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Triggers
Fifth Orc Squad_1.w3x
Variables
Initialization
Melee Initialization
Untitled Trigger 002
Untitled Trigger 001
Untitled Trigger 001 Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 5 (Yellow) over 0 seconds
Wait 2.50 seconds
Wait 2.50 seconds
Game - Display to (All players) the text: Map made by Darkpost/Beep_bup of the Mansion Mania crew.
Wait 2.50 seconds
Wait 2.50 seconds
Game - Display to (All players) the text: For more info, maps and other stuff, visit www.freewebs.com/mansionmania
Wait 2.50 seconds
Wait 2.50 seconds
Game - Display to (All players) the text: Thanks to everyone on www.hiveworkshop.com, i'm sorry i can't mention any specific names, but they made the models.
Wait 2.50 seconds
Wait 2.50 seconds
Game - Display to (All players) the text: Noticed any bugs? Send me a message on the Mansion Mania website or at my profile at hiveworkshop
Wait 2.50 seconds
Wait 2.50 seconds
Wait 2.50 seconds
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 15.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 15.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 15.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 15.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 15.00 seconds
Unit - Order Siege Engine 0004 <gen> to Move To . (Center of Region_002 <gen>)
Unit - Order Siege Engine 0005 <gen> to Move To . (Center of Region_003 <gen>)
Unit - Order Rifleman 0006 <gen> to Move To . (Center of Region_000 <gen>)
Unit - Order Rifleman 0007 <gen> to Move To . (Center of Region_001 <gen>)
Cinematic - Send transmission to (All players) from Siege Engine 0005 <gen> named Tank Pilot : Play No sound and display Base, this is group 56-D, we're heading down street 12 in district B, over. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Mortar Team 0008 <gen> named Base : Play No sound and display Copy that group 56-D, continue with the mission, over. . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 5 (Yellow) over 0.00 seconds
Unit - Order Rifleman 0003 <gen> to Move To . (Center of Region_004 <gen>)
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 5 (Yellow) over 0.00 seconds
Unit - Order Rifleman 0000 <gen> to Move To . (Center of Region_005 <gen>)
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Kronk : Play No sound and display They're in my scope... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 5 (Yellow) over 2.00 seconds
Wait 3.00 seconds
Animation - Play Rifleman 0001 <gen> 's attack animation
Sound - Play RiflemanAttack1 <gen>
Wait 0.20 seconds
Unit - Kill Rifleman 0006 <gen>
Animation - Play Rifleman 0001 <gen> 's stand animation
Unit - Make Rifleman 0007 <gen> face (Center of Region_000 <gen>) over 0.50 seconds
Cinematic - Send transmission to (All players) from Rifleman 0007 <gen> named Marine : Play No sound and display Holy shit! We're under fire! Snipers! Take cover!! . Modify duration: Add 0 seconds and Wait
Animation - Play Rifleman 0001 <gen> 's attack animation
Sound - Play RiflemanAttack2 <gen>
Wait 0.20 seconds
Unit - Kill Rifleman 0007 <gen>
Animation - Play Rifleman 0001 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Kronk : Play No sound and display Okay, GO GO GO!! . Modify duration: Add 0 seconds and Wait
Unit - Order Rifleman 0003 <gen> to Move To . (Center of Region_006 <gen>)
Unit - Order Rifleman 0000 <gen> to Move To . (Center of Region_006_Copy <gen>)
Wait 1.00 seconds
Unit - Order Rifleman 0003 <gen> to Attack . Siege Engine 0004 <gen>
Unit - Order Rifleman 0000 <gen> to Attack . Siege Engine 0005 <gen>
Wait 0.50 seconds
Unit - Kill Siege Engine 0004 <gen>
Unit - Kill Siege Engine 0005 <gen>
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Kronk : Play No sound and display Hah! The pinkskins are dumber than i tought. Good work men. . Modify duration: Add 0 seconds and Wait
Trigger - Turn on Untitled_Trigger_002 <gen>
Cinematic - Turn cinematic mode Off for (All players)
Game - Display to (All players) the text: K, you've got 20 seconds of free chat before game ends :P
Wait 5.00 seconds
Game - Display to (All players) the text: 15 seconds
Wait 5.00 seconds
Game - Display to (All players) the text: 10 seconds
Wait 5.00 seconds
Game - Display to (All players) the text: 5 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: 4 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: 3 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: 2 seconds
Wait 1.00 seconds
Game - Display to (All players) the text: 1 second
Wait 1.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Cinematic - Turn cinematic mode Off for (All players)
Untitled Trigger 002
Events
Time - Every 1.50 seconds of game time
Conditions
Actions
Animation - Play Rifleman 0003 <gen> 's spell animation
Animation - Play Rifleman 0000 <gen> 's spell animation
Animation - Play Rifleman 0001 <gen> 's spell animation
Untitled Trigger 001
Events
Unit - Rifleman 0006 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Rifleman 0006 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodKnight.mdl
Untitled Trigger 001 Copy
Events
Unit - Rifleman 0007 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Rifleman 0007 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodKnight.mdl
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