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Triggers
Spell pack.w3x
Variables
Inicialización
Genetic Shield
GS
Flame Spin
Flame Spin
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
GS
unit
No
GS_Point
location
No
GS_Unit
unit
No
GS_UnitType
unitcode
No
GS
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Genetic shield
Actions
Unit - Create 1 . Genetic dummy for Neutral Passive at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Flame Spin
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Flame Spin
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by 400.00 towards ((Real((Integer A))) x 40.00) degrees.) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
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