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Trigger Viewer

Ambassador.w3x
Variables
Initialization
Dost Ayarlama
Map Initialize
Animasyonlar
Okcular
Silahsorler
Koyluler Sevinir
Koyluler Yurur
Koyluler kazar
Tamirciler
Bandit Lord olumu
Cocuk baslar yurumeye
Cocuk gider 1
Cocuk gider 2
Cocuk gider 3
Cocuk Bakar
Kan Akmasi
Teleport
Ambasador teleport
Dwarven teleport
Film Baslar
Sinematik yazi
---------------------------
Cinematik
Ambassador askerleri karargaha gider
Ambassador ve Dwarven zindanda
Askerler Krala durumu bildirir
Askerler cezaevine basar
Hapishaneden Kacis
Heroes
Heroes Level
Ambassador Olumu
Dwarven Olumu
Dwarven Storm Bolt
Faceless
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.

		
Name Type Is Array Initial Value
Ambasadoruykumodu effect No
Ambassadorsasirir effect No
Archer1 unit No
Archer2 unit No
Archer3 unit No
Asker1 unit No
Asker2 unit No
Asker3 unit No
Asker4 unit No
Bandit unit No
BanditLord unit No
Bloodmage unit No
DwarvenHero unit No
Knight1 unit No
Knight2 unit No
Koylu unit No
Rifleman unit No
Sunshine weathereffect No
Dost Ayarlama
  Events
    Map initialization
  Conditions
  Actions
    Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
    Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Map Initialize
  Events
    Map initialization
  Conditions
  Actions
    Environment - Create at Sunshine <gen> the weather effect Rays Of Light
    Environment - Turn Sunshine On
    Environment - Set fog to style Linear, z-start 1000, z-end 10000.00, density 0 and color (100%, 100%, 100%)
    Environment - Set sky to Generic Sky
Okcular
  Events
    Time - Elapsed game time is 10.00 seconds
  Conditions
  Actions
    Unit - Order Archer 0003 <gen> to Attack Hedef Tahtası 0006 <gen>
    Unit - Order Archer 0004 <gen> to Attack Hedef Tahtası 0007 <gen>
    Unit - Order Archer 0005 <gen> to Attack Hedef Tahtası 0008 <gen>
    Wait 33.00 seconds
    Unit - Order Archer 0003 <gen> to Stop
    Unit - Order Archer 0004 <gen> to Stop
    Unit - Order Archer 0005 <gen> to Stop
Silahsorler
  Events
    Time - Elapsed game time is 10.00 seconds
  Conditions
  Actions
    Unit - Order Footman 0020 <gen> to Attack Footman 0021 <gen>
    Unit - Order Footman 0023 <gen> to Attack Footman 0022 <gen>
    Wait 1.00 seconds
    Unit - Order Footman 0021 <gen> to Attack Footman 0020 <gen>
    Unit - Order Footman 0022 <gen> to Attack Footman 0023 <gen>
    Wait 26.00 seconds
    Unit - Order Footman 0020 <gen> to Stop
    Unit - Order Footman 0021 <gen> to Stop
    Unit - Order Footman 0022 <gen> to Stop
    Unit - Order Footman 0023 <gen> to Stop
Koyluler Sevinir
  Events
    Time - Every 2.50 seconds of game time
  Conditions
  Actions
    Sound - Set Animation and Spell Sounds to 100%
    Animation - Queue Villager 0015 <gen>'s attack animation
    Animation - Queue Child 0016 <gen>'s stand 2 animation
    Animation - Queue Child 0017 <gen>'s stand 2 animation
    Animation - Queue Child 0018 <gen>'s stand 2 animation
    Animation - Queue Villager 0019 <gen>'s attack animation
    Animation - Queue Villager 0014 <gen>'s attack animation
    Wait 0.20 seconds
    Animation - Queue Robe Villager 0145 <gen>'s attack animation
Koyluler Yurur
  Events
    Map initialization
  Conditions
  Actions
    Unit - Add Wander (Neutral) to Villager 0076 <gen>
    Unit - Add Wander (Neutral) to Villager 0077 <gen>
    Unit - Add Wander (Neutral) to Villager 0078 <gen>
    Unit - Add Wander (Neutral) to Villager 0079 <gen>
    Unit - Add Wander (Neutral) to Villager 0081 <gen>
    Unit - Add Wander (Neutral) to Villager 0083 <gen>
    Unit - Add Wander (Neutral) to Villager 0082 <gen>
    Unit - Add Wander (Neutral) to Villager 0080 <gen>
Koyluler kazar
  Events
    Map initialization
  Conditions
  Actions
    Animation - Play Villager 0139 <gen>'s stand work animation
    Wait 1.00 seconds
    Animation - Play Villager 0140 <gen>'s stand work animation
    Animation - Play Villager 0153 <gen>'s stand work animation
    Animation - Play Villager 0154 <gen>'s stand work animation
    Animation - Play Villager 0157 <gen>'s stand work animation
    Animation - Play Villager 0155 <gen>'s stand work animation
    Animation - Play Villager 0156 <gen>'s stand work animation
    Animation - Play Villager 0166 <gen>'s stand work animation
    Animation - Play Villager 0167 <gen>'s stand work animation
    Animation - Play Peasant 0037 <gen>'s stand work animation
    Animation - Play Peasant 0170 <gen>'s stand work animation
Tamirciler
  Events
    Map initialization
  Conditions
  Actions
    Animation - Play Peasant 0117 <gen>'s stand work animation
    Animation - Play Peasant 0116 <gen>'s stand work animation
    Animation - Play Peasant 0118 <gen>'s stand work animation
Bandit Lord olumu
  Events
    Unit - Bandit Lord 0132 <gen> Dies
  Conditions
  Actions
    Cinematic - Send transmission to (All players) from Bandit Lord 0132 <gen> named Bandit Lord: Play No sound and display Aaaarrrrrrgghhh!. Modify duration: Add 1.00 seconds and Don't wait
    Animation - Play Bandit Lord 0132 <gen>'s death animation
    Animation - Change Bandit Lord 0132 <gen>'s animation speed to 80.00% of its original speed
    Wait 0.10 seconds
    Animation - Change Bandit Lord 0132 <gen>'s animation speed to 50.00% of its original speed
    Wait 0.10 seconds
    Animation - Change Bandit Lord 0132 <gen>'s animation speed to 30.00% of its original speed
Cocuk baslar yurumeye
  Events
    Map initialization
  Conditions
  Actions
    Unit - Order Child 0149 <gen> to Move To (Center of Cocukgider2 <gen>)
    Unit - Order Child 0146 <gen> to Patrol To (Position of Child 0149 <gen>)
Cocuk gider 1
  Events
    Unit - A unit enters Cocukgider1 <gen>
  Conditions
  Actions
    Unit - Order Child 0149 <gen> to Move To (Center of Cocukgider2 <gen>)
Cocuk gider 2
  Events
    Unit - A unit enters Cocukgider2 <gen>
  Conditions
  Actions
    Unit - Order Child 0149 <gen> to Move To (Center of Cocukgider3 <gen>)
Cocuk gider 3
  Events
    Unit - A unit enters Cocukgider3 <gen>
  Conditions
  Actions
    Unit - Order Child 0149 <gen> to Move To (Center of Cocukgider1 <gen>)
Cocuk Bakar
  Events
    Map initialization
  Conditions
  Actions
    Animation - Lock Child 0146 <gen>'s Head to face Child 0149 <gen>, offset by (0, 0, 90)
Kan Akmasi
  Events
    Unit - A unit Is attacked
  Conditions
  Actions
    Special Effect - Create a special effect attached to the chest of (Attacked unit) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodKnight.mdl
Ambasador teleport
  Events
    Unit - A unit enters Faceless_evi_onu_kaybol <gen>
  Conditions
    (Owner of (Entering unit)) Not equal to Player 4 (Purple)
    (Entering unit) Equal to Blood Mage 0108 <gen>
  Actions
    Unit - Move Blood Mage 0108 <gen> instantly to (Center of Ambassador_Facelesta <gen>)
Dwarven teleport
  Events
    Unit - A unit enters Dwarven_Teleport <gen>
  Conditions
    (Owner of (Entering unit)) Not equal to Player 4 (Purple)
    (Entering unit) Equal to Dwarven 0033 <gen>
  Actions
    Wait 0.10 seconds
    Unit - Move Dwarven 0033 <gen> instantly to (Center of Dwarven_Facelesta <gen>)
Sinematik yazi
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Sound - Clear the music list
    Sound - Play war3mapImported\101-rbota-opening-logo.mp3 (musictheme)
    Cinematic - Send transmission to (All players) from a Player 1 (Red) Footman named at (Center of (Playable map area)): Play No sound and display |Cffffff00THE AMBASSADOR. Modify duration: Add 0.00 seconds and Don't wait
    Wait 4.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red) Footman named at (Center of (Playable map area)): Play No sound and display |Cffffff00Tolist85 Presents. Modify duration: Add 1.50 seconds and Don't wait
Cinematik
  Events
    Map initialization
  Conditions
  Actions
    Sound - Clear the music list
    Sound - Set Combat Sounds to 100%
    Sound - Set Ambient Sounds to 100%
    Sound - Set Unit Movement Sounds to 100%
    Cinematic - Turn cinematic mode On for (All players)
    Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Trigger - Turn on Sinematik_yazi <gen>
    Wait 12.00 seconds
    Cinematic - Fade in over 1.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Apply gg_cam_At_gelir_ve_adam_iner for Player 1 (Red) over 0 seconds
    Wait 0.40 seconds
    Sound - Play KnightNoRiderWhat2 <gen> at 100% volume, attached to KnightRoyalGuard 0144 <gen>
    Unit - Order KnightRoyalGuard 0144 <gen> to Move To (Center of At_gitsin_ve_insin <gen>)
    Wait 3.00 seconds
