• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

How to import StarDestroyer

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model StarDestroyer of the bundle StarDestroyer. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file StarDestroyer.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

StarDestroyer
StarDestroyer.mdx
TeamGlow04.blp
Starfield.blp
TeamGlow09.blp
StarDestroyerDeath.blp
StarDestroyer.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing StarDestroyer.mdx

Now Click the "Import File" Button:

Next select 'StarDestroyer.mdx' in the folder which you extracted from the zip archive:

StarDestroyer
StarDestroyer.mdx
TeamGlow04.blp
TeamGlow09.blp
StarDestroyer.blp
StarDestroyerDeath.blp
Starfield.blp

The file has been properly added to the map archive:

StarDestroyer.mdx
Model
123
war3mapimported/StarDestroyer.mdx

Done, you have imported the file StarDestroyer.mdx.

Importing TeamGlow04.blp

Now Click the "Import File" Button:

Next select 'TeamGlow04.blp' in the folder which you extracted from the zip archive:

StarDestroyer
StarDestroyer.mdx
TeamGlow04.blp
TeamGlow09.blp
StarDestroyer.blp
StarDestroyerDeath.blp
Starfield.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StarDestroyer.mdx
Model
123
war3mapimported/StarDestroyer.mdx
TeamGlow04.blp
Image / Texture
22
war3mapimported/TeamGlow04.blp

Double-click the file TeamGlow04.blp:

TeamGlow04.blp
Image / Texture
22
war3mapimported/TeamGlow04.blp

Tick the box "Use Custom Path" and type in the correct path:

TeamGlow04.blp
Image / Texture
22
ReplaceableTextures/TeamGlow/TeamGlow04.blp

The file has been properly added to the map archive:

StarDestroyer.mdx
Model
123
war3mapimported/StarDestroyer.mdx
TeamGlow04.blp
Image / Texture
22
ReplaceableTextures/TeamGlow/TeamGlow04.blp

Done, you have imported the file TeamGlow04.blp.

Importing TeamGlow09.blp

Now Click the "Import File" Button:

Next select 'TeamGlow09.blp' in the folder which you extracted from the zip archive:

StarDestroyer
StarDestroyer.mdx
TeamGlow04.blp
TeamGlow09.blp
StarDestroyer.blp
StarDestroyerDeath.blp
Starfield.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StarDestroyer.mdx
Model
123
war3mapimported/StarDestroyer.mdx
TeamGlow04.blp
Image / Texture
22
ReplaceableTextures/TeamGlow/TeamGlow04.blp
TeamGlow09.blp
Image / Texture
2
war3mapimported/TeamGlow09.blp

Double-click the file TeamGlow09.blp:

TeamGlow09.blp
Image / Texture
2
war3mapimported/TeamGlow09.blp

Tick the box "Use Custom Path" and type in the correct path:

TeamGlow09.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow09.blp

The file has been properly added to the map archive:

StarDestroyer.mdx
Model
123
war3mapimported/StarDestroyer.mdx
TeamGlow04.blp
Image / Texture
22
ReplaceableTextures/TeamGlow/TeamGlow04.blp
TeamGlow09.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow09.blp

Done, you have imported the file TeamGlow09.blp.

Importing StarDestroyer.blp

Now Click the "Import File" Button:

Next select 'StarDestroyer.blp' in the folder which you extracted from the zip archive:

StarDestroyer
StarDestroyer.mdx
TeamGlow04.blp
TeamGlow09.blp
StarDestroyer.blp
StarDestroyerDeath.blp
Starfield.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StarDestroyer.mdx
Model
123
war3mapimported/StarDestroyer.mdx
TeamGlow04.blp
Image / Texture
22
ReplaceableTextures/TeamGlow/TeamGlow04.blp
TeamGlow09.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow09.blp
StarDestroyer.blp
Image / Texture
230
war3mapimported/StarDestroyer.blp

Double-click the file StarDestroyer.blp:

StarDestroyer.blp
Image / Texture
230
war3mapimported/StarDestroyer.blp

Tick the box "Use Custom Path" and type in the correct path:

StarDestroyer.blp
Image / Texture
230
Textures/StarDestroyer.blp

The file has been properly added to the map archive:

StarDestroyer.mdx
Model
123
war3mapimported/StarDestroyer.mdx
TeamGlow04.blp
Image / Texture
22
ReplaceableTextures/TeamGlow/TeamGlow04.blp
TeamGlow09.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow09.blp
StarDestroyer.blp
Image / Texture
230
Textures/StarDestroyer.blp

Done, you have imported the file StarDestroyer.blp.

