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Triggers
Spooky Island.w3x
Variables
Fog
Untitled Trigger 016
Untitled Trigger 001
human
Untitled Trigger 036
Untitled Trigger 037
Untitled Trigger 035
Untitled Trigger 033 Copy
Untitled Trigger 034
Untitled Trigger 033
Untitled Trigger 031
Untitled Trigger 032
Untitled Trigger 030
Untitled Trigger 027
Untitled Trigger 028
Untitled Trigger 029
Untitled Trigger 026 Copy
Untitled Trigger 026
Untitled Trigger 025
Untitled Trigger 024 Copy
Untitled Trigger 024
Untitled Trigger 023
Untitled Trigger 022
Untitled Trigger 021
Untitled Trigger 020
Untitled Trigger 019
Untitled Trigger 018
Untitled Trigger 017
Untitled Trigger 015
Untitled Trigger 014 Copy 3
Untitled Trigger 014 Copy 2
Untitled Trigger 014 Copy
Untitled Trigger 014
Untitled Trigger 012
Untitled Trigger 013
Untitled Trigger 011
Untitled Trigger 009
Untitled Trigger 010
Untitled Trigger 006
Untitled Trigger 007
Untitled Trigger 008
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 002
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 016
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Survivor
Actions
Trigger - Turn off (This trigger)
Unit Group - Order (Units in Region_011 <gen>) to Move To . (Center of Region_010 <gen>)
Untitled Trigger 001
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Set the time of day to 0.00
Game - Set time of day speed to 0.00 % of the default speed
Visibility - Enable fog of war
Visibility - Enable black mask
Environment - Set sky to Lordaeron Fall Sky
Environment - Create at (Entire map) the weather effect Wind (Heavy)
Environment - Turn (Last created weather effect) On
Environment - Set fog to style Linear , z-start 1000 , z-end 8000 , density 4499.00 and color ( 1.00 %, 1.00 %, 1.00 %)
Camera - Lock camera target for Player 1 (Red) to Survivor 0054 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Survivor 0055 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Survivor 0056 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Survivor 0057 <gen> , offset by ( 0 , 0 ) using Default rotation
Untitled Trigger 036
Events
Unit - A unit enters Region_028 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ???
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 037
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads If you know the murders and find all the evidences Write the name of invaders, exemple: Demons,Mongols .... at (Center of Region_029 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 035
Events
Unit - A unit enters Region_027 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ???
Actions
Unit Group - Order (Units in Region_027 <gen>) to Move To . (Center of Region_028 <gen>)
Untitled Trigger 033 Copy
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Bandit Lord
Actions
Unit - Kill (Triggering unit)
Untitled Trigger 034
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Survivor
Actions
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_027 <gen>) facing Default building facing degrees
Untitled Trigger 033
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ???
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 031
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ???
Actions
Unit Group - Order (Units in Region_023 <gen>) to Move To . (Center of Region_022 <gen>)
Untitled Trigger 032
Events
Unit - A unit enters Region_019 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Survivor
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_024 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_024 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_024 <gen>) to Move To . (Center of Region_025 <gen>)
Cinematic - Send transmission to (All players) from Bandit Lord 0064 <gen> named Knight : Play No sound and display AAAA HELP ME!!!! . Modify duration: Add 0 seconds and Wait
Untitled Trigger 030
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Survivor
Actions
Trigger - Turn off (This trigger)
Unit - Kill Peasant 0063 <gen>
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_023 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_023 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_023 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_023 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_023 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_023 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_023 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_023 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_023 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_023 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_023 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_023 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_023 <gen>) facing Default building facing degrees
Untitled Trigger 027
Events
Unit - A unit enters Region_019 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Survivor
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_021 <gen>) facing Default building facing degrees
Unit - Create 1 . ??? for Player 12 (Brown) at (Random point in Region_021 <gen>) facing Default building facing degrees
Untitled Trigger 028
Events
Unit - A unit enters Region_021 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ???
Actions
Unit Group - Order (Units in Region_021 <gen>) to Move To . (Center of Region_022 <gen>)
Untitled Trigger 029
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ???
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 026 Copy
Events
Unit - A unit enters Region_020 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ???
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 026
Events
Unit - A unit enters Region_019 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ???