    Sound - Play KnightNoRiderWarcry1 <gen> at 100% volume, attached to KnightRoyalGuard 0144 <gen>
    Unit - Remove KnightRoyalGuard 0144 <gen> from the game
    Unit - Create 1 Riderless Horse for Player 3 (Teal) at (Center of At_gitsin_ve_insin <gen>) facing (Facing of KnightRoyalGuard 0144 <gen>) degrees
    Unit - Create 1 RoyalGuard for Player 3 (Teal) at (Center of Footman_attan_iner <gen>) facing (Facing of KnightRoyalGuard 0144 <gen>) degrees
    Sound - Play FootmanWhat2 <gen> at 100% volume, attached to (Last created unit)
    Wait 0.50 seconds
    Unit - Order (Last created unit) to Follow Guard Tower 0028 <gen>
    Wait 0.50 seconds
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Apply gg_cam_Silahsorler for Player 1 (Red) over 0 seconds
    Wait 1.50 seconds
    Camera - Apply gg_cam_Silahsorler_2 for Player 1 (Red) over 4.00 seconds
    Wait 4.10 seconds
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Apply gg_cam_Okcular for Player 1 (Red) over 0.00 seconds
    Wait 3.50 seconds
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Apply gg_cam_Hirsiz_saldirir for Player 1 (Red) over 0.00 seconds
    Wait 1.00 seconds
    Unit - Order Villager 0010 <gen> to Move To (Center of Hirsiz_cikar_ve_saldirir <gen>)
    Wait 2 seconds
    Unit - Make Villager 0013 <gen> face Villager 0010 <gen> over 0 seconds
    Wait 0.20 seconds
    Unit - Remove Villager 0010 <gen> from the game
    Unit - Create 1 Bandit for Neutral Hostile at (Center of Hirsiz_cikar_ve_saldirir <gen>) facing Default building facing degrees
    Unit - Set life of (Last created unit) to 1.00
    Unit - Set life of Villager 0013 <gen> to 1.00
    Unit - Remove Shadow Meld from (Last created unit)
    Unit - Order (Last created unit) to Attack Villager 0013 <gen>
    Wait 0.05 seconds
    Sound - Play BanditYesAttack2 <gen> at 100% volume, attached to Villager 0011 <gen>
    Unit - Order Bandit to Attack Villager 0013 <gen>
    Sound - Play ArcherDeath1 <gen> at 100% volume, attached to Villager 0011 <gen>
    Wait 0.40 seconds
    Camera - Apply gg_cam_Hirsiz_olur for Player 1 (Red) over 0.00 seconds
    Wait 0.20 seconds
    Unit - Order Rifleman 0030 <gen> to Attack (Last created unit)
    Sound - Play RiflemanYesAttack1 <gen> at 100% volume, attached to Villager 0012 <gen>
    Cinematic - Send transmission to (All players) from Rifleman 0030 <gen> named Rifleman: Play No sound and display Fire!. Modify duration: Set to 0.50 seconds and Don't wait
    Unit - Order Knight 0032 <gen> to Attack (Last created unit)
    Wait 0.20 seconds
    Camera - Apply gg_cam_Hirsiz_olur for Player 1 (Red) over 0.00 seconds
    Wait 1.70 seconds
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Apply gg_cam_Kucuk_Kule for Player 1 (Red) over 0 seconds
    Wait 1.50 seconds
    Unit - Order High Elf 0113 <gen> to Follow Swordsman 0115 <gen>
    Wait 1.50 seconds
    Sound - Play H01VillagerF39 <gen> at 100% volume, attached to High Elf 0113 <gen>
    Unit - Order Villager 0114 <gen> to Follow High Elf 0113 <gen>
    Wait 0.80 seconds
    Animation - Lock Villager 0073 <gen>'s Head to face Villager 0114 <gen>, offset by (0, 0, 90)
    Animation - Lock Child 0075 <gen>'s Head to face Villager 0114 <gen>, offset by (0, 0, 90)
    Animation - Lock Villager 0073 <gen>'s Head to face High Elf 0113 <gen>, offset by (0, 0, 90)
    Cinematic - Send transmission to (All players) from High Elf 0113 <gen> named Woman: Play No sound and display You can't catch me.. Modify duration: Set to 1.00 seconds and Don't wait
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Villager 0114 <gen> named Man: Play No sound and display Don't run, my dear!. Modify duration: Set to 0.80 seconds and Don't wait
    Wait 0.80 seconds
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Apply gg_cam_Buyuk_Kule for Player 1 (Red) over 0 seconds
    Wait 3.00 seconds
    Camera - Apply gg_cam_Buyuk_Kule_2 for Player 1 (Red) over 4.00 seconds
    Wait 4.00 seconds
    Sound - Set music volume to 1.00%
    Sound - Play Human3 <gen> at 100% volume, attached to King 0103 <gen>
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Apply gg_cam_Nobetciler1 for Player 1 (Red) over 0.00 seconds
    Camera - Apply gg_cam_Nobetciler2 for Player 1 (Red) over 6.00 seconds
    Wait 5.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Apply gg_cam_Nobetciler3sag for Player 1 (Red) over 0.00 seconds
    Camera - Apply gg_cam_Nobetciler4sag for Player 1 (Red) over 5.00 seconds
    Wait 4.00 seconds
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Camera - Apply gg_cam_Ikinci_Buyuk_Kule for Player 1 (Red) over 0.00 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Camera - Apply gg_cam_King for Player 1 (Red) over 5.00 seconds
    Wait 6.00 seconds
    Unit - Make King 0103 <gen> face High Priest 0085 <gen> over 0 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red) King named King Mael at (Center of (Playable map area)): Play No sound and display My treasury!. Modify duration: Add 1.30 seconds and Don't wait
    Wait 1.50 seconds
    Camera - Apply gg_cam_King3 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red) High Priest named Treasury at (Center of (Playable map area)): Play No sound and display Yes, my lord! . Modify duration: Add 1.00 seconds and Don't wait
    Unit - Order High Priest 0085 <gen> to Move To (Center of Maliye_Bakani <gen>)
    Wait 1.50 seconds
    Camera - Apply gg_cam_King2 for Player 1 (Red) over 0 seconds
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red) King named King Mael at (Center of (Playable map area)): Play No sound and display My treasury, who was forced to pay about taxes and debt.. Modify duration: Add 1.60 seconds and Don't wait
    Wait 3.50 seconds
    Unit - Make King 0103 <gen> face High Priest 0085 <gen> over 0 seconds
    Camera - Apply gg_cam_King3 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red) High Priest named Treasury at (Center of (Playable map area)): Play No sound and display Only Faceless' owes us.. Modify duration: Add 1.60 seconds and Don't wait
    Wait 2.50 seconds
    Camera - Apply gg_cam_King2 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red) King named King Mael at (Center of (Playable map area)): Play No sound and display Hmmm, alright! Call the ambassador! I want to give information about Faceless.. Modify duration: Add 2.10 seconds and Don't wait
    Wait 3.20 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red) High Priest named Treasury at (Center of (Playable map area)): Play No sound and display Right away, my lord! . Modify duration: Add 1.60 seconds and Don't wait
    Unit - Make High Priest 0085 <gen> face High Captain 0106 <gen> over 0 seconds
    Wait 1.00 seconds
    Camera - Apply gg_cam_King3 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red) High Priest named Treasury at (Center of (Playable map area)): Play No sound and display Guardian! Call the ambassador!. Modify duration: Add 1.00 seconds and Don't wait
    Unit - Order High Captain 0106 <gen> to Move To (Center of Guardian <gen>)
    Wait 1.80 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red) High Captain named Guardian at (Center of (Playable map area)): Play No sound and display Right away, my lord!. Modify duration: Add 1.00 seconds and Don't wait
    Wait 0.80 seconds
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Camera - Apply gg_cam_Soldier_cagirirmaya_gider_elciyi for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Move High Captain 0106 <gen> instantly to (Position of Rifleman 0121 <gen>)
    Unit - Order High Captain 0106 <gen> to Move To (Center of Asker_son_durak_ambassador <gen>)
    Wait 0.10 seconds
    Unit - Order Blood Mage 0108 <gen> to Attack Hedef Tahtası 0107 <gen>
    Camera - Apply gg_cam_Soldier_cagirirmaya_gider_elciyi_2 for Player 1 (Red) over 5.00 seconds
    Wait 3.30 seconds
    Camera - Apply gg_cam_Soldier_cagirirmaya_gider_elciyi_3 for Player 1 (Red) over 5.00 seconds
    Wait 4.30 seconds
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Camera - Apply gg_cam_ambassador_hedef_tahtasi for Player 1 (Red) over 0 seconds
    Unit - Move High Captain 0106 <gen> instantly to (Center of Asker_son_durak_ambassador <gen>)
    Wait 0.01 seconds
    Unit - Make High Captain 0106 <gen> face Blood Mage 0108 <gen> over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.80 seconds
    Camera - Apply gg_cam_Ambassadorla_gorusen_asker for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red) High Captain named Guardian at (Center of (Playable map area)): Play No sound and display My Lord, our King now calls for you.. Modify duration: Add 1.50 seconds and Don't wait
