Name | Type | is_array | initial_value |
KB2D_Angle | real | No | |
KB2D_Cutter | unit | No | |
KB2D_Distance | real | No | |
KB2D_Duration | real | No | |
KB2D_Hash | hashtable | No | |
KB2D_Key | integer | No | |
KB2D_Loc | location | No | |
KB2D_Loop | real | No | |
KB2D_LoopGroup | group | No | |
KB2D_Offset | location | No | |
KB2D_SFX | string | No | |
KB2D_Source | unit | No | |
KB2D_Target | unit | No | |
KB2D_TempGroup | group | No | |
KB2D_TempKey | integer | No | |
KB2D_Timer | real | No | |
KB2D_TouchRadius | real | No | |
KB2D_U | unit | No | |
SC_Ability | abilcode | No | |
SC_AoE | real | Yes | |
SC_Boolean_Text | boolean | No | |
SC_Boolean_Tree | boolean | No | |
SC_Caster | unit | No | |
SC_Chance_Purge | integer | Yes | |
SC_Count | integer | No | |
SC_Damage_Basic | real | No | |
SC_Damage_Extra | real | Yes | |
SC_Damage_Maximum | real | Yes | |
SC_Damage_Minimum | real | Yes | |
SC_Damage_Total | real | No | |
SC_Distance | real | Yes | |
SC_Dummy | unit | No | |
SC_Group | group | No | |
SC_Height | real | No | |
SC_Level | integer | No | |
SC_Loc | location | Yes | |
SC_Model | string | Yes | |
SC_PlayerGroup | force | No | |
SC_Target | unit | No | |
SC_Text_Color | string | No | |
SC_Text_FadingAge | real | No | |
SC_Text_Lifespan | real | No | |
SC_Text_Size | real | No | |
SC_Timer | real | No | |
SC_Type_Attack | attacktype | No | |
SC_Type_Damage | damagetype | No | |
SC_Type_Dummy | unitcode | No |
Observations:
Before accomplishing the unloading of this resource, for kindness, read ALL of the information on the same.
In case of using my resource (in any way), please, be appreciated for the work rewarding with credits.
Changelogs
Current version (1.3)
Alterations accomplished in agreement with the moderator's suggestions (as the use of a single Dummy to destroy trees);
New functions (function of the spell and triggers)
Same approved quality of the version 1.2;
Alterations in the descriptions;
Old version (1.2)
He/she used of you vary Dummys to destroy trees;
Old functions (of the spell and triggers) /
Old information;
Function of the spell
Caster invokes the powers of the Thunder goes you help him/it to punish their enemies. When the Thunder i invoked, he falls of the skies and it reaches the earth. In this fall, he punishes the units areas to be to his/her circuit and it reaches the units to be on the affected land.
Besides, this electric discharge have chance of removing all of the buffs (negative and positive) of the units affected areas, it also punishes besides the normal the units that plows on aquatic land. It i finally, when the discharge reaches the ground, she flings any unit in the land goes far.
Cast Range: Any
Area of effect: 400
Knockback's distance: 280/340/410
Normal Damage: 70-100/130-174/200-274 divided by the amount of affected units
Damage Special: 120%/130%/150% of the normal damage that it cause goes units that plows on the waters
Chance of purging: 10%/18%/25%
CoolDown: None/null
Sister cost: None/null
Observation: the values and/or properties of this spell are optional and free for their alterations.
Import
To import this spell, you should copy the triggers Storm Call Cast, Storm Call Setup and Knockback2D. Soon afterwards, copy the unit Dummy (he/she doesn't forget about the imported model Dummy.mdl) and the ability Storm's Call.
Gratitudes
I thank my adorable GOD, JESUS CHRIST and to the GOD's HOLY SPIRIT (it goes everything) to them to can, it honors and eternal glory!;
Blizzard (it goes the resources of Warcraft);
To HiveworkShop;
To Radamantus (it goes Knockback 2D);
To the moderator (it goes the pieces of advice);
To you! (it goes commenting on, to suggest, to say and to participate)
Contact
Be what goes, don't stop commenting on, to criticize, to say and to suggest. Don't forget to talk with me in Hive.