function InitColor takes nothing returns nothing
local integer nIndex = 1
set udg_ColorRed[nIndex] = 255
set udg_ColorGreen[nIndex] = 0
set udg_ColorBlue[nIndex] = 0
set udg_ColorString[nIndex] = "|cffff0000" //red
set nIndex = nIndex + 1
set udg_ColorRed[nIndex] = 0
set udg_ColorGreen[nIndex] = 0
set udg_ColorBlue[nIndex] = 255
set udg_ColorString[nIndex] = "|cff0000ff" //blue
set nIndex = nIndex + 1
set udg_ColorRed[nIndex] = 0
set udg_ColorGreen[nIndex] = 245
set udg_ColorBlue[nIndex] = 255
set udg_ColorString[nIndex] = "|cff00f5ff" //Teal
set nIndex = nIndex + 1
set udg_ColorRed[nIndex] = 85
set udg_ColorGreen[nIndex] = 26
set udg_ColorBlue[nIndex] = 139
set udg_ColorString[nIndex] = "|cff551A8B" //Purple
set nIndex = nIndex + 1
set udg_ColorRed[nIndex] = 255
set udg_ColorGreen[nIndex] = 255
set udg_ColorBlue[nIndex] = 0
set udg_ColorString[nIndex] = "|cffffff00" //Yellow
set nIndex = nIndex + 1
set udg_ColorRed[nIndex] = 248
set udg_ColorGreen[nIndex] = 154
set udg_ColorBlue[nIndex] = 0
set udg_ColorString[nIndex] = "|cffEE9A00" //Orange
set nIndex = nIndex + 1
set udg_ColorRed[nIndex] = 0
set udg_ColorGreen[nIndex] = 255
set udg_ColorBlue[nIndex] = 0
set udg_ColorString[nIndex] = "|cff00CD00" //Green
set nIndex = nIndex + 1
set udg_ColorRed[nIndex] = 255
set udg_ColorGreen[nIndex] = 105
set udg_ColorBlue[nIndex] = 180
set udg_ColorString[nIndex] = "|cffFF69B4" //Pink
set nIndex = nIndex + 1
set udg_ColorRed[nIndex] = 192
set udg_ColorGreen[nIndex] = 192
set udg_ColorBlue[nIndex] = 192
set udg_ColorString[nIndex] = "|cffC0C0C0" //Gray
set nIndex = nIndex + 1
set udg_ColorRed[nIndex] = 176
set udg_ColorGreen[nIndex] = 226
set udg_ColorBlue[nIndex] = 255
set udg_ColorString[nIndex] = "|cffB0E2FF" //Light Blue
set nIndex = nIndex + 1
set udg_ColorRed[nIndex] = 0
set udg_ColorGreen[nIndex] = 100
set udg_ColorBlue[nIndex] = 0
set udg_ColorString[nIndex] = "|cff006400" //Dark Green
set nIndex = nIndex + 1
set udg_ColorRed[nIndex] = 139
set udg_ColorGreen[nIndex] = 69
set udg_ColorBlue[nIndex] = 19
set udg_ColorString[nIndex] = "|cff8B4513" //Brown
set nIndex = 1
loop
exitwhen(nIndex > 12)
set udg_ColorNames[nIndex] = udg_ColorString[nIndex] + GetPlayerName(ConvertedPlayer(nIndex)) + "|r"
set nIndex = nIndex + 1
endloop
endfunction
Name | Type | is_array | initial_value |
boolean_TEMP_00 | boolean | No | |
ColorBlue | real | Yes | |
ColorGreen | real | Yes | |
ColorNames | string | Yes | |
ColorRed | real | Yes | |
ColorString | string | Yes | |
CTRL_CAM_Max | real | No | 3000.00 |
CTRL_CAM_Min | real | No | 1000.00 |
CTRL_RandomSpawn | boolean | No | |
CTRL_ShuffleTeams | boolean | No | true |
CTRL_Tanks | integer | No | |
CTRL_Teams | integer | No | |
GME_MissileSpeed | real | No | 1800.00 |
GME_Seats | boolean | No | |
GME_Spawning | integer | Yes | |
GME_SpawnPoints | location | Yes | |
GME_Turnspeed | real | No | 90.00 |
Host | player | No | Player00 |
InGame | boolean | No | |
integer_TEMP_00 | integer | No | |
player_TEMP_00 | player | No | |
PlayerTank | integer | Yes | |
point_TEMP_00 | location | No | |
point_TEMP_01 | location | No | |
PresentPlayers | force | No | |
real_TEMP_00 | real | No | |
real_TEMP_01 | real | No | |
real_TEMP_02 | real | No | |
STEP | real | No | 0.05 |
STR_AdminPrivileges | string | No | now has full admin privileges. |
STR_CAM_00 | string | No | Your camera DtT has been set to |
STR_CAM_01 | string | No | (default is 1650.00) |
STR_CTRL_RANDOMSPAWN_OFF | string | No | Random spawn: OFF |
STR_CTRL_RANDOMSPAWN_ON | string | No | Random spawn: ON |
STR_CTRL_SHUFFLE_OFF | string | No | Shuffle Teams: OFF |
STR_CTRL_SHUFFLE_ON | string | No | Shuffle Teams: ON |
STR_CTRL_TANKS_00 | string | No | Tanks: GRIZZLY |
STR_CTRL_TANKS_01 | string | No | Tanks: KODIAK |
STR_CTRL_TEAMS_00 | string | No | Teams: FFA |
STR_CTRL_TEAMS_01 | string | No | Teams: 1 VS 1 |
STR_CTRL_TEAMS_02 | string | No | Teams: 2 VS 2 |
STR_CTRL_TEAMS_03 | string | No | Teams: 3 VS 3 |
STR_CTRL_TEAMS_04 | string | No | Teams: 2 VS 2 VS 2 |
STR_Leftgame | string | No | has left the game. |
STR_NewRound | string | No | Starting new round. . . |
string_TEMP_00 | string | No | |
Tank_Driver_Player | player | Yes | |
Tank_Driver_Unit | unit | Yes | |
Tank_Exists | boolean | Yes | |
Tank_Gunner_Player | player | Yes | |
Tank_Gunner_Unit | unit | Yes | |
Tank_Position | location | Yes | |
Tank_Turret_Angle | real | Yes | |
Tank_Turret_Target_Angle | real | Yes | |
Tank_Turret_Target_Point | location | Yes | |
Tank_Turret_Target_Unit | unit | Yes | |
Tank_Turret_Turnspeed | real | Yes | |
UnassignedPlayers | force | No | |
unit_TEMP_00 | unit | No | |
unit_TEMP_01 | unit | No | |
unitgroup_TEMP_00 | group | No |