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Triggers
Tanks of Chaos v2.6.w3x
Variables
Initialization
Bounty
Income
Gnolls
S1
Hero
S2
HEROR
Stinger
WOD
Knights
Faceless
Tank Hunters
Butchers
AI
AIM1
AIM1 Copy
AIM2
AIM2 Copy
AIM3
AIM3 Copy
Battle
H1
H1 Copy
H21
H22
RC1
G1
G1 Copy
G21
G22
RC1 Copy
GD
HD
Strategies
Apocalypse
ApocalypseEX
Ghost Rider
Vangaurd
High Goblin
Cheats
Gold1
Gold1 Copy
Gold1 Copy 2
Gold1 Copy 3
Medals
Requirements
UWS
PAS
Quests
Objectives
Help
Discription
Strategies
WOD
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Hero
timer
Yes
RC_Destroyed
boolean
No
RC_Destroyed_Copy
boolean
No
Bounty
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Set Player 1 (Red) . Current gold to 1200
Player - Set Player 2 (Blue) . Current gold to 1200
Player - Set Player 3 (Teal) . Current gold to 1200
Player - Set Player 4 (Purple) . Current gold to 1200
Income
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 5 to Player 1 (Red) . Current gold
Player - Add 5 to Player 2 (Blue) . Current gold
Player - Add 5 to Player 3 (Teal) . Current gold
Player - Add 5 to Player 4 (Purple) . Current gold
Gnolls
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Gnoll Rider for Neutral Hostile at (Center of Gnolls <gen>) facing 180.00 degrees
Quest - Display to (All players) the Warning message: Gnoll Riders have spawned.
Wait 1.60 seconds
Unit Group - Order (Units owned by Neutral Hostile of type Gnoll Rider) to Attack-Move To . (Center of Gnolls2 <gen>)
S1
Events
Unit - A unit enters Region_019 <gen>
Unit - A unit enters Region_018 <gen>
Unit - A unit enters Region_017 <gen>
Conditions
((Triggering unit) is A structure) Equal to False
Actions
Unit - Add Permanent Invisibility to (Triggering unit)
Hero
Events
Unit - A unit Becomes revivable
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Revivable Hero) belongs to an ally of Player 11 (Dark Green).) Equal to True
Then - Actions
Hero - Instantly revive (Revivable Hero) at (Center of Tank1 <gen>) , Show revival graphics
Game - Display to (Player group((Owner of (Revivable Hero)))) for 3.00 seconds the text: YOUR TANK IS REPAIRED.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Revivable Hero) belongs to an ally of Player 12 (Brown).) Equal to True
Then - Actions
Hero - Instantly revive (Revivable Hero) at (Center of Tank2 <gen>) , Show revival graphics
Game - Display to (Player group((Owner of (Revivable Hero)))) for 3.00 seconds the text: YOUR TANK IS REPAIRED.
Else - Actions
Do nothing
S2
Events
Unit - A unit leaves Region_018 <gen>
Unit - A unit leaves Region_017 <gen>
Unit - A unit leaves Region_019 <gen>
Conditions
((Triggering unit) is A structure) Equal to False
Actions
Unit - Remove Permanent Invisibility from (Triggering unit)
HEROR
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Stinger
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Stinger Missiles
Actions
Unit - Add Stinger1 to (Triggering unit)
Wait 3.00 seconds
Unit - Remove Stinger1 from (Triggering unit)
Knights
Events
Unit - Wheel of Death 0049 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Knights
Actions
Unit - Remove (Sold unit) from the game
Unit - Create 3 . Knight for Neutral Hostile at (Center of C2 <gen>) facing 180.00 degrees
Unit - Create 3 . Knight for Neutral Hostile at (Center of C1 <gen>) facing 180.00 degrees
Unit - Create 1 . Captain for Neutral Hostile at (Center of C3 <gen>) facing 360.00 degrees
Faceless
Events
Unit - Wheel of Death 0049 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Faceless
Actions
Unit - Remove (Sold unit) from the game
Unit - Create 2 . Faceless Guy for Neutral Hostile at (Center of C2 <gen>) facing 180.00 degrees
Unit - Create 2 . Faceless Guy for Neutral Hostile at (Center of C1 <gen>) facing 180.00 degrees
Unit - Create 1 . Faceless Guy for Neutral Hostile at (Center of C3 <gen>) facing 360.00 degrees
Tank Hunters
Events
Unit - Wheel of Death 0049 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Tank Hunters
Actions
Unit - Remove (Sold unit) from the game
Unit - Create 1 . Tank Hunter for Neutral Hostile at (Center of C2 <gen>) facing 180.00 degrees
Unit - Create 1 . Tank Hunter for Neutral Hostile at (Center of C3 <gen>) facing 360.00 degrees
Unit - Create 1 . Tank Hunter for Neutral Hostile at (Center of C1 <gen>) facing 180.00 degrees
Butchers
Events
Unit - Wheel of Death 0049 <gen> Sells a unit
Conditions
(Unit-type of (Sold unit)) Equal to Butchers
Actions
Unit - Remove (Sold unit) from the game
Unit - Create 1 . Butcher for Neutral Hostile at (Center of C2 <gen>) facing 180.00 degrees
Unit - Create 1 . Butcher for Neutral Hostile at (Center of C3 <gen>) facing 360.00 degrees
Unit - Create 1 . Butcher for Neutral Hostile at (Center of C1 <gen>) facing 180.00 degrees
AIM1
Events
Time - Every 25.00 seconds of game time
