Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
SuperMarioAlteredMeleeV2.0.w3x
Variables
Initialization
Birdo Death
DryBones Death
AI Goomba Fly
AI Yoshi Flower
Random Map Boos
Star
Cookie
Adquire item
Use Item
Paratroopa
Sad Boo
Wario Fart
Scary Boo Effect
Walking Bonus movement
Walking Bonus respawn
Walking Bonus Dead
Super Mushroom Item used
up Mushroom Item used
Butterfly gold
Butterfly spawn
Vacuum Poltergust 3000
Mario coin
Mass travel sound
piranha plant
piranha plant bowser
Mario p1
Bowser p1
Mario p2
Bowser p2
Mario p3
Bowser p3
Mario p4
Bowser p4
Mario p5
Bowser p5
Mario p6
Bowser p6
Mario p7
Bowser p7
Mario p8
Bowser p8
Yoshi death
Mario death
Peach death
Luigi death
Kaboom
Boo training
King Boo training
Pink Boo training
Boo death
King Boo death
Bowser Death
Pink Boo death
Egg
Egg stop sound
Melee Initialization
Mario jump
Heroic Leap Cast
Heroic Leap Loop
Base1
Untitled Trigger 001
Untitled Trigger 001 dead
Untitled Trigger 001 Copy
Untitled Trigger 001 dead 2
Untitled Trigger 001 Copy Copy
Untitled Trigger 001 dead 3
Untitled Trigger 001 Copy Copy Copy
Untitled Trigger 001 dead4
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Caster
unit
No
goldcoin
effect
No
Hashtable
hashtable
No
Leapers
group
No
MushroomConstruction
effect
No
Points
location
Yes
Real
real
Yes
Target
unit
No
Birdo Death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Birdo
Actions
Sound - Play GnollDeath <gen> at 100 % volume, attached to (Dying unit)
DryBones Death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dry Bones
Actions
Sound - Play PeonDeath <gen> at 100 % volume, attached to (Dying unit)
AI Goomba Fly
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Goomba
((Owner of (Trained unit)) controller) Equal to Computer
Actions
If ((Random integer number between 1 and 3) Equal to 1) then do (Replace (Trained unit) with a Para-Goomba using The new unit's max life and mana) else do (Do nothing)
AI Yoshi Flower
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Yoshi
((Owner of (Trained unit)) controller) Equal to Computer
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 3) Equal to 1
Then - Actions
Item - Create Fire Flower at (Position of (Trained unit))
Hero - Give (Last created item) to (Trained unit)
Else - Actions
Random Map Boos
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching ((Owner of (Matching unit)) Equal to Neutral Passive)) and do (Order (Picked unit) to Move To.(Random point in (Playable map area)))
Star
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Star
Actions
Wait 1.00 seconds
Item - Create Super Star at (Position of (Entering unit))
Unit - Remove (Entering unit) from the game
Cookie
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Bully
Actions
Item - Create Cookie at ((Owner of (Killing unit)) start location)
Adquire item
Events
Unit - A unit Acquires an item
Conditions
Actions
Sound - Play powerupappears__online_audio_converter_com_u <gen> at 100.00 % volume, attached to (Triggering unit)
Use Item
Events
Unit - A unit Uses an item
Conditions
Actions
Sound - Play powerup__online_audio_converter_com____C_pia <gen> at 100.00 % volume, attached to (Triggering unit)
Paratroopa
Events
Unit - A unit Starts the effect of an ability
Conditions
(Unit-type of (Casting unit)) Equal to Koopa Troopa
(Ability being cast) Equal to Flying Mode
Actions
Unit - Replace (Casting unit) with a Para-Troopa using The old unit's relative life and mana
Sad Boo
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Boo In A Bottle
Actions
Unit - Create 1 . Sad Boo for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Wario Fart
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Fart
Actions
Sound - Play Wariobigfart__online_audio_converter_com_u <gen> at 75.00 % volume, attached to (Casting unit)
Scary Boo Effect
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Scary Boo!
