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Model validation: Tar'zarna

Tar'zarna.mdx

0 errors 0 severe 28 warnings 130 unused
  • 12 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 1 Bone 52 - "ponytail_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 191 at frame 56932 has roughly the same value as tracks 190 and 192
  • 1 1 Bone 53 - "ponytail_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 141 at frame 51732 has roughly the same value as tracks 140 and 142
  • 1 1 Bone 54 - "ponytail_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 153 at frame 51832 has roughly the same value as tracks 152 and 154
  • 1 2 Bone 92 - "beard_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 140 at frame 6801 has roughly the same value as tracks 139 and 141
      • Track 355 at frame 17666 has roughly the same value as tracks 354 and 356
  • 1 Bone 93 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 101 - "ponytail_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 102 - "ponytail_05_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 82 at frame 47600 has roughly the same value as tracks 81 and 83
  • 1 Bone 103 - "L_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "L_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 105 - "L_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 106 - "L_hair_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 107 - "R_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "R_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "R_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "R_hair_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 111 - "beard_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 927 at frame 56566 has roughly the same value as tracks 926 and 928
  • 1 Sequence 15 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 16 - "Cinematic Angry One"
    • Sequence "Cinematic Angry One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 17 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 6 Bone 1 - "spine_02_bind_jnt"
    • 5 Translation
      • Track 4 at frame 5567 has roughly the same value as tracks 3 and 5
      • Track 9 at frame 6000 has roughly the same value as tracks 8 and 10
      • Track 146 at frame 36799 has roughly the same value as tracks 145 and 147
      • Track 151 at frame 37232 has roughly the same value as tracks 150 and 152
      • Track 170 at frame 41599 has roughly the same value as tracks 169 and 171
    • 1 Rotation
      • Track 432 at frame 52366 has roughly the same value as tracks 431 and 433
  • 2 Bone 2 - "bone_chest"
    • 2 Rotation
      • Track 461 at frame 38132 has roughly the same value as tracks 460 and 462
      • Track 599 at frame 52432 has roughly the same value as tracks 598 and 600
  • 2 Bone 3 - "neck_bind_jnt"
    • 2 Rotation
      • Track 4 at frame 900 has roughly the same value as tracks 3 and 5
      • Track 336 at frame 32132 has roughly the same value as tracks 335 and 337
  • 1 Bone 4 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 746 at frame 46500 has roughly the same value as tracks 745 and 747
  • 1 Bone 7 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 487 at frame 23831 has roughly the same value as tracks 486 and 488
  • 6 Bone 8 - "L_lwr_arm_bind_jnt"
    • 6 Rotation
      • Track 62 at frame 3432 has roughly the same value as tracks 61 and 63
      • Track 120 at frame 7767 has roughly the same value as tracks 119 and 121
      • Track 337 at frame 18632 has roughly the same value as tracks 336 and 338
      • Track 572 at frame 34665 has roughly the same value as tracks 571 and 573
      • Track 751 at frame 46733 has roughly the same value as tracks 750 and 752
      • Track 821 at frame 55032 has roughly the same value as tracks 820 and 822
  • 6 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 6 Rotation
      • Track 84 at frame 7967 has roughly the same value as tracks 83 and 85
      • Track 183 at frame 13333 has roughly the same value as tracks 182 and 184
      • Track 251 at frame 18832 has roughly the same value as tracks 250 and 252
      • Track 372 at frame 26598 has roughly the same value as tracks 371 and 373
      • Track 515 at frame 40633 has roughly the same value as tracks 514 and 516
      • Track 523 at frame 41133 has roughly the same value as tracks 522 and 524
