Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Starcraft.w3x
Variables
Main Options
Set Hp
Hide Units
Spider Dies
Kerrigan Carpace
Cinematics
Chapter 1Terran Cinematics
Cinematic 1
Cinematic 2
Cinematic 3
Cinematic 4
Chapter 2 Kerrigan Cinematics
Cinematic 5
Cinematic 6
Cinematic 7
Cinematic 8
Chaoter 3 Final Cinematics
Cinematic 9
Unit Control
Raynor
Enter 1
Enter 2
Enter 3
Enter 4
Enter 4l2
Kerrigan
Enter 5
Enter 6
Enter 7
Fenix
Enter 8
Enter 9
Enter 10
Enter 11
Enter Buildings
Enter Region Events
Buttons
Button 1
Button 2
Unit Response
Marine Response
Zerg Response
Door Response
Underground Response
Door 2 Response
Button 1 Response
Button 2 Response
Kerrigan Response 1
Kerrigan Response 2
Fenix Response 1
Fenix Response 2
Fenix Response 3
Raynor Response
Defeat & Win Events
Defeat Chapter 1
Defeat Chapter 2
Defeat Chapter 3
Defeat Chapter 3l2
Overmind dies
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Quest
quest
Yes
Set Hp
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in Invulnerable <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Invulnerable
Unit - Set life of Supply Depot 0658 <gen> to 35.00 %
Unit - Set life of Supply Depot 0659 <gen> to 55.00 %
Unit - Set life of Supply Depot 0661 <gen> to 48.00 %
Unit - Set life of Templar Archives 0265 <gen> to 75.00 %
Unit - Set life of Templar Archives 0266 <gen> to 32.00 %
Unit - Set life of Supply Depot 0660 <gen> to 66.00 %
Destructible - Make Dungeon Gate 1931 <gen> Invulnerable
Destructible - Make Dungeon Gate 1932 <gen> Invulnerable
Destructible - Make Dungeon Gate 1933 <gen> Invulnerable
Destructible - Make Dungeon Gate 1934 <gen> Invulnerable
Destructible - Make Dungeon Gate 1935 <gen> Invulnerable
Quest - Display to (All players) the Quest Update message: |cff00FF00[Misson Objective]:|r Escape from the Converacy, try to Regroup your lost Marines for Support. Raynor Must Survive!
Quest - Create a Required quest titled Escape with the description |cff00FF00[Misson Objective]:|r Escape from the Converacy, try to Regroup your lost Marines for Support. Raynor Must Survive! , using icon path ReplaceableTextures\CommandButtons\BTNLoad.blp
Quest - Create a Optional quest titled Credits with the description Credits go to killst4r ,Norinrad and BROAD_SIDE thx for the imported Models. And the guys who gave me suggestions , ideas, tested this. , using icon path ReplaceableTextures\CommandButtons\BTNLoad.blp
Set Variable Set Quest[1] = (Last created quest)
Player - Set Player 1 (Red) . Current gold to 500
Game - Set the time of day to 0.00
Game - Turn the day/night cycle Off
Hide Units
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in Hide_1 <gen>) and do (Actions)
Loop - Actions
Unit - Add Shadow Meld (Instant) to (Picked unit)
Spider Dies
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Robotic Spider
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Kerrigan Carpace
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Queen of Blades 0071 <gen> using Abilities\Spells\Undead\ThornyShield\ThornyShieldTargetChestLeft.mdl
Special Effect - Create a special effect attached to the arm left (Unexpected type: 'attachpoint') of Queen of Blades 0071 <gen> using Abilities\Spells\Undead\ThornyShield\ThornyShieldTargetChestLeft.mdl
Special Effect - Create a special effect attached to the arm right (Unexpected type: 'attachpoint') of Queen of Blades 0071 <gen> using Abilities\Spells\Undead\ThornyShield\ThornyShieldTargetChestLeft.mdl
Cinematic 1
Events
Unit - A unit enters Cinematic1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit - Make (Picked unit) Invulnerable
-------- Video start --------
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Cinematic_Cam_1 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Marine 0089 <gen> named |cff0000E6Convederacy Marine|r : Play No sound and display Jim Raynor after long search we have finally found you , you can't hide from the Convederacys Justice. Drop your weapons immediately and come with us, or we have to shoot you! . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_2 for Player 1 (Red) over 4.10 seconds
Cinematic - Send transmission to (All players) from Commander 0082 <gen> named |cff408080Jim Raynor|r : Play No sound and display Damn, looks like we have the same chances.. I won't come with you and decay in a Cell with other Scum for the rest of my life... I fight to death... . Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Sound - Play FelHoundYes2 <gen>
Camera - . Apply . gg_cam_Cinematic_Cam_3 for Player 1 (Red) over 4.00 seconds
