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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
key
itemcode
No
I002
ladderboard1
leaderboard
No
ladderboard2
leaderboard
No
PlayerKills
integer
Yes
uni4
unit
No
unit1
unit
No
unit2
unit
No
unit3
unit
No
unit5
unit
No
Default melee game initialization for all players
Doors initial
Events
Map initialization
Conditions
Actions
Player - Change color of Player 1 (Red) to Yellow , Changing color of existing units
Player - Change color of Player 4 (Purple) to Green , Changing color of existing units
Player - Change color of Player 5 (Yellow) to Orange , Changing color of existing units
Destructible - Make Massive Ruined Gate 0003 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 2037 <gen> Invulnerable
Destructible - Make Demonic Gate 0000 <gen> Invulnerable
Destructible - Make Dungeon Gate 1961 <gen> Invulnerable
Destructible - Make Demonic Gate 2011 <gen> Invulnerable
Destructible - Make City Entrance 0045 <gen> Invulnerable
Destructible - Make Elven Gate 0002 <gen> Invulnerable
Destructible - Make Elven Gate 1762 <gen> Invulnerable
Destructible - Make Elven Gate 0751 <gen> Invulnerable
Destructible - Make Rolling Stone Door 0005 <gen> Invulnerable
Destructible - Make Icy Gate 0004 <gen> Invulnerable
Destructible - Make Icy Gate 0289 <gen> Invulnerable
Destructible - Make Icy Gate 0863 <gen> Invulnerable
rocks chunkcs initial
Events
Map initialization
Conditions
Actions
Destructible - Make Rock Chunks 1900 <gen> Invulnerable
Destructible - Make Rock Chunks 1901 <gen> Invulnerable
Destructible - Make Rock Chunks 1899 <gen> Invulnerable
Destructible - Make Rock Chunks 0758 <gen> Invulnerable
Destructible - Make Rock Chunks 0759 <gen> Invulnerable
Destructible - Make Rock Chunks 0833 <gen> Invulnerable
Destructible - Make Rock Chunks 0831 <gen> Invulnerable
Destructible - Make Rock Chunks 0832 <gen> Invulnerable
fire cleared
Events
Unit - Circle of Power 0005 <gen> Changes owner
Conditions
(Owner of (Ownership-changed unit)) Equal to Player 1 (Red)
Actions
Destructible - Open Massive Ruined Gate 0003 <gen>
Destructible - Open Icy Gate 0004 <gen>
Camera - Lock camera target for Player 1 (Red) to Circle of Power 0006 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Ping minimap for (All players) at (Position of Circle of Power 0006 <gen>) for 1 seconds
Cinematic - Ping minimap for (All players) at (Position of Circle of Power 0007 <gen>) for 1 seconds
naure cleared
Events
Unit - Circle of Power 0006 <gen> Changes owner
Conditions
(Owner of (Ownership-changed unit)) Equal to Player 1 (Red)
Actions
Destructible - Open Elven Gate 0002 <gen>
Camera - Lock camera target for Player 1 (Red) to Circle of Power 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Ping minimap for (All players) at (Position of Circle of Power 0004 <gen>) for 1 seconds
water cleared
Events
Unit - Circle of Power 0007 <gen> Changes owner
Conditions
(Owner of (Ownership-changed unit)) Equal to Player 1 (Red)
Actions
Destructible - Open City Entrance 0045 <gen>
Camera - Lock camera target for Player 1 (Red) to Circle of Power 0009 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Ping minimap for (All players) at (Position of Circle of Power 0009 <gen>) for 1 seconds
Light cleared
Events
Unit - Circle of Power 0004 <gen> Changes owner
Conditions
(Owner of (Ownership-changed unit)) Equal to Player 1 (Red)
Actions
Destructible - Open Demonic Gate 0000 <gen>
Camera - Lock camera target for Player 1 (Red) to Circle of Power 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Ping minimap for (All players) at (Position of Circle of Power 0002 <gen>) for 1 seconds
Earth cleared
Events
Unit - Circle of Power 0009 <gen> Changes owner
Conditions
(Owner of (Ownership-changed unit)) Equal to Player 1 (Red)
Actions
Destructible - Open Rolling Stone Door 0005 <gen>
Camera - Lock camera target for Player 1 (Red) to Circle of Power 0003 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Ping minimap for (All players) at (Position of Circle of Power 0003 <gen>) for 1 seconds
dark and ether final
Events
Time - Every 5.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Owner of Circle of Power 0002 <gen>) Equal to Player 1 (Red)
(Owner of Circle of Power 0003 <gen>) Equal to Player 1 (Red)
Actions
Item - Create Kelen's Dagger of Escape at (Center of Region_003 <gen>)
Unit - Change ownership of Circle of Power 0082 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Circle of Power 0115 <gen> to Player 1 (Red) and Change color
Camera - Lock camera target for Player 1 (Red) to Circle of Power 0082 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Ping minimap for (All players) at (Position of Circle of Power 0082 <gen>) for 1 seconds
Trigger - Turn off dark__and_ether__final <gen>
Cloack of shadow
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Neutral Building - Remove Cloak of Shadows from Marketplace 0102 <gen>
Neutral Building - Remove Cloak of Shadows from Marketplace 0056 <gen>
naure cleared Copy
Events
Unit - Circle of Power 0006 <gen> Changes owner
Conditions
(Owner of (Ownership-changed unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn on nature_door_1 <gen>
nature door 1
Events
Unit - A unit enters Region_040 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Trigger - Turn on nature_door_1_spell <gen>
nature door 1 spell
Events
Unit - Elemental Wizard 0001 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Tranquility Nature
Actions
Destructible - Open Massive Ruined Gate 2037 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off nature_door_1 <gen>
Nature door 1 off
Events
Unit - A unit leaves Region_040 <gen>
Conditions
(Leaving unit) Equal to Elemental Wizard 0001 <gen>
Actions
Trigger - Turn off nature_door_1_spell <gen>
Light cleared Copy
Events
Unit - Circle of Power 0004 <gen> Changes owner
Conditions
(Owner of (Ownership-changed unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn on Light_door_1 <gen>
Trigger - Turn on Light_door_2 <gen>
Light door 1
Events
Unit - A unit enters Region_041 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Trigger - Turn on Light_door_1_spell <gen>
Light door 1 off
Events
Unit - A unit leaves Region_041 <gen>
Conditions
(Leaving unit) Equal to Elemental Wizard 0001 <gen>
Actions
Trigger - Turn off Light_door_1_spell <gen>
Light door 1 spell
Events
Unit - Elemental Wizard 0001 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Divine Shield Light
Actions
Destructible - Open Elven Gate 0751 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Light_door_1 <gen>
Light door 2
Events
Unit - A unit enters Region_042 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Trigger - Turn on Light_door_2_spell <gen>
Light door 2 spell
Events
Unit - Elemental Wizard 0001 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Divine Shield Light
Actions
Destructible - Open Elven Gate 1762 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Light_door_2 <gen>
Fire Cleared Copy
Events
Unit - Circle of Power 0025 <gen> Changes owner
Conditions
(Owner of (Ownership-changed unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn on Fire_door_1 <gen>
Fire door 1
Events
Unit - A unit enters Region_043 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Trigger - Turn on Fire_door_spell <gen>
Fire door spell
Events
Unit - Elemental Wizard 0001 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Flame Strike (k) fire
Actions
Destructible - Open Dungeon Gate 1961 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Fire_door_1 <gen>
Fire door off
Events
Unit - A unit leaves Region_043 <gen>
Conditions
(Leaving unit) Equal to Elemental Wizard 0001 <gen>
Actions
Trigger - Turn off Fire_door_spell <gen>
Water Cleared Copy Copy
Events
Unit - Circle of Power 0007 <gen> Changes owner
Conditions
(Owner of (Ownership-changed unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn on Water_door_1 <gen>
Trigger - Turn on Water_door_2 <gen>
Water door 1
Events
Unit - A unit enters Region_044 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Trigger - Turn on Water_door_1_soell <gen>
Water door 1 off
Events
Unit - A unit leaves Region_044 <gen>
Conditions
(Leaving unit) Equal to Elemental Wizard 0001 <gen>
Actions
Trigger - Turn off Water_door_1_soell <gen>
Water door 1 soell
Events
Unit - Elemental Wizard 0001 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Blizzard water
Actions
Destructible - Open Icy Gate 0289 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Water_door_1 <gen>
Water door 2
Events
Unit - A unit enters Region_045 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Trigger - Turn on Water_door_2_spell <gen>
Water door 2 spell
Events
Unit - Elemental Wizard 0001 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Blizzard water
Actions
Destructible - Open Icy Gate 0863 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Water_door_2 <gen>
Water door 2 off
Events
Unit - A unit leaves Region_045 <gen>
Conditions
(Leaving unit) Equal to Elemental Wizard 0001 <gen>
Actions
Trigger - Turn off Water_door_2_spell <gen>
dark cleared
Events
Unit - Circle of Power 0002 <gen> Changes owner
Conditions
(Owner of (Ownership-changed unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn on Dark_door_1 <gen>
Dark door 1
Events
Unit - A unit enters Region_046 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Trigger - Turn on Dark_door_1_spell <gen>
Dark door 1 off
Events
Unit - A unit leaves Region_046 <gen>
Conditions
(Leaving unit) Equal to Elemental Wizard 0001 <gen>
Actions
Trigger - Turn off Dark_door_1_spell <gen>
