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Model validation: Tauren Seer

TaurenWarPriest.mdx

0 errors 21 severe 44 warnings 127 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 145201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 145201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 145201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 145201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 145201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 145201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 145201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 145201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 145201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 145201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 145201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 145201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 145201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 145201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 145201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 145201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 145201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 145201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 145201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 145201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 145201); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 10 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 45 - "M_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "M_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "M_loincloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "L_trinket_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "R_trinket_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "nose_ring_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 86 - "L_braid_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 87 - "R_braid_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 88 - "L_arm_feather_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 2 at frame 600 has roughly the same value as tracks 1 and 3
      • Track 7 at frame 1600 has roughly the same value as tracks 6 and 8
  • 1 Bone 89 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 90 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 95 - "M_loincloth_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 3 at frame 7106 has exactly the same value as tracks 2 and 4
  • 1 2 Bone 96 - "L_skirt_A_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 3 at frame 5711 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 3 at frame 5711 has exactly the same value as tracks 2 and 4
  • 1 Bone 97 - "L_skirt_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 98 - "B_skirt_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 3 at frame 5711 has exactly the same value as tracks 2 and 4
  • 1 Bone 101 - "R_skirt_A_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 102 - "B_skirt_04_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 3 at frame 5711 has exactly the same value as tracks 2 and 4
  • 1 1 Bone 103 - "R_skirt_B_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 3 at frame 5711 has exactly the same value as tracks 2 and 4
  • 1 Bone 104 - "L_skirt_B_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 105 - "R_skirt_A_04_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 3 at frame 5711 has exactly the same value as tracks 2 and 4
  • 1 1 Bone 107 - "R_skirt_B_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 3 at frame 5711 has exactly the same value as tracks 2 and 4
  • 1 2 Bone 108 - "L_skirt_A_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 3 at frame 5711 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 3 at frame 5711 has exactly the same value as tracks 2 and 4
  • 1 1 Bone 109 - "R_skirt_A_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 3 at frame 5711 has exactly the same value as tracks 2 and 4
  • 1 2 Bone 110 - "L_skirt_A_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 3 at frame 5711 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 3 at frame 5711 has exactly the same value as tracks 2 and 4
  • 1 Bone 111 - "flask_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 112 - "belt_buckle_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 113 - "B_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 3 at frame 5711 has exactly the same value as tracks 2 and 4
  • 1 2 Bone 114 - "L_skirt_A_04_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 3 at frame 5711 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 33 at frame 5711 has exactly the same value as tracks 32 and 34
  • 1 1 Bone 115 - "L_skirt_B_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 3 at frame 5711 has exactly the same value as tracks 2 and 4
  • 1 1 Bone 116 - "B_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 3 at frame 5711 has exactly the same value as tracks 2 and 4
  • 1 Bone 118 - "R_skirt_B_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 119 - "R_skirt_A_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 120 - "L_skirt_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 121 - "R_skirt_B_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 3 at frame 5711 has exactly the same value as tracks 2 and 4
  • 2 Bone 1 - "spine_02_bind_jnt"
    • 2 Rotation
      • Track 413 at frame 18501 has roughly the same value as tracks 412 and 414
      • Track 462 at frame 21368 has roughly the same value as tracks 461 and 463
  • 2 Bone 2 - "bone_chest"
    • 2 Rotation
      • Track 416 at frame 18501 has roughly the same value as tracks 415 and 417
      • Track 465 at frame 21368 has roughly the same value as tracks 464 and 466
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 138 at frame 16767 has roughly the same value as tracks 137 and 139
  • 2 Bone 8 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 2 at frame 600 has roughly the same value as tracks 1 and 3
      • Track 7 at frame 1600 has roughly the same value as tracks 6 and 8
  • 1 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 9 at frame 1767 has roughly the same value as tracks 8 and 10
  • 1 Bone 23 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 376 at frame 17167 has roughly the same value as tracks 375 and 377
  • 1 Bone 42 - "R_leg_02_bind_jnt"
    • 1 Translation
      • Track 194 at frame 16567 has roughly the same value as tracks 193 and 195
  • 1 Bone 43 - "R_leg_03_bind_jnt"
    • 1 Rotation
      • Track 555 at frame 24335 has roughly the same value as tracks 554 and 556