    Wait 0.30 seconds
    Unit - Make Blood Mage 0108 <gen> face High Captain 0106 <gen> over 0 seconds
    Sound - Play ChickenWhat1 <gen> at 100% volume, attached to Blood Mage 0108 <gen>
    Wait 2.00 seconds
    Camera - Apply gg_cam_Ambassadorla_gorusen_asker_2 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red) Blood Mage named Ambassador at (Center of (Playable map area)): Play No sound and display I wonder why he's calling me. Ok, lets go!. Modify duration: Add 1.50 seconds and Don't wait
    Wait 2.40 seconds
    Unit - Order Blood Mage 0108 <gen> to Follow Peasant 0120 <gen>
    Unit - Order High Captain 0106 <gen> to Follow Peasant 0120 <gen>
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Unit - Move Blood Mage 0108 <gen> instantly to (Center of Ambasaador_kapida <gen>)
    Unit - Move High Captain 0106 <gen> instantly to (Center of Ambasaador_kapida <gen>)
    Camera - Apply gg_cam_Kapi for Player 1 (Red) over 0 seconds
    Wait 0.10 seconds
    Unit - Make Blood Mage 0108 <gen> face King 0103 <gen> over 0 seconds
    Unit - Make High Captain 0106 <gen> face King 0103 <gen> over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2.10 seconds
    Sound - Play BattleNetDoorsStereo2 <gen> at 100% volume, attached to Footman 0038 <gen>
    Destructible - Open Gate 0067 <gen>
    Wait 0.20 seconds
    Unit - Order Footman 0038 <gen> to Follow Swordsman 0029 <gen>
    Unit - Order Footman 0039 <gen> to Follow Swordsman 0128 <gen>
    Sound - Stop Human3 <gen> Immediately
    Sound - Play Comradeship <gen> at 100% volume, attached to Footman 0038 <gen>
    Wait 2.50 seconds
    Unit - Order Blood Mage 0108 <gen> to Move To (Center of Ambassador <gen>)
    Unit - Order High Captain 0106 <gen> to Move To (Center of Guardian_ambassador_yaninda <gen>)
    Camera - Apply gg_cam_Ambassador_yurur_1a for Player 1 (Red) over 0 seconds
    Wait 3.50 seconds
    Unit - Make Blood Mage 0108 <gen> face King 0103 <gen> over 0 seconds
    Unit - Make High Priest 0085 <gen> face Blood Mage 0108 <gen> over 0 seconds
    Unit - Make King 0103 <gen> face Blood Mage 0108 <gen> over 0 seconds
    Camera - Apply gg_cam_Ambassador_yurur_1b for Player 1 (Red) over 4.00 seconds
    Camera - Apply gg_cam_Ambassador_yurur_2a for Player 1 (Red) over 0.00 seconds
    Wait 4.00 seconds
    Camera - Apply gg_cam_Ambassador_yurur_2b for Player 1 (Red) over 5.00 seconds
    Wait 3.50 seconds
    Camera - Apply gg_cam_Ambassador_ve_King_1 for Player 1 (Red) over 0 seconds
    Wait 1.50 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0108 <gen> named Ambassador: Play No sound and display Yes my lord. I'm ready for your command.. Modify duration: Add 1.70 seconds and Don't wait
    Animation - Play Blood Mage 0108 <gen>'s spell animation
    Camera - Apply gg_cam_Ambassador_ve_King_2 for Player 1 (Red) over 3.00 seconds
    Wait 1.90 seconds
    Animation - Reset Blood Mage 0108 <gen>'s animation
    Camera - Apply gg_cam_Ambassador_ve_King_3 for Player 1 (Red) over 3.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red) King named King Mael at (Center of (Playable map area)): Play No sound and display Alright my ambassador.Go to Faceless. Tell me the payment of taxes and debts. To do this, take a few soldiers and dwarf beside him. Be careful!. Modify duration: Set to 6.00 seconds and Don't wait
    Wait 3.00 seconds
    Unit - Order Dwarven 0033 <gen> to Move To (Center of Dwarven_soldier <gen>)
    Wait 3.50 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red) Blood Mage named Ambassador at (Center of (Playable map area)): Play No sound and display Right away, my lord!. Modify duration: Set to 0.50 seconds and Don't wait
    Camera - Apply gg_cam_Ambassador_ve_King_4 for Player 1 (Red) over 3.00 seconds
    Wait 1.20 seconds
    Cinematic - Fade out over 2.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2 seconds
    Unit - Move Blood Mage 0108 <gen> instantly to (Center of Ambassador_cikarken <gen>), facing 90.00 degrees
    Unit - Move Dwarven 0033 <gen> instantly to (Center of Dwarven_cikarken <gen>), facing 90.00 degrees
    Unit - Create 1 Footman for Player 3 (Teal) at (Center of Asker_cikarken_2 <gen>) facing 90.00 degrees
    Set Asker1 = (Last created unit)
    Unit - Create 1 Footman for Player 3 (Teal) at (Center of Asker_cikarken_1 <gen>) facing 90.00 degrees
    Set Asker2 = (Last created unit)
    Wait 1.00 seconds
    Camera - Apply gg_cam_Ambassador_ve_Dwarven_Kapidan_cikarken for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Destructible - Open City Entrance 0346 <gen>
    Sound - Play LargeCityGateOpen1 <gen> at 100% volume, attached to Footman 0040 <gen>
    Cinematic - Send transmission to (All players) from a Player 1 (Red) Dwarven named Dwarven Hero at (Center of (Playable map area)): Play No sound and display Transaction accounts and I heard Faceless' should pay tax. Faceless economically depressed with it. I wonder what he's going to do.. Modify duration: Set to 5.00 seconds and Don't wait
    Wait 0.50 seconds
    Unit - Order Blood Mage 0108 <gen> to Move To (Center of Ambassador_cikarken_2 <gen>)
    Wait 0.10 seconds
    Unit - Order Dwarven 0033 <gen> to Move To (Center of Dwarven_cikarken_2 <gen>)
    Wait 5.70 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red) Blood Mage named Ambassador at (Center of (Playable map area)): Play No sound and display Either pay or attract the required punishment.. Modify duration: Set to 1.60 seconds and Don't wait
    Camera - Apply gg_cam_Ambassador_ve_Dwarven_Kapidan_cikarken_2 for Player 1 (Red) over 0 seconds
    Wait 0.40 seconds
    Unit - Make Blood Mage 0108 <gen> face Dwarven 0033 <gen> over 0 seconds
    Unit - Make Dwarven 0033 <gen> face Blood Mage 0108 <gen> over 0 seconds
    Unit - Order Asker1 to Move To (Center of Asker1 <gen>)
    Unit - Order Asker2 to Move To (Center of Asker2 <gen>)
    Unit - Order Peasant 0130 <gen> to Move To (Center of Asker2 <gen>)
    Unit - Order Peasant 0129 <gen> to Move To (Center of Asker1 <gen>)
    Wait 0.40 seconds
    Unit - Create 1 Footman for Player 3 (Teal) at (Center of Asker_cikarken_2 <gen>) facing Default building facing degrees
    Set Asker3 = (Last created unit)
    Unit - Order Asker3 to Move To (Center of Asker3 <gen>)
    Unit - Create 1 Footman for Player 3 (Teal) at (Center of Asker_cikarken_1 <gen>) facing Default building facing degrees
    Set Asker4 = (Last created unit)
    Unit - Order Asker4 to Move To (Center of Asker4 <gen>)
    Wait 0.90 seconds
    Wait 2.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red) Blood Mage named Ambassador at (Center of (Playable map area)): Play No sound and display Alright, hurry up men! Our road is long.. Modify duration: Add 1.40 seconds and Don't wait
    Unit - Order Blood Mage 0108 <gen> to Move To (Center of Ambassador_ve_Dwarven_cikarken <gen>)
    Unit - Order Dwarven 0033 <gen> to Move To (Center of Ambassador_ve_Dwarven_cikarken <gen>)
    Unit - Order Asker1 to Move To (Center of Ambassador_ve_Dwarven_cikarken <gen>)
    Unit - Order Asker2 to Move To (Center of Ambassador_ve_Dwarven_cikarken <gen>)
    Unit - Order Asker3 to Move To (Center of Ambassador_ve_Dwarven_cikarken <gen>)
    Unit - Order Asker4 to Move To (Center of Ambassador_ve_Dwarven_cikarken <gen>)
    Unit - Order Peasant 0130 <gen> to Move To (Center of Ambassador_ve_Dwarven_cikarken <gen>)
    Unit - Order Peasant 0129 <gen> to Move To (Center of Ambassador_ve_Dwarven_cikarken <gen>)
    Camera - Apply gg_cam_Ambassador_ve_Dwarven_cikarken_1 for Player 1 (Red) over 0 seconds
    Wait 2 seconds
    Camera - Apply gg_cam_Ambassador_ve_Dwarven_cikarken_2 for Player 1 (Red) over 2.50 seconds
    Wait 1.80 seconds
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Camera - Apply gg_cam_Ambassador_ve_Dwarven_Kamp_a for Player 1 (Red) over 0 seconds
    Unit - Move Blood Mage 0108 <gen> instantly to (Center of Ambassador_ve_Dwarven_camp_zamani <gen>)
    Unit - Move Asker1 instantly to (Center of Ambassador_ve_Dwarven_camp_zamani <gen>)
    Unit - Move Asker2 instantly to (Center of Ambassador_ve_Dwarven_camp_zamani <gen>)
    Unit - Move Asker3 instantly to (Center of Ambassador_ve_Dwarven_camp_zamani <gen>)
    Unit - Move Asker4 instantly to (Center of Ambassador_ve_Dwarven_camp_zamani <gen>)
    Unit - Move Peasant 0130 <gen> instantly to (Center of Ambassador_ve_Dwarven_camp_zamani <gen>)
    Unit - Move Peasant 0129 <gen> instantly to (Center of Ambassador_ve_Dwarven_camp_zamani <gen>)
    Game - Display to (All players) for 4.00 seconds the text: At night.