Unit Group - Pick every unit in (Units in Hide_1 <gen>) and do (Actions)
Loop - Actions
Unit - Remove Shadow Meld (Instant) from (Picked unit)
Cinematic - Send transmission to (All players) from Marine 0089 <gen> named |cff0000E6Convederacy Marine|r : Play No sound and display Damn Zerg!! We are under attack fight Marines!! . Modify duration: Add 3.00 seconds and Wait
Unit - Make Marine 0088 <gen> face Zergling 0116 <gen> over 0 seconds
Unit - Make Marine 0108 <gen> face Zergling 0116 <gen> over 0 seconds
Unit - Make Marine 0089 <gen> face Zergling 0116 <gen> over 0 seconds
Unit - Make Marine 0106 <gen> face Zergling 0116 <gen> over 0 seconds
Unit - Make Marine 0107 <gen> face Zergling 0116 <gen> over 0 seconds
Wait 0.80 seconds
Unit Group - Pick every unit in (Units in Hide_1 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 4 (Purple) and Change color
Wait 2.00 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_4 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Commander 0082 <gen> named |cff408080Jim Raynor|r : Play No sound and display Thats our chance boys..! Fight! . Modify duration: Add 1.60 seconds and Wait
Wait 1.60 seconds
-------- Video end --------
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit - Make (Picked unit) Vulnerable
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Cinematic 2
Events
Unit - A unit enters Cinematic2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit - Make (Picked unit) Invulnerable
-------- Video start --------
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Cinematic_Cam_5 for Player 1 (Red) over 2.30 seconds
Wait 2.30 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_6 for Player 1 (Red) over 2.50 seconds
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Commander 0082 <gen> named |cff408080Jim Raynor|r : Play No sound and display Finaly i have found some of my Boys lets Team up. . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Marine 0094 <gen> named |cff0000E6Terran Marine|r : Play No sound and display Its about time that some other Rebels show up here, we have hiden from the Zerg here for some hours, of course we will join you in fight Commander! . Modify duration: Add 6.50 seconds and Wait
Wait 6.50 seconds
Unit - Change ownership of Marine 0093 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Marine 0094 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Marine 0095 <gen> to Player 1 (Red) and Change color
Wait 1.00 seconds
Camera - . Apply . gg_cam_Normal_Cam for Player 1 (Red) over 2.50 seconds
Wait 0.25 seconds
Camera - Pan camera for Player 1 (Red) to (Position of Commander 0082 <gen>) over 0 seconds
Wait 0.70 seconds
-------- Video end --------
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit - Make (Picked unit) Vulnerable
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Wait 0.70 seconds
Cinematic - Ping minimap for (All players) at (Position of Marine 0094 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Sound - Play GoodJob <gen>
Cinematic 3
Events
Unit - A unit enters Cinematic3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit - Make (Picked unit) Invulnerable
-------- Video start --------
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Cinematic_Cam_7 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_8 for Player 1 (Red) over 2.10 seconds
Wait 2.10 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_9 for Player 1 (Red) over 2.10 seconds
Cinematic - Send transmission to (All players) from Commander 0082 <gen> named |cff408080Jim Raynor|r : Play No sound and display Looks like these Marines could use some Help Boys, lets kick some serious Butt. . Modify duration: Add 3.00 seconds and Wait
Unit Group - Pick every unit in (Units in Zerg_1 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 4 (Purple) and Change color
Unit - Order (Picked unit) to Attack-Move To . (Center of Unit_Share_2 <gen>)
Unit - Change ownership of Marine 0125 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Marine 0127 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Marine 0126 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Marine 0124 <gen> to Player 1 (Red) and Change color
Wait 2.00 seconds
Camera - . Apply . gg_cam_Normal_Cam for Player 1 (Red) over 2.50 seconds
Wait 0.25 seconds
Camera - Pan camera for Player 1 (Red) to (Position of Commander 0082 <gen>) over 0 seconds
-------- Video end --------
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit - Make (Picked unit) Vulnerable