Actions
Unit Group - Pick every unit in (Units within 300.00 of (Target point of ability being cast) matching ((((Matching unit) belongs to an enemy of (Owner of (Casting unit)).) Equal to True) and (((Matching unit) is Magic Immune) Equal to True)).) and do (Order (Picked unit) to Move To.(Random point in (Playable map area)))
Walking Bonus movement
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Walking Bonus)) and do (Order (Picked unit) to Move To.(Random point in (Playable map area)))
Walking Bonus respawn
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Unit - Create 1 . Walking Bonus for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Walking Bonus Dead
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Walking Bonus
Actions
Sound - Play Coin__online_audio_converter_com_u <gen> at 100 % volume, attached to (Dying unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Dying unit) using Objects\InventoryItems\PotofGold\PotofGold.mdl
Wait 1.00 seconds
Unit - Remove (Dying unit) from the game
Super Mushroom Item used
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Super Mushroom
Actions
Wait 62.00 seconds
Item - Remove (Item being manipulated)
up Mushroom Item used
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to 1-UP Mushroom
Actions
Wait 10.00 seconds
Item - Remove (Item being manipulated)
Butterfly gold
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units of type Butterfly) and do (Set (Owner of (Picked unit)).Current gold to (((Owner of (Picked unit)) Current gold) + 1))
Butterfly spawn
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Sarasaland Gryphon Rider
(Current research level of R000 (Unexpected type: 'techcode') for (Owner of (Killing unit))) Equal to 1
((Dying unit) is A structure) Equal to False
Actions
Unit - Create 1 Butterfly for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of (Attacking unit))
Vacuum Poltergust 3000
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Vacuum Poltergust 3000's Tornado
Actions
Sound - Play Luigiulti__online_audio_converter_com_u <gen> at 100 % volume, attached to (Casting unit)
Mario coin
Events
Unit - A unit Is attacked
Conditions
(Level of Coins for (Attacking unit)) Greater than 0
((Owner of (Attacked unit)) is an enemy of (Owner of (Attacking unit)).) Equal to True
(Unit-type of (Attacking unit)) Equal to Hero 1
Actions
Sound - Play Coin__online_audio_converter_com_u <gen> at 100 % volume, attached to (Attacking unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Attacking unit) using Objects\InventoryItems\PotofGold\PotofGold.mdl
Set Variable Set goldcoin = (Last created special effect)
Special Effect - Destroy goldcoin
Mass travel sound
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Pipe Teleport
Actions
Wait 1.00 seconds
Sound - Play AltarOfKingsWhat1 <gen> at 100 % volume, attached to (Casting unit)
piranha plant
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Piranha Plant
((Attacking unit) is alive) Equal to True
Actions
Sound - Play fireball__online_audio_converter_com_01 <gen> at 100 % volume, attached to (Attacking unit)
piranha plant bowser
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Piranha Plant (Bowser)
((Attacking unit) is alive) Equal to True
Actions
Sound - Play fireball__online_audio_converter_com_01 <gen> at 100 % volume, attached to (Attacking unit)
Mario p1
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to Computer
(Race of Player 1 (Red)) Equal to Human
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\AI DATA MARIO.ai (Unexpected type: 'aiscript')
Trigger - Turn off (This trigger)
Bowser p1
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to Computer
(Race of Player 1 (Red)) Equal to Orc
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\AI DATA BOWSER.ai (Unexpected type: 'aiscript')
Trigger - Turn off (This trigger)
Mario p2
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Race of Player 2 (Blue)) Equal to Human
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\AI DATA MARIO.ai (Unexpected type: 'aiscript')
Trigger - Turn off (This trigger)
Bowser p2
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Race of Player 2 (Blue)) Equal to Orc
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\AI DATA BOWSER.ai (Unexpected type: 'aiscript')
Trigger - Turn off (This trigger)
Mario p3
Events
Map initialization
Conditions
(Player 3 (Teal) controller) Equal to Computer
(Race of Player 3 (Teal)) Equal to Human
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\AI DATA MARIO.ai (Unexpected type: 'aiscript')
Trigger - Turn off (This trigger)
Bowser p3
Events
Map initialization
Conditions
(Player 3 (Teal) controller) Equal to Computer
(Race of Player 3 (Teal)) Equal to Orc
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\AI DATA BOWSER.ai (Unexpected type: 'aiscript')
Trigger - Turn off (This trigger)
Mario p4
Events
Map initialization
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Race of Player 4 (Purple)) Equal to Human
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\AI DATA MARIO.ai (Unexpected type: 'aiscript')
Trigger - Turn off (This trigger)
Bowser p4
Events
Map initialization
Conditions
(Player 4 (Purple) controller) Equal to Computer
(Race of Player 4 (Purple)) Equal to Orc
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\AI DATA BOWSER.ai (Unexpected type: 'aiscript')
Trigger - Turn off (This trigger)
Mario p5
Events
Map initialization
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Race of Player 5 (Yellow)) Equal to Human
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\AI DATA MARIO.ai (Unexpected type: 'aiscript')
Trigger - Turn off (This trigger)
Bowser p5