    Game - Set the time of day to 20.00
    Wait 6.00 seconds
    Sound - Play DuskWolf <gen> at 100% volume, attached to Blood Mage 0108 <gen>
    Cinematic - Fade in over 6.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.50 seconds
    Camera - Apply gg_cam_Ambassador_ve_Dwarven_Kamp__b for Player 1 (Red) over 3.00 seconds
    Unit Group - Pick every unit in (Units in Ambassador_ve_Dwarven_camp_zamani <gen>) and do (Order (Picked unit) to Move To (Center of Ambassador_ve_Dwarven_camp_zamani_2 <gen>))
    Wait 3.00 seconds
    Camera - Apply gg_cam_Ambassador_ve_Dwarven_Kamp__2 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0108 <gen> named Ambbasador: Play No sound and display Wait! There is good place for resting.. Modify duration: Add 1.50 seconds and Don't wait
    Wait 2.10 seconds
    Camera - Apply gg_cam_Ambassador_ve_Dwarven_Kamp__3 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0108 <gen> named Ambbasador: Play No sound and display Alright! Lets start camp, my villagers.. Modify duration: Add 1.80 seconds and Don't wait
    Wait 2.10 seconds
    Camera - Apply gg_cam_Tent_yapma for Player 1 (Red) over 0 seconds
    Unit - Order Peasant 0130 <gen> to build a Tent at (Center of Kamp1 <gen>)
    Wait 1.70 seconds
    Unit - Order Peasant 0129 <gen> to build a Tent at (Center of Kamp2 <gen>)
    Wait 9.20 seconds
    Camera - Apply gg_cam_Torch_Yapma for Player 1 (Red) over 0 seconds
    Unit - Order Peasant 0130 <gen> to build a Camp Torch at (Center of Torch_2 <gen>)
    Unit - Order Peasant 0129 <gen> to build a Camp Torch at (Center of Torch <gen>)
    Wait 5.00 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0108 <gen> named Ambassador: Play No sound and display Good job! Now, it is time to rest.. Modify duration: Add 1.20 seconds and Don't wait
    Wait 2.20 seconds
    Sound - Play BanditWarcry1 <gen> at 100% volume, attached to Bandit Lord 0132 <gen>
    Wait 0.10 seconds
    Unit - Make Blood Mage 0108 <gen> face (Center of Bandit_Lider <gen>) over 0 seconds
    Player - Make Player 1 (Red) treat Neutral Hostile as an Ally
    Player - Make Neutral Hostile treat Player 1 (Red) as an Ally
    Player - Make Player 3 (Teal) treat Neutral Hostile as an Ally
    Player - Make Neutral Hostile treat Player 3 (Teal) as an Ally
    Wait 0.40 seconds
    Unit - Move Blood Mage 0108 <gen> instantly to (Center of Ambassador_Banditle_gorusmesi <gen>), facing (Center of Bandit_Lider <gen>)
    Unit - Order Asker1 to Move To (Center of Footman3 <gen>)
    Unit - Order Asker2 to Move To (Center of Footman2 <gen>)
    Unit - Order Asker3 to Move To (Center of Footman1 <gen>)
    Unit - Order Asker4 to Move To (Center of Footman4 <gen>)
    Unit - Order Bandit 0134 <gen> to Move To (Center of Bandit_1 <gen>)
    Unit - Order Bandit Lord 0132 <gen> to Move To (Center of Bandit_Lider <gen>)
    Unit - Order Bandit 0131 <gen> to Move To (Center of Bandit_2 <gen>)
    Unit - Order Bandit 0133 <gen> to Move To (Center of Bandit_3 <gen>)
    Unit - Move Dwarven 0033 <gen> instantly to (Center of Dwarven_Soldier <gen>)
    Camera - Apply gg_cam_Bandits for Player 1 (Red) over 0 seconds
    Wait 0.10 seconds
    Unit - Make Asker1 face (Center of Bandit_Lider <gen>) over 0 seconds
    Unit - Make Dwarven 0033 <gen> face (Center of Bandit_Lider <gen>) over 0 seconds
    Unit - Make Asker2 face (Center of Bandit_Lider <gen>) over 0 seconds
    Unit - Make Asker3 face (Center of Bandit_Lider <gen>) over 0 seconds
    Unit - Make Asker4 face (Center of Bandit_Lider <gen>) over 0 seconds
    Cinematic - Send transmission to (All players) from Bandit Lord 0132 <gen> named Bandit Lord: Play No sound and display You fools! What are you doing?. Modify duration: Add 1.20 seconds and Don't wait
    Sound - Stop Comradeship <gen> Immediately
    Sound - Play Tension <gen> at 100% volume, attached to Dwarven 0033 <gen>
    Wait 2.50 seconds
    Camera - Apply gg_cam_Ambassadorla_Bandit_Gorusmesi for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0108 <gen> named Ambassador: Play No sound and display Calm down! We are going to go to Faceless' base. We have no problem with you.. Modify duration: Add 1.80 seconds and Don't wait
    Wait 3.50 seconds
    Cinematic - Send transmission to (All players) from Bandit Lord 0132 <gen> named Bandit Lord: Play No sound and display I don't think so. ATTACK!!!. Modify duration: Add 1.50 seconds and Don't wait
    Wait 2.40 seconds
    Player - Make Player 1 (Red) treat Neutral Hostile as an Enemy
    Player - Make Neutral Hostile treat Player 1 (Red) as an Enemy
    Player - Make Player 3 (Teal) treat Neutral Hostile as an Enemy
    Player - Make Neutral Hostile treat Player 3 (Teal) as an Enemy
    Unit - Set life of Bandit 0131 <gen> to 80.00
    Unit - Set life of Bandit 0133 <gen> to 80.00
    Unit - Set life of Bandit 0134 <gen> to 80.00
    Unit - Set life of Bandit Lord 0132 <gen> to 320.00
    Wait 2 seconds
    Camera - Apply gg_cam_Ambassador_ve_Bandit_kavgasi for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Bandit Lord 0132 <gen> named Bandit Lord: Play No sound and display You will die, fools!. Modify duration: Add 1.50 seconds and Don't wait
    Unit - Order Bandit Lord 0132 <gen> to Attack Blood Mage 0108 <gen>
    Wait 2.20 seconds
    Unit - Order Dwarven 0033 <gen> to Human Mountain King - Storm Bolt Bandit 0134 <gen>
    Camera - Apply gg_cam_Ambasador_ve_Bandit_kavgasi_2 for Player 1 (Red) over 7.00 seconds
    Cinematic - Send transmission to (All players) from Dwarven 0033 <gen> named Dwarven Soldier: Play No sound and display Don't talk! Fight against us, coward!. Modify duration: Set to 1.20 seconds and Don't wait
    Wait 9.00 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0108 <gen> named Ambassador: Play No sound and display It's over! Now rest.. Modify duration: Add 0.00 seconds and Don't wait
    Wait 2 seconds
    Unit - Order Blood Mage 0108 <gen> to Move To (Center of Kamp1 <gen>)
    Unit - Order Dwarven 0033 <gen> to Move To (Center of Kamp1 <gen>)
    Sound - Play RollingThunder1 <gen> at 100% volume, attached to Blood Mage 0108 <gen>
    Wait 1.00 seconds
    Cinematic - Fade out over 3.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    Game - Display to (All players) for 5.00 seconds the text: In the morning
    Game - Set the time of day to 8.00
    Camera - Apply gg_cam_Ambassador_ve_arkadaslari_Faceless_e_yaklasir for Player 1 (Red) over 0 seconds
    Unit - Move Asker1 instantly to (Center of Ambassador_ve_arkadaslari_Faceless_e_yaklasir <gen>)
    Unit - Move Asker2 instantly to (Center of Ambassador_ve_arkadaslari_Faceless_e_yaklasir <gen>)
    Unit - Move Asker3 instantly to (Random point in Ambassador_ve_arkadaslari_Faceless_e_yaklasir <gen>)
    Unit - Move Asker4 instantly to (Center of Ambassador_ve_arkadaslari_Faceless_e_yaklasir <gen>)
    Unit - Move Blood Mage 0108 <gen> instantly to (Random point in Ambassador_ve_arkadaslari_Faceless_e_yaklasir <gen>)
    Unit - Move Dwarven 0033 <gen> instantly to (Random point in Ambassador_ve_arkadaslari_Faceless_e_yaklasir <gen>)
    Unit - Move Peasant 0129 <gen> instantly to (Random point in Ambassador_ve_arkadaslari_Faceless_e_yaklasir <gen>)
    Unit - Move Peasant 0130 <gen> instantly to (Random point in Ambassador_ve_arkadaslari_Faceless_e_yaklasir <gen>)
    Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
    Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
    Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
    Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
    Wait 7.00 seconds
    -------- Faceless e yaklasır --------
    Sound - Clear the music list
    Sound - Play Human3 <gen> at 100% volume, attached to Blood Mage 0108 <gen>
    Cinematic - Fade in over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Apply gg_cam_Ambassador_ve_arkadaslari_Faceless_e_yaklasir_2 for Player 1 (Red) over 5.00 seconds
    Unit Group - Pick every unit in (Units in Ambassador_ve_arkadaslari_Faceless_e_yaklasir <gen>) and do (Order (Picked unit) to Move To (Random point in Ambasador_ve_arkadaslari_Faceless_e_yaklasir <gen>))
