Model validation: TaurenAxeFighter

TaurenAxeFighter.mdx

0 errors 1 severe 2 warnings 8 unused
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 125467); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (8)
  • 1 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Bone 5 - "bone_upperarmr"
    • 1 Translation
      • Track 2 at frame 4500 has roughly the same value as tracks 1 and 3
  • 1 Bone 7 - "bone_handr"
    • 1 Translation
      • Track 2 at frame 4500 has roughly the same value as tracks 1 and 3
  • 1 Bone 11 - "bone_tail1"
    • 1 Translation
      • Track 2 at frame 4500 has roughly the same value as tracks 1 and 3
  • 1 Bone 15 - "bone_upperlegl"
    • 1 Translation
      • Track 2 at frame 4500 has roughly the same value as tracks 1 and 3
  • 1 Bone 17 - "bone_leg3l"
    • 1 Rotation
      • Track 27 at frame 2700 has exactly the same value as tracks 26 and 28
  • 1 Bone 19 - "bone_upperlegr"
    • 1 Translation
      • Track 2 at frame 4500 has roughly the same value as tracks 1 and 3
  • 1 Bone 20 - "bone_leg2r"
    • 1 Translation
      • Track 2 at frame 4500 has roughly the same value as tracks 1 and 3
  • 1 Bone 21 - "bone_leg3r"
    • 1 Rotation
      • Track 41 at frame 129833 has roughly the same value as tracks 40 and 42
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