Dark door 1 spell
Events
Unit - Elemental Wizard 0001 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Locust Swarm Dark
Actions
Destructible - Open Demonic Gate 2011 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Dark_door_1 <gen>
Ether cleared
Events
Unit - Circle of Power 0114 <gen> Changes owner
Conditions
(Owner of (Ownership-changed unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn on Ether_door_1 <gen>
Ether door 1
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Trigger - Turn on Ether_door_spell <gen>
Ether door spell
Events
Unit - Elemental Wizard 0001 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Starfall Ether
Actions
Trigger - Turn on Ether_portal_acive <gen>
Wait 2 seconds
Trigger - Turn off (This trigger)
Ether portal acive
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_031 <gen>)
Ether door off
Events
Unit - A unit leaves Region_029 <gen>
Conditions
(Leaving unit) Equal to Elemental Wizard 0001 <gen>
Actions
Trigger - Turn off Ether_door_spell <gen>
Earth cleared copy
Events
Unit - Circle of Power 0009 <gen> Changes owner
Conditions
(Owner of (Ownership-changed unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn on Earth_door_1 <gen>
Trigger - Turn on Earth_door_2 <gen>
Earth door 1
Events
Unit - A unit enters Region_047 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Trigger - Turn on Earth_1_door_spell <gen>
Earth 1 door spell
Events
Unit - Elemental Wizard 0001 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Earthquake (k) Earth
Actions
Destructible - Kill Rock Chunks 0758 <gen>
Destructible - Kill Rock Chunks 0759 <gen>
Destructible - Kill Rock Chunks 0833 <gen>
Destructible - Kill Rock Chunks 0831 <gen>
Destructible - Kill Rock Chunks 0832 <gen>
Trigger - Turn off Earth_door_1 <gen>
Trigger - Turn off (This trigger)
Earth door 1 off
Events
Unit - A unit leaves Region_047 <gen>
Conditions
(Leaving unit) Equal to Elemental Wizard 0001 <gen>
Actions
Trigger - Turn off Earth_door_2_spell <gen>
Earth door 2
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Trigger - Turn on Earth_door_2_spell <gen>
Earth door 2 spell
Events
Unit - Elemental Wizard 0001 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Earthquake (k) Earth
Actions
Destructible - Kill Rock Chunks 1901 <gen>
Destructible - Kill Rock Chunks 1899 <gen>
Destructible - Kill Rock Chunks 1900 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Earth_door_2 <gen>
Earth door 2 off
Events
Unit - A unit leaves Region_048 <gen>
Conditions
(Leaving unit) Equal to Elemental Wizard 0001 <gen>
Actions
Trigger - Turn off Earth_door_2_spell <gen>
final cinematic
Events
Unit - A unit enters Region_035 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - Lock camera target for Player 1 (Red) to Circle of Power 0151 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Shadow 0057 <gen> named Shadow : Play No sound and display At last you arrived . Modify duration: Add 0 seconds and Wait
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Elemental Wizard 0001 <gen> named Crowley : Play No sound and display Victory belongs to those who make way for the future! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Wait 3.50 seconds
Unit - Make Shadow 0057 <gen> Vulnerable
Unit - Change ownership of Shadow 0057 <gen> to Player 2 (Blue) and Change color
winning condition
Events
Unit - Shadow 0057 <gen> Dies
Conditions
Actions
Unit - Move Elemental Wizard 0001 <gen> instantly to (Center of Region_063 <gen>) , facing (Position of Elemental Wizard 0001 <gen>)
Unit - Make Elemental Wizard 0001 <gen> Invulnerable
Camera - Lock camera target for Player 1 (Red) to Elemental Wizard 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Elemental Wizard 0001 <gen> named Crowley : Play No sound and display I HAVE YOU NOW! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of Region_035 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Move Ranger 0058 <gen> instantly to (Center of Region_061 <gen>) , facing (Position of Elemental Wizard 0001 <gen>)
Unit - Move Blood Mage 0086 <gen> instantly to (Center of Region_061_Copy <gen>) , facing (Position of Elemental Wizard 0001 <gen>)
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Blood Mage 0086 <gen> named Harek : Play No sound and display Well done chosen one! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Ranger 0058 <gen> named Gwenda : Play No sound and display You have defeated the shadow, now you... . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Special Effect - Create a special effect at (Center of Region_035 <gen>) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Kill Ranger 0058 <gen>
Unit - Kill Blood Mage 0086 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Elemental Wizard 0001 <gen> named Crowley : Play No sound and display Nobody traps the Great Crowley and goes with no punishment! . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
shadow initial
Events
Map initialization
Conditions
Actions
Unit - Make Shadow 0057 <gen> Invulnerable
cant drop last item
Events
Unit - Elemental Wizard 0001 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Kelen's Dagger of Escape
Actions
Item - Make (Item being manipulated) Undroppable
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 8.00
Game - Turn the day/night cycle Off
music 1
Events
Game - The in-game time of day becomes Equal to 8.00
Conditions
Actions
Sound - Set Music to 70.00 %
Sound - Play Neo_Ranga_OST___Strange_Emperor_of_the_Southern_Sea <gen>
Wait 138.00 game-time seconds
Sound - Play god_and_me <gen>
Wait 198.00 game-time seconds
Sound - Play Neo_Ranga_OST___The_Domain_of_God <gen>
Wait 91.00 seconds
Sound - Play nn <gen>
Wait 155.00 seconds
Sound - Play Neo_Ranga_AMV___To_The <gen>
Wait 125.00 seconds
Sound - Play Neo_Ranga___Kaze_no_nemuru_shima__Fancover_u <gen>
Wait 271.00 seconds
Sound - Play Neo_Ranga_OST___Strange_Emperor_of_the_Southern_Sea <gen>
Wait 138.00 game-time seconds
Sound - Play god_and_me <gen>
Wait 198.00 game-time seconds
Sound - Play Neo_Ranga_OST___The_Domain_of_God <gen>
Wait 91.00 seconds
Sound - Play nn <gen>
Wait 155.00 seconds
Sound - Play Neo_Ranga_AMV___To_The <gen>
Wait 125.00 seconds
Sound - Play Neo_Ranga___Kaze_no_nemuru_shima__Fancover_u <gen>
Wait 271.00 seconds
Sound - Play Neo_Ranga_OST___Strange_Emperor_of_the_Southern_Sea <gen>
Wait 138.00 game-time seconds
Sound - Play god_and_me <gen>
Wait 198.00 game-time seconds
Sound - Play Neo_Ranga_OST___The_Domain_of_God <gen>
Wait 91.00 seconds
Sound - Play nn <gen>
Wait 155.00 seconds
Sound - Play Neo_Ranga_AMV___To_The <gen>
Wait 125.00 seconds
Sound - Play Neo_Ranga___Kaze_no_nemuru_shima__Fancover_u <gen>
Wait 271.00 seconds
Sound - Play Neo_Ranga_OST___Strange_Emperor_of_the_Southern_Sea <gen>
Wait 138.00 game-time seconds
Sound - Play god_and_me <gen>
Wait 198.00 game-time seconds
Sound - Play Neo_Ranga_OST___The_Domain_of_God <gen>
Wait 91.00 seconds
Sound - Play nn <gen>
Wait 155.00 seconds
Sound - Play Neo_Ranga_AMV___To_The <gen>
Wait 125.00 seconds
Sound - Play Neo_Ranga___Kaze_no_nemuru_shima__Fancover_u <gen>
Wait 271.00 seconds
Sound - Play Neo_Ranga_OST___Strange_Emperor_of_the_Southern_Sea <gen>
Wait 138.00 game-time seconds
Sound - Play god_and_me <gen>
Wait 198.00 game-time seconds
Sound - Play Neo_Ranga_OST___The_Domain_of_God <gen>
Wait 91.00 seconds
Sound - Play nn <gen>
Wait 155.00 seconds
Sound - Play Neo_Ranga_AMV___To_The <gen>
Wait 125.00 seconds
Sound - Play Neo_Ranga___Kaze_no_nemuru_shima__Fancover_u <gen>
Wait 271.00 seconds
Sound - Play Neo_Ranga_OST___Strange_Emperor_of_the_Southern_Sea <gen>
Wait 138.00 game-time seconds
Sound - Play god_and_me <gen>
Wait 198.00 game-time seconds
Sound - Play Neo_Ranga_OST___The_Domain_of_God <gen>
Wait 91.00 seconds
Sound - Play nn <gen>
Wait 155.00 seconds
Sound - Play Neo_Ranga_AMV___To_The <gen>
Wait 125.00 seconds
Sound - Play Neo_Ranga___Kaze_no_nemuru_shima__Fancover_u <gen>
resurrection
Events
Unit - Elemental Wizard 0001 <gen> Dies
Conditions
Actions
Wait 4.00 seconds
Camera - Lock camera target for Player 1 (Red) to Resurrection Stone 0008 <gen> , offset by ( 0 , 0 ) using Default rotation
Hero - Instantly revive Elemental Wizard 0001 <gen> at (Center of Region_000 <gen>) , Show revival graphics
Floating Text - Create floating text that reads MINUS 3 HP & 3 MP at (Position of Elemental Wizard 0001 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
gold
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 600
lumber
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 200
Fire
Events
Unit - Elemental Wizard 0001 <gen> Learns a skill
Conditions
(Learned Hero Skill) Equal to Fire
Actions
Unit - For Elemental Wizard 0001 <gen> , Ability Fire , Hide ability: True
Unit - Add Inner Fire fire to Elemental Wizard 0001 <gen>
Unit - Add Firebolts fire to Elemental Wizard 0001 <gen>
Unit - Add Immolation fire to Elemental Wizard 0001 <gen>
Unit - Add Fire Net fire to Elemental Wizard 0001 <gen>
Unit - Add Flame Strike (k) fire to Elemental Wizard 0001 <gen>
Unit - Add Fire Sphere fire to Elemental Wizard 0001 <gen>
Unit - Remove Blizzard water from Elemental Wizard 0001 <gen>
Unit - Remove Crushing Wave water from Elemental Wizard 0001 <gen>
Unit - Remove Cold Arrows water from Elemental Wizard 0001 <gen>
Unit - Remove Mana Shield water from Elemental Wizard 0001 <gen>
Unit - Remove Frost Nova water from Elemental Wizard 0001 <gen>
Unit - Remove Frost Armor water from Elemental Wizard 0001 <gen>
Unit - Remove Carrion Swarm Nature from Elemental Wizard 0001 <gen>
Unit - Remove Entangling Roots Nature from Elemental Wizard 0001 <gen>