    Wait 3.50 seconds
    Unit - Order Blood Mage 0108 <gen> to Move To (Center of Ambassador_Faceles_Base_gelisi <gen>)
    Unit - Order Dwarven 0033 <gen> to Move To (Center of Ambassador_Faceles_Base_gelisi <gen>)
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0108 <gen> named Ambassador: Play No sound and display We've arrived at last.. Modify duration: Add 1.50 seconds and Don't wait
    Wait 2.20 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0108 <gen> named Ambassador: Play No sound and display Alright! Dwarven, come with me. Anothers will wait for us.. Modify duration: Add 2.50 seconds and Don't wait
    Wait 0.40 seconds
    Unit - Make Blood Mage 0108 <gen> face Dwarven 0033 <gen> over 0 seconds
    Unit - Make Blood Mage 0108 <gen> face Asker4 over 0 seconds
    Wait 2 seconds
    Unit - Order Blood Mage 0108 <gen> to Move To (Center of Ambasador_Faceless_guadiani <gen>)
    Unit - Order Dwarven 0033 <gen> to Move To (Center of Dwarven_Faceless_Guardiani <gen>)
    Wait 2 seconds
    Camera - Apply gg_cam_Ambassador_ve_Dwarven_Guardiani for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0108 <gen> named Ambassador: Play No sound and display Guardian! I'm the King Mael's ambassador. We want to talk to Faceless about tax and debt. . Modify duration: Add 2.70 seconds and Don't wait
    Wait 0.10 seconds
    Unit - Make Footman 0055 <gen> face Blood Mage 0108 <gen> over 0 seconds
    Wait 3.10 seconds
    Cinematic - Send transmission to (All players) from Footman 0055 <gen> named Guardian: Play No sound and display Alright. OPEN THE GATE GUARDIAN!. Modify duration: Add 2.50 seconds and Don't wait
    Wait 0.20 seconds
    Unit - Make Footman 0055 <gen> face Footman 0054 <gen> over 0 seconds
    Wait 2 seconds
    Camera - Apply gg_cam_Ambassador_ve_Dwarven_Guardiani_2 for Player 1 (Red) over 0 seconds
    Destructible - Open Gate 0880 <gen>
    Sound - Play BattleNetDoorsStereo2 <gen> at 100% volume, attached to Footman 0055 <gen>
    Wait 1.30 seconds
    Camera - Apply gg_cam_Ambassador_ve_Dwarven_Guardiani for Player 1 (Red) over 0 seconds
    Unit - Make Footman 0055 <gen> face Blood Mage 0108 <gen> over 0 seconds
    Cinematic - Send transmission to (All players) from Footman 0055 <gen> named Guardian: Play No sound and display Alright, follow me.. Modify duration: Add 1.00 seconds and Don't wait
    Wait 1.50 seconds
    Camera - Apply gg_cam_Ambassador_ve_Dwarven_Guardiani_3 for Player 1 (Red) over 5.00 seconds
    Unit - Order Footman 0055 <gen> to Move To (Center of Faceless_ev_onu_Guardian <gen>)
    Unit - Order Blood Mage 0108 <gen> to Move To (Center of Faceless_evi_onu_Ambassador <gen>)
    Unit - Order Dwarven 0033 <gen> to Move To (Center of Faceless_evi_onu_Dwarven <gen>)
    Wait 12.50 seconds
    Camera - Apply gg_cam_Faceless_evi_onu for Player 1 (Red) over 0 seconds
    Unit - Make Footman 0055 <gen> face Blood Mage 0108 <gen> over 0 seconds
    Wait 2.00 seconds
    Unit - Make Blood Mage 0108 <gen> face Footman 0055 <gen> over 0 seconds
    Cinematic - Send transmission to (All players) from Footman 0055 <gen> named Guardian: Play No sound and display Sir, You can talk to my lord.. Modify duration: Add 1.40 seconds and Don't wait
    Wait 2.00 seconds
    Unit - Order Blood Mage 0108 <gen> to Move To (Center of Faceless_evi_onu_kaybol <gen>)
    Wait 0.60 seconds
    Unit - Order Dwarven 0033 <gen> to Move To (Center of Faceless_evi_onu_kaybol <gen>)
    Wait 2 seconds
    Cinematic - Fade out over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2 seconds
    Camera - Apply gg_cam_Faceless_ve_Ambassador for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Unit - Order Blood Mage 0108 <gen> to Move To (Random point in Ambasador_ve_Dwarven_Faceless_la_gorusur <gen>)
    Unit - Order Dwarven 0033 <gen> to Move To (Random point in Ambasador_ve_Dwarven_Faceless_la_gorusur <gen>)
    Wait 3.00 seconds
    Unit - Make Blood Mage 0108 <gen> face Faceless 0138 <gen> over 0 seconds
    Unit - Make Dwarven 0033 <gen> face Faceless 0138 <gen> over 0 seconds
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0108 <gen> named Ambassador: Play No sound and display Greetings Faceless, I'm King Mael's ambassador. We are here to talk about your tax and debts. King Mael says that you must pay debts.. Modify duration: Add 0.70 seconds and Don't wait
    Wait 9.80 seconds
    Camera - Apply gg_cam_Faceless for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Faceless 0138 <gen> named Faceless: Play No sound and display First of all, you're welcome. I want to say about tax and debts. I want to gain time for tax and debts. Tell him! . Modify duration: Add 6.00 seconds and Don't wait
    Wait 7.00 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0108 <gen> named Ambassador: Play No sound and display King, now wants to be paid.. You must pay debt and tax now.. Modify duration: Add 3.00 seconds and Don't wait
    Wait 3.50 seconds
    Cinematic - Send transmission to (All players) from Faceless 0138 <gen> named Faceless: Play No sound and display Hmm, unfortunatly I can't pay debts and tax, ambassador. Now, I have different plan about you and your fu.....ed King Mael.. Modify duration: Add 0.00 seconds and Don't wait
    Wait 1.50 seconds
    Unit - Make Faceless 0138 <gen> face 45.00 over 0 seconds
    Wait 1.50 seconds
    Unit - Make Faceless 0138 <gen> face Blood Mage 0108 <gen> over 0 seconds
    Wait 4.00 seconds
    Camera - Apply gg_cam_Faceless_2 for Player 1 (Red) over 5.00 seconds
    Wait 2.00 seconds
    Camera - Apply gg_cam_Faceless_ve_Ambassador for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0108 <gen> named Ambassador: Play No sound and display What are you talking about? Are you crazy? What are you going to do, I wonder?. Modify duration: Add 5.20 seconds and Don't wait
    Wait 6.30 seconds
    Cinematic - Send transmission to (All players) from Faceless 0138 <gen> named Faceless: Play No sound and display GUARDIANS!!! Get them.. Modify duration: Add 2.00 seconds and Don't wait
    Wait 1.50 seconds
    Unit - Order Captain 0187 <gen> to Move To (Center of Ambasador_ve_Dwarven_Faceless_la_gorusur <gen>)
    Wait 0.50 seconds
    Camera - Apply gg_cam_Ambassador_ve_Dwarven_bayilir for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0108 <gen> named Ambassador: Play No sound and display Damn it! What are you doi.... Modify duration: Set to 0.50 seconds and Don't wait
    Wait 1.10 seconds
    Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 0.20 seconds
    Sound - Play BloodElfSorcerorDeath <gen> at 100% volume, attached to Blood Mage 0108 <gen>
    Wait 0.10 seconds
    Sound - Play HeroMountainKingDeath <gen> at 100% volume, attached to Dwarven 0033 <gen>
    Camera - Apply gg_cam_Ambassador_ve_arkadaslari_Faceless_e_yaklasir_2 for Player 1 (Red) over 0 seconds
    Wait 3.00 seconds
    Trigger - Turn on Ambassador_askerleri_karargaha_gider <gen>
    Wait 31.00 seconds
    Trigger - Turn on Ambassador_ve_Dwarven_zindanda <gen>
    Wait 41.00 seconds
    Trigger - Turn on Askerler_Krala_durumu_bildirir <gen>
    Wait 29.00 seconds
    Trigger - Turn on Askerler_cezaevine_basar <gen>
    Wait 57.00 seconds
    Trigger - Turn on Hapishaneden_Kacis <gen>
Ambassador askerleri karargaha gider
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Sound - Set Combat Sounds to 100%
    Sound - Set Ambient Sounds to 100%
    Sound - Set Unit Movement Sounds to 100%
    Camera - Apply gg_cam_Ambassador_ve_arkadaslari_Faceless_e_yaklasir_2 for Player 1 (Red) over 0 seconds
    Special Effect - Create a special effect at (Center of Atesten_et <gen>) using Doodads\Northrend\Props\FirePitPig\FirePitPig.mdl
    Unit - Move Asker2 instantly to (Center of Asker2ateste <gen>), facing (Center of Atesten_et <gen>)
    Unit - Move Asker3 instantly to (Center of Asker3ateste <gen>), facing (Center of Atesten_et <gen>)
    Unit - Move Asker4 instantly to (Center of Asker4ateste <gen>), facing (Center of Atesten_et <gen>)
