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How to import Sorceress

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Sorceress of the bundle Sorceress. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Sorceress.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Sorceress
HU_Sorceress.blp
VFX_Aura_Rune.blp
VFX_White_Fairy_Dust_2x4.blp
VFX_Natural_Flare.blp
VFX_Generic_Energy_2x2.blp
VFX_Ring_Blend_Aura.blp
VFX_Ground_Spilled_Blood_2x2.blp
HU_Sorceress.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HU_Sorceress.mdx

Now Click the "Import File" Button:

Next select 'HU_Sorceress.mdx' in the folder which you extracted from the zip archive:

Sorceress
HU_Sorceress.mdx
HU_Sorceress.blp
VFX_Aura_Rune.blp
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Natural_Flare.blp
VFX_Ring_Blend_Aura.blp
VFX_White_Fairy_Dust_2x4.blp

The file has been properly added to the map archive:

HU_Sorceress.mdx
Model
1,532
war3mapimported/HU_Sorceress.mdx

Done, you have imported the file HU_Sorceress.mdx.

Importing HU_Sorceress.blp

Now Click the "Import File" Button:

Next select 'HU_Sorceress.blp' in the folder which you extracted from the zip archive:

Sorceress
HU_Sorceress.mdx
HU_Sorceress.blp
VFX_Aura_Rune.blp
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Natural_Flare.blp
VFX_Ring_Blend_Aura.blp
VFX_White_Fairy_Dust_2x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Sorceress.mdx
Model
1,532
war3mapimported/HU_Sorceress.mdx
HU_Sorceress.blp
Image / Texture
446
war3mapimported/HU_Sorceress.blp

Double-click the file HU_Sorceress.blp:

HU_Sorceress.blp
Image / Texture
446
war3mapimported/HU_Sorceress.blp

Tick the box "Use Custom Path" and type in the correct path:

HU_Sorceress.blp
Image / Texture
446
HU_Sorceress.blp

The file has been properly added to the map archive:

HU_Sorceress.mdx
Model
1,532
war3mapimported/HU_Sorceress.mdx
HU_Sorceress.blp
Image / Texture
446
HU_Sorceress.blp

Done, you have imported the file HU_Sorceress.blp.

Importing VFX_Aura_Rune.blp

Now Click the "Import File" Button:

Next select 'VFX_Aura_Rune.blp' in the folder which you extracted from the zip archive:

Sorceress
HU_Sorceress.mdx
HU_Sorceress.blp
VFX_Aura_Rune.blp
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Natural_Flare.blp
VFX_Ring_Blend_Aura.blp
VFX_White_Fairy_Dust_2x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Sorceress.mdx
Model
1,532
war3mapimported/HU_Sorceress.mdx
HU_Sorceress.blp
Image / Texture
446
HU_Sorceress.blp
VFX_Aura_Rune.blp
Image / Texture
48
war3mapimported/VFX_Aura_Rune.blp

Double-click the file VFX_Aura_Rune.blp:

VFX_Aura_Rune.blp
Image / Texture
48
war3mapimported/VFX_Aura_Rune.blp

Tick the box "Use Custom Path" and type in the correct path:

VFX_Aura_Rune.blp
Image / Texture
48
VFX_Aura_Rune.blp

The file has been properly added to the map archive:

HU_Sorceress.mdx
Model
1,532
war3mapimported/HU_Sorceress.mdx
HU_Sorceress.blp
Image / Texture
446
HU_Sorceress.blp
VFX_Aura_Rune.blp
Image / Texture
48
VFX_Aura_Rune.blp

Done, you have imported the file VFX_Aura_Rune.blp.

Importing VFX_Generic_Energy_2x2.blp

Now Click the "Import File" Button:

Next select 'VFX_Generic_Energy_2x2.blp' in the folder which you extracted from the zip archive:

Sorceress
HU_Sorceress.mdx
HU_Sorceress.blp
VFX_Aura_Rune.blp
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Natural_Flare.blp
VFX_Ring_Blend_Aura.blp
VFX_White_Fairy_Dust_2x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Sorceress.mdx
Model
1,532
war3mapimported/HU_Sorceress.mdx
HU_Sorceress.blp
Image / Texture
446
HU_Sorceress.blp
VFX_Aura_Rune.blp
Image / Texture
48
VFX_Aura_Rune.blp
VFX_Generic_Energy_2x2.blp
Image / Texture
38
war3mapimported/VFX_Generic_Energy_2x2.blp

Double-click the file VFX_Generic_Energy_2x2.blp:

VFX_Generic_Energy_2x2.blp
Image / Texture
38
war3mapimported/VFX_Generic_Energy_2x2.blp

Tick the box "Use Custom Path" and type in the correct path:

VFX_Generic_Energy_2x2.blp
Image / Texture
38
VFX_Generic_Energy_2x2.blp

The file has been properly added to the map archive:

HU_Sorceress.mdx
Model
1,532
war3mapimported/HU_Sorceress.mdx
HU_Sorceress.blp
Image / Texture
446
HU_Sorceress.blp
VFX_Aura_Rune.blp
Image / Texture
48
VFX_Aura_Rune.blp
VFX_Generic_Energy_2x2.blp
Image / Texture
38
VFX_Generic_Energy_2x2.blp

Done, you have imported the file VFX_Generic_Energy_2x2.blp.

Importing VFX_Ground_Spilled_Blood_2x2.blp

Now Click the "Import File" Button:

Next select 'VFX_Ground_Spilled_Blood_2x2.blp' in the folder which you extracted from the zip archive:

Sorceress
HU_Sorceress.mdx
HU_Sorceress.blp
VFX_Aura_Rune.blp
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Natural_Flare.blp
VFX_Ring_Blend_Aura.blp
VFX_White_Fairy_Dust_2x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Sorceress.mdx
Model
1,532
war3mapimported/HU_Sorceress.mdx
HU_Sorceress.blp
Image / Texture
446
HU_Sorceress.blp
VFX_Aura_Rune.blp
Image / Texture
48
VFX_Aura_Rune.blp
VFX_Generic_Energy_2x2.blp
Image / Texture
38
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
Image / Texture
26
war3mapimported/VFX_Ground_Spilled_Blood_2x2.blp

Double-click the file VFX_Ground_Spilled_Blood_2x2.blp:

VFX_Ground_Spilled_Blood_2x2.blp
Image / Texture
26
war3mapimported/VFX_Ground_Spilled_Blood_2x2.blp

Tick the box "Use Custom Path" and type in the correct path:

VFX_Ground_Spilled_Blood_2x2.blp
Image / Texture
26
VFX_Ground_Spilled_Blood_2x2.blp

The file has been properly added to the map archive:

HU_Sorceress.mdx
Model
1,532
war3mapimported/HU_Sorceress.mdx
HU_Sorceress.blp
Image / Texture
446
HU_Sorceress.blp
VFX_Aura_Rune.blp
Image / Texture
48
VFX_Aura_Rune.blp
VFX_Generic_Energy_2x2.blp
Image / Texture
38
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
Image / Texture
26
VFX_Ground_Spilled_Blood_2x2.blp

Done, you have imported the file VFX_Ground_Spilled_Blood_2x2.blp.

Importing VFX_Natural_Flare.blp

Now Click the "Import File" Button:

Next select 'VFX_Natural_Flare.blp' in the folder which you extracted from the zip archive:

Sorceress
HU_Sorceress.mdx
HU_Sorceress.blp
VFX_Aura_Rune.blp
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Natural_Flare.blp
VFX_Ring_Blend_Aura.blp
VFX_White_Fairy_Dust_2x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Sorceress.mdx
Model
1,532
war3mapimported/HU_Sorceress.mdx
HU_Sorceress.blp
Image / Texture
446
HU_Sorceress.blp
VFX_Aura_Rune.blp
Image / Texture
48
VFX_Aura_Rune.blp
VFX_Generic_Energy_2x2.blp
Image / Texture
38
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
Image / Texture
26
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Natural_Flare.blp
Image / Texture
7
war3mapimported/VFX_Natural_Flare.blp

Double-click the file VFX_Natural_Flare.blp:

VFX_Natural_Flare.blp
Image / Texture
7
war3mapimported/VFX_Natural_Flare.blp

Tick the box "Use Custom Path" and type in the correct path:

VFX_Natural_Flare.blp
Image / Texture
7
VFX_Natural_Flare.blp

The file has been properly added to the map archive:

HU_Sorceress.mdx
Model
1,532
war3mapimported/HU_Sorceress.mdx
HU_Sorceress.blp
Image / Texture
446
HU_Sorceress.blp
VFX_Aura_Rune.blp
Image / Texture
48
VFX_Aura_Rune.blp
VFX_Generic_Energy_2x2.blp
Image / Texture
38
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
Image / Texture
26
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Natural_Flare.blp
Image / Texture
7
VFX_Natural_Flare.blp

Done, you have imported the file VFX_Natural_Flare.blp.