Unit - Remove Wind Walk Nature from Elemental Wizard 0001 <gen>
Unit - Remove Tranquility Nature from Elemental Wizard 0001 <gen>
Unit - Remove Life Drain Nature from Elemental Wizard 0001 <gen>
Unit - Remove Hex Nature from Elemental Wizard 0001 <gen>
Unit - Remove Chain Lightning Light from Elemental Wizard 0001 <gen>
Unit - Remove Divine Shield Light from Elemental Wizard 0001 <gen>
Unit - Remove Heal Light from Elemental Wizard 0001 <gen>
Unit - Remove Holy Light Light from Elemental Wizard 0001 <gen>
Unit - Remove Storm Bolt Light from Elemental Wizard 0001 <gen>
Unit - Remove Slow Light from Elemental Wizard 0001 <gen>
Unit - Remove Earthquake (k) Earth from Elemental Wizard 0001 <gen>
Unit - Remove Impale Earth from Elemental Wizard 0001 <gen>
Unit - Remove Hardened Skin Earth from Elemental Wizard 0001 <gen>
Unit - Remove Harvest (Gold and Lumber) from Elemental Wizard 0001 <gen>
Unit - Remove Hurl Boulder Earth from Elemental Wizard 0001 <gen>
Unit - Remove Slam Earth from Elemental Wizard 0001 <gen>
Unit - Remove Faerie Fire Ether from Elemental Wizard 0001 <gen>
Unit - Remove Purge Ether from Elemental Wizard 0001 <gen>
Unit - Remove Charm Ether from Elemental Wizard 0001 <gen>
Unit - Remove Mass Teleport Ether from Elemental Wizard 0001 <gen>
Unit - Remove Mana Burn Ether from Elemental Wizard 0001 <gen>
Unit - Remove Starfall Ether from Elemental Wizard 0001 <gen>
Unit - Remove Curse Dark from Elemental Wizard 0001 <gen>
Unit - Remove Carrion Beetles Dark from Elemental Wizard 0001 <gen>
Unit - Remove Death Coil Dark from Elemental Wizard 0001 <gen>
Unit - Remove Locust Swarm Dark from Elemental Wizard 0001 <gen>
Unit - Remove Banish Dark from Elemental Wizard 0001 <gen>
Unit - Remove Acid Bomb Dark from Elemental Wizard 0001 <gen>
Water
Events
Unit - Elemental Wizard 0001 <gen> Learns a skill
Conditions
(Learned Hero Skill) Equal to Water
Actions
Unit - For Elemental Wizard 0001 <gen> , Ability Water , Hide ability: True
Unit - Add Crushing Wave water to Elemental Wizard 0001 <gen>
Unit - Add Cold Arrows water to Elemental Wizard 0001 <gen>
Unit - Add Mana Shield water to Elemental Wizard 0001 <gen>
Unit - Add Blizzard water to Elemental Wizard 0001 <gen>
Unit - Add Frost Armor water to Elemental Wizard 0001 <gen>
Unit - Add Frost Nova water to Elemental Wizard 0001 <gen>
Unit - Remove Flame Strike (k) fire from Elemental Wizard 0001 <gen>
Unit - Remove Firebolts fire from Elemental Wizard 0001 <gen>
Unit - Remove Inner Fire fire from Elemental Wizard 0001 <gen>
Unit - Remove Immolation fire from Elemental Wizard 0001 <gen>
Unit - Remove Fire Net fire from Elemental Wizard 0001 <gen>
Unit - Remove Fire Sphere fire from Elemental Wizard 0001 <gen>
Unit - Remove Carrion Swarm Nature from Elemental Wizard 0001 <gen>
Unit - Remove Entangling Roots Nature from Elemental Wizard 0001 <gen>
Unit - Remove Wind Walk Nature from Elemental Wizard 0001 <gen>
Unit - Remove Tranquility Nature from Elemental Wizard 0001 <gen>
Unit - Remove Life Drain Nature from Elemental Wizard 0001 <gen>
Unit - Remove Hex Nature from Elemental Wizard 0001 <gen>
Unit - Remove Chain Lightning Light from Elemental Wizard 0001 <gen>
Unit - Remove Divine Shield Light from Elemental Wizard 0001 <gen>
Unit - Remove Heal Light from Elemental Wizard 0001 <gen>
Unit - Remove Holy Light Light from Elemental Wizard 0001 <gen>
Unit - Remove Storm Bolt Light from Elemental Wizard 0001 <gen>
Unit - Remove Slow Light from Elemental Wizard 0001 <gen>
Unit - Remove Earthquake (k) Earth from Elemental Wizard 0001 <gen>
Unit - Remove Impale Earth from Elemental Wizard 0001 <gen>
Unit - Remove Hardened Skin Earth from Elemental Wizard 0001 <gen>
Unit - Remove Harvest (Gold and Lumber) from Elemental Wizard 0001 <gen>
Unit - Remove Hurl Boulder Earth from Elemental Wizard 0001 <gen>
Unit - Remove Slam Earth from Elemental Wizard 0001 <gen>
Unit - Remove Faerie Fire Ether from Elemental Wizard 0001 <gen>
Unit - Remove Purge Ether from Elemental Wizard 0001 <gen>
Unit - Remove Charm Ether from Elemental Wizard 0001 <gen>
Unit - Remove Mass Teleport Ether from Elemental Wizard 0001 <gen>
Unit - Remove Mana Burn Ether from Elemental Wizard 0001 <gen>
Unit - Remove Starfall Ether from Elemental Wizard 0001 <gen>
Unit - Remove Curse Dark from Elemental Wizard 0001 <gen>
Unit - Remove Carrion Beetles Dark from Elemental Wizard 0001 <gen>
Unit - Remove Death Coil Dark from Elemental Wizard 0001 <gen>
Unit - Remove Locust Swarm Dark from Elemental Wizard 0001 <gen>
Unit - Remove Banish Dark from Elemental Wizard 0001 <gen>
Unit - Remove Acid Bomb Dark from Elemental Wizard 0001 <gen>
Nature
Events
Unit - Elemental Wizard 0001 <gen> Learns a skill
Conditions
(Learned Hero Skill) Equal to Nature
Actions
Unit - Add Entangling Roots Nature to Elemental Wizard 0001 <gen>
Unit - Add Hex Nature to Elemental Wizard 0001 <gen>
Unit - Add Carrion Swarm Nature to Elemental Wizard 0001 <gen>
Unit - Add Wind Walk Nature to Elemental Wizard 0001 <gen>
Unit - Add Life Drain Nature to Elemental Wizard 0001 <gen>
Unit - Add Tranquility Nature to Elemental Wizard 0001 <gen>
Unit - For Elemental Wizard 0001 <gen> , Ability Nature , Hide ability: True
Unit - Remove Flame Strike (k) fire from Elemental Wizard 0001 <gen>
Unit - Remove Firebolts fire from Elemental Wizard 0001 <gen>
Unit - Remove Inner Fire fire from Elemental Wizard 0001 <gen>
Unit - Remove Immolation fire from Elemental Wizard 0001 <gen>
Unit - Remove Fire Net fire from Elemental Wizard 0001 <gen>
Unit - Remove Fire Sphere fire from Elemental Wizard 0001 <gen>
Unit - Remove Blizzard water from Elemental Wizard 0001 <gen>
Unit - Remove Crushing Wave water from Elemental Wizard 0001 <gen>
Unit - Remove Cold Arrows water from Elemental Wizard 0001 <gen>
Unit - Remove Mana Shield water from Elemental Wizard 0001 <gen>
Unit - Remove Frost Nova water from Elemental Wizard 0001 <gen>
Unit - Remove Frost Armor water from Elemental Wizard 0001 <gen>
Unit - Remove Chain Lightning Light from Elemental Wizard 0001 <gen>
Unit - Remove Divine Shield Light from Elemental Wizard 0001 <gen>
Unit - Remove Heal Light from Elemental Wizard 0001 <gen>
Unit - Remove Holy Light Light from Elemental Wizard 0001 <gen>
Unit - Remove Storm Bolt Light from Elemental Wizard 0001 <gen>
Unit - Remove Slow Light from Elemental Wizard 0001 <gen>
Unit - Remove Earthquake (k) Earth from Elemental Wizard 0001 <gen>
Unit - Remove Impale Earth from Elemental Wizard 0001 <gen>
Unit - Remove Hardened Skin Earth from Elemental Wizard 0001 <gen>
Unit - Remove Harvest (Gold and Lumber) from Elemental Wizard 0001 <gen>
Unit - Remove Hurl Boulder Earth from Elemental Wizard 0001 <gen>
Unit - Remove Slam Earth from Elemental Wizard 0001 <gen>
Unit - Remove Faerie Fire Ether from Elemental Wizard 0001 <gen>
Unit - Remove Purge Ether from Elemental Wizard 0001 <gen>
Unit - Remove Charm Ether from Elemental Wizard 0001 <gen>
Unit - Remove Mass Teleport Ether from Elemental Wizard 0001 <gen>
Unit - Remove Mana Burn Ether from Elemental Wizard 0001 <gen>
Unit - Remove Starfall Ether from Elemental Wizard 0001 <gen>
Unit - Remove Curse Dark from Elemental Wizard 0001 <gen>
Unit - Remove Carrion Beetles Dark from Elemental Wizard 0001 <gen>
Unit - Remove Death Coil Dark from Elemental Wizard 0001 <gen>
Unit - Remove Locust Swarm Dark from Elemental Wizard 0001 <gen>
Unit - Remove Banish Dark from Elemental Wizard 0001 <gen>
Unit - Remove Acid Bomb Dark from Elemental Wizard 0001 <gen>
Earth
Events
Unit - Elemental Wizard 0001 <gen> Learns a skill
Conditions
(Learned Hero Skill) Equal to Earth (Rokhan)
Actions
Unit - For Elemental Wizard 0001 <gen> , Ability Earth (Rokhan) , Hide ability: True
Unit - Add Earthquake (k) Earth to Elemental Wizard 0001 <gen>
Unit - Add Impale Earth to Elemental Wizard 0001 <gen>
Unit - Add Hardened Skin Earth to Elemental Wizard 0001 <gen>
Unit - Add Slam Earth to Elemental Wizard 0001 <gen>
Unit - Add Harvest (Gold and Lumber) to Elemental Wizard 0001 <gen>
Unit - Add Hurl Boulder Earth to Elemental Wizard 0001 <gen>
Unit - Remove Blizzard water from Elemental Wizard 0001 <gen>
Unit - Remove Crushing Wave water from Elemental Wizard 0001 <gen>
Unit - Remove Cold Arrows water from Elemental Wizard 0001 <gen>
Unit - Remove Mana Shield water from Elemental Wizard 0001 <gen>
Unit - Remove Frost Nova water from Elemental Wizard 0001 <gen>
Unit - Remove Frost Armor water from Elemental Wizard 0001 <gen>
Unit - Remove Flame Strike (k) fire from Elemental Wizard 0001 <gen>
Unit - Remove Firebolts fire from Elemental Wizard 0001 <gen>
Unit - Remove Inner Fire fire from Elemental Wizard 0001 <gen>
Unit - Remove Immolation fire from Elemental Wizard 0001 <gen>
Unit - Remove Fire Net fire from Elemental Wizard 0001 <gen>
Unit - Remove Fire Sphere fire from Elemental Wizard 0001 <gen>
Unit - Remove Carrion Swarm Nature from Elemental Wizard 0001 <gen>
Unit - Remove Entangling Roots Nature from Elemental Wizard 0001 <gen>
Unit - Remove Wind Walk Nature from Elemental Wizard 0001 <gen>
Unit - Remove Tranquility Nature from Elemental Wizard 0001 <gen>
Unit - Remove Life Drain Nature from Elemental Wizard 0001 <gen>
Unit - Remove Hex Nature from Elemental Wizard 0001 <gen>
Unit - Remove Chain Lightning Light from Elemental Wizard 0001 <gen>
Unit - Remove Divine Shield Light from Elemental Wizard 0001 <gen>
Unit - Remove Heal Light from Elemental Wizard 0001 <gen>
Unit - Remove Holy Light Light from Elemental Wizard 0001 <gen>
Unit - Remove Storm Bolt Light from Elemental Wizard 0001 <gen>
Unit - Remove Slow Light from Elemental Wizard 0001 <gen>
