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Model validation: Stone Gargoyle
StoneGargoyle.mdx
0errors6severe11warnings44unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 87600); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 87600); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 87600); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (12) does not match the number of sequences (6)
1
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 87600); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (12) does not match the number of sequences (6)
1
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 87600); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (6)
1
ParticleEmitter2 0 - "dust"
1
Speed
Missing opening track for sequence "Death" at frame 17600 where it is needed
1
Model
Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
1
Bone 19 - "Mesh03"
There are no vertices attached to this bone
1
Bone 31 - "Mesh37"
There are no vertices attached to this bone
1
Bone 35 - "Mesh38"
There are no vertices attached to this bone
1
Bone 36 - "Mesh39"
There are no vertices attached to this bone
1
Bone 37 - "Mesh41"
There are no vertices attached to this bone
1
Bone 38 - "Mesh36"
There are no vertices attached to this bone
1
Bone 39 - "Mesh40"
There are no vertices attached to this bone
2
Bone 0 - "Bone_Pelvis"
2
Rotation
Track 2 at frame 6933 has exactly the same value as tracks 1 and 3
Track 3 at frame 7533 has exactly the same value as tracks 2 and 4
5
Bone 2 - "Bone_Leg2_L"
5
Translation
Track 10 at frame 18767 has exactly the same value as tracks 9 and 11
Track 11 at frame 19433 has exactly the same value as tracks 10 and 12
Track 12 at frame 19633 has exactly the same value as tracks 11 and 13
Track 13 at frame 19833 has exactly the same value as tracks 12 and 14
Track 14 at frame 20200 has exactly the same value as tracks 13 and 15
1
Bone 4 - "Bone_Foot_L01"
1
Rotation
Track 13 at frame 7533 has roughly the same value as tracks 12 and 14
5
Bone 6 - "Bone_Leg2_R"
5
Translation
Track 9 at frame 18767 has exactly the same value as tracks 8 and 10
Track 10 at frame 19433 has exactly the same value as tracks 9 and 11
Track 11 at frame 19633 has exactly the same value as tracks 10 and 12
Track 12 at frame 19833 has exactly the same value as tracks 11 and 13
Track 13 at frame 20200 has exactly the same value as tracks 12 and 14
1
Bone 8 - "Bone_Foot_R01"
1
Rotation
Track 15 at frame 7533 has roughly the same value as tracks 14 and 16
3
Bone 10 - "Mesh12"
3
Rotation
Track 22 at frame 19967 has exactly the same value as tracks 21 and 23
Track 23 at frame 20167 has exactly the same value as tracks 22 and 24
Track 24 at frame 20433 has exactly the same value as tracks 23 and 25
2
Bone 11 - "Object05"
2
Rotation
Track 17 at frame 19900 has roughly the same value as tracks 16 and 18
Track 18 at frame 20167 has roughly the same value as tracks 17 and 19
3
Bone 12 - "Mesh09"
3
Translation
Track 5 at frame 19400 has exactly the same value as tracks 4 and 6
Track 6 at frame 19600 has exactly the same value as tracks 5 and 7
Track 7 at frame 19967 has exactly the same value as tracks 6 and 8
3
Bone 13 - "Object09"
3
Translation
Track 9 at frame 19400 has exactly the same value as tracks 8 and 10
Track 10 at frame 19600 has exactly the same value as tracks 9 and 11
Track 11 at frame 19967 has exactly the same value as tracks 10 and 12
1
Bone 14 - "Object12"
1
Translation
Track 11 at frame 19967 has exactly the same value as tracks 10 and 12
1
Bone 29 - "Bone_Arm2_R"
1
Translation
Track 1 at frame 6600 has exactly the same value as tracks 0 and 2
1
Bone 34 - "Bone_Hand_R03"
1
Rotation
Track 22 at frame 10467 has exactly the same value as tracks 21 and 23
2
Bone 42 - "Bone_Arm2_L"
2
Translation
Track 1 at frame 6467 has exactly the same value as tracks 0 and 2
Track 2 at frame 6600 has exactly the same value as tracks 1 and 3
2
Bone 43 - "Bone_Hand_L"
2
Scaling
Track 1 at frame 18000 has exactly the same value as tracks 0 and 2
Track 2 at frame 18200 has exactly the same value as tracks 1 and 3
2
Bone 48 - "Mesh13"
1
Translation
Track 20 at frame 19400 has exactly the same value as tracks 19 and 21
1
Rotation
Track 28 at frame 19400 has exactly the same value as tracks 27 and 29
2
Helper 0
2
Rotation
Track 7 at frame 6933 has exactly the same value as tracks 6 and 8
Track 8 at frame 7533 has exactly the same value as tracks 7 and 9
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