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Model validation: Stone Gargoyle

StoneGargoyle.mdx

0 errors 6 severe 11 warnings 44 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 87600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 87600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 87600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (12) does not match the number of sequences (6)
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 87600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (12) does not match the number of sequences (6)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 87600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 ParticleEmitter2 0 - "dust"
    • 1 Speed
      • Missing opening track for sequence "Death" at frame 17600 where it is needed
  • 1 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Bone 19 - "Mesh03"
    • There are no vertices attached to this bone
  • 1 Bone 31 - "Mesh37"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "Mesh38"
    • There are no vertices attached to this bone
  • 1 Bone 36 - "Mesh39"
    • There are no vertices attached to this bone
  • 1 Bone 37 - "Mesh41"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "Mesh36"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "Mesh40"
    • There are no vertices attached to this bone
  • 2 Bone 0 - "Bone_Pelvis"
    • 2 Rotation
      • Track 2 at frame 6933 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 7533 has exactly the same value as tracks 2 and 4
  • 5 Bone 2 - "Bone_Leg2_L"
    • 5 Translation
      • Track 10 at frame 18767 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 19433 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 19633 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 19833 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 20200 has exactly the same value as tracks 13 and 15
  • 1 Bone 4 - "Bone_Foot_L01"
    • 1 Rotation
      • Track 13 at frame 7533 has roughly the same value as tracks 12 and 14
  • 5 Bone 6 - "Bone_Leg2_R"
    • 5 Translation
      • Track 9 at frame 18767 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 19433 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 19633 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 19833 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 20200 has exactly the same value as tracks 12 and 14
  • 1 Bone 8 - "Bone_Foot_R01"
    • 1 Rotation
      • Track 15 at frame 7533 has roughly the same value as tracks 14 and 16
  • 3 Bone 10 - "Mesh12"
    • 3 Rotation
      • Track 22 at frame 19967 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 20167 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 20433 has exactly the same value as tracks 23 and 25
  • 2 Bone 11 - "Object05"
    • 2 Rotation
      • Track 17 at frame 19900 has roughly the same value as tracks 16 and 18
      • Track 18 at frame 20167 has roughly the same value as tracks 17 and 19
  • 3 Bone 12 - "Mesh09"
    • 3 Translation
      • Track 5 at frame 19400 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 19600 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 19967 has exactly the same value as tracks 6 and 8
  • 3 Bone 13 - "Object09"
    • 3 Translation
      • Track 9 at frame 19400 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 19600 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 19967 has exactly the same value as tracks 10 and 12
  • 1 Bone 14 - "Object12"
    • 1 Translation
      • Track 11 at frame 19967 has exactly the same value as tracks 10 and 12
  • 1 Bone 29 - "Bone_Arm2_R"
    • 1 Translation
      • Track 1 at frame 6600 has exactly the same value as tracks 0 and 2
  • 1 Bone 34 - "Bone_Hand_R03"
    • 1 Rotation
      • Track 22 at frame 10467 has exactly the same value as tracks 21 and 23
  • 2 Bone 42 - "Bone_Arm2_L"
    • 2 Translation
      • Track 1 at frame 6467 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6600 has exactly the same value as tracks 1 and 3
  • 2 Bone 43 - "Bone_Hand_L"
    • 2 Scaling
      • Track 1 at frame 18000 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 18200 has exactly the same value as tracks 1 and 3
  • 2 Bone 48 - "Mesh13"
    • 1 Translation
      • Track 20 at frame 19400 has exactly the same value as tracks 19 and 21
    • 1 Rotation
      • Track 28 at frame 19400 has exactly the same value as tracks 27 and 29
  • 2 Helper 0
    • 2 Rotation
      • Track 7 at frame 6933 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 7533 has exactly the same value as tracks 7 and 9
  • 1 EventObject 0 - "SNDXDINF"
    • Track 1 at frame 101100 is not in any sequence
  • 1 EventObject 1 - "FPTxFAR3"
    • Track 1 at frame 95267 is not in any sequence
  • 1 EventObject 2 - "FPTxFAL3"
    • Track 1 at frame 94433 is not in any sequence
  • 1 EventObject 3 - "SNDXFDFL"
    • Track 1 at frame 96000 is not in any sequence
  • 1 EventObject 4 - "SNDXFDFR"
    • Track 1 at frame 95067 is not in any sequence
  • unused Material 1
  • unused Material 2
  • unused Material 3
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