🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Solar Battle Epic Finale.w3x
Variables
Initialization
Melee Initialization
Sound
Sound 2
Sun
Damge 1
Damage 2
Damage 3
Earth
Special Effect
Worker
Word
Camera red
Camera blue
Camera teal
Camera purple
Camera yellow
Camera orange
Camera green
Camera pink
Solar System
Name
Ice Cold Planets
Set B alien
Set B alien 2
Set B passive
Set B hostile
Set A passive
Set A hostile turn
Bounty
All
Resources
Resources 1
Europa
Monster
Win or Defeat
Cosmos
Avenger
Bomb
Nuclear
Asteroid lane 2
A1
A1 Copy 2
A1 Copy
A1 go
A1 go Copy 2
A1 go Copy
A1 gone
A1 gone Copy 2
A1 gone Copy
Asteroid lane 1
A1 Copy 3
A1 Copy 2 Copy
A1 Copy Copy
A1 go Copy 3
A1 go Copy 2 Copy
A1 go Copy Copy
A1 gone Copy 3
A1 gone Copy 2 Copy
A1 gone Copy Copy
Space Junk
Renew
Hint
Hint c
Hint g
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Run melee AI scripts (for computer players)
Sound
Events
Time - Every 2 seconds of game time
Conditions
Actions
Sound - Stop the currently playing music theme
Sound 2
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Sound - Play IllidansTheme <gen>
Damge 1
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 400.00 damage of attack type Spells and damage type Normal
Damage 2
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 800.00 damage of attack type Spells and damage type Normal
Damage 3
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 1600.00 damage of attack type Spells and damage type Normal
Special Effect
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Center of Region_014 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Special Effect - Create a special effect at (Center of Region_015 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Worker
Events
Unit - A unit leaves Region_003 <gen>
Unit - A unit leaves Region_009 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Earthling
Actions
Unit - Explode (Triggering unit) .
Word
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Earth at (Center of Region_003 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Camera red
Events
Player - Player 1 (Red) types a chat message containing camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 3000.00 over 3.00 seconds
Camera blue
Events
Player - Player 2 (Blue) types a chat message containing camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Distance to target to 3000.00 over 3.00 seconds
Camera teal
Events
Player - Player 3 (Teal) types a chat message containing camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Distance to target to 3000.00 over 3.00 seconds
Camera purple
Events
Player - Player 4 (Purple) types a chat message containing camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 4 (Purple) 's camera Distance to target to 3000.00 over 3.00 seconds
Camera yellow
Events
Player - Player 5 (Yellow) types a chat message containing camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 5 (Yellow) 's camera Distance to target to 3000.00 over 3.00 seconds
Camera orange
Events
Player - Player 6 (Orange) types a chat message containing camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 6 (Orange) 's camera Distance to target to 3000.00 over 3.00 seconds
Camera green
Events
Player - Player 7 (Green) types a chat message containing camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 7 (Green) 's camera Distance to target to 3000.00 over 3.00 seconds
Camera pink
Events
Player - Player 8 (Pink) types a chat message containing camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 8 (Pink) 's camera Distance to target to 3000.00 over 3.00 seconds
Name
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Moon at (Center of Region_004 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Venus at (Center of Region_005 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mercury at (Center of Region_006 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sun at (Center of Region_000 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Jupiter at (Center of Region_007 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Saturn at (Center of Region_009 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ice cold planets at (Center of Region_010 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ice Cold planets at (Center of Region_011 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Europa at (Center of Region_008 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mars at (Center of Region_021 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Set B alien
Events
Unit - Unknown Alien Oraganism 0008 <gen> Takes damage
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_016 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Unit - Create 5 . Unknown Alien Oraganism for Neutral Hostile at (Random point in Region_016 <gen>) facing Default building facing degrees
Do nothing
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Set B alien 2
Events
Unit - Unknown Alien Oraganism 0014 <gen> Takes damage
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_017 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Unit - Create 5 . Unknown Alien Oraganism for Neutral Hostile at (Random point in Region_017 <gen>) facing Default building facing degrees
Do nothing
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Set B passive
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Change ownership of Unknown Alien Oraganism 0014 <gen> to Neutral Passive and Change color
Unit - Change ownership of Unknown Alien Oraganism 0012 <gen> to Neutral Passive and Change color
Unit - Change ownership of Unknown Alien Oraganism 0013 <gen> to Neutral Passive and Change color
Unit - Change ownership of Unknown Alien Oraganism 0011 <gen> to Neutral Passive and Change color
Unit - Change ownership of Unknown Alien Oraganism 0008 <gen> to Neutral Passive and Change color
Unit - Change ownership of Unknown Alien Oraganism 0009 <gen> to Neutral Passive and Change color
Unit - Change ownership of Unknown Alien Oraganism 0010 <gen> to Neutral Passive and Change color
Set B hostile
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Unknown Alien Oraganism
Actions
