmission to (All players) from Bloodelfmage 0000 <gen> named Boodelfmage : Play No sound and display WHAT!!! who attack??? . Modify duration: Add 3.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.01 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2.00 seconds
Cinematic - Send transmission to (All players) from Priest 0211 <gen> named Black Priest : Play No sound and display The Zombies . Modify duration: Add 3.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.01 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2.00 seconds
Cinematic - Send transmission to (All players) from Bloodelfmage 0000 <gen> named Bloodelfmage : Play No sound and display But I am not strong enought to kill them . Modify duration: Add 3.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.01 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2.00 seconds
Cinematic - Send transmission to (All players) from Priest 0211 <gen> named Black Priest : Play No sound and display I know but you are the only one who can kill themSo I will make a Portal for you and you most ecape to the woodand train to higer level! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.01 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2.00 seconds
Cinematic - Send transmission to (All players) from Bloodelfmage 0000 <gen> named Boodelfmage : Play No sound and display ok bye . Modify duration: Add 3.00 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 0.01 seconds
Trigger - Turn off (This trigger)
Part 2
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Wait 31.00 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Unit - Order Bloodelfmage 0000 <gen> to Move To . (Center of Region_004 <gen>)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 1.50 seconds
Part 4
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Bloodelfmage 0000 <gen> named Bloodelfmage : Play No sound and display Nhi Kor AKA deso . Modify duration: Add 0 seconds and Wait
Part 5
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Wait 6.00 seconds
Unit - Order Bloodelfmage 0000 <gen> to Move To . (Center of Region_006 <gen>)
Part 6 last part
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Remove Bloodelfmage 0000 <gen> from the game
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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