Importing StarDestroyerDeath.blp

Now Click the "Import File" Button:

Next select 'StarDestroyerDeath.blp' in the folder which you extracted from the zip archive:

StarDestroyer
StarDestroyer.mdx
TeamGlow04.blp
TeamGlow09.blp
StarDestroyer.blp
StarDestroyerDeath.blp
Starfield.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StarDestroyer.mdx
Model
123
war3mapimported/StarDestroyer.mdx
TeamGlow04.blp
Image / Texture
22
ReplaceableTextures/TeamGlow/TeamGlow04.blp
TeamGlow09.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow09.blp
StarDestroyer.blp
Image / Texture
230
Textures/StarDestroyer.blp
StarDestroyerDeath.blp
Image / Texture
256
war3mapimported/StarDestroyerDeath.blp

Double-click the file StarDestroyerDeath.blp:

StarDestroyerDeath.blp
Image / Texture
256
war3mapimported/StarDestroyerDeath.blp

Tick the box "Use Custom Path" and type in the correct path:

StarDestroyerDeath.blp
Image / Texture
256
Textures/StarDestroyerDeath.blp

The file has been properly added to the map archive:

StarDestroyer.mdx
Model
123
war3mapimported/StarDestroyer.mdx
TeamGlow04.blp
Image / Texture
22
ReplaceableTextures/TeamGlow/TeamGlow04.blp
TeamGlow09.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow09.blp
StarDestroyer.blp
Image / Texture
230
Textures/StarDestroyer.blp
StarDestroyerDeath.blp
Image / Texture
256
Textures/StarDestroyerDeath.blp

Done, you have imported the file StarDestroyerDeath.blp.

Importing Starfield.blp

Now Click the "Import File" Button:

Next select 'Starfield.blp' in the folder which you extracted from the zip archive:

StarDestroyer
StarDestroyer.mdx
TeamGlow04.blp
TeamGlow09.blp
StarDestroyer.blp
StarDestroyerDeath.blp
Starfield.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

StarDestroyer.mdx
Model
123
war3mapimported/StarDestroyer.mdx
TeamGlow04.blp
Image / Texture
22
ReplaceableTextures/TeamGlow/TeamGlow04.blp
TeamGlow09.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow09.blp
StarDestroyer.blp
Image / Texture
230
Textures/StarDestroyer.blp
StarDestroyerDeath.blp
Image / Texture
256
Textures/StarDestroyerDeath.blp
Starfield.blp
Image / Texture
14
war3mapimported/Starfield.blp

Double-click the file Starfield.blp:

Starfield.blp
Image / Texture
14
war3mapimported/Starfield.blp

Tick the box "Use Custom Path" and type in the correct path:

Starfield.blp
Image / Texture
14
Textures/Starfield.blp

The file has been properly added to the map archive:

StarDestroyer.mdx
Model
123
war3mapimported/StarDestroyer.mdx
TeamGlow04.blp
Image / Texture
22
ReplaceableTextures/TeamGlow/TeamGlow04.blp
TeamGlow09.blp
Image / Texture
2
ReplaceableTextures/TeamGlow/TeamGlow09.blp
StarDestroyer.blp
Image / Texture
230
Textures/StarDestroyer.blp
StarDestroyerDeath.blp
Image / Texture
256
Textures/StarDestroyerDeath.blp
Starfield.blp
Image / Texture
14
Textures/Starfield.blp

Done, you have imported the file Starfield.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top