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Triggers
Chi.w3x
Variables
Initialization
Start
DuskWolf
DuskWolf Copy
ArrowMove
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Archer1
unit
No
Archer2
unit
No
Archer3
unit
No
Arrow
unit
No
Ghoul1
unit
No
Start
Events
Map initialization
Conditions
Actions
Trigger - Turn off DuskWolf_Copy <gen>
Game - Turn the day/night cycle Off
Sound - Set volume of DuskWolf <gen> to 100 %
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_005 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_018 <gen>
Camera - Pan camera for Player 1 (Red) to (Center of Region_017 <gen>) over 0 seconds
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Unit - Create 1 Archer for Player 4 (Purple) at (Center of Region_000 <gen>) facing (Center of Region_003 <gen>)
Set Variable Set Archer1 = (Last created unit)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of Region_001 <gen>) facing (Center of Region_003 <gen>)
Set Variable Set Archer2 = (Last created unit)
Unit - Create 1 Archer for Player 4 (Purple) at (Center of Region_002 <gen>) facing (Center of Region_003 <gen>)
Set Variable Set Archer3 = (Last created unit)
Environment - Create at Region_018 <gen> the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Camera - Pan camera for Player 1 (Red) to (Center of Region_003 <gen>) over 55.00 seconds
Game - Display to (All players) for 4.00 seconds the text: Created By: Yearight
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Game - Display to (All players) for 1.00 seconds the text: A Yearight Cinematic
Wait 4.00 seconds
Game - Display to (All players) for 1.00 seconds the text: A Yearight Production
Wait 4.00 seconds
Game - Display to (All players) for 1.00 seconds the text: Produced By: Yearight
Wait 4.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_003 <gen>) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Environment - Remove (Last created weather effect)
Cinematic - Send transmission to (All players) from Archer1 named Adrianna : Play No sound and display This is a beautiful night, the most beautiful in months. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer2 named Jadri : Play No sound and display It is indeed.. . Modify duration: Subtract 3.00 seconds and Wait
Wait 0.60 seconds
Cinematic - Send transmission to (All players) from Archer2 named Jadri : Play No sound and display Since the undead came to our forest.. . Modify duration: Add 0.45 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Wait 1.45 seconds
Cinematic - Send transmission to (All players) from Archer3 named Mouna : Play No sound and display Well, i bet Shella soon will come with our food. . Modify duration: Add 0.50 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Archer2 named Jadri : Play No sound and display Im starving, the forest has been low on living creatures for awhile. . Modify duration: Add 0.65 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Archer1 named Adrianna : Play No sound and display Yea.. Im sure there will be more soon. . Modify duration: Subtract 1.00 seconds and Wait
Sound - Set volume of FreakyForest2 <gen> to 100 %
Wait 0.10 seconds
Sound - Play FreakyForest2 <gen>
Wait 0.05 seconds
Unit - Create 1 Shade for Player 12 (Brown) at (Center of Region_006 <gen>) facing (Center of Region_000 <gen>)
Unit - Order (Last created unit) to Move To . (Center of Region_008 <gen>)
Wait 2.00 seconds
Unit - Remove (Last created unit) from the game
Wait 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_007 <gen>
Unit - Create 1 Archer for Player 4 (Purple) at (Center of Region_009 <gen>) facing (Center of Region_004 <gen>)
Unit - Order (Last created unit) to Move To . (Center of Region_004 <gen>)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Shella : Play No sound and display THEY ARE HERE!.. RUN.. FEAR.. run... . Modify duration: Add 0.00 seconds and Don't wait
Wait 2.85 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Last created unit) using Objects\Spawnmodels\NightElf\NightElfBlood\NightElfBloodHuntress.mdl
Special Effect - Destroy (Last created special effect)
Unit - Remove (Last created unit) from the game
Unit - Create 1 Archer (DEAD) for Player 4 (Purple) at (Center of Region_004 <gen>) facing (Center of Region_009 <gen>)
Animation - Play (Last created unit) 's death animation
Wait 3.00 seconds
Animation - Change (Last created unit) 's animation speed to 0.00 % of its original speed
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 1.00 seconds
Unit - Order Archer3 to Move To . (Center of Region_010 <gen>)
Wait 0.55 seconds
Unit - Make Archer3 face (Center of Region_004 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Archer3 named Mouna : Play No sound and display Shella..!? . Modify duration: Subtract 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 1.50 seconds
Unit - Order Archer3 to Move To . (Center of Region_011 <gen>)
Unit - Order Archer2 to Move To . (Center of Region_012 <gen>)
Unit - Order Archer1 to Move To . (Center of Region_013 <gen>)
Cinematic - Send transmission to (All players) from Archer2 named Jadri : Play No sound and display How could this happen.. . Modify duration: Subtract 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer3 named Mouna : Play No sound and display She is.. . Modify duration: Subtract 3.00 seconds and Wait
Unit - Make Archer1 face (Center of Region_004 <gen>) over 0 seconds
Unit - Make Archer2 face (Center of Region_004 <gen>) over 0 seconds
Unit - Make Archer3 face (Center of Region_004 <gen>) over 0 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 3.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_014 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_015 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_016 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Archer1 named Adrianna : Play No sound and display What is happened here.. how could we let this.. . Modify duration: Subtract 1.00 seconds and Wait
Wait 1.00 seconds
Unit - Create 1 Ghoul for Player 12 (Brown) at (Center of Region_019 <gen>) facing (Center of Region_004 <gen>)
Unit - Order (Last created unit) to Move To . (Center of Region_004 <gen>)
Set Variable Set Ghoul1 = (Last created unit)