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Cinematic 4
Events
Unit - A unit enters Cinematic4 <gen>
Conditions
(Triggering unit) Equal to Commander 0082 <gen>
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Passive and Retain color
Unit - Make (Picked unit) Invulnerable
-------- Video start --------
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Cinematic_Cam_10 for Player 1 (Red) over 2.00 seconds
Unit - Make Commander 0082 <gen> face Fenix 0247 <gen> over 0 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Fenix 0247 <gen> named |cff808040Fenix|r : Play No sound and display You are Jim Raynor right? You Humans are strange, i have seen you fighting eachother, so you have done something bad to them... But thats not the Problem now. We have a bigger Problem that could kill us all. We need your Help and we need to fight together to slay that Beast down. You must join us, you have no chance if you want to survive, so what you say? . Modify duration: Add 13.00 seconds and Wait
Wait 13.00 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_11 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Commander 0082 <gen> named |cff408080Jim Raynor|r : Play No sound and display ... I think i have no chance so we need to cooperate now, lets go then... . Modify duration: Add 3.90 seconds and Wait
Wait 3.90 seconds
Cinematic - Send transmission to (All players) from Fenix 0247 <gen> named |cff808040Fenix|r : Play No sound and display Good Choice, young Raynor, by the way my name is Praetor Fenix... . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Fade out and back in over 5.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Meanwhile... In the near of the Terran Base Complex, Kerrigan try to gain control of the Zerg.
Camera - . Apply . gg_cam_Cinematic_Cam_12 for Player 1 (Red) over 3.10 seconds
Wait 3.90 seconds
Cinematic - Send transmission to (All players) from Queen of Blades 0071 <gen> named |cff800080Kerrigan|r : Play No sound and display I am Sarah Kerrigan, Queen of the Blades, Queen of the Zerg, and i will be the only Queen, i won't be controled anymore by the Overmind. I will rule the Galaxy ALONE! I need to find a way out of here... . Modify duration: Add 9.50 seconds and Wait
Wait 9.60 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_13 for Player 1 (Red) over 1.00 seconds
Unit Group - Pick every unit in (Units in Zerg_2 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color
Wait 2.00 seconds
Camera - . Apply . gg_cam_Normal_Cam for Player 1 (Red) over 0.50 seconds
Wait 0.25 seconds
Camera - Pan camera for Player 1 (Red) to (Position of Queen of Blades 0071 <gen>) over 0 seconds
-------- Video end --------
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit - Make (Picked unit) Vulnerable
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Wait 0.70 seconds
Cinematic - Ping minimap for (All players) at (Position of Queen of Blades 0071 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Sound - Play GoodJob <gen>
Quest - Mark Quest[1] as Completed
Quest - Display to (All players) the Quest Update message: |cff00FF00[Misson Objective]:|r Reach the Planetary Portal and Escape from this Planet! Kerrigan Must Survive!
Quest - Create a Required quest titled Planetary Portal with the description |cff00FF00[Misson Objective]:|r Reach the Planetary Portal and Escape from this Planet! Kerrigan Must Survive! , using icon path ReplaceableTextures\CommandButtons\BTNWaygate.blp
Set Variable Set Quest[2] = (Last created quest)
Cinematic 5
Events
Unit - A unit enters Cinematic5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit - Make (Picked unit) Invulnerable
-------- Video start --------
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Cinematic_Cam_14 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_15 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_16 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Marine 0158 <gen> named |cff0000E6Convederation Marine|r : Play No sound and display This is Terran Teritory! No Zerg allowed and no abominations like you what are you anyway? Some damn fucked up Creature that claims to be the Queen of Zerg,,, a Joke ! . Modify duration: Add 6.70 seconds and Wait
Wait 6.70 seconds
Camera - . Apply . gg_cam_Normal_Cam for Player 1 (Red) over 0.50 seconds
Wait 0.25 seconds
Camera - Pan camera for Player 1 (Red) to (Position of Queen of Blades 0071 <gen>) over 0 seconds
-------- Video end --------
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit - Make (Picked unit) Vulnerable