Events
Map initialization
Conditions
(Player 5 (Yellow) controller) Equal to Computer
(Race of Player 5 (Yellow)) Equal to Orc
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\AI DATA BOWSER.ai (Unexpected type: 'aiscript')
Trigger - Turn off (This trigger)
Mario p6
Events
Map initialization
Conditions
(Player 6 (Orange) controller) Equal to Computer
(Race of Player 6 (Orange)) Equal to Human
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\AI DATA MARIO.ai (Unexpected type: 'aiscript')
Trigger - Turn off (This trigger)
Bowser p6
Events
Map initialization
Conditions
(Player 6 (Orange) controller) Equal to Computer
(Race of Player 6 (Orange)) Equal to Orc
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\AI DATA BOWSER.ai (Unexpected type: 'aiscript')
Trigger - Turn off (This trigger)
Mario p7
Events
Map initialization
Conditions
(Player 7 (Green) controller) Equal to Computer
(Race of Player 7 (Green)) Equal to Human
Actions
AI - Start melee AI script for Player 7 (Green) : war3mapImported\AI DATA MARIO.ai (Unexpected type: 'aiscript')
Trigger - Turn off (This trigger)
Bowser p7
Events
Map initialization
Conditions
(Player 7 (Green) controller) Equal to Computer
(Race of Player 7 (Green)) Equal to Orc
Actions
AI - Start melee AI script for Player 7 (Green) : war3mapImported\AI DATA BOWSER.ai (Unexpected type: 'aiscript')
Trigger - Turn off (This trigger)
Mario p8
Events
Map initialization
Conditions
(Player 8 (Pink) controller) Equal to Computer
(Race of Player 8 (Pink)) Equal to Human
Actions
AI - Start melee AI script for Player 8 (Pink) : war3mapImported\AI DATA MARIO.ai (Unexpected type: 'aiscript')
Trigger - Turn off (This trigger)
Bowser p8
Events
Map initialization
Conditions
(Player 8 (Pink) controller) Equal to Computer
(Race of Player 8 (Pink)) Equal to Orc
Actions
AI - Start melee AI script for Player 8 (Pink) : war3mapImported\AI DATA BOWSER.ai (Unexpected type: 'aiscript')
Trigger - Turn off (This trigger)
Yoshi death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Yoshi
Actions
Sound - Play FootmanDeath <gen> at 100 % volume, attached to (Dying unit)
Mario death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Hero 1
Actions
Sound - Play HeroPaladinDeath <gen> at 100 % volume, attached to (Dying unit)
Peach death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Hero 4
Actions
Sound - Play BloodElfSorcerorDeath <gen> at 100 % volume, attached to (Dying unit)
Luigi death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Hero 3
Actions
Sound - Play HeroMountainKingDeath <gen> at 100 % volume, attached to (Dying unit)
Kaboom
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Bob-Omb
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using war3mapImported\Cartoon Explosion 2.mdx
Boo training
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Boo
Actions
Sound - Play CaptainWarcry1 <gen> at 100 % volume, attached to (Trained unit)
King Boo training
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Hero 2
Actions
Sound - Play FelHoundYes1 <gen> at 100 % volume, attached to (Trained unit)
Pink Boo training
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Pink Boo
Actions
Sound - Play CaptainWarcry1 <gen> at 100 % volume, attached to (Trained unit)
Unit - Create 2 Pink Boo for (Owner of (Trained unit)) at (Position of (Trained unit)) facing (Position of (Trained unit))
Boo death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Boo
Actions
Sound - Play ghostvanishes__online_audio_converter_com_u <gen> at 100 % volume, attached to (Dying unit)
King Boo death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Hero 2
Actions
Sound - Play FelHoundDeath1 <gen> at 100 % volume, attached to (Dying unit)
Bowser Death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Hero 5
Actions
Sound - Play HeroTaurenChieftainDeath <gen> at 100 % volume, attached to (Dying unit)
Pink Boo death
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Pink Boo
Actions
Sound - Play ghostvanishes__online_audio_converter_com_u <gen> at 100 % volume, attached to (Dying unit)
Egg
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Replace (Random unit from (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Yoshi Egg) and (((Mana of (Matching unit)) Equal to 10) and (((Matching unit) is alive) Equal to True))))) with a Yoshi using The old unit's relative life and mana
Sound - Play FootmanReady1 <gen> at 100 % volume, attached to (Last replaced unit)
Wait 0.50 seconds
Sound - Stop FootmanReady1 <gen> Immediately
Egg stop sound
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Sound - Stop FootmanReady1 <gen> Immediately
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Hashtable - Create a hashtable
Set Variable Set Hashtable = (Last created hashtable)
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
Unit Group - Pick every unit in (Units owned by Neutral Hostile.) and do (Add Wander (Neutral) to (Picked unit))
Heroic Leap Cast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Jump
Actions
-------- Stores into variables Caster and Target --------
Set Variable Set Caster = (Triggering unit)
Set Variable Set Target = (Target unit of ability being cast)
-------- Finds the Distance between the Caster and Target --------
Set Variable Set Points[1] = (Position of Caster)
Set Variable Set Points[2] = (Position of Target)
Set Variable Set Real[1] = (Distance between Points[1] and Points[2])
-------- Counts up the range at which the Caster shall start landing --------
Set Variable Set Real[2] = (Real[1] / 2.00)
-------- Makes Caster invurnerable and turns it's Collision off --------
Unit - Make Caster Invulnerable
Unit - Turn collision for Caster Off .
