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Triggers
Super Button Mash Blitz!.w3x.w3x
Variables
Initialization
Startup
Loading
Arthas Solo
Power of the Horde
Power Solo Green
Power Solo Yellow
Lock Camera
Main Functions
Spawn Green Note
Spawn Red Note
Spawn Yellow Note
Spawn Blue Note
Miss Green Note
Miss Red Note
Miss Yellow Note
Miss Blue Note
Destroy Green Note
Destroy Red Note
Destroy Yellow Note
Destroy Blue Note
Name
Type
is_array
initial_value
Arthas_Rock
button
No
Pick_Song
dialog
No
Player_Points
integer
Yes
Power_Horde
button
No
Startup
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Dialog - Change the title of Pick_Song to Super Button Mash Blitz!Select a Song:
Dialog - Create a dialog button for Pick_Song labelled |cffff0000Power of the Horde [Difficult]|r
Set Variable Set Power_Horde = (Last created dialog Button)
Dialog - Create a dialog button for Pick_Song labelled |cff32cd32Arthas's Solo [Easy]|r
Set Variable Set Arthas_Rock = (Last created dialog Button)
Dialog - Show Pick_Song for Player 1 (Red)
Loading
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Game - Display to (All players) for 2.00 seconds the text: |cff32cd32Loading...|r
Arthas Solo
Events
Dialog - A dialog button is clicked for Pick_Song
Conditions
(Clicked dialog button) Equal to Arthas_Rock
Actions
Sound - Play Credits <gen>
Game - Display to (All players) for 5.00 seconds the text: |cff32cd32You have selected Arthas's Solo!|r
Power of the Horde
Events
Dialog - A dialog button is clicked for Pick_Song
Conditions
(Clicked dialog button) Equal to Power_Horde
Actions
Sound - Play PH1 <gen>
Game - Display to (All players) for 5.00 seconds the text: |cffff0000You have selected Power of the Horde!|r
Power Solo Green
Events
Time - Elapsed game time is 280.00 seconds
Conditions
(Clicked dialog button) Equal to Power_Horde
Actions
Unit - Create 1 . |cff32cd32Hit Green|r for Player 12 (Brown) at (Center of Horde_Extra_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Green_Miss <gen>)
Unit - Create 1 . |cff32cd32Hit Green|r for Player 12 (Brown) at (Center of Horde_Extra_1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Green_Miss <gen>)
Power Solo Yellow
Events
Time - Elapsed game time is 281.00 seconds
Conditions
Actions
Unit - Create 1 . |cffffcc00Hit Yellow|r for Player 12 (Brown) at (Center of Horde_Extra_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Yellow_Miss <gen>)
Unit - Create 1 . |cffffcc00Hit Yellow|r for Player 12 (Brown) at (Center of Horde_Extra_2 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Yellow_Miss <gen>)
Lock Camera
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Recorder 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Main Functions
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Spawn Green Note
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 . |cff32cd32Hit Green|r for Player 12 (Brown) at (Center of Green_Note_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Green_Miss <gen>)
Spawn Red Note
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . |cffff0000Hit Red|r for Player 12 (Brown) at (Center of Red_Note_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Red_Miss <gen>)
Spawn Yellow Note
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Create 1 . |cffffcc00Hit Yellow|r for Player 12 (Brown) at (Center of Yellow_Note_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Yellow_Miss <gen>)
Spawn Blue Note
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . |cff0000FFHit Blue|r for Player 12 (Brown) at (Center of Blue_Note_Spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Blue_Miss <gen>)
Miss Green Note
Events
Unit - A unit enters Green_Miss <gen>
Conditions
(Unit-type of (Entering unit)) Equal to |cff32cd32Hit Green|r
Actions
Unit - Remove (Entering unit) from the game
Game - Display to (All players) for 2.00 seconds the text: |cff32cd32Miss!|r
Miss Red Note
Events
Unit - A unit enters Red_Miss <gen>
Conditions
(Unit-type of (Entering unit)) Equal to |cffff0000Hit Red|r
Actions
Unit - Remove (Entering unit) from the game
Game - Display to (All players) for 2.00 seconds the text: |cffff0000Miss!|r
Miss Yellow Note
Events
Unit - A unit enters Yellow_Miss <gen>
Conditions
(Unit-type of (Entering unit)) Equal to |cffffcc00Hit Yellow|r
Actions
Unit - Remove (Entering unit) from the game
Game - Display to (All players) for 2.00 seconds the text: |cffffcc00Miss!|r
Miss Blue Note
Events
Unit - A unit enters Blue_Miss <gen>
Conditions
(Unit-type of (Entering unit)) Equal to |cff0000FFHit Blue|r
Actions
Unit - Remove (Entering unit) from the game
Game - Display to (All players) for 2.00 seconds the text: |cff0000FFMiss!|r
Destroy Green Note
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
Actions
Unit Group - Pick every unit in (Units in Green_Note_Hit <gen> matching ((Unit-type of (Matching unit)) Not equal to |cff32cd32Green [Left]|r (large))) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Sound - Play ItemReceived <gen>
Destroy Red Note
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Unit Group - Pick every unit in (Units in Red_Not_Hit <gen> matching ((Unit-type of (Matching unit)) Not equal to |cffff0000Red [Up]|r (large))) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Sound - Play QuestFailed <gen>
Destroy Yellow Note
Events
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Actions
Unit Group - Pick every unit in (Units in Yellow_Note_Hit <gen> matching ((Unit-type of (Matching unit)) Not equal to |cffffcc00Yellow [Down]|r (large))) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Sound - Play ItemReceived <gen>
Destroy Blue Note
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Unit Group - Pick every unit in (Units in Blue_Note_Hit <gen> matching ((Unit-type of (Matching unit)) Not equal to |cff0000FFBlue [Right]|r (large))) and do (Actions)
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