Unit - Remove Faerie Fire Ether from Elemental Wizard 0001 <gen>
Unit - Remove Purge Ether from Elemental Wizard 0001 <gen>
Unit - Remove Charm Ether from Elemental Wizard 0001 <gen>
Unit - Remove Mass Teleport Ether from Elemental Wizard 0001 <gen>
Unit - Remove Mana Burn Ether from Elemental Wizard 0001 <gen>
Unit - Remove Starfall Ether from Elemental Wizard 0001 <gen>
Unit - Remove Curse Dark from Elemental Wizard 0001 <gen>
Unit - Remove Carrion Beetles Dark from Elemental Wizard 0001 <gen>
Unit - Remove Death Coil Dark from Elemental Wizard 0001 <gen>
Unit - Remove Locust Swarm Dark from Elemental Wizard 0001 <gen>
Unit - Remove Banish Dark from Elemental Wizard 0001 <gen>
Unit - Remove Acid Bomb Dark from Elemental Wizard 0001 <gen>
Light
Events
Unit - Elemental Wizard 0001 <gen> Learns a skill
Conditions
(Learned Hero Skill) Equal to Light (Rokhan)
Actions
Unit - For Elemental Wizard 0001 <gen> , Ability Light (Rokhan) , Hide ability: True
Unit - Add Chain Lightning Light to Elemental Wizard 0001 <gen>
Unit - Add Divine Shield Light to Elemental Wizard 0001 <gen>
Unit - Add Holy Light Light to Elemental Wizard 0001 <gen>
Unit - Add Heal Light to Elemental Wizard 0001 <gen>
Unit - Add Slow Light to Elemental Wizard 0001 <gen>
Unit - Add Storm Bolt Light to Elemental Wizard 0001 <gen>
Unit - Remove Blizzard water from Elemental Wizard 0001 <gen>
Unit - Remove Crushing Wave water from Elemental Wizard 0001 <gen>
Unit - Remove Cold Arrows water from Elemental Wizard 0001 <gen>
Unit - Remove Mana Shield water from Elemental Wizard 0001 <gen>
Unit - Remove Frost Nova water from Elemental Wizard 0001 <gen>
Unit - Remove Frost Armor water from Elemental Wizard 0001 <gen>
Unit - Remove Flame Strike (k) fire from Elemental Wizard 0001 <gen>
Unit - Remove Firebolts fire from Elemental Wizard 0001 <gen>
Unit - Remove Inner Fire fire from Elemental Wizard 0001 <gen>
Unit - Remove Immolation fire from Elemental Wizard 0001 <gen>
Unit - Remove Fire Net fire from Elemental Wizard 0001 <gen>
Unit - Remove Fire Sphere fire from Elemental Wizard 0001 <gen>
Unit - Remove Carrion Swarm Nature from Elemental Wizard 0001 <gen>
Unit - Remove Entangling Roots Nature from Elemental Wizard 0001 <gen>
Unit - Remove Wind Walk Nature from Elemental Wizard 0001 <gen>
Unit - Remove Tranquility Nature from Elemental Wizard 0001 <gen>
Unit - Remove Life Drain Nature from Elemental Wizard 0001 <gen>
Unit - Remove Hex Nature from Elemental Wizard 0001 <gen>
Unit - Remove Earthquake (k) Earth from Elemental Wizard 0001 <gen>
Unit - Remove Impale Earth from Elemental Wizard 0001 <gen>
Unit - Remove Hardened Skin Earth from Elemental Wizard 0001 <gen>
Unit - Remove Harvest (Gold and Lumber) from Elemental Wizard 0001 <gen>
Unit - Remove Hurl Boulder Earth from Elemental Wizard 0001 <gen>
Unit - Remove Slam Earth from Elemental Wizard 0001 <gen>
Unit - Remove Faerie Fire Ether from Elemental Wizard 0001 <gen>
Unit - Remove Purge Ether from Elemental Wizard 0001 <gen>
Unit - Remove Charm Ether from Elemental Wizard 0001 <gen>
Unit - Remove Mass Teleport Ether from Elemental Wizard 0001 <gen>
Unit - Remove Mana Burn Ether from Elemental Wizard 0001 <gen>
Unit - Remove Starfall Ether from Elemental Wizard 0001 <gen>
Unit - Remove Curse Dark from Elemental Wizard 0001 <gen>
Unit - Remove Carrion Beetles Dark from Elemental Wizard 0001 <gen>
Unit - Remove Death Coil Dark from Elemental Wizard 0001 <gen>
Unit - Remove Locust Swarm Dark from Elemental Wizard 0001 <gen>
Unit - Remove Banish Dark from Elemental Wizard 0001 <gen>
Unit - Remove Acid Bomb Dark from Elemental Wizard 0001 <gen>
Ether
Events
Unit - Elemental Wizard 0001 <gen> Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ether
Actions
Unit - Add Faerie Fire Ether to Elemental Wizard 0001 <gen>
Unit - Add Charm Ether to Elemental Wizard 0001 <gen>
Unit - Add Mana Burn Ether to Elemental Wizard 0001 <gen>
Unit - Add Mass Teleport Ether to Elemental Wizard 0001 <gen>
Unit - Add Starfall Ether to Elemental Wizard 0001 <gen>
Unit - Add Purge Ether to Elemental Wizard 0001 <gen>
Unit - Remove Blizzard water from Elemental Wizard 0001 <gen>
Unit - Remove Crushing Wave water from Elemental Wizard 0001 <gen>
Unit - Remove Cold Arrows water from Elemental Wizard 0001 <gen>
Unit - Remove Mana Shield water from Elemental Wizard 0001 <gen>
Unit - Remove Frost Nova water from Elemental Wizard 0001 <gen>
Unit - Remove Frost Armor water from Elemental Wizard 0001 <gen>
Unit - Remove Flame Strike (k) fire from Elemental Wizard 0001 <gen>
Unit - Remove Firebolts fire from Elemental Wizard 0001 <gen>
Unit - Remove Inner Fire fire from Elemental Wizard 0001 <gen>
Unit - Remove Immolation fire from Elemental Wizard 0001 <gen>
Unit - Remove Fire Net fire from Elemental Wizard 0001 <gen>
Unit - Remove Fire Sphere fire from Elemental Wizard 0001 <gen>
Unit - Remove Carrion Swarm Nature from Elemental Wizard 0001 <gen>
Unit - Remove Entangling Roots Nature from Elemental Wizard 0001 <gen>
Unit - Remove Wind Walk Nature from Elemental Wizard 0001 <gen>
Unit - Remove Tranquility Nature from Elemental Wizard 0001 <gen>
Unit - Remove Life Drain Nature from Elemental Wizard 0001 <gen>
Unit - Remove Hex Nature from Elemental Wizard 0001 <gen>
Unit - Remove Chain Lightning Light from Elemental Wizard 0001 <gen>
Unit - Remove Divine Shield Light from Elemental Wizard 0001 <gen>
Unit - Remove Heal Light from Elemental Wizard 0001 <gen>
Unit - Remove Holy Light Light from Elemental Wizard 0001 <gen>
Unit - Remove Storm Bolt Light from Elemental Wizard 0001 <gen>
Unit - Remove Slow Light from Elemental Wizard 0001 <gen>
Unit - Remove Earthquake (k) Earth from Elemental Wizard 0001 <gen>
Unit - Remove Impale Earth from Elemental Wizard 0001 <gen>
Unit - Remove Hardened Skin Earth from Elemental Wizard 0001 <gen>
Unit - Remove Harvest (Gold and Lumber) from Elemental Wizard 0001 <gen>
Unit - Remove Hurl Boulder Earth from Elemental Wizard 0001 <gen>
Unit - Remove Slam Earth from Elemental Wizard 0001 <gen>
Unit - Remove Curse Dark from Elemental Wizard 0001 <gen>
Unit - Remove Carrion Beetles Dark from Elemental Wizard 0001 <gen>
Unit - Remove Death Coil Dark from Elemental Wizard 0001 <gen>
Unit - Remove Locust Swarm Dark from Elemental Wizard 0001 <gen>
Unit - Remove Banish Dark from Elemental Wizard 0001 <gen>
Unit - Remove Acid Bomb Dark from Elemental Wizard 0001 <gen>
Darkness
Events
Unit - Elemental Wizard 0001 <gen> Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Dark Stone
Actions
Unit - Add Banish Dark to Elemental Wizard 0001 <gen>
Unit - Add Curse Dark to Elemental Wizard 0001 <gen>
Unit - Add Acid Bomb Dark to Elemental Wizard 0001 <gen>
Unit - Add Carrion Beetles Dark to Elemental Wizard 0001 <gen>
Unit - Add Death Coil Dark to Elemental Wizard 0001 <gen>
Unit - Add Locust Swarm Dark to Elemental Wizard 0001 <gen>
Unit - Remove Blizzard water from Elemental Wizard 0001 <gen>
Unit - Remove Crushing Wave water from Elemental Wizard 0001 <gen>
Unit - Remove Cold Arrows water from Elemental Wizard 0001 <gen>
Unit - Remove Mana Shield water from Elemental Wizard 0001 <gen>
Unit - Remove Frost Nova water from Elemental Wizard 0001 <gen>
Unit - Remove Frost Armor water from Elemental Wizard 0001 <gen>
Unit - Remove Flame Strike (k) fire from Elemental Wizard 0001 <gen>
Unit - Remove Firebolts fire from Elemental Wizard 0001 <gen>
Unit - Remove Inner Fire fire from Elemental Wizard 0001 <gen>
Unit - Remove Immolation fire from Elemental Wizard 0001 <gen>
Unit - Remove Fire Net fire from Elemental Wizard 0001 <gen>
Unit - Remove Fire Sphere fire from Elemental Wizard 0001 <gen>
Unit - Remove Carrion Swarm Nature from Elemental Wizard 0001 <gen>
Unit - Remove Entangling Roots Nature from Elemental Wizard 0001 <gen>
Unit - Remove Wind Walk Nature from Elemental Wizard 0001 <gen>
Unit - Remove Tranquility Nature from Elemental Wizard 0001 <gen>
Unit - Remove Life Drain Nature from Elemental Wizard 0001 <gen>
Unit - Remove Hex Nature from Elemental Wizard 0001 <gen>
Unit - Remove Chain Lightning Light from Elemental Wizard 0001 <gen>
Unit - Remove Divine Shield Light from Elemental Wizard 0001 <gen>
Unit - Remove Heal Light from Elemental Wizard 0001 <gen>
Unit - Remove Holy Light Light from Elemental Wizard 0001 <gen>
Unit - Remove Storm Bolt Light from Elemental Wizard 0001 <gen>
Unit - Remove Slow Light from Elemental Wizard 0001 <gen>
Unit - Remove Earthquake (k) Earth from Elemental Wizard 0001 <gen>
Unit - Remove Impale Earth from Elemental Wizard 0001 <gen>
Unit - Remove Hardened Skin Earth from Elemental Wizard 0001 <gen>
Unit - Remove Harvest (Gold and Lumber) from Elemental Wizard 0001 <gen>
Unit - Remove Hurl Boulder Earth from Elemental Wizard 0001 <gen>
Unit - Remove Slam Earth from Elemental Wizard 0001 <gen>
Unit - Remove Faerie Fire Ether from Elemental Wizard 0001 <gen>
Unit - Remove Purge Ether from Elemental Wizard 0001 <gen>
Unit - Remove Charm Ether from Elemental Wizard 0001 <gen>
Unit - Remove Mass Teleport Ether from Elemental Wizard 0001 <gen>
Unit - Remove Mana Burn Ether from Elemental Wizard 0001 <gen>
Unit - Remove Starfall Ether from Elemental Wizard 0001 <gen>
fire boss
Events
Unit - Firelord 0012 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Make Elemental Wizard 0001 <gen> Invulnerable
Cinematic - Send transmission to (All players) from Elemental Wizard 0001 <gen> named Crowley : Play No sound and display Now return to hellfire! . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players) over 0.2 seconds
Unit - Make Elemental Wizard 0001 <gen> Vulnerable