Unit - Create 1 Abomination for Player 12 (Brown) at (Center of Region_020 <gen>) facing (Center of Region_004 <gen>)
Unit - Order (Last created unit) to Move To . (Center of Region_004 <gen>)
Wait 2.50 seconds
Animation - Play Archer3 's attack animation
Animation - Play Archer1 's attack animation
Wait 4.50 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Ghoul1 using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Unit - Kill Ghoul1
Cinematic - Send transmission to (All players) from Archer3 named Mouna : Play No sound and display DIE AGAIN! . Modify duration: Subtract 4.00 seconds and Don't wait
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Special Effect - Destroy (Last created special effect)
Animation - Play Archer1 's attack animation
Wait 3.00 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Unit - Kill (Last created unit)
Cinematic - Send transmission to (All players) from Archer1 named Adrianna : Play No sound and display Hhhmmppff.. . Modify duration: Subtract 4.00 seconds and Don't wait
Trigger - Turn on DuskWolf_Copy <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 1.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_008_Copy for Player 1 (Red) over 1.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Archer1 named Adrianna : Play No sound and display We can't hold them very long.. . Modify duration: Subtract 3.00 seconds and Wait
Special Effect - Create a special effect at (Position of Archer2) using Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl
Animation - Play Archer2 's attack animation
Wait 0.35 seconds
Animation - Change Archer2 's animation speed to 0.00 % of its original speed
Cinematic - Send transmission to (All players) from Archer3 named Mouna : Play No sound and display No.. We can't.. Jadri.. . Modify duration: Subtract 4.00 seconds and Don't wait
Wait 3.00 seconds
Animation - Change Archer2 's animation speed to 100.00 % of its original speed
Special Effect - Destroy (Last created special effect)
Unit - Create 1 SuperArrow for Player 4 (Purple) at (Position of Archer2) facing (Center of Region_024 <gen>)
Set Variable Set Arrow = (Last created unit)
Unit - Add a 3.00 second Generic expiration timer to Arrow
Animation - Change Arrow flying height to 250.00 at 100.00
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 3.00 seconds
Animation - Reset Archer2 's animation
Wait 1.45 seconds
Animation - Change Arrow flying height to 0.00 at 200.00
Wait 1.40 seconds
Unit - Create 1 . Explosion for Player 4 (Purple) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Add a 8.00 second Generic expiration timer to (Last created unit)
Unit Group - Pick every unit in (Units within 800.00 of (Center of Region_024 <gen>).) and do (Kill (Picked unit))
Cinematic - Send transmission to (All players) from Archer3 named Mouna : Play No sound and display Wow.. what was that? . Modify duration: Subtract 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Archer2 named Jadri : Play No sound and display I dont know.. I just wanted them dead and then shot a arrow. . Modify duration: Subtract 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer3 named Mouna : Play No sound and display Either way you must go into the woods, and get reinforcements. . Modify duration: Subtract 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer3 named Mouna : Play No sound and display We have no other option. . Modify duration: Subtract 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_005_Copy for Player 1 (Red) over 1.00 seconds
Wait 0.80 seconds
Cinematic - Send transmission to (All players) from Archer2 named Jadri : Play No sound and display I can't leave you two.. . Modify duration: Subtract 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archer1 named Adrianna : Play No sound and display You got to.. You need to.. . Modify duration: Subtract 3.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Archer2 named Jadri : Play No sound and display Bu.. . Modify duration: Subtract 4.00 seconds and Don't wait
Wait 0.75 seconds
Cinematic - Send transmission to (All players) from Archer3 named Mouna : Play No sound and display RUN! NOW! . Modify duration: Subtract 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 1.00 seconds
Wait 0.80 seconds
Unit - Make Archer2 face (Center of Region_021 <gen>) over 1.00 seconds
Wait 1.00 seconds
Unit - Order Archer2 to Move To . (Center of Region_021 <gen>)
Wait 1.65 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 1.00 seconds
Unit - Order Archer2 to Move To . (Center of Region_022 <gen>)
Cinematic - Send transmission to (All players) from Archer3 named Mouna : Play No sound and display FOR SHELLA! . Modify duration: Subtract 2.00 seconds and Don't wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) for 2.00 seconds the text: Sisters Bond a Cinematic By Yearight
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
DuskWolf
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Sound - Play DuskWolf <gen>
DuskWolf Copy
Events
Time - Every (Random real number between 1.00 and 3.00) seconds of game time
Conditions
Actions
Animation - Play Archer1 's attack animation
Animation - Play Archer3 's attack animation
Unit - Create 1 Ghoul for Player 12 (Brown) at (Center of Region_019 <gen>) facing (Center of Region_004 <gen>)
Unit - Add a (Random real number between 4.00 and 11.00) second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Region_004 <gen>)
Wait 0.50 seconds
Unit - Create 1 Crypt Fiend for Player 12 (Brown) at (Center of Region_019 <gen>) facing (Center of Region_004 <gen>)
Unit - Add a (Random real number between 3.00 and 10.00) second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Region_004 <gen>)
Unit - Create 1 Abomination for Player 12 (Brown) at (Center of Region_020 <gen>) facing (Center of Region_004 <gen>)
Unit - Add a (Random real number between 6.00 and 12.00) second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Move To . (Center of Region_004 <gen>)
ArrowMove
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Arrow instantly to ((Position of Arrow) offset by 9.00 towards (Angle from (Position of Arrow) to (Center of Region_024 <gen>)) degrees.)
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