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Cinematic 6
Events
Unit - A unit enters Cinematic6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit - Make (Picked unit) Invulnerable
-------- Video start --------
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Cinematic_Cam_17 for Player 1 (Red) over 2.80 seconds
Wait 2.80 seconds
Cinematic - Send transmission to (All players) from Queen of Blades 0071 <gen> named |cff800080Kerrigan|r : Play No sound and display We better watch out for these Spine Crawlers they make terrible Damage on our Minions. Concentrate fire on them and use the cooldown of the spikes to your advantage. . Modify duration: Add 6.00 seconds and Wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_18 for Player 1 (Red) over 2.00 seconds
Wait 0.20 seconds
Unit - Change ownership of Zergling 0646 <gen> to Player 1 (Red) and Change color
Wait 2.10 seconds
Camera - . Apply . gg_cam_Normal_Cam for Player 1 (Red) over 0.50 seconds
Wait 0.25 seconds
Camera - Pan camera for Player 1 (Red) to (Position of Queen of Blades 0071 <gen>) over 0 seconds
-------- Video end --------
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit - Make (Picked unit) Vulnerable
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Cinematic 7
Events
Unit - A unit enters Cinematic7 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit - Make (Picked unit) Invulnerable
-------- Video start --------
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Cinematic_Cam_19 for Player 1 (Red) over 2.80 seconds
Wait 2.80 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_20 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Queen of Blades 0071 <gen> named |cff800080Kerrigan|r : Play No sound and display We must use these Portals until we get to the Final Planetary Warp Portal to get out of here, but i sense Enemys behind them , damn Terrans , No One will stop the Swarm or the Queen of Blades! . Modify duration: Add 7.80 seconds and Wait
Wait 7.80 seconds
Camera - . Apply . gg_cam_Normal_Cam for Player 1 (Red) over 0.50 seconds
Wait 0.25 seconds
Camera - Pan camera for Player 1 (Red) to (Position of Queen of Blades 0071 <gen>) over 0 seconds
-------- Video end --------
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit - Make (Picked unit) Vulnerable
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Cinematic 8
Events
Unit - A unit enters Cinematic_Event_3 <gen>
Conditions
(Triggering unit) Equal to Queen of Blades 0071 <gen>
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Neutral Passive and Retain color
Unit - Make (Picked unit) Invulnerable
-------- Video start --------
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Cinematic_Cam_21 for Player 1 (Red) over 2.00 seconds
Unit - Move Queen of Blades 0071 <gen> instantly to (Center of Kerrigan_move <gen>)
Unit - Make Queen of Blades 0071 <gen> face Protoss Dark Archon 0237 <gen> over 0 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Protoss Dark Archon 0237 <gen> named |cff4F004FDark Archon|r : Play No sound and display Kerrigan you will go nowhere! We have waited for you and we will destroy you for what you have done with our race, your are a little human that are claim to control all zerg , but you are only under the control of the Overmind , you are nothing without him, right now we are going to attack your Overmind and end this all... . Modify duration: Add 14.00 seconds and Wait
Wait 14.00 seconds
Cinematic - Send transmission to (All players) from Queen of Blades 0071 <gen> named |cff800080Kerrigan|r : Play No sound and display Noooo... Thats not true I Am The Queen of the Zerg , the Queen of Blades and i don't need no fucking overmind or anything else, i will kill you all , your whole Races , you will see... . Modify duration: Add 8.00 seconds and Wait
Wait 8.00 seconds
Special Effect - Create a special effect at (Position of Queen of Blades 0071 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Wait 0.40 seconds
Unit - Hide Queen of Blades 0071 <gen>
Wait 1.90 seconds
Cinematic - Send transmission to (All players) from Protoss Dark Archon 0237 <gen> named |cff4F004FDark Archon|r : Play No sound and display Damn where is she? I can't see her, we have let her escape... Damn we need to report back to the base. . Modify duration: Add 4.60 seconds and Wait
Wait 4.60 seconds
Cinematic - Fade out and back in over 5.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Meanwhile... Raynor and Fenix traveled to the Protoss Homeworld to make an attack against the Overmind.