Actions
Unit Group - Order (Units in Region_019 <gen>) to Move To . (Center of Region_020 <gen>)
Untitled Trigger 025
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . ??? for Player 12 (Brown) at (Center of Region_019 <gen>) facing Default building facing degrees
Untitled Trigger 024 Copy
Events
Unit - A unit enters Region_017 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ???????
Actions
Wait 10.00 seconds
Unit - Remove (Triggering unit) from the game
Untitled Trigger 024
Events
Unit - A unit enters Region_017 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ???????????????????????
Actions
Wait 10.00 seconds
Unit - Explode (Triggering unit) .
Untitled Trigger 023
Events
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . ??????????????????????? for Player 11 (Dark Green) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Create 1 . ??????????????????????? for Player 11 (Dark Green) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Create 1 . ??????????????????????? for Player 11 (Dark Green) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Create 1 . ??????????????????????? for Player 11 (Dark Green) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Create 1 . ??????????????????????? for Player 11 (Dark Green) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Create 1 . ??????????????????????? for Player 11 (Dark Green) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Create 1 . ??????????????????????? for Player 11 (Dark Green) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Create 1 . ??????????????????????? for Player 11 (Dark Green) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Create 1 . ??????? for Player 12 (Brown) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Create 1 . ??????? for Player 12 (Brown) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Create 1 . ??????? for Player 12 (Brown) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Create 1 . ??????? for Player 12 (Brown) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Create 1 . ??????? for Player 12 (Brown) at (Random point in Region_017 <gen>) facing Default building facing degrees
Unit - Create 1 . ??????? for Player 12 (Brown) at (Random point in Region_017 <gen>) facing Default building facing degrees
Untitled Trigger 022
Events
Unit - A unit enters Region_015 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ???
Actions
Unit - Explode (Triggering unit) .
Untitled Trigger 021
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ???
Actions
Unit Group - Order (Units in Region_008 <gen>) to Move To . (Center of Region_015 <gen>)
Untitled Trigger 020
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . ??? for Player 12 (Brown) at (Center of Region_008 <gen>) facing Default building facing degrees
Sound - Play FelGuardDeath1 <gen> at 100 % volume, located at (Position of Survivor 0054 <gen>) with Z offset 0
Sound - Play FelGuardDeath1 <gen> at 100 % volume, located at (Position of Survivor 0055 <gen>) with Z offset 0
Sound - Play FelGuardDeath1 <gen> at 100 % volume, located at (Position of Survivor 0056 <gen>) with Z offset 0
Sound - Play FelGuardDeath1 <gen> at 100 % volume, located at (Position of Survivor 0057 <gen>) with Z offset 0
Untitled Trigger 019
Events
Unit - A unit enters Region_013 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Skeleton Warrior
Actions
Unit - Kill (Triggering unit)
Untitled Trigger 018
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Survivor
Actions
Trigger - Turn off (This trigger)
Unit Group - Order (Units in Region_012 <gen>) to Move To . (Center of Region_013 <gen>)
Untitled Trigger 017
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ???
Actions
Unit - Kill (Triggering unit)
Untitled Trigger 015
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Kill Soldier 0041 <gen>
Unit - Kill Soldier 0042 <gen>
Unit - Kill Soldier 0043 <gen>
Unit - Kill Soldier 0047 <gen>
Unit - Kill Soldier 0046 <gen>
Unit - Kill Soldier 0044 <gen>
Unit - Kill Soldier 0048 <gen>
Unit - Kill Soldier 0049 <gen>
Unit - Kill Soldier 0050 <gen>
Unit - Kill Soldier 0053 <gen>
Unit - Kill Soldier 0052 <gen>
Unit - Kill Soldier 0051 <gen>
Untitled Trigger 014 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing Vikings (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Untitled Trigger 014 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing Vikings (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Untitled Trigger 014 Copy
Events
Player - Player 2 (Blue) types a chat message containing Vikings (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Untitled Trigger 014
Events
Player - Player 1 (Red) types a chat message containing Vikings (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Untitled Trigger 012
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ???
Actions
Unit Group - Order (Units in Region_009 <gen>) to Move To . (Center of Region_007 <gen>)
Untitled Trigger 013
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ???
