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Model validation: Skyfire Gunship

Skyfire Gunship.mdx

0 errors 7 severe 1 warnings 33 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Collision shape "Collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 2 Bone 0 - "GMesh04"
    • 2 Scaling
      • Track 13 at frame 76101 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 76204 has exactly the same value as tracks 13 and 15
  • 2 Bone 6 - "Bauble_1"
    • 2 Scaling
      • Track 9 at frame 76101 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 76204 has exactly the same value as tracks 9 and 11
  • 2 Bone 7 - "Bauble_2"
    • 2 Scaling
      • Track 9 at frame 76101 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 76204 has exactly the same value as tracks 9 and 11
  • 2 Bone 8 - "Bauble_3"
    • 2 Scaling
      • Track 8 at frame 76101 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 76204 has exactly the same value as tracks 8 and 10
  • 2 Bone 9 - "Bauble_4"
    • 2 Scaling
      • Track 9 at frame 76101 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 76204 has exactly the same value as tracks 9 and 11
  • 2 Bone 10 - "Bauble_5"
    • 2 Scaling
      • Track 8 at frame 76101 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 76204 has exactly the same value as tracks 8 and 10
  • 2 Bone 11 - "Bauble_6"
    • 2 Scaling
      • Track 8 at frame 76101 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 76204 has exactly the same value as tracks 8 and 10
  • 2 Bone 12 - "Bauble_8"
    • 2 Scaling
      • Track 8 at frame 76101 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 76204 has exactly the same value as tracks 8 and 10
  • 2 Bone 13 - "Bauble_7"
    • 2 Scaling
      • Track 8 at frame 76101 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 76204 has exactly the same value as tracks 8 and 10
  • 2 Bone 17 - "Arm_1"
    • 2 Rotation
      • Track 11 at frame 76101 has roughly the same value as tracks 10 and 12
      • Track 12 at frame 76204 has roughly the same value as tracks 11 and 13
  • 2 Bone 18 - "Arm_2"
    • 2 Rotation
      • Track 11 at frame 76101 has roughly the same value as tracks 10 and 12
      • Track 12 at frame 76204 has roughly the same value as tracks 11 and 13
  • 2 Bone 19 - "Arm_4"
    • 2 Rotation
      • Track 11 at frame 76101 has roughly the same value as tracks 10 and 12
      • Track 12 at frame 76204 has roughly the same value as tracks 11 and 13
  • 2 Bone 20 - "Arm_3"
    • 2 Rotation
      • Track 11 at frame 76101 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 76204 has exactly the same value as tracks 11 and 13
  • 1 Helper 0
    • 1 Rotation
      • Track 1 at frame 76204 has exactly the same value as tracks 0 and 2
  • 1 ParticleEmitter2 0 - "Gun Flash"
    • 1 Rotation
      • Track 1 at frame 76204 has exactly the same value as tracks 0 and 2
  • 1 ParticleEmitter2 2 - "New PRE2"
    • 1 Visibility
      • Track 12 at frame 76251 has exactly the same value as tracks 11 and 13
  • 1 ParticleEmitter2 3 - "New PRE2"
    • 1 Visibility
      • Track 12 at frame 76251 has exactly the same value as tracks 11 and 13
  • unused Texture 1 - "WaterWake2.blp"
  • unused Texture 4 - "CityBuildings2.blp"
  • unused Texture 7 - "crates.blp"
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