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order Human Tank 0067 <gen> to Move To . (Center of Region_024 <gen>)
Wait 5.00 seconds
Unit - Order Human Tank 0067 <gen> to Attack-Move To . (Center of HQ1 <gen>)
AIM1 Copy
Events
Time - Elapsed game time is 30.00 seconds
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order Human Tank 0067 <gen> to Move To . (Center of Region_020 <gen>)
Wait 5.00 seconds
Item - Create Rocket Turret at (Center of Region_021 <gen>)
Unit - Order Human Tank 0067 <gen> to Right-Click . (Last created item)
AIM2
Events
Time - Every 25.00 seconds of game time
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Order Goblin Tank 0068 <gen> to Attack-Move To . (Center of HT <gen>)
AIM2 Copy
Events
Time - Elapsed game time is 35.00 seconds
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Unit - Order Goblin Tank 0068 <gen> to Move To . (Center of Region_022 <gen>)
Wait 5.00 seconds
Item - Create Machine Gun at (Center of Region_023 <gen>)
Unit - Order Goblin Tank 0068 <gen> to Right-Click . (Last created item)
AIM3
Events
Time - Every 25.00 seconds of game time
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Order Goblin Tank 0069 <gen> to Attack-Move To . (Center of HT <gen>)
AIM3 Copy
Events
Time - Elapsed game time is 40.00 seconds
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Unit - Order Goblin Tank 0069 <gen> to Move To . (Center of Region_022 <gen>)
Wait 5.00 seconds
Item - Create Shotgun at (Center of Region_023 <gen>)
Unit - Order Goblin Tank 0069 <gen> to Right-Click . (Last created item)
H1
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Flamer for Player 11 (Dark Green) at (Center of H1 <gen>) facing 270.00 degrees
Unit - Create 3 . Infantry (human) for Player 11 (Dark Green) at (Center of H1 <gen>) facing 270.00 degrees
Wait 0.60 seconds
Unit Group - Order (Units in H1 <gen>) to Attack-Move To . (Center of GT <gen>)
H1 Copy
Events
Time - Every 49.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Siege Engine for Player 11 (Dark Green) at (Center of H1 <gen>) facing 270.00 degrees
H21
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Spy (human) for Player 11 (Dark Green) at (Center of H2 <gen>) facing 270.00 degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of HQ1 <gen>)
H22
Events
Unit - A unit enters Guys <gen>
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
RC_Destroyed_Copy Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of GT <gen>)
RC1
Events
Unit - Research Center 0037 <gen> Dies
Conditions
Actions
Set Variable Set RC_Destroyed = "true"
G1
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Flamer (goblin) for Player 12 (Brown) at (Center of G1 <gen>) facing 90.00 degrees
Unit - Create 3 . Infantry (goblin) for Player 12 (Brown) at (Center of G1 <gen>) facing 90.00 degrees
Wait 0.60 seconds
Unit Group - Order (Units in G1 <gen>) to Attack-Move To . (Center of HT <gen>)
G1 Copy
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Goblin Car for Player 12 (Brown) at (Center of G1 <gen>) facing 90.00 degrees
G21
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Spy (goblin) for Player 12 (Brown) at (Center of G2 <gen>) facing 90.00 degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of HQ2 <gen>)
G22
Events
Unit - A unit enters Guy <gen>
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
RC_Destroyed Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of HT <gen>)
RC1 Copy
Events
Unit - Research Center 0038 <gen> Dies
Conditions
Actions
Set Variable Set RC_Destroyed_Copy = "true"
GD
Events
Unit - Goblin Base 0002 <gen> Dies
Conditions
Actions
Unit - Kill Training House 0005 <gen>
Unit - Kill Training House 0011 <gen>
Unit - Kill Workshop 0032 <gen>
Unit - Kill Training House 0007 <gen>
Unit - Kill Training House 0008 <gen>
Unit - Kill Workshop 0033 <gen>
Unit - Kill Training House 0009 <gen>
Unit - Kill Workshop 0034 <gen>
Unit - Kill Training House 0014 <gen>
Unit - Kill Training House 0016 <gen>
Unit - Kill Training House 0015 <gen>
Unit - Kill Training House 0003 <gen>
Unit - Kill Training House 0004 <gen>
Unit - Kill Workshop 0031 <gen>
Unit - Kill Training House 0013 <gen>
Unit - Kill Workshop 0065 <gen>
Unit - Kill Research Center 0038 <gen>
Unit - Kill Stinger Site 0079 <gen>
Trigger - Turn off G1 <gen>
Trigger - Turn off G1_Copy <gen>
Trigger - Turn off G21 <gen>
Trigger - Turn off H1 <gen>
Trigger - Turn off H1_Copy <gen>
Trigger - Turn off H21 <gen>
Trigger - Turn off High_Goblin <gen>
Trigger - Turn off Ghost_Rider <gen>
Trigger - Turn off Vangaurd <gen>
Trigger - Turn off Apocalypse <gen>
Unit Group - Pick every unit in (Units in (Entire map)) and do (Pause (Picked unit))
Quest - Display to (All players) the Quest Update message: VICTORY!The Humans have won the game.Add me as a friend in facebook:John Melvic R. Cabales
Wait 3.00 seconds
Quest - Display to (All players) the Quest Update message: PLEASE EXIT THE GAME.