Unit - Change ownership of Circle of Power 0005 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Circle of Power 0025 <gen> to Player 1 (Red) and Change color
water boss
Events
Unit - Blue Dragon 0035 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Make Elemental Wizard 0001 <gen> Invulnerable
Cinematic - Send transmission to (All players) from Elemental Wizard 0001 <gen> named Crowley : Play No sound and display How cold you are! . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players) over 0.2 seconds
Unit - Make Elemental Wizard 0001 <gen> Vulnerable
Unit - Change ownership of Circle of Power 0007 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Circle of Power 0032 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Circle of Power 0021 <gen> to Player 1 (Red) and Change color
nature boss
Events
Unit - Warden 0050 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Make Elemental Wizard 0001 <gen> Invulnerable
Cinematic - Send transmission to (All players) from Elemental Wizard 0001 <gen> named Crowley : Play No sound and display So you summoned that ghost! . Modify duration: Add 3.00 seconds and Wait
Wait 3.50 seconds
Cinematic - Turn cinematic mode Off for (All players) over 0.2 seconds
Unit - Make Elemental Wizard 0001 <gen> Vulnerable
Unit - Kill Keeper of the Grove 0037 <gen>
Unit - Change ownership of Circle of Power 0006 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Circle of Power 0088 <gen> to Player 1 (Red) and Change color
earth boss
Events
Unit - Sand Lord 0111 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Make Elemental Wizard 0001 <gen> Invulnerable
Cinematic - Send transmission to (All players) from Elemental Wizard 0001 <gen> named Crowley : Play No sound and display Damn those ground spikes! . Modify duration: Add 3.00 seconds and Wait
Wait 3.30 seconds
Cinematic - Turn cinematic mode Off for (All players) over 0.2 seconds
Unit - Make Elemental Wizard 0001 <gen> Vulnerable
Unit - Change ownership of Circle of Power 0009 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Circle of Power 0091 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Circle of Power 0024 <gen> to Player 1 (Red) and Change color
darkness boss
Events
Unit - Dark Ranger 0110 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Make Elemental Wizard 0001 <gen> Invulnerable
Cinematic - Send transmission to (All players) from Elemental Wizard 0001 <gen> named Crowley : Play No sound and display Shadow means nothing to me! . Modify duration: Add 3.00 seconds and Wait
Wait 3.30 seconds
Cinematic - Turn cinematic mode Off for (All players) over 0.2 seconds
Unit - Make Elemental Wizard 0001 <gen> Vulnerable
Unit - Change ownership of Circle of Power 0002 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Circle of Power 0155 <gen> to Player 1 (Red) and Change color
Ether boss Copy
Events
Unit - Shadow Hunter 0152 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Make Elemental Wizard 0001 <gen> Invulnerable
Cinematic - Send transmission to (All players) from Elemental Wizard 0001 <gen> named Crowley : Play No sound and display Who are you? nevermind, who cares? . Modify duration: Add 3.00 seconds and Wait
Wait 3.50 seconds
Cinematic - Turn cinematic mode Off for (All players) over 0.2 seconds
Unit - Make Elemental Wizard 0001 <gen> Vulnerable
Unit - Change ownership of Circle of Power 0003 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Circle of Power 0114 <gen> to Player 1 (Red) and Change color
light boss
Events
Unit - Paladin 0116 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Make Elemental Wizard 0001 <gen> Invulnerable
Cinematic - Send transmission to (All players) from Elemental Wizard 0001 <gen> named Crowley : Play No sound and display Search the key was boring! . Modify duration: Add 3.00 seconds and Wait
Wait 3.50 seconds
Cinematic - Turn cinematic mode Off for (All players) over 0.2 seconds
Unit - Make Elemental Wizard 0001 <gen> Vulnerable
Unit - Change ownership of Circle of Power 0004 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Circle of Power 0033 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Circle of Power 0120 <gen> to Player 1 (Red) and Change color
Untitled Trigger 004
Events
Map initialization
Conditions
Actions
Neutral Building - Disable Way Gate 0048 <gen>
Neutral Building - Disable Way Gate 0055 <gen>
Untitled Trigger 003
Events
Destructible - Lever 0587 <gen> dies
Conditions
Actions
Neutral Building - Enable Way Gate 0055 <gen>
Neutral Building - Enable Way Gate 0048 <gen>
Untitled Trigger 005
Events
Unit - A unit enters Region_004 <gen>
Unit - A unit enters Region_005 <gen>
Unit - A unit enters Region_006 <gen>
Unit - A unit enters Region_008 <gen>
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Kill (Entering unit)
Untitled Trigger 006
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_015 <gen>)
Untitled Trigger 006 Copy
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_032 <gen>)
Untitled Trigger 006 Copy Copy
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_018 <gen>)
Untitled Trigger 006 Copy Copy Copy
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_016 <gen>)
Untitled Trigger 006 Copy Copy Copy Copy
Events
Unit - A unit enters Region_014 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_015 <gen>)
Untitled Trigger 006 Copy Copy Copy Copy Copy
Events
Unit - A unit enters Region_012 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_025 <gen>)
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_015 <gen>)
more
Events
Unit - A unit enters Region_017 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_033 <gen>)
more Copy
Events
Unit - A unit enters Region_034 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_015 <gen>)
more Copy Copy
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_033 <gen>)
more Copy Copy Copy
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_030 <gen>)
more Copy Copy Copy Copy
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_025 <gen>)
more Copy Copy Copy Copy Copy
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_030 <gen>)
Untitled Trigger 007
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_cinematic for Player 1 (Red) over 5.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Elemental Wizard 0001 <gen> named Crowley : Play No sound and display Where I am? What is this place? . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0086 <gen> named Harek : Play No sound and display You are the chosen of the Gods. Find the shadow, the mastermind of this realm. . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Ranger 0058 <gen> named Gwenda : Play No sound and display You must conquer the seven chambers, now go! Chosen one. . Modify duration: Add 0 seconds and Wait
Wait 3.80 seconds
Cinematic - Send transmission to (All players) from Elemental Wizard 0001 <gen> named Crowley : Play No sound and display Fine, whatever, lets get this done. . Modify duration: Add 0 seconds and Wait
Wait 3.25 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 1.00 seconds
Camera - Lock camera target for Player 1 (Red) to Elemental Wizard 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Untitled Trigger 010
Events
Unit - Elemental Wizard 0001 <gen> Is selected
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: Clear the 7 ChambersFind The Shadow
Sound - Play QuestNew <gen>
Trigger - Turn off (This trigger)
credits and quests
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Credits with the description CreditsBlood Elf Priestess Icon by Sindorei´ 300Doomlord by NaserKingArthasBlood Elf Mage & Azure Dragon Judicator by General FrankHighborne Elf Hero by Filip95Faceless one Mindflayer by GrendelAncient Sandlord by MaximalBattle for Azeroth Sylvanas by kangyunBlack Legion Grand Admiral by JohnwarNeo Ranga OST by Kuniaki Haishima , using icon path ReplaceableTextures\CommandButtons\BTNScrollOfTownPortal.blp
Quest - Create a Optional quest titled Hints with the description -You can pick one spell pack afinity (Earth, Light, Water, Fire, Nature. You can also buy Ether and Dark spells.-You can change the spell pack afinity by leveling or by using the tome of retraining.- If you pick as example fire and change and want it again, you need to use the tome of retraining for a second pick.-You must clear certain chambers to unlock the doors of certain element.- Read skill descriptions to know wich skills open doors.-Once the circle is yours, you can target the skill anywhere, the on off trigger is based on position. - With the harvest gold skill you can return gold to your resurrection stone.-You get score bonus by killing enemies, check the resurrection stone area to get your reward.-Every time Crowley dies, she permanently loose 3 HP and 3 MP. , using icon path ReplaceableTextures\CommandButtons\BTNScrollOfTownPortal.blp
Quest - Create a Required quest titled The 7 Seals with the description Explore the 7 chambers and unlock the 7 seals. , using icon path ReplaceableTextures\CommandButtons\BTNScrollOfProtection.blp
Quest - Create a Required quest titled The Shadow with the description Find the shadow of this realm. , using icon path ReplaceableTextures\CommandButtons\BTNScrollOfProtection.blp
Untitled Trigger 009
Events
Unit - Elemental Wizard 0001 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Silver Key
Actions
Cinematic - Send transmission to (All players) from Elemental Wizard 0001 <gen> named Crowley : Play No sound and display Ranga yeah! . Modify duration: Add 0 seconds and Wait
Quest - Display to (All players) the Quest Discovered message: Crowley: Ranga yeah!
