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Triggers
Soul Eater Aura v1.00.w3x
Variables
Initialization
Initialization
Someting
Additional creeps
Spell
Learning Soul Eater Aura
Soul Eater Aura
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Owner_Se_aura
unit
No
Target_Se_aura
unit
No
Initialization
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 1000000000.00 seconds the text: |cFF00FF00Made by TheFirstHundred|r
Game - Display to (All players) for 1000000000.00 seconds the text: |cffffcc00Write -spawn to spawn more creeps|r
Additional creeps
Events
Player - Player 1 (Red) types a chat message containing -spawn (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . (Random level -1 creep unit-type) for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . (Random level -1 creep unit-type) for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . (Random level -1 creep unit-type) for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . (Random level -1 creep unit-type) for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . (Random level -1 creep unit-type) for Neutral Hostile at (Random point in (Playable map area)) facing Default building facing degrees
Learning Soul Eater Aura
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Soul Eater Aura
Actions
-------- Turns on trigger what gives bonuses of aura. --------
Set Variable Set Owner_Se_aura = (Learning Hero)
Trigger - Turn on Soul_Eater_Aura <gen>
Soul Eater Aura
Events
Unit - A unit Dies
Conditions
(Killing unit) Equal to Owner_Se_aura
Actions
Set Variable Set Target_Se_aura = (Dying unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Max life of Target_Se_aura) Greater than or equal to 100.00
Then - Actions
Special Effect - Create a special effect at (Position of Target_Se_aura) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.30 seconds
-------- Stats, mana, health gained by kill under effect of the aura. --------
Hero - Modify Strength of Owner_Se_aura : Add 1 .
Hero - Modify Intelligence of Owner_Se_aura : Add 1 .
Hero - Modify Agility of Owner_Se_aura : Add 1 .
Unit - Set mana of Owner_Se_aura to ((Mana of Owner_Se_aura) + ((Max mana of Target_Se_aura) / 10.00))
Unit - Set life of Owner_Se_aura to ((Life of Owner_Se_aura) + ((Max life of Target_Se_aura) / 10.00))
-------- Stats, mana, health gained by kill under effect of the aura. --------
Special Effect - Create a special effect at (Position of Owner_Se_aura) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Special Effect - Destroy (Last created special effect)
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