HD
Events
Unit - Marine Base 0001 <gen> Dies
Conditions
Actions
Unit - Kill Training House 0023 <gen>
Unit - Kill Training House 0023 <gen>
Unit - Kill Workshop 0030 <gen>
Unit - Kill Training House 0045 <gen>
Unit - Kill Training House 0026 <gen>
Unit - Kill Training House 0025 <gen>
Unit - Kill Workshop 0036 <gen>
Unit - Kill Training House 0017 <gen>
Unit - Kill Workshop 0010 <gen>
Unit - Kill Training House 0035 <gen>
Unit - Kill Training House 0019 <gen>
Unit - Kill Research Center 0037 <gen>
Unit - Kill Training House 0018 <gen>
Unit - Kill Training House 0020 <gen>
Unit - Kill Workshop 0047 <gen>
Unit - Kill Training House 0021 <gen>
Unit - Kill Training House 0022 <gen>
Unit - Kill Workshop 0046 <gen>
Trigger - Turn off G1 <gen>
Trigger - Turn off G1_Copy <gen>
Trigger - Turn off G21 <gen>
Trigger - Turn off H1 <gen>
Trigger - Turn off H1_Copy <gen>
Trigger - Turn off H21 <gen>
Trigger - Turn off Vangaurd <gen>
Trigger - Turn off Ghost_Rider <gen>
Trigger - Turn off Apocalypse <gen>
Trigger - Turn off High_Goblin <gen>
Unit Group - Pick every unit in (Units in (Entire map)) and do (Pause (Picked unit))
Quest - Display to (All players) the Quest Update message: VICTORY!The Goblins have won the game.Add me as a friend in facebook:John Melvic R. Cabales
Wait 3.00 seconds
Quest - Display to (All players) the Quest Update message: PLEASE EXIT THE GAME!
Apocalypse
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Nuclear Apocalypse for Player 11 (Dark Green) at (Center of Strategy <gen>) facing 270.00 degrees
Unit - Create 2 . Plane for Player 11 (Dark Green) at (Center of Strategy <gen>) facing 270.00 degrees
Wait 1.40 seconds
Unit Group - Order (Units owned by Player 11 (Dark Green) of type Plane) to Move To . (Center of GT <gen>)
Unit Group - Order (Units owned by Player 11 (Dark Green) of type Nuclear Apocalypse) to Move To . (Center of GT <gen>)
Quest - Display to (All players) the Warning message: The Humans have chosen "Nuclear Apocalypse" strategy.
ApocalypseEX
Events
Unit - A unit enters Nuke <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Nuclear Apocalypse
Actions
Unit - Explode (Triggering unit) .
Special Effect - Create a special effect at (Position of (Triggering unit)) using war3mapImported\NuclearExplosion.mdx
Unit - Cause (Triggering unit) to damage circular area after 0 seconds of radius 900.00 at (Center of Nuke <gen>) , dealing 8000.00 damage of attack type Chaos and damage type Universal
Ghost Rider
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghost Rider for Player 11 (Dark Green) at (Center of H1 <gen>) facing 270.00 degrees
Wait 1.30 seconds
Unit Group - Order (Units owned by Player 11 (Dark Green) of type Ghost Rider) to Attack-Move To . (Center of GT <gen>)
Quest - Display to (All players) the Warning message: The Humans have unleashed the Ghost Rider.