Trigger - Turn off (This trigger)
Untitled Trigger 008
Events
Unit - A unit enters Region_036 <gen>
Conditions
And - All (Conditions) are true
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
(Elemental Wizard 0001 <gen> has an item of type Silver Key) Equal to True
Actions
Unit - Move Paladin 0116 <gen> instantly to (Center of Region_036 <gen>)
Unit - Move Knight 0118 <gen> instantly to (Center of Region_037 <gen>)
Unit - Move Knight 0119 <gen> instantly to (Center of Region_038 <gen>)
Unit - Move Priest 0117 <gen> instantly to (Center of Region_039 <gen>)
Wait 1.00 seconds
Trigger - Turn off (This trigger)
holy light
Events
Unit - A unit Begins channeling an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Holy Light Light
(Owner of (Target unit of ability being cast)) Equal to Player 1 (Red)
Actions
Unit - Set Armor of (Target unit of ability being cast) to ((Armor of (Triggering unit)) + 3.00)
Wait 20.00 seconds
Unit - Set Armor of (Triggering unit) to (Armor of (Target unit of ability being cast))
divine shield
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Divine Shield Light
Actions
Wait 10.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Elemental Wizard 0001 <gen> using Abilities\Spells\Human\DivineShield\DivineShieldTarget.mdl
Unit - Add Invulnerable custom to Elemental Wizard 0001 <gen>
Wait 10.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Remove Invulnerable custom from Elemental Wizard 0001 <gen>
Wait 5.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Elemental Wizard 0001 <gen> using Abilities\Spells\Human\DivineShield\DivineShieldTarget.mdl
Unit - Add Invulnerable custom to Elemental Wizard 0001 <gen>
Wait 10.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Remove Invulnerable custom from Elemental Wizard 0001 <gen>
storm bolt
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Storm Bolt Light
Actions
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 200.00 at (Target point of ability being cast) , dealing 100 damage of attack type Spells and damage type Normal
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Slow
Events
Unit - A unit Begins channeling an ability
Conditions
And - All (Conditions) are true
Conditions
(Life of (Target unit of ability being cast)) Greater than or equal to ((Max life of (Target unit of ability being cast)) / 1.25)
(Ability being cast) Equal to Slow Light
Actions
Unit - Make (Target unit of ability being cast) Sleep when unprovoked
heal L5
Events
Unit - A unit Begins channeling an ability
Conditions
And - All (Conditions) are true
Conditions
(Hero level of Elemental Wizard 0001 <gen>) Greater than or equal to 5
(Ability being cast) Equal to Heal Light
Actions
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) + 10.00)
heal L10
Events
Unit - A unit Begins channeling an ability
Conditions
And - All (Conditions) are true
Conditions
(Hero level of Elemental Wizard 0001 <gen>) Greater than or equal to 10
(Ability being cast) Equal to Heal Light
Actions
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) + 15.00)
heal L15
Events
Unit - A unit Begins channeling an ability
Conditions
And - All (Conditions) are true
Conditions
(Hero level of Elemental Wizard 0001 <gen>) Greater than or equal to 5
(Ability being cast) Equal to Heal Light
Actions
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) + 20.00)
heal L20
Events
Unit - A unit Begins channeling an ability
Conditions
And - All (Conditions) are true
Conditions
(Hero level of Elemental Wizard 0001 <gen>) Greater than or equal to 5
(Ability being cast) Equal to Heal Light
Actions
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) + 20.00)
Chain of lighthining
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Chain Lightning Light
Actions
Unit - Set Max HP of Elemental Wizard 0001 <gen> to ((Max HP of Elemental Wizard 0001 <gen>) + 5)
Unit - Set Armor of (Target unit of ability being cast) to ((Armor of (Target unit of ability being cast)) - 2.00)
Wait 15.00 seconds
Unit - Set Armor of (Target unit of ability being cast) to ((Armor of (Target unit of ability being cast)) - 0.00)
cold arrows
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 2 (Blue)
(Level of (Dying unit)) Greater than or equal to 3
Actions
Trigger - Turn off (This trigger)
Unit - Set level of Cold Arrows water for Elemental Wizard 0001 <gen> to 3
Wait 30.00 seconds
Unit - Set level of Cold Arrows water for Elemental Wizard 0001 <gen> to 1
Wait 30.00 seconds
Trigger - Turn on (This trigger)
mana shield
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Mana Shield water
Actions
Unit - Set life of (Casting unit) to ((Max life of (Casting unit)) / 2.00)
Unit - Set Max Mana of Elemental Wizard 0001 <gen> to ((Max Mana of Elemental Wizard 0001 <gen>) + 10)
frost armor
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Frost Armor water
Actions
Unit - Remove Negative buffs from (Target unit of ability being cast)
Unit - Add Item Life Bonus water to (Target unit of ability being cast)
Wait 45.00 seconds
Unit - Remove Item Life Bonus water from (Target unit of ability being cast)
crushing wave
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Crushing Wave water
Actions
Unit - Set Elemental Wizard 0001 <gen> movement speed to ((Default movement speed of Elemental Wizard 0001 <gen>) / 3.00)
Wait 10.00 seconds
Unit - Set Elemental Wizard 0001 <gen> movement speed to (Default movement speed of Elemental Wizard 0001 <gen>)
frost nova 1
Events
Unit - Elemental Wizard 0001 <gen> Begins channeling an ability
Conditions
(Ability being cast) Equal to Frost Nova water
Actions
Unit - Set level of Frost Nova water for Elemental Wizard 0001 <gen> to 2
Wait 5.00 seconds
Trigger - Turn on frost_nova_2 <gen>
Trigger - Turn off frost_nova_1 <gen>
frost nova 2
Events
Unit - Elemental Wizard 0001 <gen> Begins channeling an ability
Conditions
(Ability being cast) Equal to Frost Nova water
Actions
Unit - Set level of Frost Nova water for Elemental Wizard 0001 <gen> to 3
Wait 5.00 seconds
Trigger - Turn on frost_nova_3 <gen>
Trigger - Turn off frost_nova_2 <gen>
frost nova 3
Events
Unit - Elemental Wizard 0001 <gen> Begins channeling an ability
Conditions
(Ability being cast) Equal to Frost Nova water
Actions
Unit - Set level of Frost Nova water for Elemental Wizard 0001 <gen> to 1
Wait 5.00 seconds
Trigger - Turn on frost_nova_1 <gen>
Trigger - Turn off frost_nova_3 <gen>
carrion swarm
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Carrion Swarm Nature
Actions
Unit - Create 1 . Carrion Beetle (Level 1) for Player 1 (Red) at (Position of Elemental Wizard 0001 <gen>) facing Default building facing degrees
entangling roots
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Entangling Roots Nature
Actions
Player - Set Player 1 (Red) . Current lumber to ((Player 1 (Red) Current lumber) + 10)
Floating Text - Create floating text that reads +10 WOOD at (Position of Elemental Wizard 0001 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
tranquility
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Tranquility Nature
Actions
Unit - Add Thorns Aura nature to Elemental Wizard 0001 <gen>
Unit - For Elemental Wizard 0001 <gen> , Ability Thorns Aura nature , Hide ability: True
Wait 30.00 seconds
Unit - Remove Thorns Aura nature from Elemental Wizard 0001 <gen>
life drain
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Life Drain Nature
Actions
Special Effect - Create a special effect at (Position of Elemental Wizard 0001 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualCaster.mdl
Unit Group - Pick every unit in (Units within 350.00 of (Position of Elemental Wizard 0001 <gen>) matching ((Owner of (Picked unit)) Equal to Player 1 (Red)).) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + 75.00)
Wait 3.00 seconds
Special Effect - Destroy (Last created special effect)
wind walk
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Wind Walk Nature
Actions
Unit - Remove Negative buffs from (Casting unit)
Unit - For Unit Elemental Wizard 0001 <gen> , end cooldown of ability Tranquility Nature
hex
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Hex Nature
Actions
Unit - Create 1 . Frog for Player 2 (Blue) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Create 1 . Pig for Player 2 (Blue) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Create 1 . Sheep for Player 2 (Blue) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Create 1 . Chicken for Player 2 (Blue) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Create 1 . Raccoon for Player 2 (Blue) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
banish
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Banish Dark
Actions
Unit - Set Base Damage of (Target unit of ability being cast) to ((Base Damage of (Target unit of ability being cast) for weapon index 1) - 5) for weapon index: 1
locust swarm
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Locust Swarm Dark
Actions
Wait 30.00 seconds
Item - Create Shadow Fragment at (Position of Elemental Wizard 0001 <gen>)
bettles 1
Events
Time - Every 2 seconds of game time
Conditions
(Number of living Carrion Beetle (Level 1) units owned by Player 1 (Red)) Greater than or equal to 2
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Carrion Beetle (Level 1)) and do (Actions)
Loop - Actions
Unit - Add Disease Cloud (Neutral Hostile) to (Picked unit)
bettles 1 off
Events
Time - Every 2 seconds of game time
Conditions
(Number of living Carrion Beetle (Level 1) units owned by Player 1 (Red)) Less than 2
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Carrion Beetle (Level 1)) and do (Actions)
Loop - Actions
Unit - Remove Disease Cloud (Neutral Hostile) from (Picked unit)
bettles 2
Events
Time - Every 2 seconds of game time
Conditions
(Number of living Carrion Beetle (Level 1) units owned by Player 1 (Red)) Greater than 4
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Carrion Beetle (Level 1)) and do (Actions)
Loop - Actions
Unit - Add Item Life Bonus (Greater) to (Picked unit)
bettles 2 off
Events
Time - Every 2 seconds of game time
Conditions
(Number of living Carrion Beetle (Level 1) units owned by Player 1 (Red)) Less than 4