-------- Creates a trail SFX and instantly destroys it, removing leak --------
Sound - Play HeroPaladinYesAttack2 <gen> at 100 % volume, attached to (Casting unit)
-------- Stores target into Hashtable --------
Hashtable - Save Handle Of Target as 0 of (Key (Triggering unit).) in Hashtable .
-------- Stores the Distance-to-jump and distance at which the Caster shall start landing --------
Hashtable - Save Real[1] as 1 of (Key (Triggering unit).) in Hashtable .
Hashtable - Save Real[2] as 2 of (Key (Triggering unit).) in Hashtable .
-------- NOTE 1: All required information is attached to caster. That's why it was made Invulnerable --------
-------- Checks if there is any instance of spell already in effect --------
-------- If not, turns the Loop trigger on --------
If ((Leapers is empty) Equal to True) then do (Turn on Heroic_Leap_Loop <gen>) else do (Do nothing)
-------- Adds the Caster into Leapers' group --------
Unit Group - Add Caster to Leapers
-------- Removes leaks --------
Custom script: call RemoveLocation(udg_Points[1])
Custom script: call RemoveLocation(udg_Points[2])
Heroic Leap Loop
Events
Time - Every 0.04 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in Leapers and do (Actions)
Loop - Actions
-------- Stores Target and Caster into variables --------
Set Variable Set Target = (Load 0 of (Key (Picked unit).) in Hashtable.)
Set Variable Set Caster = (Picked unit)
-------- Finds the locations of Caster and Target --------
Set Variable Set Points[1] = (Position of Caster)
Set Variable Set Points[2] = (Position of Target)
-------- Finds a location to which the Caster would be moved --------
-------- NOTE 1: Here change your speed --------
-------- NOTE 2: Speed is counted by dividing your real number into trigger's loop interval --------
-------- NOTE 3: My speed is 40/0.04=1000 units per second --------
Set Variable Set Points[3] = (Points[1] offset by 40.00 towards (Angle from Points[1] to Points[2]) degrees.)
-------- Loads the Distance at which caster would start landing --------
Set Variable Set Real[1] = (Load 2 of (Key (Picked unit).) from Hashtable.)
-------- Counts the Distance between caster and target --------
Set Variable Set Real[2] = (Distance between Points[1] and Points[2])
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Real[2] Greater than or equal to 120.00
Then - Actions
-------- If distance between caster and target is greater than 120, then... --------
-------- Moves caster to Points[3] --------
Unit - Move Caster instantly to Points[3] , facing Points[2]
-------- Increases/decreases the flying heigh of Caster --------
-------- NOTE 4: Here it checks if the Distance between Caster and Target is greater than Distance at which Caster should start landing --------
-------- If yes, then it increases the flying height of the caster, else reduces it by equal amount --------
If (Real[2] Greater than or equal to Real[1]) then do (Set VariableSet Real[1] = "8.00") else do (Set VariableSet Real[1] = "-8.00")
Unit - Add Flying Mode to Caster
Unit - Remove Flying Mode from Caster
Animation - Change Caster flying height to ((Current flying height of Caster) + Real[1]) at 1000000000.00
Else - Actions
-------- Else... --------
-------- Resets the Flying height of Caster --------
Animation - Change Caster flying height to 0.00 at 100000000.00
-------- Makes it vurnerable again and turns it's collisiong on --------
Unit - Make Caster Vulnerable
Unit - Turn collision for Caster On .