Vangaurd
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Vangaurd for Player 12 (Brown) at (Center of G1 <gen>) facing 90.00 degrees
Wait 1.40 seconds
Unit Group - Order (Units owned by Player 12 (Brown) of type Vangaurd) to Attack-Move To . (Center of HT <gen>)
Quest - Display to (All players) the Warning message: The Goblins have chosen "The Vangaurd" strategy.
High Goblin
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Goblin Bomber for Player 12 (Brown) at (Center of High_Goblin2 <gen>) facing 90.00 degrees
Unit - Create 1 . Goblin Bomber for Player 12 (Brown) at (Center of High_Goblin3 <gen>) facing 90.00 degrees
Unit - Create 1 . Goblin Bomber for Player 12 (Brown) at (Center of High_Goblin1 <gen>) facing 90.00 degrees
Wait 1.40 seconds
Unit Group - Order (Units in High_Goblin2 <gen> matching ((Unit-type of (Matching unit)) Equal to Goblin Bomber)) to Move To . (Center of Region_031 <gen>)
Unit Group - Order (Units in High_Goblin3 <gen> matching ((Unit-type of (Matching unit)) Equal to Goblin Bomber)) to Move To . (Center of HT <gen>)
Unit Group - Order (Units in High_Goblin1 <gen> matching ((Unit-type of (Matching unit)) Equal to Goblin Bomber)) to Move To . (Center of Region_030 <gen>)
Quest - Display to (All players) the Warning message: The Goblins have chosen "High Goblin" strategy.
Gold1
Events
Player - Player 1 (Red) types a chat message containing -mine (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 10000 to Player 1 (Red) . Current gold
Gold1 Copy
Events
Player - Player 2 (Blue) types a chat message containing -mine (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 10000 to Player 2 (Blue) . Current gold
Gold1 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -mine (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 10000 to Player 3 (Teal) . Current gold
Gold1 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -mine (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 10000 to Player 4 (Purple) . Current gold
Medals
Events
Player - Player 1 (Red) types a chat message containing -medal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current lumber
UWS
Events
Unit - A unit Sells an item (from shop)
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-class of (Item carried by (Triggering unit) of type Liberator)) Equal to Permanent
(Item-class of (Item carried by (Triggering unit) of type Laser Turret)) Equal to Permanent
(Item-class of (Item carried by (Triggering unit) of type Ultra Weapon Requirements)) Equal to Permanent
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Item - Create Ultra Weapon at (Position of (Buying unit))
Item - Remove (Item carried by (Buying unit) of type Liberator)
Item - Remove (Item carried by (Buying unit) of type Laser Turret)
Item - Remove (Item carried by (Buying unit) of type Ultra Weapon Requirements)
PAS
Events
Unit - A unit Sells an item (from shop)
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
(Item-class of (Item carried by (Triggering unit) of type Cloaked Hull)) Equal to Permanent
(Item-class of (Item carried by (Triggering unit) of type Upgraded Hull)) Equal to Permanent
(Item-class of (Item carried by (Triggering unit) of type Premium Armor Set Requirements)) Equal to Permanent
Actions
Special Effect - Create a special effect at (Position of (Buying unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Item - Create Premium Armor at (Position of (Buying unit))
Item - Remove (Item carried by (Buying unit) of type Cloaked Hull)
Item - Remove (Item carried by (Buying unit) of type Upgraded Hull)
Item - Remove (Item carried by (Buying unit) of type Premium Armor Set Requirements)
Objectives
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Required quest titled Objectives with the description The objectives of the Humans is to destroy the goblins and their base but the Humans must be aware because of their strategies.The objectives of the Goblins is to destroy the humans and their base but the Goblins must be aware of their nuclear forces. , using icon path ReplaceableTextures\CommandButtons\BTNHire.blp
Help
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Required quest titled How to Play with the description This is how you play first of all buy items or improve your tank then do the objectives. If your tank dies it will revive instantly. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Discription
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Required quest titled Map v2.3 with the description This map is like DOTA but has a lot of changes.Tanks of Chaos:Less WeaponsLess Turrets No RequirementsTanks of Chaos v2.3More CannonsMore TurretsStrategiesRequirements , using icon path ReplaceableTextures\CommandButtons\BTNSell.blp
Strategies
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Optional quest titled Strategies with the description Human Strategies:Nuclear Apocalypse: Sends a plane to nuke enemies.Ghost Rider: Sends a monster in a motor bike.Goblin Strategies:High Goblin: Sends goblin bombers with 9mm cannons and a minigun.Vangaurd: Sends a big vehicle that has more life. , using icon path ReplaceableTextures\CommandButtons\BTNScrollOfHaste.blp
WOD
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Optional quest titled Wheel of Death with the description Tanks of Chaos:FacelessKnightsTanks of Chaos v2.3:FacelessKnightsButchersTank Hunters , using icon path ReplaceableTextures\CommandButtons\BTNSlaughterhouse.blp
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