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Carrion Beetle (Level 1)) and do (Actions)
Loop - Actions
Unit - Remove Item Life Bonus (Greater) from (Picked unit)
bettles 3
Events
Time - Every 2 seconds of game time
Conditions
(Number of living Carrion Beetle (Level 1) units owned by Player 1 (Red)) Greater than or equal to 5
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Carrion Beetle (Level 1)) and do (Actions)
Loop - Actions
Unit - Add Bash (Neutral Hostile 1) to (Picked unit)
bettles 3 off
Events
Time - Every 2 seconds of game time
Conditions
(Number of living Carrion Beetle (Level 1) units owned by Player 1 (Red)) Less than 5
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Carrion Beetle (Level 1)) and do (Actions)
Loop - Actions
Unit - Remove Bash (Neutral Hostile 1) from (Picked unit)
death coil 1
Events
Unit - A unit Begins channeling an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Death Coil Dark
(Max HP of (Target unit of ability being cast)) Greater than or equal to 750
Actions
Unit - Cause Elemental Wizard 0001 <gen> to damage (Target unit of ability being cast) , dealing 50.00 damage of attack type Spells and damage type Normal
death coil 2
Events
Unit - A unit Begins channeling an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Death Coil Dark
(Max HP of (Target unit of ability being cast)) Greater than or equal to 950
Actions
Unit - Cause Elemental Wizard 0001 <gen> to damage (Target unit of ability being cast) , dealing 70.00 damage of attack type Spells and damage type Normal
death coil 3
Events
Unit - A unit Begins channeling an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Death Coil Dark
(Max HP of (Target unit of ability being cast)) Greater than or equal to 1200
Actions
Unit - Cause Elemental Wizard 0001 <gen> to damage (Target unit of ability being cast) , dealing 100.00 damage of attack type Spells and damage type Normal
curse
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Curse Dark
Actions
Unit - Set (Target unit of ability being cast) movement speed to ((Default movement speed of (Target unit of ability being cast)) - 100.00)
Wait 5.00 seconds
Unit - Set (Target unit of ability being cast) movement speed to ((Default movement speed of (Target unit of ability being cast)) - 80.00)
Wait 5.00 seconds
Unit - Set (Target unit of ability being cast) movement speed to ((Default movement speed of (Target unit of ability being cast)) - 50.00)
Wait 5.00 seconds
Unit - Set (Target unit of ability being cast) movement speed to ((Default movement speed of (Target unit of ability being cast)) - 20.00)
Wait 5.00 seconds
Unit - Set (Target unit of ability being cast) movement speed to ((Default movement speed of (Target unit of ability being cast)) - 10.00)
Wait 5.00 seconds
Unit - Set (Target unit of ability being cast) movement speed to ((Default movement speed of (Target unit of ability being cast)) - 0.00)
acid bomb
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Acid Bomb Dark
Actions
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Unit - Create 1 . dummy 2 for Neutral Passive at (Position of Elemental Wizard 0001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Neutral Alchemist - Acid Bomb . (Target unit of ability being cast)
Wait 1.00 seconds
Unit - Remove (Last created unit) from the game
Wait 8.00 seconds
Trigger - Turn on (This trigger)
starfall
Events
Unit - Elemental Wizard 0001 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Starfall Ether
Actions
Unit - Set Max Mana of Elemental Wizard 0001 <gen> to ((Max Mana of Elemental Wizard 0001 <gen>) - 25)
Trigger - Turn on Faerie_Fairy <gen>
Trigger - Turn off (This trigger)
Wait 30.00 seconds
Trigger - Turn on (This trigger)
Faerie Fairy
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Faerie Fire Ether
Actions
Unit - Set Max Mana of Elemental Wizard 0001 <gen> to ((Max Mana of Elemental Wizard 0001 <gen>) + 28)
Trigger - Turn off (This trigger)
purge
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Purge Ether
Actions
Unit - Set Max HP of Elemental Wizard 0001 <gen> to ((Max HP of Elemental Wizard 0001 <gen>) + 2)
mana burn
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Mana Burn Ether
Actions
Unit - Set mana of (Target unit of ability being cast) to ((Mana of (Target unit of ability being cast)) - ((Max mana of (Target unit of ability being cast)) / 12.00))
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - ((Max life of (Target unit of ability being cast)) / 12.00))
Mass teleport
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Mass Teleport Ether
(Player 1 (Red) Current gold) Greater than or equal to 40
Actions
Player - Set Player 1 (Red) . Current gold to ((Player 1 (Red) Current gold) - 40)
Mass teleport cancel
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Mass Teleport Ether
(Player 1 (Red) Current gold) Less than 40
Actions
Floating Text - Create floating text that reads Not enough gold! at (Position of Elemental Wizard 0001 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Unit - For Unit Elemental Wizard 0001 <gen> , Set cooldown of ability Mass Teleport Ether , Level: 1 to 160.00
Wait 180.00 seconds
Unit - For Unit Elemental Wizard 0001 <gen> , Set cooldown of ability Mass Teleport Ether , Level: 1 to 20.00
Floating Text - Destroy (Last created floating text)
Unit - Wake up Elemental Wizard 0001 <gen>
charm
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Mass Teleport Ether
Actions
Wait 60.00 seconds
Unit - Change ownership of (Target unit of ability being cast) to Player 2 (Blue) and Change color
impale
Events
Unit - Elemental Wizard 0001 <gen> Begins channeling an ability
Conditions
(Ability being cast) Equal to Impale Earth
Actions
Unit - Set level of Impale Earth for Elemental Wizard 0001 <gen> to 2
Unit - Set level of Slam Earth for Elemental Wizard 0001 <gen> to 1
Wait 10.00 seconds
Trigger - Turn on slam_earth <gen>
Trigger - Turn on impale_2 <gen>
Trigger - Turn off (This trigger)
impale 2
Events
Unit - Elemental Wizard 0001 <gen> Begins channeling an ability
Conditions
(Ability being cast) Equal to Impale Earth
Actions
Unit - Set level of Impale Earth for Elemental Wizard 0001 <gen> to 3
Unit - Set level of Slam Earth for Elemental Wizard 0001 <gen> to 1
Trigger - Turn off (This trigger)
slam earth
Events
Unit - Elemental Wizard 0001 <gen> Begins channeling an ability
Conditions
(Ability being cast) Equal to Slam Earth
Actions
Unit - Set level of Slam Earth for Elemental Wizard 0001 <gen> to 2
Unit - Set level of Impale Earth for Elemental Wizard 0001 <gen> to 1
Wait 10.00 seconds
Trigger - Turn on slam_earth_2 <gen>
Trigger - Turn on impale <gen>
Trigger - Turn off (This trigger)
slam earth 2
Events
Unit - Elemental Wizard 0001 <gen> Begins channeling an ability
Conditions
(Ability being cast) Equal to Slam Earth
Actions
Unit - Set level of Slam Earth for Elemental Wizard 0001 <gen> to 3
Unit - Set level of Impale Earth for Elemental Wizard 0001 <gen> to 1
Trigger - Turn off (This trigger)
earthquake
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Earthquake (k) Earth
Actions
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 250.00 at (Target point of ability being cast) , dealing 100 damage of attack type Spells and damage type Normal
hurl boulder
Events
Unit - A unit Begins channeling an ability
Conditions
And - All (Conditions) are true
Conditions
(Percentage life of (Target unit of ability being cast)) Less than or equal to 13.00
(Ability being cast) Equal to Hurl Boulder Earth
((Target unit of ability being cast) is A Hero) Equal to False
Actions
Unit - Kill (Target unit of ability being cast)
Floating Text - Create floating text that reads Death Blow! at (Position of Elemental Wizard 0001 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
1 pending
1 pending
recover hp
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Inner Fire fire
(Target unit of ability being cast) Equal to Elemental Wizard 0001 <gen>
Actions
Unit - Set Max HP of Elemental Wizard 0001 <gen> to ((Max HP of Elemental Wizard 0001 <gen>) + 7)
Trigger - Turn off (This trigger)
immolation
Events
Unit - Elemental Wizard 0001 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Immolation fire
Actions
Unit - Set Max HP of Elemental Wizard 0001 <gen> to ((Max HP of Elemental Wizard 0001 <gen>) - 10)
Trigger - Turn on recover_hp <gen>
inner fire
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Inner Fire fire
(Target unit of ability being cast) Equal to Elemental Wizard 0001 <gen>
Actions
Unit - Set Elemental Wizard 0001 <gen> movement speed to 500.00
Wait 30.00 seconds
Unit - Set Elemental Wizard 0001 <gen> movement speed to 270.00
firebolt
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Firebolts fire
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . dummy fire for Neutral Passive at (Position of Elemental Wizard 0001 <gen>) facing Default building facing degrees
Set Variable Set unit2 = (Last created unit)
Unit - Create 1 . dummy fire for Neutral Passive at (Position of Elemental Wizard 0001 <gen>) facing Default building facing degrees
Set Variable Set unit3 = (Last created unit)
Unit - Order unit2 to Neutral - Firebolt . (Target unit of ability being cast)
Unit - Order unit3 to Neutral - Firebolt . (Target unit of ability being cast)
Wait 1.00 seconds
Unit - Remove unit2 from the game
Unit - Remove unit3 from the game
Wait 7.00 seconds
Trigger - Turn on (This trigger)
Fire net var
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Fire Net fire
Actions
Set Variable Set unit1 = (Target unit of ability being cast)
Trigger - Turn on fire_net <gen>
Wait 12.00 seconds
Trigger - Turn off fire_net <gen>
fire net
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to unit1
Actions
Hero - Set Elemental Wizard 0001 <gen> experience to ((Hero experience of Elemental Wizard 0001 <gen>) + 25) , Show level-up graphics
Floating Text - Create floating text that reads + 25 EX`P! at (Position of Elemental Wizard 0001 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2.00 seconds
Floating Text - Destroy (Last created floating text)
I dont know why it gets bugged :( ,
I followed the recipe by the leter.
