Name | Type | is_array | initial_value |
GC_Color | real | No | |
GC_CurrentTransparency | real | Yes | |
GC_Damage | real | Yes | |
GC_Group1 | group | No | |
GC_Group2 | group | No | |
GC_Group3 | group | No | |
GC_Integer | integer | Yes | |
GC_Loc1 | location | No | |
GC_Loc2 | location | Yes | |
GC_Loc3 | location | Yes | |
GC_Loc4 | location | No | |
GC_Loc5 | location | Yes | |
GC_NextTransparency | real | Yes | |
GC_Range | real | No | |
GC_Spirits | integer | No | |
GC_TempInteger | integer | Yes | |
GC_Transparancy | real | No | |
GC_Unit1 | unit | Yes | |
GC_Unit2 | unit | Yes | |
GC_Unit3 | unit | No | |
GCS_Integer | integer | Yes | |
GCS_MaxFacingIncrease | real | No | |
GCS_RandomInteger | integer | No | |
GCS_SpinGroup | group | No | |
GCS_TurnedAngle | real | Yes | |
GCS_Unit | unit | Yes | |
zz_TempLoc | location | No |
Hello and thanks for Downloading my Spell.
This spell is called: Ghostly Confusion.
How to import:
1) Copy the 'Ghost Rider' Unit to your map.
2) Click: File > Preferences > Create Unknown variables when pasting Trigger Data.
3) Copy all the Triggers and Paste in your map.
4) Change the Constants to your own will, this is your own choise.
Have fun, and remember to give Credits!
Credits to Paladon for MUI GUI System!
Credits to Paladon (again) For Creep Respawn!
Credits to Dark Destiny for Test Map!