    Cinematic - Fade in over 3.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Asker1 named (Name of Asker1): Play No sound and display I wonder Where they are. They are late.. Modify duration: Add 2.50 seconds and Don't wait
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Asker1 named (Name of Asker1): Play No sound and display I'm going to guardian to learn that what happened. . Modify duration: Add 2.50 seconds and Don't wait
    Wait 1.00 seconds
    Unit - Order Asker1 to Move To (Center of Ambasador_Faceless_guadiani <gen>)
    Destructible - Close Gate 0880 <gen>
    Wait 4.00 seconds
    Unit - Move Footman 0055 <gen> instantly to (Center of Guardian_gelir <gen>)
    Camera - Apply gg_cam_Ambassador_ve_Dwarven_Guardiani for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Asker1 named (Name of Asker1): Play No sound and display Guardian! We are waiting for ambassador. Interview when will it stop?. Modify duration: Add 0.00 seconds and Don't wait
    Unit - Make Footman 0055 <gen> face Asker1 over 0 seconds
    Wait 3.50 seconds
    Cinematic - Send transmission to (All players) from Footman 0055 <gen> named Soldier: Play No sound and display They are our neighboor for today. Don't wait for your ambassador.. Modify duration: Add 4.50 seconds and Don't wait
    Wait 5.00 seconds
    Unit - Order Asker1 to Move To (Center of Ambassador_Faceles_Base_gelisi <gen>)
    Wait 3.00 seconds
    Camera - Apply gg_cam_Ambassador_ve_arkadaslari_Faceless_e_yaklasir_2 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Footman 0055 <gen> named Soldier: Play No sound and display They are there still. Ambassador said that we will come. I think that there is problem.. Modify duration: Add 0.00 seconds and Don't wait
    Wait 0.10 seconds
    Unit - Make Asker2 face Asker1 over 0 seconds
    Unit - Make Asker3 face Asker1 over 0 seconds
    Unit - Make Asker4 face Asker1 over 0 seconds
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Asker2 named Guardian: Play No sound and display Alright! It is waste of time to wait for ambassador. Lets go to King Mael and we shall report this event.. Modify duration: Add 0.00 seconds and Don't wait
    Wait 4.70 seconds
    Unit - Order Asker2 to Move To (Center of Ambassador_ve_arkadaslari_Faceless_e_yaklasir <gen>)
    Unit Group - Pick every unit in (Units in Ambasador_ve_arkadaslari_Faceless_e_yaklasir <gen>) and do (Order (Picked unit) to Move To (Center of Ambassador_ve_arkadaslari_Faceless_e_yaklasir <gen>))
    Wait 1.00 seconds
    Unit - Order Asker1 to Move To (Center of Ambassador_ve_arkadaslari_Faceless_e_yaklasir <gen>)
Ambassador ve Dwarven zindanda
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Sound - Set Combat Sounds to 100%
    Sound - Set Ambient Sounds to 100%
    Sound - Set Unit Movement Sounds to 100%
    Sound - Clear the music list
    Sound - Stop Human3 <gen> Immediately
    Cinematic - Fade out over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0.00% transparency
    Wait 2.00 seconds
    Sound - Play SadMystery <gen> at 100% volume, attached to Blood Mage 0108 <gen>
    Unit - Move Dwarven 0033 <gen> instantly to (Center of Dwarven_zindanda <gen>)
    Unit - Move Blood Mage 0108 <gen> instantly to (Center of Ambassador_zindanda <gen>)
    Wait 0.03 seconds
    Unit - Make Dwarven 0033 <gen> face Blood Mage 0108 <gen> over 0 seconds
    Unit - Make Blood Mage 0108 <gen> face Dwarven 0033 <gen> over 0 seconds
    Camera - Sway the camera source for Player 1 (Red) with magnitude 10.00 and velocity 4.50
    Camera - Apply gg_cam_Ambassador_zindanda for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 2 seconds using texture White Mask and color (50.00%, 0%, 0%) with 0.00% transparency
    Sound - Play HEART1 <gen> at 100% volume, skipping the first 0 seconds
    Wait 1.00 seconds
    Sound - Play HEART1 <gen> at 100% volume, skipping the first 0 seconds
    Wait 5.00 seconds
    Cinematic - Send transmission to (All players) from Dwarven 0033 <gen> named Dwarven Hero: Play No sound and display Ambassador! Are you ok?. Modify duration: Add 1.50 seconds and Don't wait
    Wait 1.00 seconds
    Camera - Stop swaying/shaking the camera for Player 1 (Red)
    Camera - Apply gg_cam_Ambassador_zindanda_2 for Player 1 (Red) over 3.00 seconds
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Dwarven 0033 <gen> named Dwarven Hero: Play No sound and display Ambassador!. Modify duration: Add 1.50 seconds and Don't wait
    Wait 1.00 seconds
    Camera - Apply gg_cam_Ambassador_zindanda_3 for Player 1 (Red) over 4.00 seconds
    Wait 5.00 seconds
    Camera - Apply gg_cam_Dwarven_zindanda for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Dwarven 0033 <gen> named Dwarven Hero: Play No sound and display Oh God! I thought that we died.. Modify duration: Add 3.00 seconds and Don't wait
    Wait 4.00 seconds
    Camera - Apply gg_cam_Dwarven_zindanda_2 for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Dwarven 0033 <gen> named Dwarven Hero: Play No sound and display Ambassador! What shall we do to escape? Do you have plan?. Modify duration: Add 0.00 seconds and Don't wait
    Wait 5.00 seconds
    Camera - Apply gg_cam_Ambassador_kendinde for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0108 <gen> named Ambassador: Play No sound and display Calm down man! I'm ok. Now, we will wait for King Mael. There is no chance for us.. Modify duration: Add 4.00 seconds and Don't wait
    Wait 4.00 seconds
    Camera - Apply gg_cam_Ambassador_kendinde_2 for Player 1 (Red) over 4.00 seconds
    Wait 4.20 seconds
    Camera - Apply gg_cam_Spearman_Ambassadora_bagirir for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Spearman 0174 <gen> named Guardian: Play No sound and display Don't talk anymore. You will serve a prison sentence.. Modify duration: Add 0.00 seconds and Don't wait
    Wait 3.50 seconds
Askerler Krala durumu bildirir
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Sound - Set Combat Sounds to 100%
    Sound - Set Ambient Sounds to 100%
    Sound - Set Unit Movement Sounds to 100%
    Cinematic - Fade out over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Camera - Apply gg_cam_Askerler_karala_durumu_bildirir for Player 1 (Red) over 0 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Unit - Move Asker1 instantly to (Center of Asker1_kralla_gorusur <gen>), facing (Position of King 0103 <gen>)
    Cinematic - Send transmission to (All players) from Asker1 named Guardian: Play No sound and display My lord, ambassador and dwarven are in danger. They are in Faceless' base.. Modify duration: Add 3.00 seconds and Don't wait
    Wait 4.30 seconds
    Camera - Apply gg_cam_Kral_sinirlenir for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from King 0103 <gen> named King Mael: Play No sound and display What!? Hurry up my soldiers! We must rescue them from his base. Go, go. Lets go!. Modify duration: Add 5.00 seconds and Don't wait
    Wait 0.50 seconds
    Animation - Play King 0103 <gen>'s stand channel animation
    Wait 2.15 seconds
    Unit - Order High Captain 0106 <gen> to Follow King 0103 <gen>
    Unit - Order High Priest 0085 <gen> to Move To (Position of Halberdier 0093 <gen>)
    Animation - Reset King 0103 <gen>'s animation
    Animation - Play Blood Mage 0108 <gen>'s death animation
    Wait 3.00 seconds
    Camera - Apply gg_cam_Askerler_karala_durumu_bildirir for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Asker1 named Guardian: Play No sound and display As you command, my lord!. Modify duration: Add 1.00 seconds and Don't wait
    Unit - Order King 0103 <gen> to Follow Halberdier 0143 <gen>
    Wait 2.00 seconds
    Unit - Order Asker1 to Follow Halberdier 0143 <gen>
    Wait 0.50 seconds
    Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Game - Set the time of day to 24.00
    Game - Set time of day speed to 1.00% of the default speed
    Special Effect - Create a special effect attached to the overhead of Blood Mage 0108 <gen> using Abilities\Spells\Undead\Sleep\SleepTarget.mdl
    Set Ambasadoruykumodu = (Last created special effect)
    Game - Display to (All players) for 4.00 seconds the text: At night.