  • 13 Bone 50 - "tail_01_bind_jnt"
    • 13 Translation
      • Track 3 at frame 3567 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 4534 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 5501 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 6468 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 7435 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 8402 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9369 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 10336 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 11303 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 12270 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 13237 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 14204 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 15171 has exactly the same value as tracks 14 and 16
  • 13 Bone 51 - "tail_02_bind_jnt"
    • 13 Translation
      • Track 3 at frame 3567 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 4534 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 5501 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 6468 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 7435 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 8402 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9369 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 10336 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 11303 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 12270 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 13237 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 14204 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 15171 has exactly the same value as tracks 14 and 16
  • 13 Bone 52 - "tail_03_bind_jnt"
    • 13 Translation
      • Track 3 at frame 3567 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 4534 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 5501 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 6468 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 7435 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 8402 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9369 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 10336 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 11303 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 12270 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 13237 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 14204 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 15171 has exactly the same value as tracks 14 and 16
  • 1 Bone 66 - "R_ear_bind_jnt"
    • 1 Translation
      • Track 5 at frame 1267 has roughly the same value as tracks 4 and 6
  • 1 Bone 91 - "weapon_03_bind_jnt"
    • 1 Rotation
      • Track 399 at frame 16067 has roughly the same value as tracks 398 and 400
  • 1 Bone 99 - "M_loincloth_04_bind_jnt"
    • 1 Translation
      • Track 3 at frame 7106 has exactly the same value as tracks 2 and 4
  • 1 Attachment 0 - "SPNxOBT0"
    • 1 Visibility
      • Track 2 at frame 5267 has exactly the same value as tracks 1 and 3
  • 1 Attachment 1 - "Head Ref"
    • 1 Visibility
      • Track 2 at frame 5267 has exactly the same value as tracks 1 and 3
  • 1 Attachment 2 - "Hand Left Ref"
    • 1 Visibility
      • Track 2 at frame 5267 has exactly the same value as tracks 1 and 3
  • 1 Attachment 4 - "Chest Ref"
    • 1 Visibility
      • Track 2 at frame 5267 has exactly the same value as tracks 1 and 3
  • 1 Attachment 5 - "Foot Left Ref"
    • 1 Visibility
      • Track 2 at frame 5267 has exactly the same value as tracks 1 and 3
  • 1 Attachment 6 - "Foot Right Ref"
    • 1 Visibility
      • Track 2 at frame 5267 has exactly the same value as tracks 1 and 3
  • 1 ParticleEmitterPopcorn 0 - "Tauren_Blood"
    • 1 Visibility
      • Track 2 at frame 5267 has exactly the same value as tracks 1 and 3
  • 1 CollisionShape 8 - "B_KGS_Weapon"
    • 1 Rotation
      • Track 405 at frame 17067 has roughly the same value as tracks 404 and 406
  • unused Texture 0 - "Tauren_WarPriest_Main_Diffuse.dds"
  • unused Texture 1 - "Orc_Tauren_Main_Normal.tif"
  • unused Texture 2 - "Tauren_WarPriest_Main_ORM.dds"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Tauren_WarPriest_Fur_Diffuse.dds"
  • unused Texture 7 - "Orc_Tauren_Fur_Normal.tif"
  • unused Texture 8 - "Orc_Tauren_Fur_ORM.tif"
  • unused Texture 9 - "Tauren_Corpse_Diffuse.tif"
  • unused Texture 10 - "Tauren_Corpse_Normal.tif"
  • unused Texture 11 - "Tauren_Corpse_ORM.tif"
  • unused Texture 12 - "RazorManeMedicineMan_Weapon_Diffuse.tif"
  • unused Texture 13 - "RazorManeMedicineMan_Weapon_Normal.tif"
  • unused Texture 14 - "RazorManeMedicineMan_Weapon_ORM.tif"
  • unused Texture 15 - "Tauren_WarPriest_MaskPauldron_Diffuse.dds"
  • unused Texture 16 - "Orc_WindRider_MaskPauldron_Normal.tif"
  • unused Texture 17 - "Orc_WindRider_MaskPauldron_ORM.tif"
  • unused Texture 18 - "TuskarSorcerer_Fur_Diffuse.dds"
  • unused Texture 19 - "TuskarSorcerer_Fur_Normal.tif"
  • unused Texture 20 - "TuskarSorcerer_Fur_ORM.tif"
  • unused Texture 21 - "Tauren_WarPriest_Bracer_Diffuse.dds"
  • unused Texture 22 - "Neutral_Ogre_Magi_main_Normal.tif"
  • unused Texture 23 - "Neutral_Ogre_Magi_main_Orm.tif"
  • unused Texture 24 - "Unit_Polar_Furbolg_Champion_Main_Diffuse.tif"
  • unused Texture 25 - "Unit_Polar_Furbolg_Champion_Main_Normal.tif"
  • unused Texture 26 - "Unit_Polar_Furbolg_Champion_Main_ORM.tif"
  • unused Texture 27 - "Orc_TaurenChieftain_Main_Diffuse.tif"
  • unused Texture 28 - "Orc_TaurenChieftain_Main_Normal.tif"
  • unused Texture 29 - "Orc_TaurenChieftain_Main_ORM.tif"
  • unused Texture 30 - "Orc_TrollWitchDoctor_Equipment_Diffuse.tif"
  • unused Texture 31 - "Orc_TrollWitchDoctor_Equipment_Normal.tif"
  • unused Texture 32 - "Orc_TrollWitchDoctor_Equipment_ORM.tif"
  • unused Texture 33 - "Unit_EnragedOwlbear_main_Diffuse.tif"
  • unused Texture 34 - "Unit_EnragedOwlbear_main_Normal.tif"
  • unused Texture 35 - "Unit_EnragedOwlbear_main_ORM.tif"
  • unused Texture 36 - "TuskarSorcerer_Main_Diffuse.tif"
  • unused Texture 37 - "TuskarSorcerer_Main_Normal.tif"
  • unused Texture 38 - "TuskarSorcerer_Main_ORM.tif"
  • unused Texture 39 - "Orc_TaurenTotem_Diffuse.dds"
  • unused Texture 40 - "Orc_TaurenTotem_Normal.tif"
  • unused Texture 41 - "Orc_TaurenTotem_ORM.tif"
  • unused Texture 42 - "Neutral_DarkTrollBerserker_Lvl_4_Main_Diffuse.tif"
  • unused Texture 43 - "Neutral_DarkTrollBerserker_Lvl_4_Main_Normal.tif"
  • unused Texture 44 - "Neutral_DarkTrollBerserker_Lvl_4_Main_ORM.tif"
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