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Model validation: Stonemaul Warlord
0
errors
7
severe
13
warnings
29
unused
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 138902); should be 0 — geoset will remain visible in-game after the unit has decayed.
8
Model
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Bone 18 - "chain_a_bind_jnt"
There are no vertices attached to this bone
1
Bone 19 - "chain_b_bind_jnt"
There are no vertices attached to this bone
1
Bone 20 - "root_bind_jnt"
There are no vertices attached to this bone
1
Bone 32 - "bone_head"
There are no vertices attached to this bone
1
Bone 93 - "weapon_hand_bind_jnt"
There are no vertices attached to this bone
1
Material 9
1
Layer 0
1
Alpha
Track 1 at frame 1533 has exactly the same value as tracks 0 and 2
2
Material 10
2
Layer 0
2
Alpha
Track 10 at frame 8600 is not in any sequence
Track 8 at frame 7500 has exactly the same value as tracks 7 and 9
1
Bone 29 - "M_b_clth_01_bind_jnt"
1
Rotation
Track 204 at frame 14802 has roughly the same value as tracks 203 and 205
1
Bone 67 - "hair_01_bind_jnt"
1
Rotation
Track 152 at frame 9268 has roughly the same value as tracks 151 and 153
2
Bone 70 - "L_lwr_arm_bind_jnt"
2
Rotation
Track 1 at frame 567 has roughly the same value as tracks 0 and 2
Track 13 at frame 2867 has roughly the same value as tracks 12 and 14
3
Bone 71 - "L_lwr_arm_twist_01_bind_jnt"
3
Rotation
Track 67 at frame 6534 has roughly the same value as tracks 66 and 68
Track 111 at frame 9568 has roughly the same value as tracks 110 and 112
Track 174 at frame 13635 has roughly the same value as tracks 173 and 175
1
Bone 72 - "L_tmb_01_bind_jnt"
1
Rotation
Track 117 at frame 9535 has roughly the same value as tracks 116 and 118
3
Bone 73 - "L_tmb_02_bind_jnt"
3
Rotation
Track 102 at frame 10268 has roughly the same value as tracks 101 and 103
Track 142 at frame 16335 has roughly the same value as tracks 141 and 143
Track 143 at frame 16369 has roughly the same value as tracks 142 and 144
3
Bone 74 - "L_tmb_03_bind_jnt"
3
Rotation
Track 91 at frame 10268 has roughly the same value as tracks 90 and 92
Track 134 at frame 16335 has roughly the same value as tracks 133 and 135
Track 135 at frame 16369 has roughly the same value as tracks 134 and 136
4
Bone 75 - "L_ind_finger_01_bind_jnt"
4
Rotation
Track 100 at frame 9535 has roughly the same value as tracks 99 and 101
Track 106 at frame 10268 has roughly the same value as tracks 105 and 107
Track 163 at frame 16335 has roughly the same value as tracks 162 and 164
Track 164 at frame 16369 has roughly the same value as tracks 163 and 165
1
Bone 76 - "L_ind_finger_03_bind_jnt"
1
Translation
Track 169 at frame 10502 has exactly the same value as tracks 168 and 170
3
Bone 77 - "L_mid_finger_01_bind_jnt"
3
Rotation
Track 105 at frame 10268 has roughly the same value as tracks 104 and 106
Track 158 at frame 16335 has roughly the same value as tracks 157 and 159
Track 159 at frame 16369 has roughly the same value as tracks 158 and 160
2
Bone 82 - "R_lwr_arm_bind_jnt"
2
Rotation
Track 199 at frame 14368 has roughly the same value as tracks 198 and 200
Track 275 at frame 139669 has roughly the same value as tracks 274 and 276
1
Bone 83 - "R_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 187 at frame 139669 has roughly the same value as tracks 186 and 188
1
CollisionShape 6 - "B_KGS_Arm_R"
1
Rotation
Track 212 at frame 14402 has roughly the same value as tracks 211 and 213