    Camera - Apply gg_cam_Ambassador_kendinde for Player 1 (Red) over 0 seconds
    Wait 4.00 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
Askerler cezaevine basar
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Sound - Set Combat Sounds to 100%
    Sound - Set Ambient Sounds to 100%
    Sound - Set Unit Movement Sounds to 100%
    Game - Set the time of day to 24.00
    Cinematic - Fade out over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 2 seconds
    Camera - Apply gg_cam_Askerler_yaklasir for Player 1 (Red) over 0 seconds
    Wait 2 seconds
    Cinematic - Fade in over 2 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 1.00 seconds
    Camera - Apply gg_cam_Askerler_yaklasir_2 for Player 1 (Red) over 4.00 seconds
    Unit Group - Pick every unit in (Units in Askerler_cezaevine_gelir2 <gen>) and do (Order (Picked unit) to Move To (Random point in Askerler_cezaevine_gelir <gen>))
    Wait 1.00 seconds
    Sound - Play KnightNoRiderYesAttack1 <gen> at 100% volume, attached to Knight 0179 <gen>
    Wait 4.00 seconds
    Sound - Play KnightNoRiderWarcry101 <gen> at 100% volume, attached to Knight 0179 <gen>
    Camera - Apply gg_cam_Kraln_askerleri_konusur for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Knight 0179 <gen> named Knight: Play No sound and display As Faceless' command, we came to take prisoners.. Modify duration: Add 3.00 seconds and Don't wait
    Unit - Make Knight 0179 <gen> face Spearman 0183 <gen> over 0 seconds
    Wait 4.00 seconds
    -------- . --------
    Unit - Order Spearman 0175 <gen> to Hold Position
    Unit - Order Spearman 0176 <gen> to Hold Position
    -------- . --------
    Camera - Apply gg_cam_Spearman_konusur for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Spearman 0183 <gen> named Guardian: Play No sound and display Ok. OPEN THE GATE!. Modify duration: Add 3.00 seconds and Don't wait
    Animation - Play Spearman 0183 <gen>'s stand 3 animation
    Animation - Reset Spearman 0183 <gen>'s animation
    Wait 4.00 seconds
    Sound - Play BattleNetDoorsStereo2 <gen> at 100% volume, attached to Spearman 0183 <gen>
    Destructible - Open Dungeon Gate 1297 <gen>
    Wait 2 seconds
    Camera - Apply gg_cam_Kraln_askerleri_konusur for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Knight 0179 <gen> named Knight: Play No sound and display ATTACK SOLDIERS!. Modify duration: Add 1.50 seconds and Don't wait
    Unit - Change ownership of Footman 0181 <gen> to Player 3 (Teal) and Change color
    Unit - Change ownership of Footman 0178 <gen> to Player 3 (Teal) and Change color
    Unit - Change ownership of Knight 0179 <gen> to Player 3 (Teal) and Change color
    Unit - Change ownership of Footman 0180 <gen> to Player 3 (Teal) and Change color
    Unit - Change ownership of Footman 0177 <gen> to Player 3 (Teal) and Change color
    Unit - Change ownership of Pack Horse 0184 <gen> to Player 3 (Teal) and Change color
    Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy with shared vision
    Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy with shared vision
    Unit - Set life of Spearman 0183 <gen> to 10.00%
    Unit - Set life of Spearman 0182 <gen> to 10.00%
    Unit - Set life of Spearman 0175 <gen> to 10.00%
    Unit - Set life of Spearman 0176 <gen> to 10.00%
    Wait 2.00 seconds
    Unit - Order Footman 0180 <gen> to Attack-Move To (Center of Cezaevi_kapisi_2 <gen>)
    Unit - Order Footman 0177 <gen> to Attack-Move To (Center of Cezaevi_kapisi_2 <gen>)
    Unit - Order Knight 0179 <gen> to Attack-Move To (Center of Cezaevi_kapisi_2 <gen>)
    Unit - Order Footman 0178 <gen> to Attack-Move To (Center of Cezaevi_kapisi_2 <gen>)
    Unit - Order Footman 0181 <gen> to Attack-Move To (Center of Cezaevi_kapisi_2 <gen>)
    Camera - Apply gg_cam_Casuslar_saldirir for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Spearman 0183 <gen> named Guardian: Play No sound and display TRAP! Watch out guardians!. Modify duration: Add 3.00 seconds and Don't wait
    Wait 3.00 seconds
    Camera - Apply gg_cam_Cezaevi_kapisi for Player 1 (Red) over 0 seconds
    Unit - Order Spearman 0175 <gen> to Attack Knight 0179 <gen>
    Unit - Order Spearman 0176 <gen> to Attack Knight 0179 <gen>
    Unit - Order Spearman 0185 <gen> to Attack Knight 0179 <gen>
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Knight 0179 <gen> named Knight: Play No sound and display Hurry up! We haven't time enough. They will come soon.. Modify duration: Add 5.00 seconds and Don't wait
    Animation - Play Blood Mage 0108 <gen>'s stand animation
    Unit - Order Blood Mage 0108 <gen> to Move To (Center of Ambassador_meraklanir <gen>)
    Wait 5.50 seconds
    Special Effect - Destroy Ambasadoruykumodu
    Special Effect - Create a special effect attached to the overhead of Blood Mage 0108 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
    Set Ambassadorsasirir = (Last created special effect)
    Camera - Apply gg_cam_Ambassador_kendinde for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0108 <gen> named Ambassador: Play No sound and display What happaned there?. Modify duration: Add 1.50 seconds and Don't wait
    Wait 2.00 seconds
    Special Effect - Destroy Ambassadorsasirir
    Camera - Apply gg_cam_Dwarven_zindanda_2 for Player 1 (Red) over 0 seconds
    Unit - Move Knight 0179 <gen> instantly to (Center of Asker_Ambassadoru_kurtarir <gen>)
    Cinematic - Send transmission to (All players) from Dwarven 0033 <gen> named Dwarven Hero: Play No sound and display Got busted, man. They came to save us.. Modify duration: Add 3.50 seconds and Don't wait
    Unit - Make Dwarven 0033 <gen> face Knight 0179 <gen> over 0 seconds
    Wait 4.00 seconds
    Destructible - Set life of Dungeon Gate 1273 <gen> to 1.00%
    Unit - Order Knight 0179 <gen> to Attack Dungeon Gate 1273 <gen>
    Unit - Set life of Spearman 0174 <gen> to 1.00
    Unit - Set life of Spearman 0185 <gen> to 1.00
    Wait 3.00 seconds
    Camera - Apply gg_cam_Asker_Ambassador_kurtarir for Player 1 (Red) over 0 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0108 <gen> named Ambassador: Play No sound and display Thank you!. Modify duration: Add 0.00 seconds and Don't wait
    Wait 1.00 seconds
Hapishaneden Kacis
  Events
    Time - Every 1.00 seconds of game time
  Conditions
  Actions
    Trigger - Turn off (This trigger)
    Sound - Set Combat Sounds to 100%
    Sound - Set Unit Movement Sounds to 100%
    Sound - Set Ambient Sounds to 100%
    Sound - Clear the music list
    Sound - Play Tension
    Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Apply gg_cam_Hapishaden_Kacis_1 for Player 1 (Red) over 0 seconds
    Unit - Move Blood Mage 0108 <gen> instantly to (Center of Hapishaned_Kacis <gen>)
    Unit - Move Dwarven 0033 <gen> instantly to (Center of Hapishaned_Kacis <gen>)
    Unit - Move Knight 0179 <gen> instantly to (Center of Hapishaned_Kacis <gen>)
    Unit - Move Footman 0180 <gen> instantly to (Center of Hapishaned_Kacis <gen>)
    Environment - Create at Hava_yagmurlu <gen> the weather effect Ashenvale Rain (Heavy)
    Environment - Turn (Last created weather effect) On
    Wait 1.00 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0108 <gen> named Ambassador: Play No sound and display We must go our base until Faceless' army come.. Modify duration: Add 4.00 seconds and Don't wait
    Unit Group - Pick every unit in (Units in Hapishaned_Kacis <gen>) and do (Actions)
      Loop - Actions
        Unit - Order (Picked unit) to Move To (Center of Hapishaden_Kacis_2 <gen>)
    Wait 0.03 seconds
    Unit - Move Faceless 0138 <gen> instantly to (Center of Faceless_son_sahne <gen>), facing (Facing of Swordsman 0029 <gen>) degrees
    Unit - Create 1 Archer for Player 4 (Purple) at (Center of Okcu1_son_sahne <gen>) facing (Facing of Swordsman 0029 <gen>) degrees
    Set Archer1 = (Last created unit)
    Unit - Create 1 Archer for Player 4 (Purple) at (Center of Okcu2_son_sahne <gen>) facing (Facing of Swordsman 0029 <gen>) degrees
    Set Archer2 = (Last created unit)
    Unit - Create 1 Archer for Player 4 (Purple) at (Center of Okcu3_son_sahne <gen>) facing (Facing of Swordsman 0029 <gen>) degrees
    Set Archer3 = (Last created unit)
    Unit - Create 1 Knight for Player 4 (Purple) at (Center of Asker5_son_sahne <gen>) facing (Facing of Swordsman 0029 <gen>) degrees
    Set Knight1 = (Last created unit)
    Unit - Create 1 Rifleman for Player 4 (Purple) at (Center of Asker6_son_sahne <gen>) facing (Facing of Swordsman 0029 <gen>) degrees
    Set Rifleman = (Last created unit)
    Unit - Create 1 Knight for Player 4 (Purple) at (Center of Asker4_son_sahne <gen>) facing (Facing of Swordsman 0029 <gen>) degrees
    Set Knight2 = (Last created unit)
    Wait 0.03 seconds
    Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Camera - Apply gg_cam_Hapishaden_Kacis_2 for Player 1 (Red) over 5.00 seconds
    Wait 4.10 seconds
    Sound - Play RollingThunder1 <gen> at 100% volume, skipping the first 0 seconds
    Camera - Apply gg_cam_Hapishaden_Kacis_3 for Player 1 (Red) over 3.00 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0108 <gen> named Ambassador: Play No sound and display Oh noo! Here are Faceless and his soldiers.. Modify duration: Add 0 seconds and Don't wait
    Wait 0.05 seconds
    Unit - Make Blood Mage 0108 <gen> face (Center of Faceless_son_sahne <gen>) over 0 seconds
    Wait 0.05 seconds
    Unit - Make Dwarven 0033 <gen> face (Center of Faceless_son_sahne <gen>) over 0 seconds
    Wait 4.00 seconds
    Unit - Make Archer1 face Blood Mage 0108 <gen> over 0 seconds
    Unit - Make Archer2 face Blood Mage 0108 <gen> over 0 seconds