Untitled Trigger 011
Events
Time - Elapsed game time is 28.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for Player Group - Player 1 (Red) titled Counter
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Crowley Kills and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label Crowley Deaths and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label Chambers Cleared and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Secret areas visited and value 0
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label Score Bonus and value 0
Leaderboard - Show (Last created leaderboard)
Untitled Trigger 012
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . crowley kill for Neutral Passive at (Center of Region_049 <gen>) facing Default building facing degrees
Wait 2 seconds
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (Number of living crowley kill units owned by Neutral Passive)
Untitled Trigger 012 Copy
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Elemental Wizard 0001 <gen>
Actions
Unit - Create 1 . crowley death for Neutral Passive at (Center of Region_049 <gen>) facing Default building facing degrees
Wait 2 seconds
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to (Number of living crowley death units owned by Neutral Passive)
Untitled Trigger 002
Events
Unit - A unit enters Region_049 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to crowley death
Actions
Unit - Set Max HP of Elemental Wizard 0001 <gen> to ((Max HP of Elemental Wizard 0001 <gen>) - 3)
Unit - Set Max Mana of Elemental Wizard 0001 <gen> to ((Max Mana of Elemental Wizard 0001 <gen>) - 3)
Untitled Trigger 013
Events
Unit - A unit Changes owner
Conditions
Or - Any (Conditions) are true
Conditions
(Ownership-changed unit) Equal to Circle of Power 0005 <gen>
(Ownership-changed unit) Equal to Circle of Power 0006 <gen>
(Ownership-changed unit) Equal to Circle of Power 0007 <gen>
(Ownership-changed unit) Equal to Circle of Power 0009 <gen>
(Ownership-changed unit) Equal to Circle of Power 0002 <gen>
(Ownership-changed unit) Equal to Circle of Power 0003 <gen>
(Ownership-changed unit) Equal to Circle of Power 0004 <gen>
Actions
Unit - Create 1 . chambers cleared for Neutral Passive at (Center of Region_049 <gen>) facing Default building facing degrees
Wait 2 seconds
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to (Number of living chambers cleared units owned by Neutral Passive)
Score bonus 1 80
Events
Unit - A unit Dies
Conditions
(Number of units in (Units owned by Neutral Passive of type crowley kill)) Greater than or equal to 50
Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads SCORE BONUS! at (Position of Elemental Wizard 0001 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Unit - Create 1 . score bonus for Neutral Passive at (Center of Region_049 <gen>) facing Default building facing degrees
Item - Create Tome of Experience at (Center of Region_000 <gen>)
Wait 2 seconds
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to (Number of living score bonus units owned by Neutral Passive)
Score bonus 1 200
Events
Unit - A unit Dies
Conditions
(Number of units in (Units owned by Neutral Passive of type crowley kill)) Greater than or equal to 80
Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads SCORE BONUS! at (Position of Elemental Wizard 0001 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Unit - Create 1 . score bonus for Neutral Passive at (Center of Region_049 <gen>) facing Default building facing degrees
Item - Create Tome of Greater Experience at (Center of Region_000 <gen>)
Wait 2 seconds
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to (Number of living score bonus units owned by Neutral Passive)
Score bonus 1 400
Events
Unit - A unit Dies
Conditions
(Number of units in (Units owned by Neutral Passive of type crowley kill)) Greater than or equal to 110
Actions
Trigger - Turn off (This trigger)
Floating Text - Create floating text that reads SCORE BONUS! at (Position of Elemental Wizard 0001 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Unit - Create 1 . score bonus for Neutral Passive at (Center of Region_049 <gen>) facing Default building facing degrees
Item - Create Tome of Power at (Center of Region_000 <gen>)
Wait 2 seconds
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to (Number of living score bonus units owned by Neutral Passive)
Untitled Trigger 014
Events
Unit - A unit enters Region_050 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Unit - Create 1 . secret areas for Neutral Passive at (Center of Region_049 <gen>) facing Default building facing degrees
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Number of living secret areas units owned by Neutral Passive)
Trigger - Turn off (This trigger)
Untitled Trigger 014 Copy
Events
Unit - A unit enters Region_051 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Unit - Create 1 . secret areas for Neutral Passive at (Center of Region_049 <gen>) facing Default building facing degrees
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Number of living secret areas units owned by Neutral Passive)
Trigger - Turn off (This trigger)
Untitled Trigger 014 Copy 2
Events
Unit - A unit enters Region_052 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Unit - Create 1 . secret areas for Neutral Passive at (Center of Region_049 <gen>) facing Default building facing degrees
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Number of living secret areas units owned by Neutral Passive)
Trigger - Turn off (This trigger)
Untitled Trigger 014 Copy 3
Events
Unit - A unit enters Region_053 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Unit - Create 1 . secret areas for Neutral Passive at (Center of Region_049 <gen>) facing Default building facing degrees
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Number of living secret areas units owned by Neutral Passive)
Trigger - Turn off (This trigger)
Untitled Trigger 014 Copy 4
Events
Unit - A unit enters Region_054 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Unit - Create 1 . secret areas for Neutral Passive at (Center of Region_049 <gen>) facing Default building facing degrees
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Number of living secret areas units owned by Neutral Passive)
Trigger - Turn off (This trigger)
Untitled Trigger 014 Copy 5
Events
Unit - A unit enters Region_055 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Unit - Create 1 . secret areas for Neutral Passive at (Center of Region_049 <gen>) facing Default building facing degrees
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Number of living secret areas units owned by Neutral Passive)
Trigger - Turn off (This trigger)
Untitled Trigger 014 Copy 6
Events
Unit - A unit enters Region_056 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Unit - Create 1 . secret areas for Neutral Passive at (Center of Region_049 <gen>) facing Default building facing degrees
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Number of living secret areas units owned by Neutral Passive)
Trigger - Turn off (This trigger)
Untitled Trigger 014 Copy 7
Events
Unit - A unit enters Region_057 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Unit - Create 1 . secret areas for Neutral Passive at (Center of Region_049 <gen>) facing Default building facing degrees
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Number of living secret areas units owned by Neutral Passive)
Trigger - Turn off (This trigger)
Untitled Trigger 014 Copy 8
Events
Unit - A unit enters Region_058 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Unit - Create 1 . secret areas for Neutral Passive at (Center of Region_049 <gen>) facing Default building facing degrees
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Number of living secret areas units owned by Neutral Passive)
Trigger - Turn off (This trigger)
Untitled Trigger 014 Copy 8 Copy
Events
Unit - A unit enters Region_059 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Unit - Create 1 . secret areas for Neutral Passive at (Center of Region_049 <gen>) facing Default building facing degrees
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Number of living secret areas units owned by Neutral Passive)
Trigger - Turn off (This trigger)
Untitled Trigger 014 Copy 8 Copy Copy
Events
Unit - A unit enters Region_060 <gen>
Conditions
(Entering unit) Equal to Elemental Wizard 0001 <gen>
Actions
Unit - Create 1 . secret areas for Neutral Passive at (Center of Region_049 <gen>) facing Default building facing degrees
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to (Number of living secret areas units owned by Neutral Passive)
Trigger - Turn off (This trigger)
phase one
Events
Unit - Shadow 0057 <gen> Is attacked
Conditions
And - All (Conditions) are true
Conditions
(Life of Shadow 0057 <gen>) Greater than or equal to ((Max life of Shadow 0057 <gen>) / 1.17)
Actions
Unit - Order Shadow 0057 <gen> to Human Priest - Inner Fire . Shadow 0057 <gen>
Unit - Order Shadow 0057 <gen> to Neutral Brewmaster - Breath Of Fire . (Position of Elemental Wizard 0001 <gen>)
Trigger - Turn off (This trigger)
phase two
Events
Unit - Shadow 0057 <gen> Is attacked
Conditions
And - All (Conditions) are true
Conditions
(Life of Shadow 0057 <gen>) Less than ((Max life of Shadow 0057 <gen>) / 1.17)
(Life of Shadow 0057 <gen>) Greater than ((Max life of Shadow 0057 <gen>) / 1.40)
Actions
Unit - Order Shadow 0057 <gen> to Undead Death Knight - Death Coil . Elemental Wizard 0001 <gen>
phase three
Events
Unit - Shadow 0057 <gen> Is attacked
Conditions
And - All (Conditions) are true
Conditions
(Life of Shadow 0057 <gen>) Less than ((Max life of Shadow 0057 <gen>) / 1.19)
(Life of Shadow 0057 <gen>) Greater than or equal to ((Max life of Shadow 0057 <gen>) / 2.30)
Actions
Unit - Order Shadow 0057 <gen> to Neutral - Hurl Boulder . Elemental Wizard 0001 <gen>
phase four
Events
Unit - Shadow 0057 <gen> Is attacked
Conditions
And - All (Conditions) are true
Conditions
(Life of Shadow 0057 <gen>) Less than ((Max life of Shadow 0057 <gen>) / 2.40)
(Life of Shadow 0057 <gen>) Greater than or equal to ((Max life of Shadow 0057 <gen>) / 2.70)
Actions
Unit - Order Shadow 0057 <gen> to Undead Lich - Frost Armor . Shadow 0057 <gen>
phase five
Events
Unit - Shadow 0057 <gen> Is attacked
Conditions
And - All (Conditions) are true
Conditions
(Life of Shadow 0057 <gen>) Less than ((Max life of Shadow 0057 <gen>) / 2.80)
(Life of Shadow 0057 <gen>) Greater than or equal to ((Max life of Shadow 0057 <gen>) / 2.70)
Actions
Unit - Order Shadow 0057 <gen> to Undead Lich - Frost Armor . Shadow 0057 <gen>
phase six
Events
Unit - Shadow 0057 <gen> Is attacked
Conditions
And - All (Conditions) are true
Conditions
(Life of Shadow 0057 <gen>) Less than ((Max life of Shadow 0057 <gen>) / 3.00)
(Life of Shadow 0057 <gen>) Greater than or equal to ((Max life of Shadow 0057 <gen>) / 3.50)
Actions
Unit - Order Shadow 0057 <gen> to Undead Dreadlord - Carrion Swarm . (Position of Elemental Wizard 0001 <gen>)
phase seven
Events
Unit - Shadow 0057 <gen> Is attacked
Conditions
And - All (Conditions) are true
Conditions
(Life of Shadow 0057 <gen>) Less than ((Max life of Shadow 0057 <gen>) / 4.00)
Actions
Unit - Order Shadow 0057 <gen> to Night Elf Demon Hunter - Mana Burn . Elemental Wizard 0001 <gen>
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