Importing VFX_Ring_Blend_Aura.blp

Now Click the "Import File" Button:

Next select 'VFX_Ring_Blend_Aura.blp' in the folder which you extracted from the zip archive:

Sorceress
HU_Sorceress.mdx
HU_Sorceress.blp
VFX_Aura_Rune.blp
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Natural_Flare.blp
VFX_Ring_Blend_Aura.blp
VFX_White_Fairy_Dust_2x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Sorceress.mdx
Model
1,532
war3mapimported/HU_Sorceress.mdx
HU_Sorceress.blp
Image / Texture
446
HU_Sorceress.blp
VFX_Aura_Rune.blp
Image / Texture
48
VFX_Aura_Rune.blp
VFX_Generic_Energy_2x2.blp
Image / Texture
38
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
Image / Texture
26
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Natural_Flare.blp
Image / Texture
7
VFX_Natural_Flare.blp
VFX_Ring_Blend_Aura.blp
Image / Texture
30
war3mapimported/VFX_Ring_Blend_Aura.blp

Double-click the file VFX_Ring_Blend_Aura.blp:

VFX_Ring_Blend_Aura.blp
Image / Texture
30
war3mapimported/VFX_Ring_Blend_Aura.blp

Tick the box "Use Custom Path" and type in the correct path:

VFX_Ring_Blend_Aura.blp
Image / Texture
30
VFX_Ring_Blend_Aura.blp

The file has been properly added to the map archive:

HU_Sorceress.mdx
Model
1,532
war3mapimported/HU_Sorceress.mdx
HU_Sorceress.blp
Image / Texture
446
HU_Sorceress.blp
VFX_Aura_Rune.blp
Image / Texture
48
VFX_Aura_Rune.blp
VFX_Generic_Energy_2x2.blp
Image / Texture
38
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
Image / Texture
26
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Natural_Flare.blp
Image / Texture
7
VFX_Natural_Flare.blp
VFX_Ring_Blend_Aura.blp
Image / Texture
30
VFX_Ring_Blend_Aura.blp

Done, you have imported the file VFX_Ring_Blend_Aura.blp.

Importing VFX_White_Fairy_Dust_2x4.blp

Now Click the "Import File" Button:

Next select 'VFX_White_Fairy_Dust_2x4.blp' in the folder which you extracted from the zip archive:

Sorceress
HU_Sorceress.mdx
HU_Sorceress.blp
VFX_Aura_Rune.blp
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Natural_Flare.blp
VFX_Ring_Blend_Aura.blp
VFX_White_Fairy_Dust_2x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Sorceress.mdx
Model
1,532
war3mapimported/HU_Sorceress.mdx
HU_Sorceress.blp
Image / Texture
446
HU_Sorceress.blp
VFX_Aura_Rune.blp
Image / Texture
48
VFX_Aura_Rune.blp
VFX_Generic_Energy_2x2.blp
Image / Texture
38
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
Image / Texture
26
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Natural_Flare.blp
Image / Texture
7
VFX_Natural_Flare.blp
VFX_Ring_Blend_Aura.blp
Image / Texture
30
VFX_Ring_Blend_Aura.blp
VFX_White_Fairy_Dust_2x4.blp
Image / Texture
11
war3mapimported/VFX_White_Fairy_Dust_2x4.blp

Double-click the file VFX_White_Fairy_Dust_2x4.blp:

VFX_White_Fairy_Dust_2x4.blp
Image / Texture
11
war3mapimported/VFX_White_Fairy_Dust_2x4.blp

Tick the box "Use Custom Path" and type in the correct path:

VFX_White_Fairy_Dust_2x4.blp
Image / Texture
11
VFX_White_Fairy_Dust_2x4.blp

The file has been properly added to the map archive:

HU_Sorceress.mdx
Model
1,532
war3mapimported/HU_Sorceress.mdx
HU_Sorceress.blp
Image / Texture
446
HU_Sorceress.blp
VFX_Aura_Rune.blp
Image / Texture
48
VFX_Aura_Rune.blp
VFX_Generic_Energy_2x2.blp
Image / Texture
38
VFX_Generic_Energy_2x2.blp
VFX_Ground_Spilled_Blood_2x2.blp
Image / Texture
26
VFX_Ground_Spilled_Blood_2x2.blp
VFX_Natural_Flare.blp
Image / Texture
7
VFX_Natural_Flare.blp
VFX_Ring_Blend_Aura.blp
Image / Texture
30
VFX_Ring_Blend_Aura.blp
VFX_White_Fairy_Dust_2x4.blp
Image / Texture
11
VFX_White_Fairy_Dust_2x4.blp

Done, you have imported the file VFX_White_Fairy_Dust_2x4.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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