Name | Type | is_array | initial_value |
a | integer | No | |
b | integer | No | |
c | integer | No | |
ItemAbility | itemcode | Yes | |
max_ItemAbility | integer | No | |
max_RealAbility | integer | No | |
max_SpellBookAbility | integer | No | |
RealAbility | abilcode | Yes | |
SpellBookAbility | abilcode | Yes |
// HOW DOES THIS SYSTEM WORK ?!
- it allows you to maximize the ability storage of your Heroes using Spell Book and Item
ex.
buy the Item "Critical Strike" then the ability will automatically appear in your "Passive Spell Book"
buy the Ability again to upgrade the Ability
// WHAT TO IMPORT ?!
- "Spell Book" trigger folder
- all the custom Ability in the Object Editor (as reference)
// HOW TO IMPORT ?!
Do this before importing triggers File>Preference>Automaticaly Create Unknown Variables
- copy paste the "Spell Book" trigger folder to your map
- copy paste Active Book and Passive Book from the Object Editor ,
1 Real Passive Ability and 1 Real Active Ability along with their Spell Book counter parts
NOTE:
Base Order ID of "Spell Book Active" spells must be equal to the Base Order ID of "Active Book"
Same goes to "Spell Book Passive" must be equal to "Passive Book"'s Base Order ID
OR ELSE IT WILL NOT WORK !
Credit if want !
// Ability System Buying Method
- this buying method is only for the idea of getting the abilites using the Ability System , use it if you want .
You can twitch to your liking