  • 6 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 6 Rotation
      • Track 84 at frame 7967 has roughly the same value as tracks 83 and 85
      • Track 183 at frame 13333 has roughly the same value as tracks 182 and 184
      • Track 251 at frame 18832 has roughly the same value as tracks 250 and 252
      • Track 372 at frame 26598 has roughly the same value as tracks 371 and 373
      • Track 515 at frame 40633 has roughly the same value as tracks 514 and 516
      • Track 523 at frame 41133 has roughly the same value as tracks 522 and 524
  • 3 Bone 11 - "bone_hand_left"
    • 3 Rotation
      • Track 87 at frame 4400 has roughly the same value as tracks 86 and 88
      • Track 625 at frame 35632 has roughly the same value as tracks 624 and 626
      • Track 817 at frame 47366 has roughly the same value as tracks 816 and 818
  • 2 Bone 12 - "L_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 22 at frame 4800 has roughly the same value as tracks 21 and 23
      • Track 280 at frame 36032 has roughly the same value as tracks 279 and 281
  • 4 Bone 13 - "L_tmb_02_bind_jnt"
    • 4 Rotation
      • Track 25 at frame 5067 has roughly the same value as tracks 24 and 26
      • Track 271 at frame 36299 has roughly the same value as tracks 270 and 272
      • Track 291 at frame 40133 has roughly the same value as tracks 290 and 292
      • Track 304 at frame 40866 has roughly the same value as tracks 303 and 305
  • 4 Bone 14 - "L_tmb_03_bind_jnt"
    • 4 Rotation
      • Track 8 at frame 3133 has roughly the same value as tracks 7 and 9
      • Track 13 at frame 3432 has roughly the same value as tracks 12 and 14
      • Track 244 at frame 34365 has roughly the same value as tracks 243 and 245
      • Track 249 at frame 34665 has roughly the same value as tracks 248 and 250
  • 2 Bone 18 - "L_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 2 at frame 3000 has exactly the same value as tracks 1 and 3
      • Track 227 at frame 26998 has roughly the same value as tracks 226 and 228
  • 3 Bone 19 - "L_pnk_finger_02_bind_jnt"
    • 3 Rotation
      • Track 27 at frame 5133 has roughly the same value as tracks 26 and 28
      • Track 256 at frame 26165 has roughly the same value as tracks 255 and 257
      • Track 300 at frame 36365 has roughly the same value as tracks 299 and 301
  • 3 Bone 20 - "L_pnk_finger_03_bind_jnt"
    • 3 Rotation
      • Track 2 at frame 3000 has exactly the same value as tracks 1 and 3
      • Track 11 at frame 7501 has roughly the same value as tracks 10 and 12
      • Track 103 at frame 18366 has roughly the same value as tracks 102 and 104
  • 9 Bone 23 - "R_lwr_arm_bind_jnt"
    • 9 Rotation
      • Track 29 at frame 1600 has roughly the same value as tracks 28 and 30
      • Track 33 at frame 1867 has roughly the same value as tracks 32 and 34
      • Track 41 at frame 2767 has roughly the same value as tracks 40 and 42
      • Track 70 at frame 4867 has roughly the same value as tracks 69 and 71
      • Track 340 at frame 22065 has roughly the same value as tracks 339 and 341
      • Track 475 at frame 32832 has roughly the same value as tracks 474 and 476
      • Track 479 at frame 33099 has roughly the same value as tracks 478 and 480
      • Track 487 at frame 33999 has roughly the same value as tracks 486 and 488
      • Track 516 at frame 36099 has roughly the same value as tracks 515 and 517
  • 5 Bone 24 - "R_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 266 at frame 20899 has roughly the same value as tracks 265 and 267
      • Track 343 at frame 26032 has roughly the same value as tracks 342 and 344
      • Track 360 at frame 26665 has roughly the same value as tracks 359 and 361
      • Track 453 at frame 38499 has roughly the same value as tracks 452 and 454
      • Track 529 at frame 56799 has roughly the same value as tracks 528 and 530
  • 5 Bone 25 - "R_lwr_arm_twist_02_bind_jnt"
    • 5 Rotation
      • Track 266 at frame 20899 has roughly the same value as tracks 265 and 267
      • Track 343 at frame 26032 has roughly the same value as tracks 342 and 344
      • Track 360 at frame 26665 has roughly the same value as tracks 359 and 361
      • Track 453 at frame 38499 has roughly the same value as tracks 452 and 454
      • Track 529 at frame 56799 has roughly the same value as tracks 528 and 530
  • 1 Bone 26 - "bone_hand_right"
