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Model validation: Stonemaul Warlord

StonemaulOgreWarlord.mdx

0 errors 7 severe 13 warnings 29 unused
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 8 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 18 - "chain_a_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 19 - "chain_b_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 20 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 32 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 93 - "weapon_hand_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Material 9
    • 1 Layer 0
      • 1 Alpha
        • Track 1 at frame 1533 has exactly the same value as tracks 0 and 2
  • 2 Material 10
    • 2 Layer 0
      • 2 Alpha
        • Track 10 at frame 8600 is not in any sequence
        • Track 8 at frame 7500 has exactly the same value as tracks 7 and 9
  • 1 Bone 29 - "M_b_clth_01_bind_jnt"
    • 1 Rotation
      • Track 204 at frame 14802 has roughly the same value as tracks 203 and 205
  • 1 Bone 67 - "hair_01_bind_jnt"
    • 1 Rotation
      • Track 152 at frame 9268 has roughly the same value as tracks 151 and 153
  • 2 Bone 70 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 1 at frame 567 has roughly the same value as tracks 0 and 2
      • Track 13 at frame 2867 has roughly the same value as tracks 12 and 14
  • 3 Bone 71 - "L_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 67 at frame 6534 has roughly the same value as tracks 66 and 68
      • Track 111 at frame 9568 has roughly the same value as tracks 110 and 112
      • Track 174 at frame 13635 has roughly the same value as tracks 173 and 175
  • 1 Bone 72 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 117 at frame 9535 has roughly the same value as tracks 116 and 118
  • 3 Bone 73 - "L_tmb_02_bind_jnt"
    • 3 Rotation
      • Track 102 at frame 10268 has roughly the same value as tracks 101 and 103
      • Track 142 at frame 16335 has roughly the same value as tracks 141 and 143
      • Track 143 at frame 16369 has roughly the same value as tracks 142 and 144
  • 3 Bone 74 - "L_tmb_03_bind_jnt"
    • 3 Rotation
      • Track 91 at frame 10268 has roughly the same value as tracks 90 and 92
      • Track 134 at frame 16335 has roughly the same value as tracks 133 and 135
      • Track 135 at frame 16369 has roughly the same value as tracks 134 and 136
  • 4 Bone 75 - "L_ind_finger_01_bind_jnt"
    • 4 Rotation
      • Track 100 at frame 9535 has roughly the same value as tracks 99 and 101
      • Track 106 at frame 10268 has roughly the same value as tracks 105 and 107
      • Track 163 at frame 16335 has roughly the same value as tracks 162 and 164
      • Track 164 at frame 16369 has roughly the same value as tracks 163 and 165
  • 1 Bone 76 - "L_ind_finger_03_bind_jnt"
    • 1 Translation
      • Track 169 at frame 10502 has exactly the same value as tracks 168 and 170
  • 3 Bone 77 - "L_mid_finger_01_bind_jnt"
    • 3 Rotation
      • Track 105 at frame 10268 has roughly the same value as tracks 104 and 106
      • Track 158 at frame 16335 has roughly the same value as tracks 157 and 159
      • Track 159 at frame 16369 has roughly the same value as tracks 158 and 160
  • 2 Bone 82 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 199 at frame 14368 has roughly the same value as tracks 198 and 200
      • Track 275 at frame 139669 has roughly the same value as tracks 274 and 276
  • 1 Bone 83 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 187 at frame 139669 has roughly the same value as tracks 186 and 188
  • 1 CollisionShape 6 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 212 at frame 14402 has roughly the same value as tracks 211 and 213
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