    Unit - Make Archer3 face Blood Mage 0108 <gen> over 0 seconds
    Unit - Make Faceless 0138 <gen> face Blood Mage 0108 <gen> over 0 seconds
    Unit - Make Knight1 face Blood Mage 0108 <gen> over 0 seconds
    Unit - Make Knight2 face Blood Mage 0108 <gen> over 0 seconds
    Unit - Make Rifleman face Blood Mage 0108 <gen> over 0 seconds
    Camera - Apply gg_cam_Hapishaneden_Kacis_Faceless for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Hapishaneden_Kacis_Faceless_2 for Player 1 (Red) over 6.00 seconds
    Cinematic - Send transmission to (All players) from Faceless 0138 <gen> named Faceless: Play No sound and display Hahaha! You can hide but can't run.. Modify duration: Add 0 seconds and Don't wait
    Wait 3.00 seconds
    Cinematic - Send transmission to (All players) from Faceless 0138 <gen> named Faceless: Play No sound and display Now, you are death who live. Hahaha! King agreed with the King's enemies to destroy. Let's see if the King do?. Modify duration: Add 0 seconds and Don't wait
    Wait 5.50 seconds
    Cinematic - Send transmission to (All players) from Faceless 0138 <gen> named Faceless: Play No sound and display Archers, kill them all!. Modify duration: Add 0 seconds and Don't wait
    Wait 0.50 seconds
    Sound - Play RollingThunder1 <gen> at 100% volume, skipping the first 0 seconds
    Unit - Order Blood Mage 0108 <gen> to Hold Position
    Unit - Order Dwarven 0033 <gen> to Hold Position
    Unit - Order Archer1 to Attack Blood Mage 0108 <gen>
    Unit - Order Archer2 to Attack Blood Mage 0108 <gen>
    Unit - Order Archer3 to Attack Dwarven 0033 <gen>
    Unit - Set life of Blood Mage 0108 <gen> to 1.00
    Unit - Set life of Dwarven 0033 <gen> to 1.00
    Camera - Apply gg_cam_Hapishaden_Kacis_3 for Player 1 (Red) over 0 seconds
    Wait 3.00 seconds
    Sound - Stop the currently playing music theme
    Sound - Play Sad Mystery
    Sound - Set music volume to 100%
    Animation - Play Blood Mage 0108 <gen>'s death animation
    Animation - Play Dwarven 0033 <gen>'s death animation
    Cinematic - Send transmission to (All players) from Blood Mage 0108 <gen> named Ambassador: Play No sound and display Noooo!. Modify duration: Add 0 seconds and Don't wait
    Unit - Make Faceless 0138 <gen> Vulnerable
    Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
    Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
    Wait 1.00 seconds
    Sound - Play RollingThunder1 <gen> at 100% volume, skipping the first 0 seconds
    Cinematic - Send transmission to (All players) from Dwarven 0033 <gen> named Dwarven Hero: Play No sound and display Arrrrgghhhhh!. Modify duration: Add 0 seconds and Don't wait
    Camera - Apply gg_cam_Hapishaneden_Kacis_Faceless_2 for Player 1 (Red) over 0 seconds
    Sound - Play fanfare1 <gen> at 100% volume, skipping the first 0 seconds
    Unit - Move King 0103 <gen> instantly to (Center of Kral <gen>)
    Unit - Create 1 Footman for Player 3 (Teal) at (Center of Kralin_askeri1 <gen>) facing Default building facing degrees
    Unit - Create 1 Footman for Player 3 (Teal) at (Center of Kralin_askeri1 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To (Position of Bloodmage)
    Unit - Create 1 Footman for Player 3 (Teal) at (Center of Kralin_askeri1 <gen>) facing Default building facing degrees
    Unit - Create 1 Rifleman for Player 3 (Teal) at (Center of Kalin_askeri_2 <gen>) facing Default building facing degrees
    Unit - Create 1 Rifleman for Player 3 (Teal) at (Center of Kalin_askeri_2 <gen>) facing Default building facing degrees
    Unit - Order (Last created unit) to Attack-Move To (Position of Bloodmage)
    Unit - Create 1 Rifleman for Player 3 (Teal) at (Center of Kalin_askeri_2 <gen>) facing Default building facing degrees
    Unit - Set life of Archer1 to 1.00
    Unit - Set life of Archer2 to 1.00
    Unit - Set life of Archer3 to 1.00
    Unit - Set life of Faceless 0138 <gen> to 1.00
    Unit - Set life of Rifleman to 1.00
    Unit - Set life of Knight1 to 1.00
    Unit - Set life of Knight2 to 1.00
    Unit - Order Faceless 0138 <gen> to Hold Position
    Wait 2 seconds
    Unit - Order King 0103 <gen> to Attack Faceless 0138 <gen>
    Cinematic - Send transmission to (All players) from King 0103 <gen> named King Mael: Play No sound and display Die, you traitor!. Modify duration: Add 0 seconds and Don't wait
    Unit - Make Faceless 0138 <gen> face King 0103 <gen> over 0 seconds
    Special Effect - Create a special effect attached to the overhead of Faceless 0138 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
    Wait 4.40 seconds
    Camera - Apply gg_cam_Hapishaneden_Kacis_Faceless_3 for Player 1 (Red) over 0 seconds
    Unit - Order King 0103 <gen> to Move To (Center of Hapishaden_Kacis_2 <gen>)
    Wait 1.00 seconds
    Sound - Play RollingThunder1 <gen> at 100% volume, skipping the first 0 seconds
    Unit - Create 1 Dwarven Hero for Player 3 (Teal) at (Position of Dwarven 0033 <gen>) facing Default building facing degrees
    Set DwarvenHero = (Last created unit)
    Animation - Play DwarvenHero's death animation
    Wait 0.10 seconds
    Unit - Create 1 Bloodmage for Player 1 (Red) at (Position of Blood Mage 0108 <gen>) facing Default building facing degrees
    Set Bloodmage = (Last created unit)
    Animation - Play Bloodmage's death animation
    Wait 3.00 seconds
    Sound - Play RollingThunder1 <gen> at 100% volume, skipping the first 0 seconds
    Cinematic - Send transmission to (All players) from King 0103 <gen> named King Mael: Play No sound and display Oh no, my ambassador, my dwarven! We are too late.. Modify duration: Add 0 seconds and Don't wait
    Camera - Apply gg_cam_Kahramanlarizin_Olumu_1 for Player 1 (Red) over 0 seconds
    Camera - Apply gg_cam_Kahramanlarizin_Olumu_2 for Player 1 (Red) over 7.00 seconds
    Wait 2.70 seconds
    Animation - Play King 0103 <gen>'s stand channel animation
    Cinematic - Send transmission to (All players) from King 0103 <gen> named King Mael: Play No sound and display My son, my son! Don't me alone. Nooooo!. Modify duration: Add 0 seconds and Wait
    Wait 2.30 seconds
    Cinematic - Send transmission to (All players) from Blood Mage 0108 <gen> named Ambassador: Play No sound and display I'm dy... dy... dying, my fa.. father.. Modify duration: Add 0 seconds and Don't wait
    Wait 3.00 seconds
    Cinematic - Fade out over 4.00 seconds using texture White Mask and color (0%, 0%, 0%) with 0% transparency
    Wait 6.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red) Footman named at (Center of (Playable map area)): Play No sound and display |Cffffff00THE END. Modify duration: Add 2.00 seconds and Don't wait
    Wait 2 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red) Footman named at (Center of (Playable map area)): Play No sound and display |Cffffff00CREDITSHalberdier - Wandering Soul Royal Captain - TranquilDwarven Warrior - Frankster Stable - MikeCloaked Warrior - HappyTauren Villager in robe - KCBlackLegionPriestV1 - AhhFreshWeeD WorgenManor - Sellenisko VrykulSpearCarrier - Sellenisko Tower - Shadow_killerMounted Royal Captain - Tranquil King - Tranquil . Modify duration: Add 14.00 seconds and Don't wait
    Wait 14.00 seconds
    Cinematic - Send transmission to (All players) from a Player 1 (Red) Footman named at (Center of (Playable map area)): Play No sound and display |Cffffff00Mounted Royal Captain - Tranquil King - Tranquil Custom Soundsrbota opening - Ragnorak Farfan - Game Maker Resources Heart - Game Maker Resources. Modify duration: Add 15.00 seconds and Don't wait
    Wait 2 seconds
    Game - Victory Player 1 (Red) (Show dialogs, Show scores)
Heroes Level
  Events
    Time - Elapsed game time is 1.00 seconds
  Conditions
  Actions
    Hero - Set Blood Mage 0108 <gen> Hero-level to 10, Hide level-up graphics
    Hero - Set Dwarven 0033 <gen> Hero-level to 10, Hide level-up graphics
    Hero - Set King 0103 <gen> Hero-level to 10, Hide level-up graphics
Ambassador Olumu
  Events
    Unit - Bandit Lord 0132 <gen> Dies
  Conditions
  Actions
    Animation - Play Blood Mage 0108 <gen>'s death animation
    Animation - Change Blood Mage 0108 <gen>'s animation speed to 20.00% of its original speed
    Wait 0.20 seconds
    Animation - Change Blood Mage 0108 <gen>'s animation speed to 30.00% of its original speed
    Wait 0.20 seconds
    Animation - Change Blood Mage 0108 <gen>'s animation speed to 45.00% of its original speed
    Wait 0.20 seconds
    Animation - Change Blood Mage 0108 <gen>'s animation speed to 75.00% of its original speed
    Wait 0.20 seconds
    Animation - Change Blood Mage 0108 <gen>'s animation speed to 95.00% of its original speed
Dwarven Olumu
  Events
    Unit - Dwarven 0033 <gen> Dies
  Conditions
  Actions
    Animation - Play Dwarven 0033 <gen>'s death animation
    Animation - Change Dwarven 0033 <gen>'s animation speed to 20.00% of its original speed
    Wait 0.20 seconds
    Animation - Change Dwarven 0033 <gen>'s animation speed to 30.00% of its original speed
    Wait 0.20 seconds
    Animation - Change Dwarven 0033 <gen>'s animation speed to 45.00% of its original speed
    Wait 0.20 seconds
    Animation - Change Dwarven 0033 <gen>'s animation speed to 75.00% of its original speed
    Wait 0.20 seconds
    Animation - Change Dwarven 0033 <gen>'s animation speed to 95.00% of its original speed
Dwarven Storm Bolt
  Events
    Time - Elapsed game time is 1.00 seconds
  Conditions
  Actions
    Hero - Learn skill for Dwarven 0033 <gen>: Storm Bolt
Faceless
  Events
    Unit - King 0103 <gen> Takes damage
  Conditions
  Actions
    Unit - Kill King 0103 <gen>