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 011
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Jaina 0040 <gen> named Jaina : Play No sound and display AAAAA don't hurt me!!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from (Triggering unit) named Survivor : Play No sound and display I don't hurt you ,what is wrong with this island??? . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Jaina 0040 <gen> named Jaina : Play No sound and display Simple this island is haunted by ......... . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Sound - Play HeroFirelordDeath1 <gen> at 100 % volume, located at (Position of Survivor 0054 <gen>) with Z offset 0
Sound - Play HeroFirelordDeath1 <gen> at 100 % volume, located at (Position of Survivor 0055 <gen>) with Z offset 0
Sound - Play HeroFirelordDeath1 <gen> at 100 % volume, located at (Position of Survivor 0056 <gen>) with Z offset 0
Sound - Play HeroFirelordDeath1 <gen> at 100 % volume, located at (Position of Survivor 0057 <gen>) with Z offset 0
Unit - Kill Jaina 0040 <gen>
Wait 1.00 seconds
Unit - Create 1 . ??? for Player 12 (Brown) at (Center of Region_009 <gen>) facing Default building facing degrees
Untitled Trigger 009
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in Region_007 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Random point in Region_007 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Random point in Region_007 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Random point in Region_007 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Random point in Region_007 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Random point in Region_007 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Random point in Region_007 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Random point in Region_007 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Random point in Region_007 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Random point in Region_007 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Random point in Region_007 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Random point in Region_007 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Random point in Region_007 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Random point in Region_007 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Random point in Region_007 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Untitled Trigger 010
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play HeroFirelordDeath1 <gen> at 100 % volume, located at (Position of Survivor 0054 <gen>) with Z offset 0
Sound - Play HeroFirelordDeath1 <gen> at 100 % volume, located at (Position of Survivor 0055 <gen>) with Z offset 0
Sound - Play HeroFirelordDeath1 <gen> at 100 % volume, located at (Position of Survivor 0056 <gen>) with Z offset 0
Sound - Play HeroFirelordDeath1 <gen> at 100 % volume, located at (Position of Survivor 0057 <gen>) with Z offset 0
Untitled Trigger 006
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ???
Actions
Unit - Remove (Triggering unit) from the game
Untitled Trigger 007
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Peasant 0045 <gen> named Peasant : Play No sound and display Please Help me!!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Sound - Play HydraliskDeath1 <gen> at 100 % volume, located at (Position of Survivor 0054 <gen>) with Z offset 0
Sound - Play HydraliskDeath1 <gen> at 100 % volume, located at (Position of Survivor 0055 <gen>) with Z offset 0
Sound - Play HydraliskDeath1 <gen> at 100 % volume, located at (Position of Survivor 0056 <gen>) with Z offset 0
Sound - Play HydraliskDeath1 <gen> at 100 % volume, located at (Position of Survivor 0057 <gen>) with Z offset 0
Unit - Kill Peasant 0045 <gen>
Untitled Trigger 008
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Random point in Region_005 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Random point in Region_005 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Random point in Region_005 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Random point in Region_005 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Random point in Region_005 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect at (Random point in Region_005 <gen>) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Sound - Play MooseDeath1 <gen> at 100 % volume, located at (Position of Survivor 0054 <gen>) with Z offset 0
Sound - Play MooseDeath1 <gen> at 100 % volume, located at (Position of Survivor 0055 <gen>) with Z offset 0
Sound - Play MooseDeath1 <gen> at 100 % volume, located at (Position of Survivor 0056 <gen>) with Z offset 0
Sound - Play MooseDeath1 <gen> at 100 % volume, located at (Position of Survivor 0057 <gen>) with Z offset 0
Untitled Trigger 003
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Play VillagerMaleDeath1 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from (Triggering unit) named Survivor : Play No sound and display WTF!!!!!!!! . Modify duration: Add 0 seconds and Wait
Untitled Trigger 004
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . ??? for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Untitled Trigger 005
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to ???
Actions
Unit Group - Order (Units in Region_002 <gen>) to Move To . (Center of Region_003 <gen>)
Untitled Trigger 002
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from ??? 0039 <gen> named ??? : Play No sound and display Do not enter the place is h.......... . Modify duration: Add 0 seconds and Wait
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