Camera - . Apply . gg_cam_Cinematic_Cam_22 for Player 1 (Red) over 4.50 seconds
Wait 3.90 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_23 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_24 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Commander 0252 <gen> named |cff408080Jim Raynor|r : Play No sound and display So we are here Fenix, what we have to do now, explain me the dangerous Problem you talked about... . Modify duration: Add 5.10 seconds and Wait
Wait 5.10 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_25 for Player 1 (Red) over 1.20 seconds
Wait 1.20 seconds
Cinematic - Send transmission to (All players) from Executor 0244 <gen> named |cff808040Fenix|r : Play No sound and display The Zerg are controled by an big evil Creature , the "Overmind", we need to destroy it now and here, without its controll the Zerg will run Amok and destroy themseleves , thats our chance to end this all. But beware the Overmind has hundrets of Minions defending him, this won't be easy, You will have my support and the Support of our "Dark Templars". First we need to establish a Base. . Modify duration: Add 15.00 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_1 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_2 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_3 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_4 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_5 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Commander 0252 <gen> named |cff408080Jim Raynor|r : Play No sound and display Alright man, this is some serious shit you have my full support, this will be the end of us or the Victory. Be god with us... . Modify duration: Add 5.80 seconds and Wait
Unit Group - Pick every unit in (Units in Protoss_1 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color
Unit - Change color of Commander 0252 <gen> to Dark Green
Unit - Change color of Executor 0244 <gen> to Dark Green
Wait 5.80 seconds
Camera - . Apply . gg_cam_Normal_Cam for Player 1 (Red) over 0.50 seconds
Wait 0.25 seconds
Camera - Pan camera for Player 1 (Red) to (Position of Commander 0252 <gen>) over 0 seconds
-------- Video end --------
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit - Make (Picked unit) Vulnerable
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Wait 0.70 seconds
Cinematic - Ping minimap for (All players) at (Position of Commander 0252 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Sound - Play GoodJob <gen>
Quest - Mark Quest[2] as Completed
Quest - Display to (All players) the Quest Update message: |cff00FF00[Misson Objective]:|r Establish a Base and Kill the Overmind. Fenix and Raynor must Survive!
Quest - Create a Required quest titled Final Destruction with the description |cff00FF00[Misson Objective]:|r Establish a Base and Kill the Overmind. Fenix and Raynor must Survive! , using icon path ReplaceableTextures\CommandButtons\BTNForgottenOne.blp
Set Variable Set Quest[3] = (Last created quest)
Cinematic 9
Events
Unit - A unit enters Cinematic8 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Pause (Picked unit)
Unit - Make (Picked unit) Invulnerable
-------- Video start --------
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Cinematic_Cam_26 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Executor 0244 <gen> named |cff808040Fenix|r : Play No sound and display We need to kill this Zerg down here and Establish a base, there are some Dark Templar Temples left, lets use them to our advantage. . Modify duration: Add 9.00 seconds and Wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_27 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Cinematic_Cam_28 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Normal_Cam for Player 1 (Red) over 0.50 seconds
Wait 0.25 seconds
Camera - Pan camera for Player 1 (Red) to (Position of Executor 0244 <gen>) over 0 seconds
-------- Video end --------
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Unpause (Picked unit)
Unit - Make (Picked unit) Vulnerable
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Enter 1
Events
Unit - A unit enters Unit_Share_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Marine 0131 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Marine 0132 <gen> to Player 1 (Red) and Change color
Cinematic - Ping minimap for (All players) at (Position of Marine 0132 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Sound - Play GoodJob <gen>
Game - Display to (All players) the text: |cff0000DFTerran Marine:]|r Ready to Serve.
Camera - . Apply . gg_cam_C1 for Player 1 (Red) over 0 seconds
Enter 2
Events
Unit - A unit enters Unit_Share_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Marine 0070 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Marine 0069 <gen> to Player 1 (Red) and Change color
Sound - Play GoodJob <gen>
Cinematic - Ping minimap for (All players) at (Position of Marine 0603 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Game - Display to (All players) the text: |cff0000DFTerran Marine:]|r We come with you Commander.
Camera - . Apply . gg_cam_C2 for Player 1 (Red) over 0 seconds
Enter 3
Events
Unit - A unit enters Unit_Share_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Marine 0602 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Marine 0603 <gen> to Player 1 (Red) and Change color
Sound - Play GoodJob <gen>
Cinematic - Ping minimap for (All players) at (Position of Marine 0606 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Game - Display to (All players) the text: |cff0000DFTerran Marine:]|r Lets kick some ass.
Camera - . Apply . gg_cam_C3 for Player 1 (Red) over 0 seconds
Enter 4
Events
Unit - A unit enters Unit_Share_6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Marine 0609 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Marine 0610 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Marine 0611 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Marine 0612 <gen> to Player 1 (Red) and Change color
Sound - Play GoodJob <gen>
Cinematic - Ping minimap for (All players) at (Position of Marine 0610 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Game - Display to (All players) the text: |cff0000DFTerran Marine:]|r I smell grilled Zerg.