    • 1 Rotation
      • Track 599 at frame 47566 has roughly the same value as tracks 598 and 600
  • 1 Bone 36 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 661 at frame 45633 has roughly the same value as tracks 660 and 662
  • 2 Bone 37 - "L_leg_01_bind_jnt"
    • 2 Rotation
      • Track 57 at frame 3400 has roughly the same value as tracks 56 and 58
      • Track 537 at frame 34632 has roughly the same value as tracks 536 and 538
  • 1 Bone 40 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 145 at frame 43400 has roughly the same value as tracks 144 and 146
  • 1 Bone 43 - "bone_leg_right"
    • 1 Rotation
      • Track 350 at frame 22032 has roughly the same value as tracks 349 and 351
  • 1 Bone 82 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 486 at frame 40633 has roughly the same value as tracks 485 and 487
  • 2 Bone 84 - "lwr_teeth_bind_jnt"
    • 2 Translation
      • Track 18 at frame 933 has roughly the same value as tracks 17 and 19
      • Track 484 at frame 32165 has roughly the same value as tracks 483 and 485
  • 2 Bone 85 - "L_lip_corner_bind_jnt"
    • 2 Translation
      • Track 511 at frame 40133 has roughly the same value as tracks 510 and 512
      • Track 517 at frame 40633 has roughly the same value as tracks 516 and 518
  • 2 Bone 86 - "L_lwr_lip_01_bind_jnt"
    • 2 Translation
      • Track 18 at frame 933 has roughly the same value as tracks 17 and 19
      • Track 483 at frame 32165 has roughly the same value as tracks 482 and 484
  • 2 Bone 87 - "L_lwr_lip_02_bind_jnt"
    • 2 Translation
      • Track 18 at frame 933 has roughly the same value as tracks 17 and 19
      • Track 484 at frame 32165 has roughly the same value as tracks 483 and 485
  • 2 Bone 88 - "M_lwr_lip_bind_jnt"
    • 2 Translation
      • Track 18 at frame 933 has roughly the same value as tracks 17 and 19
      • Track 486 at frame 32165 has roughly the same value as tracks 485 and 487
  • 2 Bone 89 - "R_lwr_lip_02_bind_jnt"
    • 2 Translation
      • Track 18 at frame 933 has roughly the same value as tracks 17 and 19
      • Track 486 at frame 32165 has roughly the same value as tracks 485 and 487
  • 2 Bone 90 - "R_lwr_lip_01_bind_jnt"
    • 2 Translation
      • Track 18 at frame 933 has roughly the same value as tracks 17 and 19
      • Track 486 at frame 32165 has roughly the same value as tracks 485 and 487
  • 2 Bone 91 - "R_lip_corner_bind_jnt"
    • 2 Translation
      • Track 521 at frame 40133 has roughly the same value as tracks 520 and 522
      • Track 527 at frame 40633 has roughly the same value as tracks 526 and 528
  • unused Texture 0 - "Neutral_IceTrollWarlord_Lvl_6_Main_Diffuse.tif"
  • unused Texture 1 - "Neutral_IceTrollWarlord_Lvl_6_Main_Normal.tif"
  • unused Texture 2 - "Neutral_IceTrollWarlord_Lvl_6_Main_ORM.tif"
  • unused Texture 3 - "Neutral_IceTrollWarlord_Lvl_6_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Neutral_IceTrollWarlord_Lvl_6_Hair_Diffuse.tif"
  • unused Texture 7 - "Neutral_IceTrollWarlord_Lvl_6_Hair_Normal.tif"
  • unused Texture 8 - "Neutral_IceTrollWarlord_Lvl_6_Hair_ORM.tif"
  • unused Texture 9 - "Neutral_IceTrollWarlord_Lvl_6_Hair_Emissive.tif"
  • unused Texture 10 - "Neutral_IceTrollWarlord_Lvl_6_Weapon_Diffuse.tif"
  • unused Texture 11 - "Neutral_IceTrollWarlord_Lvl_6_Weapon_Normal.tif"
  • unused Texture 12 - "Neutral_IceTrollWarlord_Lvl_6_Weapon_ORM.tif"
  • unused Texture 13 - "Neutral_IceTrollWarlord_Lvl_6_Weapon_Emissive.tif"
  • unused Texture 14 - "Neutral_ForestTroll_Lvl_2_Hair_Diffuse.tif"
  • unused Texture 15 - "Neutral_ForestTroll_Lvl_2_Hair_Normal.tif"
  • unused Texture 16 - "Neutral_ForestTroll_Lvl_2_Hair_ORM.tif"
  • unused Texture 17 - "Black32.blp"
  • unused Texture 18 - "Neutral_ForestTrollTrapper_Lvl_3_Hair_Diffuse.tif"
  • unused Texture 19 - "Neutral_ForestTrollTrapper_Lvl_3_Hair_Normal.tif"
  • unused Texture 20 - "Neutral_ForestTrollTrapper_Lvl_3_Hair_ORM.tif"
  • unused Texture 21 - "IceTrollBlademaster_Other_Diffuse.dds"
  • unused Texture 22 - "CentaurSorcerer_Weapon_Normal.tif"
  • unused Texture 23 - "CentaurSorcerer_Weapon_ORM.tif"
  • unused Texture 24 - "IceTrollBlademaster_Tropthy_Diffuse.dds"
  • unused Texture 25 - "SkeletonOrcChampion_Main_Normal.tif"
  • unused Texture 26 - "SkeletonOrcChampion_Main_ORM.tif"
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