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Model validation: Skyfire Gunship
0
errors
7
severe
1
warnings
33
unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
2
Bone 0 - "GMesh04"
2
Scaling
Track 13 at frame 76101 has exactly the same value as tracks 12 and 14
Track 14 at frame 76204 has exactly the same value as tracks 13 and 15
2
Bone 6 - "Bauble_1"
2
Scaling
Track 9 at frame 76101 has exactly the same value as tracks 8 and 10
Track 10 at frame 76204 has exactly the same value as tracks 9 and 11
2
Bone 7 - "Bauble_2"
2
Scaling
Track 9 at frame 76101 has exactly the same value as tracks 8 and 10
Track 10 at frame 76204 has exactly the same value as tracks 9 and 11
2
Bone 8 - "Bauble_3"
2
Scaling
Track 8 at frame 76101 has exactly the same value as tracks 7 and 9
Track 9 at frame 76204 has exactly the same value as tracks 8 and 10
2
Bone 9 - "Bauble_4"
2
Scaling
Track 9 at frame 76101 has exactly the same value as tracks 8 and 10
Track 10 at frame 76204 has exactly the same value as tracks 9 and 11
2
Bone 10 - "Bauble_5"
2
Scaling
Track 8 at frame 76101 has exactly the same value as tracks 7 and 9
Track 9 at frame 76204 has exactly the same value as tracks 8 and 10
2
Bone 11 - "Bauble_6"
2
Scaling
Track 8 at frame 76101 has exactly the same value as tracks 7 and 9
Track 9 at frame 76204 has exactly the same value as tracks 8 and 10
2
Bone 12 - "Bauble_8"
2
Scaling
Track 8 at frame 76101 has exactly the same value as tracks 7 and 9
Track 9 at frame 76204 has exactly the same value as tracks 8 and 10
2
Bone 13 - "Bauble_7"
2
Scaling
Track 8 at frame 76101 has exactly the same value as tracks 7 and 9
Track 9 at frame 76204 has exactly the same value as tracks 8 and 10
2
Bone 17 - "Arm_1"
2
Rotation
Track 11 at frame 76101 has roughly the same value as tracks 10 and 12
Track 12 at frame 76204 has roughly the same value as tracks 11 and 13
2
Bone 18 - "Arm_2"
2
Rotation
Track 11 at frame 76101 has roughly the same value as tracks 10 and 12
Track 12 at frame 76204 has roughly the same value as tracks 11 and 13
2
Bone 19 - "Arm_4"
2
Rotation
Track 11 at frame 76101 has roughly the same value as tracks 10 and 12
Track 12 at frame 76204 has roughly the same value as tracks 11 and 13
2
Bone 20 - "Arm_3"
2
Rotation
Track 11 at frame 76101 has exactly the same value as tracks 10 and 12
Track 12 at frame 76204 has exactly the same value as tracks 11 and 13
1
Helper 0
1
Rotation
Track 1 at frame 76204 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 0 - "Gun Flash"
1
Rotation
Track 1 at frame 76204 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 2 - "New PRE2"
1
Visibility
Track 12 at frame 76251 has exactly the same value as tracks 11 and 13
1
ParticleEmitter2 3 - "New PRE2"
1
Visibility
Track 12 at frame 76251 has exactly the same value as tracks 11 and 13
unused
Texture 1 - "WaterWake2.blp"
unused
Texture 4 - "CityBuildings2.blp"
unused
Texture 7 - "crates.blp"