Camera - . Apply . gg_cam_C5 for Player 1 (Red) over 0 seconds
Enter 4l2
Events
Unit - A unit enters Unit_Share_5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Marine 0605 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Marine 0606 <gen> to Player 1 (Red) and Change color
Sound - Play GoodJob <gen>
Cinematic - Ping minimap for (All players) at (Position of Marine 0605 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Game - Display to (All players) the text: |cff0000DFTerran Marine:]|r Lets roll!
Camera - . Apply . gg_cam_C4 for Player 1 (Red) over 0 seconds
Enter 5
Events
Unit - A unit enters Unit_Share_7 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Unit_Share_7 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color
Cinematic - Ping minimap for (All players) at (Position of Zergling 0656 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Sound - Play GoodJob <gen>
Sound - Play FelHoundYes1 <gen>
Camera - . Apply . gg_cam_C6 for Player 1 (Red) over 0 seconds
Enter 6
Events
Unit - A unit enters Unit_Share_8 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Unit_Share_Zerg_1 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color
Cinematic - Ping minimap for (All players) at (Position of Zergling 0202 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Sound - Play GoodJob <gen>
Sound - Play FelHoundYes2 <gen>
Camera - . Apply . gg_cam_C7 for Player 1 (Red) over 0 seconds
Enter 7
Events
Unit - A unit enters Unit_Share_9 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Unit_Share_Zerg_2 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color
Cinematic - Ping minimap for (All players) at (Position of Hydralisk 0193 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Sound - Play GoodJob <gen>
Sound - Play HydraliskWhat2 <gen>
Camera - . Apply . gg_cam_C8 for Player 1 (Red) over 0 seconds
Enter 8
Events
Unit - A unit enters Unit_Share_10 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Protoss Zealot 0257 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Protoss Zealot 0259 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Protoss Zealot 0258 <gen> to Player 1 (Red) and Change color
Cinematic - Ping minimap for (All players) at (Position of Protoss Zealot 0257 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Sound - Play GoodJob <gen>
Camera - . Apply . gg_cam_C9 for Player 1 (Red) over 0 seconds
Game - Display to (All players) the text: |cff4F9D9DProtoss:]|r Ready Executor.
Enter 9
Events
Unit - A unit enters Unit_Share_11 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Protoss Zealot 0260 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Protoss Zealot 0262 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Protoss Zealot 0261 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Protoss Dark Archon 0263 <gen> to Player 1 (Red) and Change color
Cinematic - Ping minimap for (All players) at (Position of Protoss Dark Archon 0263 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Sound - Play GoodJob <gen>
Camera - . Apply . gg_cam_C10 for Player 1 (Red) over 0 seconds
Game - Display to (All players) the text: |cff4F9D9DProtoss:]|r We shall fight together again.
Enter 10
Events
Unit - A unit enters Unit_Share_12 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Unit_Share_12 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color
Cinematic - Ping minimap for (All players) at (Position of Marine 0591 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Sound - Play GoodJob <gen>
Camera - . Apply . gg_cam_C11 for Player 1 (Red) over 0 seconds
Game - Display to (All players) the text: |cff0000DFTerran Marine:]|r Lets roll!
Enter 11
Events
Unit - A unit enters Unit_Share_13 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Unit_Share_13 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color
Cinematic - Ping minimap for (All players) at (Position of Protoss Dark Archon 0595 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Sound - Play GoodJob <gen>
Camera - . Apply . gg_cam_C12 for Player 1 (Red) over 0 seconds
Game - Display to (All players) the text: |cff4F9D9DProtoss:]|r Ready to Kill.
Enter Buildings
Events
Unit - A unit enters Buildings <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in Buildings <gen> owned by Neutral Passive) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 1 (Red) and Change color
Cinematic - Ping minimap for (All players) at (Position of Templar Archives 0265 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Sound - Play GoodJob <gen>
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 0 seconds
Button 1
Events
Unit - A unit enters Cinematic_Event_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Destroy Foot Switch 0338 <gen>
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Cam_Event_1 for Player 1 (Red) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visible_Area_1 <gen>
Destructible - Open Dungeon Gate 1931 <gen>
Sound - Play FelHoundYes1 <gen>
Game - Display to (All players) the text: |cff0000DFTerran Marine:]|r Wtf? Someone has opened the Gate ... Prepare to fight!!!
