| Icon | Lore | Description |
|---|---|---|
| Asirai
| Weapon, Spear, Lvl 4 - 4
+4 attack; +12% electric damage; +25% attack speed; passive "Rampant Energy": Increases damage dealt to enemies with fire/electric/lightning statuses (like Intension) by 10%. Each time these statuses are applied by the wearer, replenishes wearer's mana by 6 and applies a level of Overtension to the target. Cooldown 0.5s. My Enternia wiki page |
| Ammerax
| Weapon, Halberd, Lvl 5 - 4
+1 attack for every energy point; +12% magic damage; passive "Rampant Energy": Increases damage dealt to enemies with fire/electric/lightning statuses (like Intension) by 10%. Each time these statuses are applied by the wearer, replenishes wearer's mana by 6 and applies a level of Overtension to the target. Cooldown 0.5s. active "Rampant Charge". My Enternia wiki page |
| Enter-Sphere
| Weapon, Magic, Lvl 5 - 3
+8 attack; +4% electric damage for every dream point; passive "Overcharge": If there are 6 or more energy points, each regular attack of the wearer is followed by an electric strike (5). If there are 9 or more, next use of Lightning Bolt will overcharge the sphere, dealing you and everyone electric damage (200), turning it into a Shard. active "Lightning Bolt". My Enternia wiki page |
| Enter-Sphere Shard
| Material, Multiple Charges, Stackable, Lvl 1 +1% electric damage for every charge; passive "Incomprehension": Every defeated enemy drops an Enter-Sphere Shard. |
| Stardust Flask
| Other, Lvl 3 - 1
+4% electric damage for every energy point; +4% magic damage for every dream point; passive "A Fall Apart": You discharge on death, dealing electric damage (200 + leftover mana) in a medium radius. Leaves Dream Remnants at place of your death. Cooldown 180s. |
| Stardust Trinket
| Other, Clock, Lvl 3 - 3
+8% electric damage for every item in the set; |
| Stardust Earring
| Other, Feather, Earring, Lvl 3 - 2
+16% electric damage; +16% damage to targets with Intension; +16% damage to targets with Overtension; |
| Stardust Orchid
| Other, Flower, Lvl 3 - 1
+16% health; +16% electric damage resistance; |
| Stardust Mask
| Other, Crown, Lvl 3 - 3
+32% mana regen; +4% magic damage; passive "Negation": rapidly strikes nearby enemies with electric charges with base value of 5. active "Memories In A Jar". |
| Enter-Mask
| Other, Chalice, Lvl 4 - 2
-12% mana regen; +12% electric damage; passive "Full Negation": rapidly strikes nearby enemies with electric charges with base value of 10. active "Memories From A Jar". |
| Stardust
| Material, Multiple Charges, Stackable, Lvl 1 passive "Dreams": When an enemy is defeated, a chance to drop Stardust is (100/x)%, where x is the current amount. My Enternia wiki page |
| Ionic Jello
| Food, Multiple Charges, Lvl 1 Replenishes health by 10% + 120 hp and increases resistance to electric damage by 10% for 10 seconds. |
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|---|---|
2
+8% electric damage; passive: when a target is hit with an electric attack, applies Intension status to the target. 4
+16% electric damage; passive: when a target is hit with an electric attack, applies Intension status to the target. 6
+20% electric damage; passive: when a target is hit with a spell/electric attack, applies Intension status to the target. 8
+28% electric damage; passive: when a target is hit with a spell/electric attack, applies Intension status to the target. 10
+32% electric damage; passive: when a target is hit with any spell or attack, applies Intension status to the target; +1 attack for every excessive energy point. | 3
+8% magic damage; +8% mana. 6
+16% magic damage; +16% mana. 9
+24% magic damage; +24% mana. 12
+32% magic damage; +32% mana; +1 attack for every excessive dream point. passive: using any spells damages you by 10x the amount of excessive dream points. |
| Gathered set points: | 10
| 13
| 7
|
| Resulting parameters: | 176
| 160
| 112
|
| Rough power coef: | 927,36; 4
| 832; 16
| 898,88; 19
|
| Statuses | Active |
|---|---|
| Intension Electric status, increases any electric damage received by target by 10%, decreases defence by 1. Life time is 4s. | Rampant Charge Deals electric damage with base value 20 in a small radius. Manacost 20. Cooldown 4s. |
| Overtension Electric status, can stack up to 5 times, each charge: - has a separate life time of 5s; - increases electric damage dealt to targets with water/fire-related statuses by 200% of the magic damage modifier; If a target has a fire-related status, dealing electric damage will create an explosion of 50% base damage (for every charge) in a small radius. If the fire-related status is finite, the explosion will remove it. Cooldown 2s. | Lightning Bolt Launches an electric charge (200), that jumps from enemy to enemy, each time dealing 25% less damage. Number of jumps is equal to the number of items in the set. |
| Incomprehension Every defeated enemy drops an Enter-Sphere Shard. | Memories In A Jar If your mana is full, drains it all and turns into Electric Mask. |
| Negation/Full Negation Rapidly strikes nearby enemies with electric charges with base value of 5/10. | Memories From A Jar If your mana is less than 36%, fully replenishes it and turns into Dreamy Mask. Otherwise, replenishes mana by 12%. Cooldown 12s. |
I can barely remember some of the ideas/descriptions I wrote for it...
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