Unit - Change ownership of Unknown Alien Oraganism 0014 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Unknown Alien Oraganism 0012 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Unknown Alien Oraganism 0013 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Unknown Alien Oraganism 0011 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Unknown Alien Oraganism 0008 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Unknown Alien Oraganism 0009 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Unknown Alien Oraganism 0010 <gen> to Neutral Hostile and Change color
Set A passive
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Change ownership of Unknown Alien Oraganism 0028 <gen> to Neutral Passive and Change color
Unit - Change ownership of Unknown Alien Oraganism 0029 <gen> to Neutral Passive and Change color
Unit - Change ownership of Unknown Alien Oraganism 0031 <gen> to Neutral Passive and Change color
Unit - Change ownership of Unknown Alien Oraganism 0030 <gen> to Neutral Passive and Change color
Set A hostile turn
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Unknown Alien Oraganism
Actions
Unit - Change ownership of Unknown Alien Oraganism 0030 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Unknown Alien Oraganism 0031 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Unknown Alien Oraganism 0029 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Unknown Alien Oraganism 0028 <gen> to Neutral Hostile and Change color
All
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Resources
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Player - Add 100 to Player 7 (Green) . Current gold
Player - Add 100 to Player 8 (Pink) . Current gold
Resources 1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
Player - Add 1000 to Player 4 (Purple) . Current gold
Player - Add 1000 to Player 5 (Yellow) . Current gold
Player - Add 1000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Player - Add 1000 to Player 8 (Pink) . Current gold
Monster
Events
Unit - A unit enters Region_020 <gen>
Conditions
Actions
Unit - Create 1 . Europa Undersea Creature for Neutral Hostile at (Center of Region_020 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Center of Region_020 <gen>) using Abilities\Spells\Other\Drain\ManaDrainCaster.mdl
Do nothing
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Cosmos
Events
Unit - Generator 0052 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Avenger
Events
Unit - Generator 0051 <gen> Dies
Conditions
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Nuclear
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Space Exploding Instistute
Actions
Quest - Display to (All players) the Warning message: Somebody is trying to play rough! Somebody has finished created some destructive bombs! Hide for your lives!
A1
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Asteroid big for Player 12 (Brown) at (Random point in Region_025 <gen>) facing Default building facing degrees
A1 Copy 2
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Asteroid for Player 12 (Brown) at (Random point in Region_025 <gen>) facing Default building facing degrees
A1 Copy
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Asteroid med for Player 12 (Brown) at (Random point in Region_025 <gen>) facing Default building facing degrees
A1 go
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Asteroid
Actions
Unit - Order (Triggering unit) to Patrol To . (Random point in Region_024 <gen>)
A1 go Copy 2
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Asteroid big
Actions
Unit - Order (Triggering unit) to Patrol To . (Random point in Region_024 <gen>)
A1 go Copy
Events
Unit - A unit enters Region_025 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Asteroid med
Actions
Unit - Order (Triggering unit) to Patrol To . (Random point in Region_024 <gen>)
A1 gone
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Asteroid med
Actions
Unit - Remove (Triggering unit) from the game
A1 gone Copy 2
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Asteroid
Actions
Unit - Remove (Triggering unit) from the game
A1 gone Copy
Events
Unit - A unit enters Region_024 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Asteroid big
Actions
Unit - Remove (Triggering unit) from the game
A1 Copy 3
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Asteroid big for Player 12 (Brown) at (Random point in Region_023 <gen>) facing Default building facing degrees
A1 Copy 2 Copy
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Asteroid for Player 12 (Brown) at (Random point in Region_023 <gen>) facing Default building facing degrees
A1 Copy Copy
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Asteroid med for Player 12 (Brown) at (Random point in Region_023 <gen>) facing Default building facing degrees
A1 go Copy 3
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Asteroid
Actions
Unit - Order (Triggering unit) to Patrol To . (Random point in Region_022 <gen>)
A1 go Copy 2 Copy
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Asteroid big
Actions
Unit - Order (Triggering unit) to Patrol To . (Random point in Region_022 <gen>)
A1 go Copy Copy
Events
Unit - A unit enters Region_023 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Asteroid med
Actions
Unit - Order (Triggering unit) to Patrol To . (Random point in Region_022 <gen>)
A1 gone Copy 3
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Asteroid med
Actions
Unit - Remove (Triggering unit) from the game
A1 gone Copy 2 Copy
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Asteroid
Actions
Unit - Remove (Triggering unit) from the game
A1 gone Copy Copy
Events
Unit - A unit enters Region_022 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Asteroid big
Actions
Unit - Remove (Triggering unit) from the game
Renew
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Space Garbage (thrown by humans)
Actions
Unit - Create 1 . Space Garbage (thrown by humans) for Player 12 (Brown) at (Random point in Region_027 <gen>) facing Default building facing degrees
Hint c
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: Gold will be given every 5 seconds.
Hint g
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: DESTROY YOUR ENEMY'S GENERATOR!!!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.