-------- Orders caster to attack target --------
Unit - Order Caster to Attack . Target
-------- Creates the Thunderclap --------
-------- NOTE 5: Change damage at dummy ability in Object Editor --------
Unit - Create 1 . Dummy Unit for (Owner of Caster) at Points[1] facing Default building facing degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Unit - Add Dummy Thunder Clap to (Last created unit)
Unit - Set level of Dummy Thunder Clap for (Last created unit) to (Level of Jump for Caster)
Unit - Order (Last created unit) to Human Mountain King - Thunder Clap .
-------- Clears the Hashtable and Removes caster from Leapers' group --------
Hashtable - Clear all child hashtables of child (Key (Picked unit).) in Hashtable .
Unit Group - Remove (Picked unit) from Leapers .
-------- Clears leaks --------
Custom script: call RemoveLocation(udg_Points[1])
Custom script: call RemoveLocation(udg_Points[2])
Custom script: call RemoveLocation(udg_Points[3])
-------- Checks if there is any instance left after loop --------
-------- If not, turns this trigger off --------
If ((Leapers is empty) Equal to True) then do (Turn off (This trigger)) else do (Do nothing)
Untitled Trigger 001
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Capture Tower
(Region_000 <gen> contains (Constructed structure)) Equal to True
Actions
Unit - Change ownership of to (Owner of (Constructed structure)) and Change color
Unit - Change ownership of to (Owner of (Constructed structure)) and Change color
Unit - Change ownership of to (Owner of (Constructed structure)) and Change color
Unit - Change ownership of to (Owner of (Constructed structure)) and Change color
Untitled Trigger 001 dead
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Capture Tower
(Region_000 <gen> contains (Dying unit)) Equal to True
Actions
Unit - Change ownership of to Player 5 (Yellow) and Change color
Unit - Change ownership of to Player 5 (Yellow) and Change color
Unit - Change ownership of to Player 5 (Yellow) and Change color
Unit - Change ownership of to Player 5 (Yellow) and Change color
Untitled Trigger 001 Copy
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Capture Tower
(Region_000_Copy <gen> contains (Constructed structure)) Equal to True
Actions
Unit - Change ownership of to (Owner of (Constructed structure)) and Change color
Unit - Change ownership of to (Owner of (Constructed structure)) and Change color
Unit - Change ownership of to (Owner of (Constructed structure)) and Change color
Unit - Change ownership of to (Owner of (Constructed structure)) and Change color
Untitled Trigger 001 dead 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Capture Tower
(Region_000_Copy <gen> contains (Dying unit)) Equal to True
Actions
Unit - Change ownership of to Player 5 (Yellow) and Change color
Unit - Change ownership of to Player 5 (Yellow) and Change color
Unit - Change ownership of to Player 5 (Yellow) and Change color
Unit - Change ownership of to Player 5 (Yellow) and Change color
Untitled Trigger 001 Copy Copy
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Capture Tower
(Region_000_Copy_2 <gen> contains (Constructed structure)) Equal to True
Actions
Unit - Change ownership of to (Owner of (Constructed structure)) and Change color
Unit - Change ownership of to (Owner of (Constructed structure)) and Change color
Unit - Change ownership of to (Owner of (Constructed structure)) and Change color
Unit - Change ownership of to (Owner of (Constructed structure)) and Change color
Untitled Trigger 001 dead 3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Capture Tower
(Region_000_Copy_2 <gen> contains (Dying unit)) Equal to True
Actions
Unit - Change ownership of to Player 5 (Yellow) and Change color
Unit - Change ownership of to Player 5 (Yellow) and Change color
Unit - Change ownership of to Player 5 (Yellow) and Change color
Unit - Change ownership of to Player 5 (Yellow) and Change color
Untitled Trigger 001 Copy Copy Copy
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Capture Tower
(Region_000_Copy_3 <gen> contains (Constructed structure)) Equal to True
Actions
Unit - Change ownership of to (Owner of (Constructed structure)) and Change color
Unit - Change ownership of to (Owner of (Constructed structure)) and Change color
Unit - Change ownership of to (Owner of (Constructed structure)) and Change color
Unit - Change ownership of to (Owner of (Constructed structure)) and Change color
Untitled Trigger 001 dead4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Capture Tower
(Region_000_Copy_3 <gen> contains (Dying unit)) Equal to True
Actions
Unit - Change ownership of to Player 5 (Yellow) and Change color
Unit - Change ownership of to Player 5 (Yellow) and Change color
Unit - Change ownership of to Player 5 (Yellow) and Change color
Unit - Change ownership of to Player 5 (Yellow) and Change color
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.