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Zerg_Pick_1 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 4 (Purple) and Change color
Unit - Order (Picked unit) to Attack-Move To . (Center of Zerg_Move_1 <gen>)
Button 2
Events
Unit - A unit enters Cinematic_Event_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Destructible - Destroy Foot Switch 0339 <gen>
Trigger - Turn off (This trigger)
Camera - . Apply . gg_cam_Cam_Event_2 for Player 1 (Red) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Visible_Area_2 <gen>
Destructible - Open Dungeon Gate 1932 <gen>
Destructible - Open Dungeon Gate 1933 <gen>
Destructible - Open Dungeon Gate 1934 <gen>
Destructible - Open Dungeon Gate 1935 <gen>
Sound - Play FelHoundYes1 <gen>
Sound - Play FelHoundYes2 <gen>
Sound - Play HydraliskWhat2 <gen>
Game - Display to (All players) the text: |cff0000DFTerran Marine:]|r The Gates are Open! NOOO.... Defend yourselves....
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Zerg_Control_1 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 4 (Purple) and Change color
Unit Group - Pick every unit in (Units in Zerg_Control_2 <gen>) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 4 (Purple) and Change color
Marine Response
Events
Unit - A unit enters Response_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cff0000DFConvederacy Marine:|r There is the Rebell Scum... Shoot them!!
Zerg Response
Events
Unit - A unit enters Response_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cff408080Jim Raynor:|r More Zerg ... kill them all!
Door Response
Events
Unit - A unit enters Response_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cff408080Jim Raynor:|r This Way seems to be unpassable. We need to find some other way.
Underground Response
Events
Unit - A unit enters Response_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cff408080Jim Raynor:|r We are about to enter the Terran Base Complex Boys... Be ready for ambushes.
Door 2 Response
Events
Unit - A unit enters Response_5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cff408080Jim Raynor:|r This must be the broken way.
Button 1 Response
Events
Unit - A unit enters Response_6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cff408080Jim Raynor:|r We should push that button and see what happens.
Button 2 Response
Events
Unit - A unit enters Response_7 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cff408080Jim Raynor:|r There is another Button , it must be the lockdown for the Cell Blocks , lets make a surprise for this assholes of Convederacy Scum.
Kerrigan Response 1
Events
Unit - A unit enters Response_8 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cff800080Kerrigan:|r Watch out for hiding Zerg Minions. We need all Help we can get.
Kerrigan Response 2
Events
Unit - A unit enters Response_9 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cff800080Kerrigan:|r I sense Danger behind this Portals. Be Careful.
Fenix Response 1
Events
Unit - A unit enters Response_10 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cff408080Fenix:|r Lets Brake that Door. I sense some Protoss Brothers behind it.
Fenix Response 2
Events
Unit - A unit enters Response_11 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cff408080Fenix:|r You can use this to gather more Minerals.
Fenix Response 3
Events
Unit - A unit enters Response_12 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cff408080Fenix:|r The Zerg numbers grows with every step, we are near the Overmind...
Raynor Response
Events
Unit - A unit enters Response_13 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: |cff408080Jim Raynor:|r There is the Fat ugly Overmind lets kick his fat ass.!
Wait 2 seconds
Game - Display to (All players) the text: |cff408080Fenixr:|r But be careful he has many Minions around him, we need much firepower for that. And Remember he can see our Hidden Dark Templars.
Wait 2 seconds
Game - Display to (All players) the text: |cff408080Jim Raynor:|r To Hell with him, all concentrate fire on him!
Defeat Chapter 1
Events
Unit - Commander 0082 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Jim Raynor died, try again be careful next time ! [Save sometimes]
Defeat Chapter 2
Events
Unit - Queen of Blades 0071 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Kerrgian died, try again be careful next time ! [Save after each chapter!]
Defeat Chapter 3
Events
Unit - Commander 0252 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Jim Raynor died, try again be careful next time ! [Save after each chapter!]
Defeat Chapter 3l2
Events
Unit - Executor 0244 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Fenix died, try again be careful next time ! [Save after each chapter!]
Overmind dies
Events
Unit - Overmind 0022 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: You finaly defeated the Overmind , your Races are secure for now... but meanwhile Kerrigan could escaped with her Zerg forces. To be continued...
Wait 6.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.